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August 23, 2012, 08:11:10 PM

Author Topic: Official Statement on CS:GO  (Read 705 times)

Offline La Muerte

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Official Statement on CS:GO
« on: August 14, 2012, 09:30:33 AM »
Dear Community,

WCS will not support Counter-Strike: Global Offensive because ES will not be functional at CS:GO and is rather abandoned at this point. Due to the many limitations and issues ES brings, we have decided to start working on a new project based on the Source.Python platform. It includes some of the greatest minds from WCS working on it, such as MiBShidobu and Predz. I can't say much about this project yet, but I can personally assure that your patience will be worth while.

WCS will in the meantime continue to support Counter-Strike: Source as per usual, our new project will also support CS:S later on.
« Last Edit: August 14, 2012, 09:32:16 AM by La Muerte »
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Offline La Muerte

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Re: Official Statement on CS:GO
« Reply #1 on: August 14, 2012, 09:50:03 AM »
Please note:

At this point Predz, MiBShidobu and I are prohibited from sharing any further information about our project. There is no known ETA and we will not give any hints until we decide differently in order to aid development.
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Offline Slapz

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Re: Official Statement on CS:GO
« Reply #2 on: August 14, 2012, 10:25:09 AM »
LaMuerte, there is no way WCSMod will be in CS:GO? I wanna do a wcs server in there :/

Offline MiBShidobu

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Re: Official Statement on CS:GO
« Reply #3 on: August 14, 2012, 11:37:24 AM »
LaMuerte, there is no way WCSMod will be in CS:GO? I wanna do a wcs server in there :/

WCS will not be ported over to CS:GO, as there is no active developer for it or anyone to upkeep WCS. EventScripts is currently dying because of its more-or-less abandoned status because of Mattie's personal and busy life, so no one good enough is willing to come forward to handle WCS. But that doesn't mean that it wont be maintained by the community to atleast continue its current support, so you will still have WCS for CS:S. Sorry to disappoint, but hopefully this new project will overtake all else and become the new top mod.
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«₥ٱβ»: Pwned.
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«₥ٱβ»: Learn general herpies.... I mean general python lol.

Online Alucard1985

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Re: Official Statement on CS:GO
« Reply #4 on: August 14, 2012, 12:09:34 PM »
Wcs Without Shell im Not sure if i like it, but maybe you use tha s old python race i know hes old Script with his skill libs

Offline wanted241

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Re: Official Statement on CS:GO
« Reply #5 on: August 14, 2012, 12:41:42 PM »
I work on WC:Source  - this mod will be supported CS:GO.


Offline sozika

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Re: Official Statement on CS:GO
« Reply #6 on: August 14, 2012, 05:49:41 PM »
Good news.. but why the Warcraft:Source bucan not be ported to SourceMod or an extension of MetaMod?
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Offline Stinkyfax

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Re: Official Statement on CS:GO
« Reply #7 on: August 15, 2012, 01:59:34 PM »
Good news.. but why the Warcraft:Source bucan not be ported to SourceMod or an extension of MetaMod?
Because it's language is ES and nobody is willing to support unpopular and dying language just because you want warcraft:source.



Offline sozika

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Re: Official Statement on CS:GO
« Reply #8 on: August 15, 2012, 02:41:26 PM »
Good news.. but why the Warcraft:Source bucan not be ported to SourceMod or an extension of MetaMod?
Because it's language is ES and nobody is willing to support unpopular and dying language just because you want warcraft:source.

Have announcement that the ES will not be renewed to Global Offensive, the SourceMod has an amazing support different EventScripts, I am programmer of two languages ​​and I can say that SourceMod is 100% better than ES.
And do not speak for me, I speak for everyone, keep the same structure as the current WCS but in a different language.
It need not be ignorant, but even the discussion begins, the WCS will have already died.
Anyway, if the LaMuerte are assembling a team to create the WCS to CS:GO, i can help! ;)
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Offline La Muerte

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Re: Official Statement on CS:GO
« Reply #9 on: August 15, 2012, 03:33:33 PM »
Sadly (or not), it is time to let go of ES and its methods. Recreating WCS in SM would require one to practically recreate ES in SM which is quite a ridiculous idea to begin with.

What languages you know?
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Offline Slapz

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Re: Official Statement on CS:GO
« Reply #10 on: August 15, 2012, 09:14:49 PM »
Then just resuming, It has no posibility of having WCS Mod for CS:GO??

Offline La Muerte

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Re: Official Statement on CS:GO
« Reply #11 on: August 16, 2012, 05:03:39 AM »
Then just resuming, It has no posibility of having WCS Mod for CS:GO??

We have decided to start working on a new project based on the Source.Python platform.

At this point Predz, MiBShidobu and I are prohibited from sharing any further information about our project. There is no known ETA and we will not give any hints until we decide differently in order to aid development.
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Offline Predz

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Re: Official Statement on CS:GO
« Reply #12 on: August 16, 2012, 05:14:28 AM »
Sorry, I am not around at the moment but I needed a break from A Levels and so went on a small vacation. Will be back Friday to be of use. (This is mainly a comment for La Muerte and MiB) :)

Offline Eareland

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Re: Official Statement on CS:GO
« Reply #13 on: August 16, 2012, 05:19:12 AM »
Sadly (or not), it is time to let go of ES and its methods. Recreating WCS in SM would require one to practically recreate ES in SM which is quite a ridiculous idea to begin with.

If I don't know much about what you guys are talking about, but I have to ask that as you La Muerte talked about "Recreating WCS in SM", does this mean that all shopitems, races and other addons those use ES, will not work then, if WCS is recreated in SM?

Offline wanted241

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Re: Official Statement on CS:GO
« Reply #14 on: August 16, 2012, 07:23:12 AM »
Im work on WC:Source mod on SM! This mod will support: CS:S, CS:GO, TF 2[may be], DOD:S[may be].