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Author Topic: Unholy Entity  (Read 2396 times)
HOLLIDAY
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« on: May 29, 2007, 03:51:49 AM »

this one is different, hopfully no bugs

  • Skill1: Swift-Speed (yeah,simple)
  • Skill2: Bury- bury your enemy half way under ground
  • Skill3:  Vapiric Ammunition- your weapons get stronger when you get hit
  • Skill4:  Avenge- call apon a teammate to avenge your death
  • Skill5:  Possessor- Trade places with a randome enemy (this works well when people camp the bombsites)
Code:
""
   {
    "name"              "Unholy Entity"
    "author"            "HOLLIDAY"
    "required_level"    "12"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_playplayer event_var(userid) ambient/atmosphere/cave_hit5.wav"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "5"
    "numberoflevels"    "5"
    "skillnames"        "Swift|Bury|Vapiric Ammunition|Avenge|Possessor"
    "skilldescr"        "Run Fast|Bury your enemy Alive half way under ground|Your weapons get sronger when your hit|Call apon a teammate to avenge your death|trade places with a randome enemy"
    "skillcfg"          "player_spawn|player_attacker|player_victim|player_death|player_ultimate"
  
    "skill1_setting"    "es_xsetinfo wcs_speed 1.20|es_xsetinfo wcs_speed 1.24|es_xsetinfo wcs_speed 1.18|es_xsetinfo wcs_speed 1.22|es_xsetinfo wcs_speed 1.32"
    "skill1_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 overlays/shorewave001a.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1"

    "skill2_setting"    "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 17|es_xsetinfo wcs_chance 19|es_xsetinfo wcs_chance 22"
    "racealias_unk2"    "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 80;es es_xmath wcs_z2 - 40;es est_teleport event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)"
    "racealias_bsfx2"   "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 70;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 70;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
    "racealias_gsfx2"   "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 50;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 50;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
    "racealias_qsfx2"   "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 140;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 170;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 170;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
    "racealias_usfx2"   "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 1140;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 13 12 3 215 11 167 255;es_xmath wcs_y1 + 5;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 3;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_unk2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_bsfx2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_gsfx2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_qsfx2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_usfx2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell event_var(userid) :You have been buried.;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell event_var(attacker) :you have buried your enemy."
    "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_bsfx2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
  
    "skill3_setting"    "es_xsetinfo wcs_damage 35;es_xsetinfo wcs_chance 50|es_xsetinfo wcs_damage 40;es_xsetinfo wcs_chance 55|es_xsetinfo wcs_damage 45;es_xsetinfo wcs_chance 50|es_xsetinfo wcs_damage 50;es_xsetinfo wcs_chance 65|es_xsetinfo wcs_damage 75;es_xsetinfo wcs_chance 70"
    "racealias_frzw3"   "es est_GetPrimary wcs_tmp event_var(userid);then est_modplayerweapon event_var(userid) server_var(wcs_tmp) server_var(wcs_damage);es est_setplayercolor event_var(userid) 15 50 5 10 1;es es_delayed 1 est_setplayercolor event_var(userid) 10 100 5 25 1;es es_delayed 1.5 est_setplayercolor event_var(userid) 15 250 55 35 1;es es_delayed 2 est_setplayercolor event_var(userid) 155 60 15 60 1;es es_delayed 2.5 est_setplayercolor event_var(userid) 165 222 255 80 1;es es_delayed 3 est_setplayercolor event_var(userid) 15 255 255 115 1;es es_delayed 4.5 est_setplayercolor event_var(userid) 85 40 25 135 1;es es_delayed 5 est_setplayercolor event_var(userid) 65 65 95 165 1;es es_delayed 7 est_setplayercolor event_var(userid) 55 55 255 200 1;es es_delayed 8.5 est_setplayercolor event_var(userid) 15 110 25 225 1;es es_delayed 6 est_setplayercolor event_var(userid) 255 255 255 225 1"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_playplayer event_var(userid) weapons/underwater_explode3.wav;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_frzw3"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_effect 4 #a 0 models/effects/comball_sphere.vmt event_var(userid) 2 5 10 7 100 155 255 255;es est_effect 4 #a 0 effects/ar2_altfire1.vmt event_var(userid) 2 10 15 7 100 155 255 255;"
   
    "skill4_setting"    "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 99"
    "racealias_xdth4"   "es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_player);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es es_delayed 6 est_teleport server_var(wcs_player) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es_xtell server_var(wcs_player) #multi #lightgreenA teammate has been #greenslayed, #lightgreenyou have been summuned to avenge his death;es es_xtell event_var(userid) #multi #lightgreenYou call apon #green server_var(wcs_name) #lightgreento Avenge your Death"
    "racealias_zdth4"   "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_xdth4"
    "racealias_vdth4"   "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_zdth4"
    "skill4_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_vdth4"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 effects/ar2_altfire1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 155 115 100 200 1"
  
