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Author Topic: Die Xonvert  (Read 1307 times)
HOLLIDAY
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« on: August 12, 2007, 04:04:09 PM »

this one is by banaK C6464
SFX by me
nothing new really, but a fun race to play

Code:
"23"
  {
    "name"              "Die Xonvert"
    "author"            "banaK/HOLLIDAY"
    "shortdescription"  "Freeze, Vampire, Extra hp, Super fast"
    "required_level"    "50"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "0"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "7"
    "skillnames"        "Freeze by fear|Blood lust|Ritual|Zeal"
    "skilldescr"        "Freeze the enemy on hit|Get a percentage of the dmg you do back as health|You spawn with extra hp|Speed boost"
    "skillcfg"          "player_attacker|player_attacker|player_spawn|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 31|es_xsetinfo wcs_chance 34|es_xsetinfo wcs_chance 37|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 44"
    "racealias_dx1a"    "es est_Freeze event_var(userid) 1;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
  //"racealias_dx1b"    "es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_dx1a"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 1620;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 255 10 25 255"

    "skill2_setting"    "es_xsetinfo wcs_divider 8;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_divider 7;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_divider 6;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_divider 5;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_divider 4.5;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_divider 4;es_xsetinfo wcs_alpha 150|es_xsetinfo wcs_divider 3.5;es_xsetinfo wcs_alpha 170"
    "racealias_dx2"     "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_r_vampiric1;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(attacker) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_vampiric2;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_dmg);esnq est_csay event_var(userid) server_var(wcs_lng)"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= 33) then racealias_dx2"
    "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 33) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= 33) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 255 10 25 server_var(wcs_alpha)"

    "skill3_setting"    "es_xsetinfo wcs_addhealth 15;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_addhealth 20;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 25;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_addhealth 30;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_addhealth 35;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_addhealth 43;es_xsetinfo wcs_alpha 100|es_xsetinfo wcs_addhealth 50;es_xsetinfo wcs_alpha 110"
    "skill3_cmd"        "es est_Health event_var(userid) + server_var(wcs_addhealth);es es_xtell event_var (userid) #multi #lightgreen : #green Ritual #lightgreen activated."
    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 models/effects/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 1 155 115 100 200 3;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 models/effects/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 2 255"

    "skill4_setting"    "es_xsetinfo wcs_duration 2.0|es_xsetinfo wcs_duration 3.4|es_xsetinfo wcs_duration 3.9|es_xsetinfo wcs_duration 5.2|es_xsetinfo wcs_duration 6.0"
    "racealias_invspb4" "es est_setplayercolor event_var(userid) 255 0 15 0 1;es es_delayed 0.5 est_setplayercolor event_var(userid) 255 0 15 10 1;es es_delayed 1 est_setplayercolor event_var(userid) 255 0 15 25 1;es es_delayed 1.5 est_setplayercolor event_var(userid) 255 15 55 35 1;es es_delayed 2 est_setplayercolor event_var(userid) 255 25 55 60 1;es es_delayed 2.5 est_setplayercolor event_var(userid) 255 55 55 80 1;es es_delayed 3 est_setplayercolor event_var(userid) 255 100 100 115 1;es es_delayed 3.5 est_setplayercolor event_var(userid) 255 155 155 135 1;es es_delayed 4 est_setplayercolor event_var(userid) 255 200 255 165 1;es es_delayed 4.5 est_setplayercolor event_var(userid) 255 225 255 185 1;es es_delayed 5 est_setplayercolor event_var(userid) 255 225 255 200 1;es es_delayed 5.5 est_setplayercolor event_var(userid) 255 255 255 220 1;es es_delayed 6 est_setplayercolor event_var(userid) 255 255 255 225 1"
    "skill4_cmd"        "es est_playplayer server_var(wcs_userid) ambient\explosions\explode_7.wav;es_xtell server_var(userid) #multi #lightgreen : Got a #green speed boost #lightgreen for #green(wcs_duration) seconds.;es est_speed server_var(wcs_userid) 3.0;es es_xdelayed server_var(wcs_duration) est_speed server_var(wcs_userid) 1.0;es_xmath wcs_duration - 1;es es_xdelayed server_var(wcs_duration) es_xtell event_var(userid) #multi #lightgreen : becoming #green slow #lightgreen again ...;racealias_invspb4"
    "skill4_sfx"        "es est_effect 4 #a 0 sprites/tp_beam001.vmt server_var(wcs_userid) 3 3 3 50 255 0 25 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 340;es est_effect 10 #a 0 models/effects/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 550 100 5 750 200 0 155 115 100 200 30"
    "ultimate_cooldown" "15"
  }


 aim_halo_hangemhigh_by_colwyn0112.jpg (87.67 KB, 800x600 - viewed 113 times.)

 aim_halo_hangemhigh_by_colwyn0128.jpg (90.73 KB, 800x600 - viewed 102 times.)
« Last Edit: September 15, 2007, 01:10:31 AM by HOLLIDAY » Logged



