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Author Topic: Static  (Read 1717 times)
HOLLIDAY
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« on: August 18, 2007, 02:43:17 PM »

Code:
"24"
  {
    "name"              "Static"
    "author"            "HOLLIDAY"
    "required_level"    "30"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_playplayer event_var(userid) ambient/levels/streetwar/gunship_distant2.wav"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "4"
    "skillnames"        "Static Flash|Static Shock|Static Wave|Static Charge"
    "skilldescr"        "Flashing Static Visibility|Shock Extra Damage|Damage a random enemy when hit|Juke your Enemy"
    "skillcfg"          "player_spawn|player_attacker|player_victim|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_static 3|es_xsetinfo wcs_static 13|es_xsetinfo wcs_static 9|es_xsetinfo wcs_static 24"
    "skill1_cmd"        "es es_xdelayed 2 est_SetGravity event_var(userid) 0;es ma_renderfx event_var(userid) server_var(wcs_static)"
    "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 decals/offexitlightns.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)  20 60 1 20 100 1 255 150 70 100 10;es_xmath wcs_z1 + 30;es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)  20 60 1 20 100 1 255 150 70 100 10"

    "skill2_setting"    "es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4"
    "racealias_twqs2"   "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_twqs2"
    "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 1620;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 255 10 25 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 decals/offexitlightns.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)  20 60 1 20 100 1 255 150 70 100 10;es_xmath wcs_z1 + 50;es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)  20 60 1 20 100 1 255 150 70 100 10"

    "skill3_setting"    "es_xsetinfo wcs_chance 55;es_xrand wcs_dmg 5 15|es_xsetinfo wcs_chance 55;es_xrand wcs_dmg 7 18|es_xsetinfo wcs_chance 55;es_xrand wcs_dmg 8 19|es_xsetinfo wcs_chance 99;es_xrand wcs_dmg 10 21"
    "racealias_statc3"  "es es_xgetplayername wcs_name server_var(wcs_player);es est_freeze server_var(wcs_player) 1;es es_xdelayed 1.2 est_freeze server_var(wcs_player) 0;es est_shake server_var(wcs_player) 1.3 10 10;es es_xsetinfo wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode server_var(wcs_player) event_var(userid) server_var(wcs_magnitude) 50;es es_xtell event_var(userid) #multi #greenStatic Wave #lightgreenwill effect a randome enemy;es es_xgetplayername wcs_name server_var(wcs_userid);es es_xtell server_var(wcs_player) : You have been hit by server_var(wcs_name) 's Static Wave"
    "skill3_cmd"        "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_statc3"
    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_player);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 decals/offexitlightns.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)  20 60 1 20 100 1 255 150 70 100 10;es_xmath wcs_z1 + 50;es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)  20 60 1 20 100 1 255 150 70 100 10"
 
    "skill4_setting"    "es_xsetinfo wcs_time 1|es_xsetinfo wcs_time 2|es_xsetinfo wcs_time 3|es_xsetinfo wcs_time 4"
    "skill4_cmd"        "es est_playplayer server_var(wcs_userid) weapons/underwater_explode4.wav;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_delayed 0.1 est_pushto server_var(wcs_userid) 150 0 0 1;es es_delayed 0.4 est_pushto server_var(wcs_userid) 0 300 0 1;es es_delayed 1 est_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 80;es est_effect 10 #a 0 decals/offexitlightns.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)  60 80 1 40 100 1 255 150 70 100 10;es_xmath wcs_z1 + 50;es est_effect 10 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)  40 80 1 40 100 1 255 150 70 100 10;es est_effect 4 #a 0 dev/ocean.vmt server_var(wcs_userid) 3 3 3 50 255 255 255 255"
    "ultimate_cooldown" "0"
   }


 wal-mart_v50482.jpg (167.04 KB, 800x600 - viewed 246 times.)
« Last Edit: September 18, 2007, 06:44:11 PM by HOLLIDAY » Logged


l33t
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Posts: 12



« Reply #1 on: August 26, 2007, 06:25:13 PM »

woot new rares for the win!

oh and in this line |Damage a randome eney when hit|

random enemy, both typos Smiley
and the after that sentence it says Juke, i dont know if thats a word but i was thinking u might mean nuke.
PS. my god i am bored Smiley

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=[LSS]= Soldier
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Soldier62994
« Reply #2 on: August 26, 2007, 09:24:45 PM »

Juke is a word...do you ever watch/play football?  Even the video game ones?  Its when you "dodge" them...so its just like NE's evasion(Night Elf)

 P.S.  I think Holliday just let his baby brother scribble on his screen =D
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=[LSS]= NEW Wc3 Server
HOLLIDAY
<Race Maker>
Moderator
Level 7 Master
*****
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Posts: 2168



WWW
Wc3_HOLLIDAY_Wc3
wc3hollidaywc3

myServer 8.2.0.222:27015
(Warning: click connects through Steam)
« Reply #3 on: August 26, 2007, 09:38:20 PM »

its not like evasion. this does a est_pushto
it pushes the player to one side then the other,when it looks like he went one way he teleports back to the players locatn when ultimate was activated
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Meuchmaister
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« Reply #4 on: June 25, 2008, 07:06:33 PM »

Yo, Holliday... isnt skill3 suposed to do dmg? it doensnt for me.. it just makes a boom sound and shakes a random player..
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