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February 25, 2013, 11:32:39 PM

Author Topic: [FR] Fou de génie by Xtr4m  (Read 29 times)

Offline jo68

  • Level 0 Beginner
  • Posts: 6
  • <3 WCS :)
[FR] Fou de génie by Xtr4m
« on: Today at 12:16:41 AM »
Hi

It's my new race, She's not difficult but she's Incroyable

Quote
[Fou de genie]                  
    #Requirement section         
   required           = 0      
   maximum            = 0      
               
    #Restrict section         
   restrictmap        = ""      
   restrictteam       = 0      
   restrictitem       = ""
   teamlimit          = 0         
    #Other info            
   author             = "Xtr4m"      
   desc               = "Race Fun"      
   spawncmd           = ""      
   deathcmd           = ""      
   roundstartcmd      = ""      
   roundendcmd        = ""      
   preloadcmd         = ""      
   allowonly          = ""      
   onchange           = ""      
               
    #Skill information         
   numberofskills     = 4      
   numberoflevels     = 5      
   skillnames         = "Munitions+|Long saut|Extra dmg+|Abeille tueuse"      
   skilldescr         = "Munition en +|long saut|Extra dmg+|Essaim"      
   skillcfg           = "player_spawn|player_spawn|player_attacker|player_ultimate"      
   skillneeded        = "0|0|0|8"      
               
    #Skill specific information      
   [[skill1]]            
      setting        = ""
      cmd            = "es wcs_setfx 1stclip event_var(userid) = 200 0"
      sfx            = ""

   [[skill2]]
      setting        = "es_xset wcs_multiplier 1.1|es_xset wcs_multiplier 1.2|es_xset wcs_multiplier 1.4|es_xset wcs_multiplier 1.6|es_xset wcs_multiplier 1.7"
      cmd            = "es wcs_setfx longjump event_var(userid) = server_var(wcs_multiplier);es_tell event_var(userid) #multi #green[Long saut] #lightgreenest bien actif!"
      sfx            = ""

   [[skill3]]
      setting        = "es_xset wcs_damage 3;es_xset wcs_chance 13|es_xset wcs_damage 7;es_xset wcs_chance 18|es_xset wcs_damage 9;es_xset wcs_chance 22|es_xset wcs_damage 13;es_xset wcs_chance 33|es_xset wcs_damage 17;es_xset wcs_chance 36"
    racealias_deathsd2 = "es_playsound event_var(userid) ambient\explosions\explode_9.wav;es wcs damage event_var(userid) event_var(attacker) server_var(wcs_damage);es_centertell event_var(attacker) server_var(wcs_damage);es_centertell event_var(userid) server_var(wcs_damage) additional damage;wcs_xalias racealias_voidsh22"
    racealias_voidsh22 = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
     cmd            = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_deathsd2"
      sfx            = "0"

   [[skill4]]
      setting        = "es_xset wcs_armor 10|es_xset wcs_armor 15|es_xset wcs_armor 20|es_xset wcs_armor 25|es_xset wcs_armor 30"
       racealias_cl4  = "es_getplayername wcs_name server_var(wcs_player);es_getplayername wcs_tmp2 server_var(wcs_userid);es wcs damage server_var(wcs_player) server_var(wcs_userid) 25;es usermsg shake server_var(wcs_player) 10 1;es wcs_xtell server_var(wcs_userid) r_locust attacker server_var(wcs_tmp2) victim server_var(wcs_name) armor server_var(wcs_armor);wcs_xalias racealias_cl4a"
      racealias_cl4a = "es wcs_xtell server_var(wcs_player) r_locust attacker server_var(wcs_tmp2) victim server_var(wcs_name) armor server_var(wcs_armor);es wcsx get health wcs_health server_var(wcs_userid);if (server_var(wcs_health) <= 125) then wcs_setfx health server_var(wcs_userid) + 25 0;wcs_xalias racealias_cl4b"
      racealias_cl4b = "es wcsx get armor wcs_health server_var(wcs_userid);es_math wcs_health + server_var(wcs_armor);if (server_var(wcs_health) <= 200) then wcs_setfx armor server_var(wcs_userid) + server_var(wcs_armor) 0;es wcsx get armor wcs_tmp server_var(wcs_player);if (server_var(wcs_tmp) >= server_var(wcs_armor)) then wcs_setfx armor server_var(wcs_player) - server_var(wcs_armor) 0"
      cmd            = "es_getplayerteam wcs_team server_var(wcs_userid);if (server_var(wcs_team) = 2) then getrandplayer wcs_player #ct#alive;if (server_var(wcs_team) = 3) then getrandplayer wcs_player #t#alive;es_exists ex userid server_var(wcs_player);if (server_var(ex) = 1) then wcs_xalias racealias_cl4"
      sfx            = ""
     cooldown       = "20"


She's no bug, I'm testing this in my server and Validing by WCS race validator
« Last Edit: Today at 12:20:05 AM by jo68 »

