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August 24, 2012, 06:25:09 AM

Author Topic: New WC:Source mod [ Gameplay ]  (Read 716 times)

Offline wanted241

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Re: New WC:Source mod [ Gameplay ]
« Reply #30 on: August 20, 2012, 06:50:12 AM »
I live in Russia, so I do not know English, as you know it - foreigners. Can you tell us why you do not know the Russian language, you're "experienced" admin?


Offline wanted241

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Re: New WC:Source mod [ Gameplay ]
« Reply #31 on: August 20, 2012, 06:52:47 AM »
censored by admin, contained explicit info on exploits.
« Last Edit: August 20, 2012, 07:32:45 AM by La Muerte »


Offline Naiken

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Re: New WC:Source mod [ Gameplay ]
« Reply #32 on: August 20, 2012, 06:56:53 AM »
I live in Russia, so I do not know English, as you know it - foreigners. Can you tell us why you do not know the Russian language, you're "experienced" admin?

I do not know the Russian language because there is no need to learn, It isn't the most diversly spoken language in the world, I have no intention of going to Russia, nor wasting my time by speaking Russian when it is unecessary. My point was, that even if one is experienced, mistakes can and will be made, experience doesn't make you perfect. And yes, I would consider myself an "Experienced" administrator, as I have been administrating counter-strike servers since 1999.

censored by admin, contained explicit info on exploits.

Like I said, I'm not denying that it has bugs and problems. This crash would not commonly occur. there are also several ways to crash a counter-strike server that isn't running mods in the first place, doesn't necessarily make it unstable, just means it has loop-holes. Anyway, I'm done discussing this topic. I voiced my opinion, It wasn't well-received so I will leave it at that.
« Last Edit: August 20, 2012, 07:33:35 AM by La Muerte »


Offline wanted241

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Re: New WC:Source mod [ Gameplay ]
« Reply #33 on: August 20, 2012, 08:45:00 AM »
I continue mod developing.


Offline Alucard1985

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Re: New WC:Source mod [ Gameplay ]
« Reply #34 on: August 20, 2012, 08:05:23 PM »
gl i looking forward to see your mod ^^

Offline MaxLap

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Re: New WC:Source mod [ Gameplay ]
« Reply #35 on: August 20, 2012, 10:22:02 PM »
Do you have a server that runs your new mod? I'm curious.


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Offline wanted241

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Re: New WC:Source mod [ Gameplay ]
« Reply #36 on: August 21, 2012, 05:07:26 AM »
Yes


Offline HOLLIDAY

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Re: New WC:Source mod [ Gameplay ]
« Reply #37 on: August 22, 2012, 06:55:08 AM »
is the server public?
does it have an IP address

Offline Predz

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Re: New WC:Source mod [ Gameplay ]
« Reply #38 on: August 22, 2012, 07:26:53 AM »
Wanted, I am going to begin and say that you are begining to irritate me with your lack of knowledge about the stability of WC:Source. The reason why your server would be crashing is because your lack of knowledge. Me being one of the devellopers have been able to keep any server I have been running with a 24/7 upkeep. Any crashes on servers I will say is from either overloading the system because Eventscripts can't handle such a huge amount of Data or from people "like you" not knowing how to code properly and are able to raise Errors to stop collisions.

I will say now that because of new people, and WCS being a Open Source adaption of CSS that; YES it will contain errors if you have loaded mods not coded with seperate parses and raising of errors. But I can clearly see that people aren't going to pay for a slight modified version of the current WCS to save maybe 1 or 2 crashes.


Finally, I will just say that the people demanding money for such adaptions ALWAYS do not succeed. The Idea of Open Source is that anyone can code anything without the risk of Copyright. Look at Kami and where he is now. (No Offence) I have overtaken him in popularity due to him always wanting Money for anything he has created. I will just say this once and I hope that all my friends and followers agree with my statements made so far.

I am quite sure Pwned will agree, with his reaction to Kami. :)


Quote
Quote from: Tha Pwned
21:42 - Kami: I sold races.
21:42 - Kami: U mad?
21:42 - Kami was blocked by Tha Pwned. Please contact Support for further information.
21:44 - Tha Pwned: Was brushing my teeth
21:45 - Tha Pwned: Cya tommorow
« Last Edit: August 22, 2012, 07:32:33 AM by Predz »

Offline wanted241

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Re: New WC:Source mod [ Gameplay ]
« Reply #39 on: August 22, 2012, 11:35:57 AM »
EventScripts itself sad shit that nothing useful, except for the huge load on the server does not work. Time passed ES, now it is better to keep the server only at SM + Metamod. These modes are less loaded with iron and have more features than the same ES. They are constantly updated, in contrast to the ES, which does seem to suspend its development forever. And the fact that WCS: Python is constant server crashes, it is a fact, because I'm doing everything exactly, and do not blame me, I have crooked handles at myself watching. Of course, maybe that helps Zombie Mod WCS: Python server to kill more often.


Offline Stinkyfax

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Re: New WC:Source mod [ Gameplay ]
« Reply #40 on: August 22, 2012, 02:43:47 PM »
EventScripts itself sad shit that nothing useful, except for the huge load on the server does not work. Time passed ES, now it is better to keep the server only at SM + Metamod. These modes are less loaded with iron and have more features than the same ES. They are constantly updated, in contrast to the ES, which does seem to suspend its development forever. And the fact that WCS: Python is constant server crashes, it is a fact, because I'm doing everything exactly, and do not blame me, I have crooked handles at myself watching. Of course, maybe that helps Zombie Mod WCS: Python server to kill more often.
Nothing personal, but if I was moderator I would ban you and delete topic.



Offline Naiken

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Re: New WC:Source mod [ Gameplay ]
« Reply #41 on: August 22, 2012, 05:22:21 PM »
EventScripts itself sad shit that nothing useful, except for the huge load on the server does not work. Time passed ES, now it is better to keep the server only at SM + Metamod. These modes are less loaded with iron and have more features than the same ES. They are constantly updated, in contrast to the ES, which does seem to suspend its development forever. And the fact that WCS: Python is constant server crashes, it is a fact, because I'm doing everything exactly, and do not blame me, I have crooked handles at myself watching. Of course, maybe that helps Zombie Mod WCS: Python server to kill more often.

Another post i barely understand :/


Offline |MN|Jack Bauer

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Re: New WC:Source mod [ Gameplay ]
« Reply #42 on: August 22, 2012, 09:47:40 PM »
At the current moment I am getting errors from ES and WCS on my server. I have the most updated everything too.