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Author Topic: Flash Freeze  (Read 2358 times)
HOLLIDAY
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« Reply #15 on: August 22, 2007, 06:34:40 PM »

0 2 0 255 255 255 255
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AAS
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« Reply #16 on: August 22, 2007, 08:00:26 PM »

Thx but pls can u explain what all this numbers mean? I can't find it...
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.:ColliSeuM:. [RPG + WCS Mods]
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AAS
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« Reply #17 on: August 22, 2007, 10:15:01 PM »

One more question does this blind skill works only if u hit someone with weapon? cause it doesn't work when I add it to flame predator
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HOLLIDAY
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« Reply #18 on: August 23, 2007, 06:53:01 AM »

yes it's player_attacker it blind the person you hit
i didnt make it totaly blind the player so it wouldent be to overpowered
but yeah
es est_fade event_var(userid) 2 2 0 100 220 235 75 it just makes their screen blue
to make it more blind make the 75 a higher number or to make it white you can do
es est_fade event_var(userid) 2 2 0 255 255 255 255;
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AAS
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« Reply #19 on: August 23, 2007, 03:48:54 PM »

No I mean what all the numbers mean?
2 2 0 100 220 235 75

I think 100 220 235 is R G B. Am I right
75 is power.

but what is 2 2 0???
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.:ColliSeuM:. [RPG + WCS Mods]
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HOLLIDAY
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« Reply #20 on: August 23, 2007, 05:06:20 PM »

EST Syntax : est_Fade <players> <0=in|1=out|2=stayout> <fade time> <total time> <Red> <Green> <Blue> <Alpha>
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AAS
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« Reply #21 on: August 23, 2007, 05:17:15 PM »

Thx a lot  Wink
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.:ColliSeuM:. [RPG + WCS Mods]
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MEzmorize
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« Reply #22 on: September 17, 2007, 04:15:48 PM »

Race is great although a few people may have a problem with it since you have un even brackets in the ULTIMATE block - 8 open brackets and 7 closing...

Quote
block wcs_ulti_frost
{
es es_xif (server_var(wcs_debug) = "1") then echo wcs_ulti_frost start
  es_xsetinfo wcs_team_target 0
  es es_xgetplayerteam wcs_team server_var(wcs_userid)
  // check teams (T=2, CT=3)
  es es_xif (server_var(wcs_team) = 2) do
  {
    es_xsetinfo wcs_team_target 3
    es_xsetinfo wcs_team_targetn "#c!d"
  }
  es es_xif (server_var(wcs_team) = 3) do
  {
    es_xsetinfo wcs_team_target 2
    es_xsetinfo wcs_team_targetn "#t!d"
  }
  es es_xif (server_var(wcs_team_target) != "0") do
  {
    es_xsetinfo wcs_pcount 0
    es es_xgetlivingplayercount wcs_pcount server_var(wcs_team_target)
    es es_xif (server_var(wcs_pcount) > 0) do
    {
       es est_Fade server_var(wcs_userid) 0 2 1 40 40 240 50
       es_xsetinfo wcs_wall "1"
      alias wcs_run_ulti_frost1 "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es est_getwallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_wall) = 0) then wcs_run_ulti_frost2"
      alias wcs_run_ulti_frost2 "es_xsetinfo wcs_immunity 0;es es_xkeygetvalue wcs_immunity WCSuserdata server_var(wcs_targetid) ulti_immunity;es es_xif (server_var(wcs_immunity) = 0) then wcs_run_ulti_frost3;es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng_ulti_immunity_a);es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_targetid) #multi server_var(wcs_lng_ulti_immunity_v);es es_xif (server_var(wcs_immunity) = 0) then wcs_run_ulti_frost4"
      alias wcs_run_ulti_frost4 "es_xmath wcs_z1 + 50;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 server_var(wcs_radius) 1 20 100 1 100 155 255 255 10;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es_xmath wcs_z1 + 1620;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 155 255 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_targetid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 30 50 3 150 100 0 45 65 251 255 0;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(wcs_x3) server_var(wcs_y3) server_var(wcs_z3) 2 13 16 100 155 255 255"
      alias wcs_run_ulti_frost3 "es_xmath wcs_counter + 1;es es_xif (server_var(wcs_graphicfx) = 1) then es_delayed 0.5 est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 155 255 255;es es_xsetplayerprop server_var(wcs_targetid) CBasePlayer.m_fFlags 32.0;es es_xdelayed server_var(wcs_freezetime) wcs_removefx freeze server_var(wcs_targetid);es est_setplayercolor server_var(wcs_targetid) 15 0 255 255 1;es es_delayed server_var(wcs_freezetime) est_setplayercolor server_var(wcs_targetid) 255 255 255 255 1;es est_playplayer event_var(userid) ambient/fire/mtov_flame2.wav;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es_xmath wcs_z2 + 150;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 20 server_var(wcs_radius) 1 20 50 1 75 155 255 255 10"
      es_xsetinfo wcs_counter 0
      es est_Near wcs_targetid server_var(wcs_team_targetn) server_var(wcs_radius) server_var(wcs_userid) "es es_xexists wcs_exists userid server_var(wcs_targetid);es es_xif (server_var(wcs_exists) = 1) then es_xif (server_var(wcs_counter) < server_var(wcs_maxtargets)) then wcs_run_ulti_frost1"
      es es_xif (server_var(wcs_counter) > 0) do
      {
        esnq est_csay server_var(wcs_userid) Flash Freeze hit server_var(wcs_counter) players!
      }
      es_xelse do
      {
        es_xsetinfo wcs_ultinotexec 1
      }
    }
    es_xelse do
    {
      es_xsetinfo wcs_ultinotexec 1
    }
}
es es_xif (server_var(wcs_debug) = "1") then echo wcs_ulti_frost end
}

The red one was the missing one...i found it because when i used the ULTI it used another races ultimate lol

it started working after i added that one bracket
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HOLLIDAY
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« Reply #23 on: September 17, 2007, 04:25:08 PM »

thanks for pointing that out...fixed

why have you erased the credits on all the races on your server?
« Last Edit: September 17, 2007, 05:00:59 PM by HOLLIDAY » Logged


MEzmorize
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« Reply #24 on: September 17, 2007, 05:32:11 PM »

I just thought it is easier to read when people type raceinfo. I always give the people who made them credit when asked. Especially you since half the races on my server were made by you.

Its not to try and pass them off as my own but just to make that raceinfo page a little less cluttered

If its a real problem for you i don't mind adding back your name to the author of races you made.
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Stinkyfax
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« Reply #25 on: September 17, 2007, 06:53:11 PM »

Now authors have to visit every WCS server and tell admins that they would like see their names in race info?
Maybe admins should ask permision to remove it?
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MEzmorize
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« Reply #26 on: September 17, 2007, 07:32:38 PM »

Now authors have to visit every WCS server and tell admins that they would like see their names in race info?
Maybe admins should ask permision to remove it?
Yeah i guess asking would be good. Ill ask from now on Tongue
 But really its not like copyrighted material people could just remove them or pass them off as their own to be mean. although thats not my reason for removing it.

Although if HOLLIDAY has a problem with it i dont mind adding it back
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