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Author Topic: Nebuchadnezzar  (Read 2212 times)
HOLLIDAY
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« on: September 13, 2007, 12:08:51 AM »

Nebuchadnezzar : <Neba-kad-nezer>

Code:
"33"
   {
    "name"              "Nebuchadnezzar"
    "author"            "HOLLIDAY"
    "shortdescription"  "Neb"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_setplayercolor event_var(userid) 83 83 83 255 1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 1.2 255;es_xmath wcs_y1 + 150;es est_effect 11 #a 0 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 1.2 255"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "4"
    "skillnames"        "Toxic Smoke|Escape From Hades|Ember|Smoke Cloud"
    "skilldescr"        "Poison your enemy with Toxic Smoke|Respawn Fom the Flames|A fire attack that may inflict a burn.|Surround the Enemy With Smoke."
    "skillcfg"          "player_attacker|player_death|player_attacker|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_chance 10;es_xsetinfo poke_pp 2|es_xsetinfo wcs_chance 25;es_xsetinfo poke_pp 3|es_xsetinfo wcs_chance 60;es_xsetinfo poke_pp 4|es_xsetinfo wcs_chance 35;es_xsetinfo poke_pp 6"
    "racealias_ivy1"    "es es_delayed 5 es wcs_dealdamage event_var(attacker) event_var(userid) server_var(poke_pp);es es_delayed 10 es wcs_dealdamage event_var(attacker) event_var(userid) server_var(poke_pp);es es_delayed 5 es wcs_dealdamage event_var(attacker) event_var(userid) server_var(poke_pp);es es_xtell event_var(attacker) #multi #lightgreen:You have poisoned your enemy;es es_xtell event_var(userid) #multi #lightgreen: You have been poisoned by a #greenToxic Smoke"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_ivy1"
    "racealias_ivysfx1" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es est_effect 7 #a 0.2 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_xmath wcs_x1 + 15;es est_effect 7 #a 0.6 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es est_effect 7 #a 0.8 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_ivysfx1"   
 
    "skill2_setting"    "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 22|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33"
    "racealias_burn2"   "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_delayed 2 est_spawn event_var(userid) 1;es es_delayed 2.1 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed 2.2 est_burn event_var(userid) 10;es es_xdelayed 2.2 es_xtell event_var(userid) #multi #green you have ecaped from hades"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_burn2"
    "skill2_sfx"        "es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 6 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2000 5000 80 4000 4000 0 255 5 5 255 10;es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 6 cs_italy/irongate01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 5000 8 400 400 0 255 5 5 255 10"
   
    "skill3_setting"    "es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 31|es_xsetinfo wcs_chance 35"
    "racealias_nna3a"  "es est_burn event_var(userid) 1"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_nna3a"
    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_player + 50;es est_effect 11 #a 0 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 1 255;es_xmath wcs_y1 + 50;es est_effect 11 #a 0.5 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255;es_xmath wcs_x1 + 50;es est_effect 11 #a 1 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255"

    "skill4_setting"    "es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 550|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 600|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 650|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_radius 700|es_xsetinfo wcs_maxtargets 7;es_xsetinfo wcs_radius 750"
    "skill4_cmd"        "es_xdoblock wcs/WCSultimates/wcs_ulti_char"
    "skill4_sfx"        "0"
    "ultimate_cooldown" "0"
}

Ultimate Block : [you need this for the ultimate to work!] paste to the bottom of your es_WCSultimate.txt


Code:
block wcs_ulti_char
{
es es_xif (server_var(wcs_debug) = "1") then echo wcs_ulti_char start
  es_xsetinfo wcs_team_target 0
  es es_xgetplayerteam wcs_team server_var(wcs_userid)
  // check teams (T=2, CT=3)
  es es_xif (server_var(wcs_team) = 2) do
  {
    es_xsetinfo wcs_team_target 3
    es_xsetinfo wcs_team_targetn "#c!d"
  }
  es es_xif (server_var(wcs_team) = 3) do
  {
    es_xsetinfo wcs_team_target 2
    es_xsetinfo wcs_team_targetn "#t!d"
  }
  es es_xif (server_var(wcs_team_target) != "0") do
  {
    es_xsetinfo wcs_pcount 0
    es es_xgetlivingplayercount wcs_pcount server_var(wcs_team_target)
    es es_xif (server_var(wcs_pcount) > 0) do
    {
   
