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Author Topic: Dusk till Dust  (Read 1878 times)
HOLLIDAY
<Race Maker>
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Level 7 Master
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Posts: 2169



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Wc3_HOLLIDAY_Wc3
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myServer 8.2.0.222:27015
(Warning: click connects through Steam)
« on: September 24, 2007, 04:54:17 AM »

Dusk till Dust :
Pistol Skills-
this is a pistol only race, you will spawn with Dual elites and you are always allowed to use default Glock or Usp, and five seven. you may only use your Deagle and your p228 during special events.

Pistol Upgrade-
At any time you can say Dust or 2Dust to Switch from elites and fiveseven.
depending on the wcs_chance your upgrade may or may not work
when you say Dust or 2Dust and you switch pistols it will tell you what level your pistol is on and how much damage it will do.

After Dust-
this skill grants you one p228 and one Hollow Point bullet that will give you 20hp and 1 more bullet if you get a hit.you are only allowed to use the p228 after death.

Dust- (death)
apon your death you may be granted a chance to respawn and regenerate
if you respawn you will have a p228, one bullet and 1 hp

Dual in the Sky-
You will pic one random enemy and challange him to a dual. (a dual in the sky)
when Ultimate is activated a ranom enemy will recieve a message that will say
"you have been challanged to a dual" then both you and the player will loose all weapons and will spawn 300 paces away from each other where you are unable to move.
you will each get a countdown timer from 3. at tat time you will both recieve a Deagle.
you have just enough time to unload one round,any players remaining alive will be teleported back to where they were when ultimate activated.
players not alive will fall apon death from the Dual in the Sky.
(this ultimate may not work on all maps such as office de_dust and some others.
a message is displayed telling the player that their ultimate may not work on this map)


Code:
"24"
   {
    "name"              "Dusk till Dust"
    "author"            "HOLLIDAY"
    "shortdescription"  "pistols only"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_restrictall event_var(userid);es es_delayed 0.1 est_unrestrict event_var(userid) weapon_elite;es es_delayed 0.1 est_unrestrict event_var(userid) weapon_usp;es es_delayed 0.1 est_unrestrict event_var(userid) weapon_glock;es es_delayed 0.1 est_unrestrict event_var(userid) weapon_fiveseven;es es_delayed 0.1 est_unrestrict event_var(userid) weapon_knife;es es_delayed 0.1 est_unrestrict event_var(userid) weapon_c4;es es_delayed 1 est_give event_var(userid) weapon_elite;es es_xtell event_var(userid) #multi #lightgreen:At any time you can say #greendust #lightgreenfor fiveseven or #green2Dust #lightgreenfor dual elites;es est_csay event_var(userid) Say Dust or 2Dust At Anytime To Swich Pistols;es es_delayed 2 est_csay event_var(userid) Say Dust or 2Dust At Anytime To Swich Pistols;es es_delayed 5 es est_csay event_var(userid) Your ultimate may not work on this map!"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "5"
    "numberoflevels"    "4"
    "skillnames"        "Pistol Skills|Pistol upgrade|After Dust|Dust|Dual in the Sky"
    "skilldescr"        "Shake your enemy|After death Use your Hollow Point to gain helth|Chance to kill and regenerate again After Death|Challange an enemy to a Dual in the Sky"
    "skillcfg"          "player_attacker|player_say|player_attacker|player_death|player_ultimate"

    "skill1_setting"    "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 60"
    "racealias_2dust0"  "es est_drunk event_var(userid) 1.5;es est_drug event_var(userid) 1.5;es es est_fade event_var(userid) 0 0.7 0.7 29 29 29 215;es es_xtell event_var(attacker) #multi #green:Dual Elites #lightgreenconfused and blinded your enemy"
    "racealias_dust57"  "es est_physpush event_var(userid) 500 0 0;es es_xtell event_var(attacker) #multi #green:Fiveseven #lightgreenPushed your enemy"
    "racealias_dglsfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_x1 + 150;es est_Effect 3 #a 3.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 13 12 3 215 111 167 255;es_xmath wcs_y1 + 175;es est_Effect 3 #a 4 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 111 167 255;es_xmath wcs_x1 + 200;es est_Effect 3 #a 4.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 111 167 255;racealias_dglexx2"
    "racealias_dglexx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_y1 + 75;es est_Effect 3 #a 1.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 13 12 3 215 11 167 255;es_xmath wcs_y1 + 100;es est_Effect 3 #a 2.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 125;es est_Effect 3 #a 3 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);;es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2.5 2.5 255"
    "racealias_deaglfx2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 5;es_xmath wcs_z2 + 5;es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 13 12 3 215 11 167 255;es_xmath wcs_y1 + 25;es est_Effect 3 #a 0.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 50;es est_Effect 3 #a 1 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;racealias_dglsfx2"
    "racealias_d57sfx1" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);;es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2.5 2.5 255"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = elite) then racealias_2dust0;es es_xif (event_var(weapon) = fiveseven) then racealias_dust57"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = elite) then racealias_2dust1;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = fiveseven) then racealias_d57sfx1;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = deagle) then racealias_d57sfx1"