Offline Dany123

  • Level 6 Experienced
  • *****
  • Posts: 140
  • Race Coder, Effect Coder Like A B0$$
Re: [FR] Fou de génie by Xtr4m
« Reply #1 on: Today at 06:37:42 AM »
Hi

It's my new race, She's not difficult but she's Incroyable

Quote
[Fou de genie]                  
    #Requirement section         
   required           = 0      
   maximum            = 0      
               
    #Restrict section         
   restrictmap        = ""      
   restrictteam       = 0      
   restrictitem       = ""
   teamlimit          = 0         
    #Other info            
   author             = "Xtr4m"      
   desc               = "Race Fun"      
   spawncmd           = ""      
   deathcmd           = ""      
   roundstartcmd      = ""      
   roundendcmd        = ""      
   preloadcmd         = ""      
   allowonly          = ""      
   onchange           = ""      
               
    #Skill information         
   numberofskills     = 4      
   numberoflevels     = 5      
   skillnames         = "Munitions+|Long saut|Extra dmg+|Abeille tueuse"      
   skilldescr         = "Munition en +|long saut|Extra dmg+|Essaim"      
   skillcfg           = "player_spawn|player_spawn|player_attacker|player_ultimate"      
   skillneeded        = "0|0|0|8"      
               
    #Skill specific information      
   [[skill1]]            
      setting        = ""
      cmd            = "es wcs_setfx 1stclip event_var(userid) = 200 0"
      sfx            = ""

   [[skill2]]
      setting        = "es_xset wcs_multiplier 1.1|es_xset wcs_multiplier 1.2|es_xset wcs_multiplier 1.4|es_xset wcs_multiplier 1.6|es_xset wcs_multiplier 1.7"
      cmd            = "es wcs_setfx longjump event_var(userid) = server_var(wcs_multiplier);es_tell event_var(userid) #multi #green[Long saut] #lightgreenest bien actif!"
      sfx            = ""

   [[skill3]]
      setting        = "es_xset wcs_damage 3;es_xset wcs_chance 13|es_xset wcs_damage 7;es_xset wcs_chance 18|es_xset wcs_damage 9;es_xset wcs_chance 22|es_xset wcs_damage 13;es_xset wcs_chance 33|es_xset wcs_damage 17;es_xset wcs_chance 36"
    racealias_deathsd2 = "es_playsound event_var(userid) ambient\explosions\explode_9.wav;es wcs damage event_var(userid) event_var(attacker) server_var(wcs_damage);es_centertell event_var(attacker) server_var(wcs_damage);es_centertell event_var(userid) server_var(wcs_damage) additional damage;wcs_xalias racealias_voidsh22"
    racealias_voidsh22 = "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/scanner.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
     cmd            = "if (server_var(wcs_dice) <= server_var(wcs_chance)) then wcs_xalias racealias_deathsd2"
      sfx            = "0"

   [[skill4]]
      setting        = "es_xset wcs_armor 10|es_xset wcs_armor 15|es_xset wcs_armor 20|es_xset wcs_armor 25|es_xset wcs_armor 30"
       racealias_cl4  = "es_getplayername wcs_name server_var(wcs_player);es_getplayername wcs_tmp2 server_var(wcs_userid);es wcs damage server_var(wcs_player) server_var(wcs_userid) 25;es usermsg shake server_var(wcs_player) 10 1;es wcs_xtell server_var(wcs_userid) r_locust attacker server_var(wcs_tmp2) victim server_var(wcs_name) armor server_var(wcs_armor);wcs_xalias racealias_cl4a"
      racealias_cl4a = "es wcs_xtell server_var(wcs_player) r_locust attacker server_var(wcs_tmp2) victim server_var(wcs_name) armor server_var(wcs_armor);es wcsx get health wcs_health server_var(wcs_userid);if (server_var(wcs_health) <= 125) then wcs_setfx health server_var(wcs_userid) + 25 0;wcs_xalias racealias_cl4b"
      racealias_cl4b = "es wcsx get armor wcs_health server_var(wcs_userid);es_math wcs_health + server_var(wcs_armor);if (server_var(wcs_health) <= 200) then wcs_setfx armor server_var(wcs_userid) + server_var(wcs_armor) 0;es wcsx get armor wcs_tmp server_var(wcs_player);if (server_var(wcs_tmp) >= server_var(wcs_armor)) then wcs_setfx armor server_var(wcs_player) - server_var(wcs_armor) 0"
      cmd            = "es_getplayerteam wcs_team server_var(wcs_userid);if (server_var(wcs_team) = 2) then getrandplayer wcs_player #ct#alive;if (server_var(wcs_team) = 3) then getrandplayer wcs_player #t#alive;es_exists ex userid server_var(wcs_player);if (server_var(ex) = 1) then wcs_xalias racealias_cl4"
      sfx            = ""
     cooldown       = "20"


She's no bug, I'm testing this in my server and Validing by WCS race validator

Nice race-