Stinkyfax
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« on: August 12, 2007, 10:09:58 PM » |
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Hi, you are able to make a request for hard and interestring skill or improvment in WCS mod. First one i'll start myself: making delayed call to alias without loosing datas (i've already done it but will post later) So you are welcome to give me your awesome ideas which require not standart coding  And again: please don't spam with trash requests :roll:
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Gewer
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« Reply #16 on: August 14, 2007, 04:24:22 PM » |
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And anoter1 can you code skill: when i will say "transform", i will tranform into bush, small tree or some random stuff. If it can be physical stuff - it will be great! 
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« Last Edit: August 14, 2007, 04:27:02 PM by Gewer »
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Stinkyfax
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« Reply #17 on: August 14, 2007, 04:54:55 PM » |
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transform is easy if it doesnt' crash server:) just make an ability player_say and change model to which you find, also fully freeze, if you will try to walk with tree you will die  Unfortunatly i'm bad in source directories and don't know any model adress for objects u're asking for. Blow bullets sound nice, i'll code them now. But without effect (post effect if smbody finds awesome one)
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Gewer
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« Reply #18 on: August 14, 2007, 05:46:12 PM » |
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ok. But... where is the chance?
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Stinkyfax
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« Reply #19 on: August 14, 2007, 06:18:05 PM » |
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"skill1_cmd" "if (server_var(wcs_dice) <= 25) then racealias_1cs11"
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Gewer
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« Reply #20 on: August 14, 2007, 06:25:11 PM » |
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The chance is 25... but it looks like it 5...
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Gewer
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« Reply #21 on: August 14, 2007, 06:28:13 PM » |
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Another idea:
Can you do the blackhole, that eats only enemy weapons and all props, but not players?
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Stinkyfax
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« Reply #22 on: August 14, 2007, 06:47:23 PM » |
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You need help to delete number and write another number, if you think that 25 is not enough? :mrgreen: No, I will have to make blackhole command from the scratch. It's EST command, ask them for making it more advanced.
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Gewer
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« Reply #23 on: August 14, 2007, 06:54:09 PM » |
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Can you code blowing bullet that way: I hit enemy, bullet casting, and we see the words: "Blowing bullet deal xx more damage to enemy"? About hole. I think it is possible because est_blackhole_eats and est_blackhole_radius is exists  . You can do serpend ward with the same radius as blackhole has, wich forces players to drop weapons, then hole will suck it :-D. Set est_blackhole_eats "weapon_;prop_;" or something... take a look, i dont remember...
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Stinkyfax
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« Reply #24 on: August 14, 2007, 07:13:31 PM » |
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Blowing bullet is AOE, do u want to get 10 messages with 1 bullet (4 hits - 40 messages) spam with extra damage against every enemy? If you tell me correct name of command blackhole_radius, I'll try to make it when have much free time. (est_blackhole_radius uknown command)
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Gewer
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« Reply #25 on: August 14, 2007, 07:45:29 PM » |
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Oh. Here is the list of commands: est_BlackHole est_blackhole_eats est_blackhole_gravity est_blackhole_size
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Stinkyfax
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« Reply #26 on: August 15, 2007, 07:35:45 AM » |
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So you want to make blackhole which will drop player's weapon at huge radius and suck thoos weapons? do you want players drop primary and secodary weapons? Don't you think it will annoy much? And how you want blackhole to be spawned? as always random player/random enemy player or at point you are watching at/etc.
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HOLLIDAY
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« Reply #27 on: August 15, 2007, 07:54:58 AM » |
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just add this line to one of the aliases
"es est_blackhole_eats weapon;es est_GetPrimary wcs_tmp server_var(wcs_userid);es est_dropWeapon #a 1;es est_BlackHole server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5;es es_xif (server_var(wcs_alive) = 1) then es es_delayed 0.1 est_Give server_var(wcs_userid) server_var(wcs_tmp)"
this will make every one including you drop their weapon then 0.1 seconds after give you whatever weapon you had back and it will suck every weapon within range it will only suck weapons not players or anything els.
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Gewer
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« Reply #28 on: August 15, 2007, 09:46:19 AM » |
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And... how about transformation?
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HOLLIDAY
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« Reply #29 on: August 15, 2007, 10:14:04 AM » |
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transformation? i just thought that it would be easier to drop every ones weapon then get yours back rather than doing all that player checking you would have to do to drop every ones weapon but yours. if you est_dropweapon #a;es_delayed 0.1 give weapon back you wont even know it was gone
the one that triggers the alias is the one who presses ultimate.....server_var(wcs_userid) you might be right about that, but dosent seem right to me.
transformation?? lol wasent that the original question??? i just seen Stinkyfax post and replied to that. i dont see anything about a black hole before that....was a post deleted?
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« Last Edit: August 15, 2007, 10:18:54 AM by HOLLIDAY »
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Stinkyfax
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« Reply #30 on: August 15, 2007, 10:59:29 AM » |
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Gewar, sorry i didn't see your post about transformation. Hehe cool that it works, doesn't it crash the server when u try to shoot? "racealias_trans2" "es est_setmodel event_var(userid) player/ct_sas;es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss1.wav;es est_freeze server_var(wcs_userid) 0" Unfortunatly i coldn't find any command which will get player model and save it as variable before transform, so just a typical CT/T model replace to: "racealias_trans2" "es_getplayerteam wcs_tmp event_var(usreid);if (srever_var(wcs_tmp) = 2) then est_setmodel event_var(userid) player/t_phoenix;if (srever_var(wcs_tmp) = 3) then est_setmodel event_var(userid) player/ct_sas;es est_playplayer server_var(wcs_userid) npc/scanner/scanner_nearmiss1.wav;es est_freeze server_var(wcs_userid) 0"
You will never see your buddy if u're dead as barrel, barrels have no death animation :mrgreen: Ya, i don't advice you to get information about transformed on or off by getting value from "freeze"
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