    "skill2_setting"    "es_xsetinfo wcs_chance 18;es_xsetinfo wcs_elite 15;es_xsetinfo wcs_level 1;es_xsetinfo wcs_fiveseven 20|es_xsetinfo wcs_chance 22;es_xsetinfo wcs_elite 25;es_xsetinfo wcs_level 2;es_xsetinfo wcs_fiveseven 30|es_xsetinfo wcs_chance 28;es_xsetinfo wcs_elite 30;es_xsetinfo wcs_level 3;es_xsetinfo wcs_fiveseven 40|es_xsetinfo wcs_chance 33;es_xsetinfo wcs_elite 42;es_xsetinfo wcs_level 4;es_xsetinfo wcs_fiveseven 50"
    "racealias_delite"  "es est_dropweapon event_var(userid) 2;es es_delayed 0.1 est_give event_var(userid) weapon_elite;es est_modplayerweapon event_var(userid) elite server_var(wcs_elite);es es_xtell event_var(userid) #multi #lightgreenYour elites are on level server_var(wcs_level) and will do server_var(wcs_elite) damage"
    "racealias_d57"     "es est_dropweapon event_var(userid) 2;es es_delayed 0.1 es est_give event_var(userid) weapon_fiveseven;es est_modplayerweapon event_var(userid) fiveseven server_var(wcs_fiveseven);es es_xtell event_var(userid) #multi #lightgreenYour Fiveseven is on level server_var(wcs_level) and will do server_var(wcs_fiveseven) damage"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(text) = 2dust) then racealias_delite;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(text) = dust) then racealias_d57;es es_xif (server_var(wcs_dice) >= server_var(wcs_chance)) then es_xtell event_var(userid) #multi #green Pistol upgrade Failed"
    "racealias_elitesfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 1 255;es_xmath wcs_y1 + 100;es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 1 255"
    "racealias_d57sfx"  "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 1.5 255"
    "skill2_sfx"        "es es_xif (event_var(text) = 2dust) then racealias_elitesfx;es es_xif (event_var(text) = dust) then racealias_d57sfx"

    "skill3_setting"    "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 99"
    "racealias_deagle2" "es est_setammo event_var(attacker) 1 1;es es_delayed 0.1 est_healthadd event_var(attacker) 20;es es_delayed 0.2 es_xtell event_var(attacker) #multi #green:Nice shot #lightgreen you'v earned #green20 hp #lightgreenand #greenone #lightgreen Hollow Point"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = p228) then racealias_deagle2"
    "racealias_dglsfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_x1 + 150;es est_Effect 3 #a 3.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 13 12 3 215 111 167 255;es_xmath wcs_y1 + 175;es est_Effect 3 #a 4 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 111 167 255;es_xmath wcs_x1 + 200;es est_Effect 3 #a 4.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 111 167 255;racealias_dglexx2"
    "racealias_dglexx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_y1 + 75;es est_Effect 3 #a 1.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 13 12 3 215 11 167 255;es_xmath wcs_y1 + 100;es est_Effect 3 #a 2.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 125;es est_Effect 3 #a 3 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
    "racealias_deaglfx2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 5;es_xmath wcs_z2 + 5;es est_Effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 13 12 3 215 11 167 255;es_xmath wcs_y1 + 25;es est_Effect 3 #a 0.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 50;es est_Effect 3 #a 1 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;racealias_dglsfx2"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(weapon) = p228) then racealias_deaglfx2"
   
    "skill4_setting"    "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 28|es_xsetinfo wcs_chance 99"
    "racealias_yrdth3"  "es es_delayed 3 est_unrestrict event_var(userid) p228;es est_spawn event_var(userid) 1;es es_delayed 3.1 est_stripplayer event_var(userid) 1;es es_delayed 3.1 est_give event_var(userid) weapon_p228;es es_delayed 3.2 est_setclipammo event_var(userid) 2 1;es es_delayed 3.3 est_setammo event_var(userid) 2 1;es es_delayed 3.4 est_sethealth event_var(userid) 1;;es es_delayed 3.5 est_modplayerweapon event_var(userid) p228 100"
    "skill4_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_yrdth3"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_effect 10 #a 3 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 50 3 50 100 1.8 255 75 25 255 2"

