Code:
"24"
{
"name" "Static"
"author" "HOLLIDAY"
"required_level" "30"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) ambient/levels/streetwar/gunship_distant2.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Static Flash|Static Shock|Static Wave|Static Charge"
"skilldescr" "Flashing Static Visibility|Shock Extra Damage|Damage a random enemy when hit|Juke your Enemy"
"skillcfg" "player_spawn|player_attacker|player_victim|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_static 3|es_xsetinfo wcs_static 13|es_xsetinfo wcs_static 9|es_xsetinfo wcs_static 24"
"skill1_cmd" "es es_xdelayed 2 est_SetGravity event_var(userid) 0;es ma_renderfx event_var(userid) server_var(wcs_static)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 decals/offexitlightns.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 20 100 1 255 150 70 100 10;es_xmath wcs_z1 + 30;es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 20 100 1 255 150 70 100 10"
"skill2_setting" "es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4"
"racealias_twqs2" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_twqs2"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 1620;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 255 10 25 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 decals/offexitlightns.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 20 100 1 255 150 70 100 10;es_xmath wcs_z1 + 50;es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 20 100 1 255 150 70 100 10"
"skill3_setting" "es_xsetinfo wcs_chance 55;es_xrand wcs_dmg 5 15|es_xsetinfo wcs_chance 55;es_xrand wcs_dmg 7 18|es_xsetinfo wcs_chance 55;es_xrand wcs_dmg 8 19|es_xsetinfo wcs_chance 99;es_xrand wcs_dmg 10 21"
"racealias_statc3" "es es_xgetplayername wcs_name server_var(wcs_player);es est_freeze server_var(wcs_player) 1;es es_xdelayed 1.2 est_freeze server_var(wcs_player) 0;es est_shake server_var(wcs_player) 1.3 10 10;es es_xsetinfo wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode server_var(wcs_player) event_var(userid) server_var(wcs_magnitude) 50;es es_xtell event_var(userid) #multi #greenStatic Wave #lightgreenwill effect a randome enemy;es es_xgetplayername wcs_name server_var(wcs_userid);es es_xtell server_var(wcs_player) : You have been hit by server_var(wcs_name) 's Static Wave"
"skill3_cmd" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_statc3"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_player);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 decals/offexitlightns.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 20 100 1 255 150 70 100 10;es_xmath wcs_z1 + 50;es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 20 100 1 255 150 70 100 10"
"skill4_setting" "es_xsetinfo wcs_time 1|es_xsetinfo wcs_time 2|es_xsetinfo wcs_time 3|es_xsetinfo wcs_time 4"
"skill4_cmd" "es est_playplayer server_var(wcs_userid) weapons/underwater_explode4.wav;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_delayed 0.1 est_pushto server_var(wcs_userid) 150 0 0 1;es es_delayed 0.4 est_pushto server_var(wcs_userid) 0 300 0 1;es es_delayed 1 est_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 80;es est_effect 10 #a 0 decals/offexitlightns.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 80 1 40 100 1 255 150 70 100 10;es_xmath wcs_z1 + 50;es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 80 1 40 100 1 255 150 70 100 10;es est_effect 4 #a 0 dev/ocean.vmt server_var(wcs_userid) 3 3 3 50 255 255 255 255"
"ultimate_cooldown" "0"
}
{
"name" "Static"
"author" "HOLLIDAY"
"required_level" "30"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) ambient/levels/streetwar/gunship_distant2.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Static Flash|Static Shock|Static Wave|Static Charge"
"skilldescr" "Flashing Static Visibility|Shock Extra Damage|Damage a random enemy when hit|Juke your Enemy"
"skillcfg" "player_spawn|player_attacker|player_victim|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_static 3|es_xsetinfo wcs_static 13|es_xsetinfo wcs_static 9|es_xsetinfo wcs_static 24"
"skill1_cmd" "es es_xdelayed 2 est_SetGravity event_var(userid) 0;es ma_renderfx event_var(userid) server_var(wcs_static)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 decals/offexitlightns.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 20 100 1 255 150 70 100 10;es_xmath wcs_z1 + 30;es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 20 100 1 255 150 70 100 10"
"skill2_setting" "es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4"
"racealias_twqs2" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_twqs2"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 1620;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 255 10 25 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 decals/offexitlightns.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 20 100 1 255 150 70 100 10;es_xmath wcs_z1 + 50;es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 20 100 1 255 150 70 100 10"
"skill3_setting" "es_xsetinfo wcs_chance 55;es_xrand wcs_dmg 5 15|es_xsetinfo wcs_chance 55;es_xrand wcs_dmg 7 18|es_xsetinfo wcs_chance 55;es_xrand wcs_dmg 8 19|es_xsetinfo wcs_chance 99;es_xrand wcs_dmg 10 21"
"racealias_statc3" "es es_xgetplayername wcs_name server_var(wcs_player);es est_freeze server_var(wcs_player) 1;es es_xdelayed 1.2 est_freeze server_var(wcs_player) 0;es est_shake server_var(wcs_player) 1.3 10 10;es es_xsetinfo wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode server_var(wcs_player) event_var(userid) server_var(wcs_magnitude) 50;es es_xtell event_var(userid) #multi #greenStatic Wave #lightgreenwill effect a randome enemy;es es_xgetplayername wcs_name server_var(wcs_userid);es es_xtell server_var(wcs_player) : You have been hit by server_var(wcs_name) 's Static Wave"
"skill3_cmd" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_statc3"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_player);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 decals/offexitlightns.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 20 100 1 255 150 70 100 10;es_xmath wcs_z1 + 50;es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 20 100 1 255 150 70 100 10"
"skill4_setting" "es_xsetinfo wcs_time 1|es_xsetinfo wcs_time 2|es_xsetinfo wcs_time 3|es_xsetinfo wcs_time 4"
"skill4_cmd" "es est_playplayer server_var(wcs_userid) weapons/underwater_explode4.wav;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_delayed 0.1 est_pushto server_var(wcs_userid) 150 0 0 1;es es_delayed 0.4 est_pushto server_var(wcs_userid) 0 300 0 1;es es_delayed 1 est_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 80;es est_effect 10 #a 0 decals/offexitlightns.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 80 1 40 100 1 255 150 70 100 10;es_xmath wcs_z1 + 50;es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 80 1 40 100 1 255 150 70 100 10;es est_effect 4 #a 0 dev/ocean.vmt server_var(wcs_userid) 3 3 3 50 255 255 255 255"
"ultimate_cooldown" "0"
}









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