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Author Topic: ~Nevan~  (Read 2923 times)
HOLLIDAY
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« on: October 03, 2007, 06:09:27 AM »

Nevan

Neutron star : A charged object in the case of electricity
Silent Walk : To Silence your footsteps say Silent
Gravitational Pull :Pull the enemy torward you
Gravitational wave :Gain an increasing Speed and become invisible




                Fixed!   

Code:
"27"
   {
    "name"              "Nevan"
    "author"            "HOLLIDAY"
    "required_level"    "50"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 350;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 500 50 5 10 50 1 100 0 255 255 3"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "5"
    "numberoflevels"    "5"
    "skillnames"        "Neutron star|Silent Walk|Gravitational Pull|Gravitational wave"
    "skilldescr"        "A charged object in the case of electricity|To Silence your footsteps say Silent|Pull the enemy torward you|Gain an increasing Speed and become invisible"
    "skillcfg"          "player_attacker|player_say|player_attacker|player_ultimate|player_attacker"

    "skill1_setting"    "es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 23|es_xsetinfo wcs_chance 3|es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 8"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_xgetv11"
    "racealias_xgetv11" "es est_physpush event_var(userid) 0 0 600;es est_getgravity server_var(wcs_tmp) event_var(userid);es es_delayed 0.3 est_setgravity event_var(userid) +50;es es_delayed 0.5 est_setgravity event_var(userid) server_var(wcs_tmp)"
    "racealias_nevesfx1""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es est_effect 10 #a 0.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 50 3 150 50 0 75 30 255 255 3;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 72 157 3 175 75 0 75 0 255 255 50;racealias_nsfxve1"
    "racealias_nsfxve1" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 2 60 100 2 75 0 255 255 1;es_xmath wcs_y1 + 150;es est_Effect 3 #a 0.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255;es_xmath wcs_y1 + 250;es est_Effect 3 #a 2 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255"
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 10;es es_xmath wcs_z2 + 30;es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 10 55 0 250 255;es_xmath wcs_y1 + 50;es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255;racealias_nevesfx1;es_xmath wcs_y1 + 350;es est_Effect 3 #a 1.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255"

    "skill2_setting"    "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 44"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(text) = silent) then es es_setplayerprop event_var(userid) CBasePlayer.m_fFlags 4;es es_xif (server_var(wcs_dice) >= server_var(wcs_chance)) then es es_xtell event_var(userid) #multi #greenSilent Walk #lightgreenfailed"
    "racealias_evensfx2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 350;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 500 50 5 10 50 1 100 0 255 255 3;es_xmath wcs_x1 + 350;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 500 50 5 10 50 1 100 0 255 255 3"
    "skill2_sfx"        "es es_xif (event_var(text) = silent) then evensfx2"

    "skill3_setting"    "es_xsetinfo wcs_chance 5;es_xsetinfo wcs_gpull 1|es_xsetinfo wcs_chance 15;es_xsetinfo wcs_gpull 2|es_xsetinfo wcs_chance 25;es_xsetinfo wcs_gpull 3|es_xsetinfo wcs_chance 35;es_xsetinfo wcs_gpull 4|es_xsetinfo wcs_chance 38;es_xsetinfo wcs_gpull 5"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_gpll3"
    "racealias_gpll3"   "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es est_pushto event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(wcs_gpull)"
    "racealias_nevansfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_x1 + 250;es est_Effect 3 #a 1.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255;es_xmath wcs_x1 + 450;es est_Effect 3 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255"
    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 50;es es_xmath wcs_z2 + 30;es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 10 55 0 250 255;es_xmath wcs_x1 + 50;es est_Effect 3 #a 1 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255;racealias_nevansfx;es_xmath wcs_x1 + 350;es est_Effect 3 #a 1.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255"