    es_xsetinfo wcs_wall "1"
      alias wcs_run_ulti_char1 "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es est_getwallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_wall) = 0) then wcs_run_ulti_char2"
      alias wcs_run_ulti_char2 "es_xsetinfo wcs_immunity 0;es es_xkeygetvalue wcs_immunity WCSuserdata server_var(wcs_targetid) ulti_immunity;es es_xif (server_var(wcs_immunity) = 0) then wcs_run_ulti_char3;es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng_ulti_immunity_a);es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_targetid) #multi server_var(wcs_lng_ulti_immunity_v);es es_xif (server_var(wcs_immunity) = 0) then wcs_run_ulti_char4"
      alias wcs_run_ulti_char4 "es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 100 10;es_xmath wcs_z2 + 15;es est_effect 7 #a 0.5 sprites/smoke.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 100 10;es_xmath wcs_z1 + 30;es est_effect 7 #a 1 sprites/smoke.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 100 10"
      alias wcs_run_ulti_char3 "es_xmath wcs_counter + 1;es es_xif (server_var(wcs_graphicfx) = 1) then es est_effect 7 #a 1.5 sprites/smoke.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 100 10;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);wcs_run_ulti_char5"
      alias wcs_run_ulti_char5 "es est_effect 7 #a 2 sprites/smoke.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 100 10;es est_playplayer server_var(wcs_targetid) ambient/machines/steam_release_1.wav;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_targetid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es est_effect 7 #a 0.2 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_xmath wcs_x1 + 15;es est_effect 7 #a 0.6 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es est_effect 7 #a 0.8 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es est_effect 11 #a 0 sprites/fire1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2.5 2.5 255"
      es_xsetinfo wcs_counter 0
      es est_Near wcs_targetid server_var(wcs_team_targetn) server_var(wcs_radius) server_var(wcs_userid) "es es_xexists wcs_exists userid server_var(wcs_targetid);es es_xif (server_var(wcs_exists) = 1) then es_xif (server_var(wcs_counter) < server_var(wcs_maxtargets)) then wcs_run_ulti_char1"
      es es_xif (server_var(wcs_counter) > 0) do
      {
        esnq est_csay server_var(wcs_userid) Smoke Screen hit server_var(wcs_counter) players!
      }
      es_xelse do
      {
        es_xsetinfo wcs_ultinotexec 1
      }
    }
    es_xelse do
    {
      es_xsetinfo wcs_ultinotexec 1
    }
  }
es es_xif (server_var(wcs_ultinotexec) = 1) then es_xtell server_var(wcs_userid) #multi #greenSmoke Cloud#lightgreenfailed because no enemies were close
es es_xif (server_var(wcs_debug) = "1") then echo wcs_ulti_char end
}


 cs_italy0009.jpg (129.77 KB, 800x600 - viewed 127 times.)

 cs_italy0019.jpg (107.64 KB, 800x600 - viewed 149 times.)

 cs_italy0053.jpg (140.86 KB, 800x600 - viewed 103 times.)

 cs_italy0036.jpg (117.16 KB, 800x600 - viewed 110 times.)
« Last Edit: October 14, 2007, 08:08:27 AM by HOLLIDAY » Logged


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1101101
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« Reply #1 on: September 13, 2007, 02:35:34 AM »

nice race, can i have the ip to your server? :twisted:
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HOLLIDAY
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« Reply #2 on: September 13, 2007, 02:58:04 AM »

NO!  !  !


lol my ip changes all the time and it only sometimes shows up on game monitor, not shure why it dosent show up aometimes.
thats the easiest way to find it is to click on my sig(if it dosent say server not found)
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Soldier62994
« Reply #3 on: September 13, 2007, 12:07:59 PM »

It does  Cheesy
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Stinkyfax
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« Reply #4 on: September 13, 2007, 12:33:34 PM »

skill 3 requires buff up, for at least 2 seconds. 33% chance to deal 5 damage by burn is pretty low, yah there is slow and some funny effects but 2 seconds will do their job well.
I enjoyed this race much, will certanly try it on my server.
P.S. Very many unnesseccery operations in ulti block.
P.S.S Had fun on this one: es_xmath wcs_player + 50, i advice you to check at least once your codes.
« Last Edit: September 13, 2007, 02:08:24 PM by Stinkyfax » Logged