    "skill5_setting"    "es_xrand wcs_dmg 5 15|es_xrand wcs_dmg 7 18|es_xrand wcs_dmg 8 19|es_xrand wcs_dmg 10 21"
    "racealias_ftw5"    "es est_playplayer server_var(wcs_userid) ambient/atmosphere/cave_hit5.wav;es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_player);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es es_delayed 3 est_teleport server_var(wcs_player) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_delayed 3 est_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xtell server_var(wcs_userid) #multi #lightgreenYou will trade places with #green server_var(wcs_name) #lightgreenin three seconds;es es_xgetplayername wcs_name server_var(wcs_player);es es_xtell server_var(wcs_player) :you will tarade places with server_var(wcs_name) in three seconds"
    "skill5_cmd"        "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_ftw5"
    "skill5_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 effects/ar2_altfire1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 155 115 100 200 1;es est_effect 10 #a 0 cs_havana/pupil_l.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 155 115 100 200 1"
    "ultimate_cooldown" "25"
   }

[attachment deleted by admin - older than 200 days!]
« Last Edit: September 18, 2007, 06:40:53 PM by HOLLIDAY » Logged

HOLLIDAY
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« Reply #1 on: August 30, 2007, 02:21:31 AM »


being buried may be annoying so ill tell you the trick
duck to be unburied
« Last Edit: August 30, 2007, 02:23:39 AM by HOLLIDAY » Logged

Stinkyfax
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« Reply #2 on: August 30, 2007, 11:18:05 AM »

Nice race and funny ideas. But you should make unburry back in few seconds, for example in 1.5 sec.
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Frodo
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« Reply #3 on: August 30, 2007, 02:19:26 PM »

Yeah, and destroy your aim again.
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« Reply #4 on: September 03, 2007, 01:01:49 AM »

I was looking at OLD posts, and holliday made another one called unholy entity Cheesy ...but its crap(no offense) compared to this one
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HOLLIDAY
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« Reply #5 on: September 03, 2007, 04:41:15 AM »

yes that my first copy and paste race,as overpowered as it gets.
100% invisible, 0 gravity somthing like 2.5 speed ulti_chain with 0 cooldown
and i think serpent wards too... not shure.WOET!
i made alote of WOET's even before i found this forum.
i got bored of useing the same skills over and over so i started searching the enternet for other wcs races.
i figured that someone out there had to have made some new races with some new skills.when i found this forum and it had the "Finished races and items!" section with only 3 topics. Longjump,Chameleon race, and Real_Wolfs skills.since there was only one race i posted my 6 races,(in one topic in the help section)one was unholy entity.there i learned about the WOET! ,i kept makeing races and posting them there trying to make one that wasent a WOET i even made one called WOET!  Tongue .cant say that i know too much about est but ive learned alot from makeing copy/paste WOETS...
the first one was Unholy Entity so here is Unholy Entity 2  Cheesy
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c6464
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« Reply #6 on: September 04, 2007, 06:32:36 AM »

Lol, You reminded me of something, Fast_food was the one i think, who came up with woet, and when you made the woet race, he said "argh, there you made fool of my woet again" or something.... I feel like a 78 years old grampa telling about the old days.. :mrgreen:
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HOLLIDAY
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« Reply #7 on: September 04, 2007, 07:21:16 AM »

lol he said
"making fun of my WOET again"
the skill names were

Wind runner
Out of sight
Electric fireballs
Teleport            ............W.O.E.T

i acually saw that race on a couple servers..
i called it the Woet but it wasent a waste of my time, i acually learned alote makeing that race,i didnt understand es_delayed.to make the player invisible for 5 seconds. Real_Wolf helped me understand that one in a couple p.ms
that was also my first custom est_effect.  Fireballs
i think in the end it turned out to be a WOEET! watse of everyone elses time. lol
« Last Edit: September 04, 2007, 07:46:39 AM by HOLLIDAY » Logged

l33t
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« Reply #8 on: September 06, 2007, 10:04:17 PM »

whoa love the bury move

oh yeah, have u released that race with the 1 bullet that 1 shots, and when u kill a guy u get a new bullet and  ultimate gives a new bullet, or u still working on that guy?
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NovaKiller
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« Reply #9 on: September 08, 2007, 05:04:49 PM »

Wow i had that idea long time ago whit awp. Ok it was a joke race. We then thought it could use awp and only 1 bullet. And then i came whit when it hit someone it gets a new bullet XD
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HOLLIDAY
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« Reply #10 on: September 08, 2007, 09:28:10 PM »

i acually just made that race but the ultimate only works on de_dust2 so ill ill have to make a new race with that skill
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Stinkyfax
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« Reply #11 on: September 12, 2007, 03:58:30 PM »

source mod "sm super commands" plugin now has sm_bury command, pretty same but i think it's faster and easier to use command instead of math coordinates and then teleport.
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Cook!e
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« Reply #12 on: January 29, 2008, 12:53:33 PM »

ultimate dont work for me anymore with this race dont know why Sad
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Frodo
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« Reply #13 on: January 29, 2008, 07:47:47 PM »

Did you use racefile checker?
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HOLLIDAY
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« Reply #14 on: January 29, 2008, 08:20:32 PM »

maybe you have two same alias names
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October 25, 2009, 10:10:23 PM
So, I duck, goes into an apothacary and buys some chapstick, and says "put it on my bill"
October 25, 2009, 07:30:50 PM
well though, i am sure it uses CSS-provided redirection functions...
October 25, 2009, 07:02:58 PM
no its still same code.... connect //
October 25, 2009, 10:19:15 AM
Ye i know there are ways, at least redirect-lib (i think it should still work) and maybe some other hacky ways Tongue
October 25, 2009, 07:57:12 AM
berett... there is a way... and i found it...its working
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So, i wen't to look for some camoflauge trousers, but i couldn't find any
BAWHAHAHHA
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