    "skill4_setting"    "es_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 4.5|es_xsetinfo wcs_duration 4|es_xsetinfo wcs_duration 6.5|es_xsetinfo wcs_duration 8"
    "skill4_cmd"        "es est_GetPrimary wcs_tmp server_var(wcs_userid);es est_Getsecondary wcs_tmp1 server_var(wcs_userid);es es_delayed 0.3 es est_restrictall server_var(wcs_userid);es es_delayed server_var(wcs_duration) est_unrestrictall server_var(wcs_userid);es es_delayed server_var(wcs_duration) est_Give server_var(wcs_userid) server_var(wcs_tmp);es es_delayed server_var(wcs_duration) est_Give server_var(wcs_userid) server_var(wcs_tmp1);racealias_1ncenv5"
    "racealias_1ncenv5" "es est_csay server_var(wcs_userid) You have become invisible in the wind;es_delayed server_var(wcs_duration) est_csay server_var(wcs_userid) You are no longer invisible!;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_delayed server_var(wcs_duration) est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;racealias_nvspub"
    "racealias_nvspub"  "es es_delayed 1 est_speed server_var(wcs_userid) 1.2;es es_delayed 2.5 est_speed server_var(wcs_userid) 1.3;es es_delayed 3 est_speed server_var(wcs_userid) 1.4;es es_delayed 3.5 est_speed server_var(wcs_userid) 1.6;es es_delayed 4 est_speed server_var(wcs_userid) 2.2;es es_delayed 5.5 est_speed server_var(wcs_userid) 2.5;es es_delayed 6 est_speed server_var(wcs_userid) 2.9;es es_delayed 6.5 est_speed server_var(wcs_userid) 3.5;es es_delayed 7 est_speed server_var(wcs_userid) 4;es es_delayed 7.5 est_speed server_var(wcs_userid) 4.5;es es_delayed 8.5 est_speed server_var(wcs_userid) 1;es est_playplayer server_var(wcs_userid) ambient/levels/labs/teleport_mechanism_windup5.wav;racealias_nvspua"
    "racealias_nvspua"  "es est_drug server_var(wcs_userid) 8.2;es est_fade server_var(wcs_userid) 1 1 3.2 255 75 155 135;es es_setplayerprop server_var(wcs_userid) CBasePlayer.m_fFlags 4;racealias_nevefd5"
    "racealias_nevefd5" "es es_delayed 9.7 est_setplayercolor server_var(wcs_userid) 255 85 255 135 1;es es_delayed 10 est_setplayercolor server_var(wcs_userid) 255 110 255 165 1;es es_delayed 10.3 est_setplayercolor server_var(wcs_userid) 255 150 255 185 1;es es_delayed 10.6 est_setplayercolor server_var(wcs_userid) 255 190 255 200 1;es es_delayed 10.9 est_setplayercolor server_var(wcs_userid) 255 210 255 225 1;es es_delayed 11.1 est_setplayercolor server_var(wcs_userid) 255 255 255 225 1;racealias_nevity5"
    "racealias_nevity5" "es est_getgravity server_var(wcs_tmp) server_var(wcs_userid);es es_delayed 1 est_setgravity server_var(wcs_userid) 0.5;es es_delayed server_var(wcs_duration) est_setgravity server_var(wcs_userid) server_var(wcs_tmp)"
    "skill4_sfx"        "0"
    "ultimate_cooldown" "9"
    }

[attachment deleted by admin - older than 200 days!]
« Last Edit: October 21, 2007, 12:05:28 PM by HOLLIDAY » Logged

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leo_93123
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« Reply #1 on: October 03, 2007, 10:28:40 AM »

 :shock:
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Stinkyfax
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« Reply #2 on: October 03, 2007, 11:33:06 AM »