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« Reply #5 on: September 13, 2007, 09:28:37 PM »

it doesnt show for me :{
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« Reply #6 on: September 15, 2007, 08:11:17 AM »

what dosent show?
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PlaxGunner
« Reply #7 on: September 15, 2007, 08:12:26 AM »

I think he means that your server dosent show.
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Stinkyfax
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« Reply #8 on: September 15, 2007, 09:11:52 AM »

This version of Holliday's race is used on my server, if somebody is interested in it - you can take. (Holli if you don't like this post - delete, and sorry  Wink )
There are pretty many minor changes, few bug fixes, and rebalanced to fit my server.

"35"
   {
    "name"              "Nebuchadnezzar"
    "author"            "HOLLIDAY"
    "shortdescription"  "Neb"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_setplayercolor event_var(userid) 83 83 83 255 1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 1.2 255;es_xmath wcs_y1 + 150;es est_effect 11 #a 0 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 1.2 255"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "4"
    "skillnames"        "Toxic Smoke|Escape From Hades|Ember|Smoke Cloud"
    "skilldescr"        "Poison your enemy with Toxic Smoke|Respawn Fom the Flames|A fire attack that may inflict a burn.|Surround the Enemy With Smoke."
    "skillcfg"          "player_attacker|player_death|player_attacker|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_chance 10;es_xsetinfo poke_pp 2|es_xsetinfo wcs_chance 25;es_xsetinfo poke_pp 3|es_xsetinfo wcs_chance 60;es_xsetinfo poke_pp 4|es_xsetinfo wcs_chance 35;es_xsetinfo poke_pp 6"
    "racealias_ivy1"    "es_delayed 5 wcs_dealdamage event_var(attacker) event_var(userid) server_var(poke_pp);es_delayed 10 wcs_dealdamage event_var(attacker) event_var(userid) server_var(poke_pp);es_delayed 5 es wcs_dealdamage event_var(attacker) event_var(userid) server_var(poke_pp);es es_xtell event_var(attacker) #lightgreen:You have poisoned your enemy;es es_xtell event_var(userid) #multi #lightgreen: You have been poisoned by a #greenToxic Smoke"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_ivy1"
    "racealias_ivysfx1" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es est_effect 7 #a 0.2 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_xmath wcs_x1 + 15;es est_effect 7 #a 0.6 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es est_effect 7 #a 0.8 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_ivysfx1"   
 
    "skill2_setting"    "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 22|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 33"
    "racealias_burn2"   "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_delayed 2 est_spawn event_var(userid) 1;es_delayed 2.1 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed 2.2 est_burn event_var(userid) 5;es es_xdelayed 2.2 es_xtell event_var(userid) #green you have ecaped from hades"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_burn2"
    "skill2_sfx"        "es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 6 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2000 5000 80 4000 4000 0 255 5 5 255 10;es est_Effect 10 #a 6 cs_italy/irongate01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 200 5000 8 400 400 0 255 5 5 255 10"
   
    "skill3_setting"    "es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 31|es_xsetinfo wcs_chance 35"
    "racealias_ha3a"    "es est_burn event_var(userid) 2"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ha3a"
    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 1 255;es_xmath wcs_y1 + 50;es est_effect 11 #a 0.5 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255;es_xmath wcs_x1 + 50;es est_effect 11 #a 1 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255"

    "skill4_setting"    "es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 550|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 600|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 650|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_radius 700|es_xsetinfo wcs_maxtargets 7;es_xsetinfo wcs_radius 750"
    "skill4_cmd"        "es_xdoblock wcs/WCSultimates/wcs_ulti_char"
    "skill4_sfx"        "0"
    "ultimate_cooldown" "30"
}











block wcs_ulti_char
{
es es_xif (server_var(wcs_debug) = "1") then echo wcs_ulti_char start
  es_xsetinfo wcs_team_target 0
  es es_xgetplayerteam wcs_team server_var(wcs_userid)
  // check teams (T=2, CT=3)
  es es_xif (server_var(wcs_team) = 2) do
  {
    es_xsetinfo wcs_team_target 3
    es_xsetinfo wcs_team_targetn "#c!d"
  }
  es es_xif (server_var(wcs_team) = 3) do
  {
    es_xsetinfo wcs_team_target 2
    es_xsetinfo wcs_team_targetn "#t!d"
  }
  es es_xif (server_var(wcs_team_target) != "0") do
  {
    es_xsetinfo wcs_pcount 0
    es es_xgetlivingplayercount wcs_pcount server_var(wcs_team_target)
    es es_xif (server_var(wcs_pcount) > 0) do
    {
   