    "skill5_setting"    "es_xrand wcs_dmg 5 15|es_xrand wcs_dmg 7 18|es_xrand wcs_dmg 8 19|es_xrand wcs_dmg 10 21"
    "racealias_gg4"     "es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_player);es es_delayed 3 est_teleport server_var(wcs_userid) 0 0 900;es es_delayed 3.1 est_freeze server_var(wcs_userid) 1;es es_delayed 3 est_teleport server_var(wcs_player) 0 300 900;es es_delayed 3.1 est_freeze server_var(wcs_player) 1;racealias_setaim4"
    "racealias_setaim4" "es est_unrestrict server_var(wcs_userid) deagle;es est_unrestrict server_var(wcs_player) deagle;es es_delayed 3.1 est_setaim server_var(wcs_userid) server_var(wcs_player) +15;es es_delayed 3.1 est_setaim server_var(wcs_player) server_var(wcs_userid) -15;racealias_strip4"
    "racealias_strip4"  "es est_stripplayer server_var(wcs_userid) 1;es est_stripplayer server_var(wcs_player) 1;es es_delayed 6 est_give server_var(wcs_userid) weapon_deagle;es es_delayed 6 est_give server_var(wcs_player) weapon_deagle;es es_delayed 10 est_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed 10 est_teleport server_var(wcs_player) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);racealias_unfrz4"
    "racealias_unfrz4"  "es es_delayed 10 est_freeze server_var(wcs_userid) 0;es es_delayed 10 est_freeze server_var(wcs_player) 0;es es_xtell server_var(wcs_userid) #multi #lightgreen: You have Challanged #green server_var(wcs_name) #lightgreento a Duel;es es_xgetplayername wcs_name server_var(wcs_userid);es es_xtell server_var(wcs_player) #multi #green: server_var(wcs_name) #lightgreenhas challanged you to a duel #greenFight in 3 seconds;es es_delayed 3 est_csay server_var(wcs_userid) 3;es es_delayed 4 est_csay server_var(wcs_userid) 2;es es_delayed 5 est_csay server_var(wcs_userid) 1;es es_delayed 6 est_csay server_var(wcs_userid) DRAW!;es es_delayed 3 est_csay server_var(wcs_player) 3;es es_delayed 4 est_csay server_var(wcs_player) 2;es es_delayed 5 est_csay server_var(wcs_player) 1;es es_delayed 6 est_csay server_var(wcs_player) DRAW!"
    "skill5_cmd"        "es est_playplayer server_var(wcs_userid) ambient\machines\wall_move3.wav;es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_gg4"
    "skill5_sfx"        "es_xmath wcs_z1 + 20;es est_Effect 10 #a 6 sprites/lgtning.vmt 0 0 900 200 5000 8 400 400 0 255 5 5 255 10;es est_Effect 10 #a 6 cs_italy/irongate01.vmt 0 0 900 200 5000 8 400 400 0 255 5 5 255 10"
    "ultimate_cooldown" "25"
}



 aim_ag_texture20010.jpg (66.56 KB, 800x600 - viewed 106 times.)

 aim_ag_texture20024.jpg (90.36 KB, 800x600 - viewed 104 times.)

 aim_ag_texture20070.jpg (66.25 KB, 800x600 - viewed 159 times.)
« Last Edit: September 27, 2007, 01:59:19 PM by HOLLIDAY » Logged


NovaKiller
<WCS coder>
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Loves WCS. Loves to make races. Loves to play WCS


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PlaxGunner
« Reply #1 on: September 24, 2007, 01:36:00 PM »

In skill 2 you only used ; i think you need to change some places to |
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c6464
Guest
« Reply #2 on: September 24, 2007, 05:10:20 PM »

I suggest a improvment on ultimate.
If map !de_dust then do racealias_eg:godmod?
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::wavez::
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We need some flaming homeless people flying around


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::two Kings:: wavez
« Reply #3 on: December 25, 2007, 07:37:47 AM »

Now do we know what maps this race DOES work on? I do like this races ultimate because the idea is just cool as sin but if I can't have this races ultimate work on most maps seems like this awesome idea goes to waste.
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HOLLIDAY
<Race Maker>
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« Reply #4 on: December 25, 2007, 10:21:51 AM »

it seems to work on most custom maps, just not the original ones. other than de_dust2

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andrepcg
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andrepcg
« Reply #5 on: December 30, 2008, 01:22:54 AM »

when i use the ultimate it freezes everyone in the map but after the duel, it only unfreezes me and the rest of the people are still frozen...
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jin
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myServer 85.131.192.95:27000
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« Reply #6 on: December 30, 2008, 11:21:11 AM »

when i use the ultimate it freezes everyone in the map but after the duel, it only unfreezes me and the rest of the people are still frozen...

yes, is a little bit crazy and unfair ^^ but i think this is a simple bug? can y it fix holliday?! i hope it, well the race is realy nice :>
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Im gone in 2 weeks, bye bye everyone =)
July 11, 2009, 06:57:11 AM
is there anyplace i can get help with maps? ive made a map recently but its crashin css everytime a person trys to load it
July 10, 2009, 02:22:30 PM
go in a forum; go into a topic; down below youll find a reply button
July 10, 2009, 02:15:52 PM
can anyone help me i dont know how to post posts.
July 10, 2009, 02:15:40 PM
sup fellas
July 10, 2009, 01:39:30 PM
dashi619 read pm i send you
July 10, 2009, 12:48:28 PM
help?
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