Ownage effects, but skills are rapidly repeated.
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Stinkyfax
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« Reply #3 on: October 03, 2007, 03:41:21 PM »

skill1 works like this:
you attack somebody, successful chance and victim becomes a flying guy, somebody kills you (or he) and he flyes for ever until next round or death and moreover he flyes on the top due to "-" gravity, no fun, huh? just "skywalking"
Skill 2, what's the point for duration if player can spam this command? including cooldown will solve the problem.
skill 3 pushes every time, i don't think that it's possible to aim when u're pushed (whle slicing aim is worse than spray with AK)
Skill 4
est_speed server_var(wcs_userid) 4.5 u can run the whole map for 2 sec with this speed  Shocked
you have alias "racealias_nevefd5" but i don't see any call for this alias, must be more 1 bug.
there is no code for making you invisible, i thought there will be since "Gain an increasing Speed and become invisible", only some codes to slowly fade back to visible but they are in alias which is not executed.
For what is wcs_du if it's not used?

yah and about repeated, i was wrong. This race has unique skills, but require still much work for em. I would advice to make silent walk as an ability with cooldown, for push make a chance and increase power, and fix almost every skill  :idea:.
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Mrkool123
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« Reply #4 on: October 03, 2007, 06:14:49 PM »

races looks very cool yeh some bugs need fixing i agree with stinky but theres no point being realy harsh im sure he made alot of effort doing the race and effects!! good race Smiley
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HOLLIDAY
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« Reply #5 on: October 04, 2007, 04:30:05 PM »

not being harsh
nothing he said that isnt true
wow i somehow deleted a hole alias... ill fix it when i get back...got to leave now
« Last Edit: October 04, 2007, 04:33:45 PM by HOLLIDAY » Logged

Stinkyfax
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« Reply #6 on: October 04, 2007, 10:17:01 PM »

nothing i said isn't true?
To translate it means i said nothing which is false or every word i said is true?
If you mean reverse - that everything i said is bullsh*t than can u give at least an example?
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Stinkyfax
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« Reply #7 on: October 05, 2007, 01:19:17 AM »

np
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leo_93123
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« Reply #8 on: October 09, 2007, 07:22:22 PM »

Mikey Are u know if koshys server is up?
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HOLLIDAY
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« Reply #9 on: October 10, 2007, 12:31:56 AM »

yeah the same with this one it just lifts you of the ground a little bit.
when you jump it disables it so you just have to jump before you aim...
then say silent to enable it again
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« Reply #10 on: October 12, 2007, 06:41:43 AM »

BTW nice one making the silent footsteps, i wanted to do that one for a while.
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« Reply #11 on: October 20, 2007, 09:16:56 PM »

Any reason why sometimes the silent function fails? Should it fail, cause it works sometimes. Another thing, is there a duration for the silent walk? Does it expire or go till the end of the round?
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« Reply #12 on: October 20, 2007, 10:11:46 PM »

   "skill2_setting"    "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 44"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif (event_var(text) = silent) then es es_setplayerprop event_var(userid) CBasePlayer.m_fFlags 4;es es_xif (server_var(wcs_dice) >= server_var(wcs_chance)) then es es_xtell event_var(userid) #multi #greenSilent Walk #lightgreenfailed"
    "racealias_evensfx2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 350;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 500 50 5 10 50 1 100 0 255 255 3;es_xmath wcs_x1 + 350;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 500 50 5 10 50 1 100 0 255 255 3"
    "skill2_sfx"        "es es_xif (event_var(text) = silent) then evensfx2"

Thats why its not 100% chance, I don't know if you edited it on your server though fox...and I don't know how long the duration is, but to set a CD, put

"ultimate_cooldown" "10" below it

P.S. - Mental was using this race on your server, you gotta nerf the speed  :mrgreen:
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HOLLIDAY
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« Reply #13 on: October 21, 2007, 05:49:14 AM »

it last until you jump
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Rasmus4J
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« Reply #14 on: February 01, 2008, 01:05:34 PM »

why do your skill2 racealias say es_xtell event_var(userid) #multi something silent walk #lightgreenFailed?
btw... aint it possoble to silent a players walk without lifting them?
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