[Oddity]TeacherCreature
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« Reply #1 on: August 12, 2007, 08:23:02 PM »

Cool effects I can steal and put on a cooler race
« Last Edit: August 12, 2007, 08:46:03 PM by [Oddity]TeacherCreature » Logged

c6464
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« Reply #2 on: August 12, 2007, 08:41:39 PM »

Wow, your smart! The description says: "speed boost", smart ass
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HOLLIDAY
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« Reply #3 on: August 12, 2007, 10:03:42 PM »

                 ?i miss somthing?

forgot the ultimate_cooldown again.........fixed
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NovaKiller
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Loves WCS. Loves to make races. Loves to play WCS


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PlaxGunner
« Reply #4 on: August 14, 2007, 01:40:35 PM »

Very nice effects. How many effects is there?? Unlimited?? Anyway cool effects to those skills. Ok this dosent matter about the race but pics. Lol the first and last pic is the same.
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HOLLIDAY
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« Reply #5 on: August 15, 2007, 03:28:07 AM »

you mean in all how many effect are there?
there are 12 est_effects. and the different ways to make them look are unlimited
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c6464
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« Reply #6 on: August 15, 2007, 09:33:59 AM »

If you use: es est_effect 10 #a 0 models/effects/splodecard2_sheet.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 1 155 115 100 200 3
You have es est_effect 10, you have models/effects/splodecard2_sheet.vmt

What does est_effect 10 do to splodecard2_sheet.vmt? Or what does splodecard2_sheet.vmt to est_effect 10?

Does the est_effect 10 do anything without a model? Or can you use a effect without a (model)?
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HOLLIDAY
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« Reply #7 on: August 15, 2007, 10:30:07 AM »

models/effects/splodecard2_sheet.vmt ... i would recomend useing est_effect 11 for that .vmt
EST Syntax : est_effect [BeamRing] <player Filter> <delay> <model> <x> <y> <z> <start radius> <end radius> <life> <width> <spread> <amplitude> <Red> <Green> <Blue> <Alpha> <speed>
yes you need a model, you need the full syntax.
if you use an incorrect model you will get purple and black squares.
what est_effect 10 does is takes a .vmt file and pretty muuch spinns it.it turns the image sideways and connects one end to the other and makes a beam ring, and the beam ring spins acording to your prefrences....syntax
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Zero Skillz (<-[SD]->madcow)
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« Reply #8 on: January 21, 2008, 04:58:53 PM »

whats with the // before   //"racealias_dx1b"?
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HOLLIDAY
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« Reply #9 on: January 21, 2008, 07:26:58 PM »

any time you see a // in any code that means the text after it wont run as a command
that alias is not used
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« Reply #10 on: February 19, 2008, 12:19:06 AM »

How did you get the red line to be up in the sky? I'm trying to do that for one of my races, but I don't know how.
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HOLLIDAY
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« Reply #11 on: February 19, 2008, 02:43:50 AM »

est_effect 3, beam points
i think what i did there is got userid location and the attackers location and added 1600 to the z with es_math so it raised one point that high
after that i learned a trick
if you get the players location twice and use two vars like
es es_xgetplayerlocation wcs_x1 wcs_y21wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid)
that gives you points at the same place so if you add some es_math to one point like es_xmath wcs_z1 + 2000 the beam will start from as high in the sky as possible and beam straight down.
you can make it as tall as you want, 100 is about the same hight as the player


 de_dust0135.jpg (118.46 KB, 800x600 - viewed 6 times.)

 de_dust0250.jpg (96.24 KB, 800x600 - viewed 6 times.)
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LordOfSuicide
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« Reply #12 on: February 19, 2008, 05:17:29 AM »

Oh man thank you so much, I've asked tons of people this but to no avail. Thank you for the help .

Quick question. Can I make z2 es_xmath wcsz2 - 10? So it goes underground? Or does it not do that?

Another quick question. What does (server_var(wcs_dice)<= 100) mean? And what is it used for?
« Last Edit: February 19, 2008, 05:34:19 AM by LordOfSuicide » Logged
HOLLIDAY
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« Reply #13 on: February 19, 2008, 09:37:21 AM »

yes you can make the effect go under ground depending on the texture you use you may or may not be able to see it under ground

es es_xif (server_var(wcs_dice) <= 100) then there is no point of this
this is the % chance to activate the command if 100 then just use the command
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« Reply #14 on: February 19, 2008, 10:21:45 PM »

Thank you very much, I can pretty much make my own skills now. 
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April 11, 2008, 11:39:01 PM
yea correct, i love it ^^
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lol that cam out Yesterday right? for pc
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Assassin's Creed!
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i hope thats true
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was geht ab jungs!!!! xD
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hallo ihr lieben gamer
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im teh kind of person that kills... in CSS!
also you have people plotting about other people and some nice people... (you dont see those alot though...)
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