       es_xsetinfo wcs_wall "1"
      alias wcs_run_ulti_char1 "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es est_getwallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_wall) = 0) then wcs_run_ulti_char2"
      alias wcs_run_ulti_char2 "es_xsetinfo wcs_immunity 0;es es_xkeygetvalue wcs_immunity WCSuserdata server_var(wcs_targetid) ulti_immunity;es es_xif (server_var(wcs_immunity) = 0) then wcs_run_ulti_char3;es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng_ulti_immunity_a);es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_targetid) #multi server_var(wcs_lng_ulti_immunity_v);es es_xif (server_var(wcs_immunity) = 0) then wcs_run_ulti_char4"
      alias wcs_run_ulti_char4 "es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 100 10;es_xmath wcs_z2 + 15;es est_fade server_var(wcs_targetid) 0 0.2 0.3 5 12 18 255;es est_effect 7 #a 1 sprites/smoke.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 100 10;es wcs_dealdamage server_var(wcs_userid) server_var(wcs_targetid) 15"
      alias wcs_run_ulti_char3 "es_xmath wcs_counter + 1;es es_xif (server_var(wcs_graphicfx) = 1) then est_effect 7 #a 1.5 sprites/smoke.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 100 10;wcs_run_ulti_char5"
      alias wcs_run_ulti_char5 "es est_fade server_var(wcs_targetid) 0 1 1 107 198 222 255;es est_effect 7 #a 2 sprites/smoke.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 100 10;es est_playplayer server_var(wcs_targetid) ambient/machines/steam_release_1.wav;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 100 10;es est_effect 7 #a 0.2 sprites/smoke.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 100 10;es_xmath wcs_x2 + 15;es est_effect 7 #a 0.6 sprites/smoke.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 100 10;es est_effect 7 #a 0.8 sprites/smoke.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 100 10;es est_effect 11 #a 0 sprites/fire1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2.5 2.5 255"
      es_xsetinfo wcs_counter 0
      es est_Near wcs_targetid server_var(wcs_team_targetn) server_var(wcs_radius) server_var(wcs_userid) "es es_xexists wcs_exists userid server_var(wcs_targetid);es es_xif (server_var(wcs_exists) = 1) then es_xif (server_var(wcs_counter) < server_var(wcs_maxtargets)) then wcs_run_ulti_char1"
      es es_xif (server_var(wcs_counter) > 0) do
      {
        esnq est_csay server_var(wcs_userid) Smoke Screen hit server_var(wcs_counter) players!
      }
      es_xelse do
      {
        es_xsetinfo wcs_ultinotexec 1
      }
    }
    es_xelse do
    {
      es_xsetinfo wcs_ultinotexec 1
    }
  }
es es_xif (server_var(wcs_ultinotexec) = 1) then es_xtell server_var(wcs_userid) #multi #greenSmoke Cloud#lightgreenfailed because no enemies were close
es es_xif (server_var(wcs_debug) = "1") then echo wcs_ulti_char end
}
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Onslaught
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« Reply #9 on: September 21, 2008, 02:33:54 AM »

Holli, i was wondering what i need to add to the ulti block to make to do damage as it is pretty worthless as is.  Doesnt effect em with smoke, eg they can still see you clearly.
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RedRage
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Posts: 80



« Reply #10 on: November 14, 2008, 08:02:46 PM »

You can take the easy way of making it do damage and add this to the ult
   
Code:
"skill4_setting"    "es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 550|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 600|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 650|es_xsetinfo wcs_maxtargets 4;es_xsetinfo wcs_radius 700|es_xsetinfo wcs_maxtargets 7;es_xsetinfo wcs_radius 750"
    "skill4_cmd"        "es_xdoblock wcs/WCSultimates/wcs_ulti_char;es_xdoblock wcs/WCSultimates/wcs_ulti_chain"
    "skill4_sfx"        "0"
    "ultimate_cooldown" "30"

Considering they're the exact same except for the effects and damage, you don't have to edit the skill4_settings
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