
Laser Bullets - Terminator bullets are in future and use it!
Metallic Skin - Terminator skin are metallic and dodge all human bullets..
Organic Skin - Terminator are a organic skin and change it a human skin.
Short Curt - When Terminator die its goth Short Curt and explosion are very big!!
All skill are working 100%
Code:
"14"
{
"name" "Terminator"
"author" "Damakex[Race´s Coder]"
"shortdescription" "Machine in future.."
"required_level" "120"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es_give event_var(userid) weapon_deagle;esnq est_csay event_var(userid)Welcome year 2007...You mission kill all enemys!"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "Laser Bullets|Metallic Skin|Organic Skin|Short Curt"
"skilldescr" "You gun coming in future and bullets are laser(Extra damage).|Regenation some you healt back.|You skin change a enemy skin.|When you die you body explosion."
"skillcfg" "player_attacker|player_victim|player_spawn|player_death"
"skill1_setting" "es_xsetinfo wcs_multiplier 0.05;es_xsetinfo wcs_red 255;es_xsetinfo wcs_green 0;es_xsetinfo wcs_blue 0|es_xsetinfo wcs_multiplier 0.10;es_xsetinfo wcs_red 125;es_xsetinfo wcs_green 125;es_xsetinfo wcs_blue 0|es_xsetinfo wcs_multiplier 0.15;es_xsetinfo wcs_red 0;es_xsetinfo wcs_green 255;es_xsetinfo wcs_blue 0|es_xsetinfo wcs_multiplier 0.2;es_xsetinfo wcs_red 0;es_xsetinfo wcs_green 125;es_xsetinfo wcs_blue 125|es_xsetinfo wcs_multiplier 0.25;es_xsetinfo wcs_red 0;es_xsetinfo wcs_green 0;es_xsetinfo wcs_blue 255|es_xsetinfo wcs_multiplier 0.3;es_xsetinfo wcs_red 230;es_xsetinfo wcs_green 255;es_xsetinfo wcs_blue 47"
"racealias_ter1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_rounddecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;es_xtell event_var(attacker)#multi #lightgreenYou made + server_var(wcs_dmg)#greenwhit #lightgreenyour laser bullets.;esnq est_csay event_var(userid) took + server_var(wcs_dmg) from a laser bullets."
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 100) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 100) then es_xif (server_var(wcs_alive) = 1) then racealias_ter1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= 100) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 100) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 100) then est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 server_var(wcs_red) server_var(wcs_green) server_var(wcs_blue) 255"
"skill2_setting" "es_xsetinfo wcs_dmgdivide 7|es_xsetinfo wcs_dmgdivide 6|es_xsetinfo wcs_dmgdivide 5|es_xsetinfo wcs_dmgdivide 4"
"skill2_cmd" "es_xsetinfo wc_dmg1 event_var(dmg_health);es_xmath wc_dmg1 / server_var(wcs_dmgdivide);es es_xdelayed 1 est_Health event_var(userid) + server_var(wc_dmg1);es es_xdelayed 2 est_Health event_var(userid) + server_var(wc_dmg1);es es_xdelayed 3 est_Health event_var(userid) + server_var(wc_dmg1);est_xtell event_var(userid)#multi #lightgreenMetallic skin #green dodge bullets."
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 0 40 255 200 10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 300 1 20 100 1 0 40 255 200 10"
"skill3_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 33|es_xsetinfo wcs_chance 36|es_xsetinfo wcs_chance 60"
"skill3_cmd" "es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 3) then est_SetModel event_var(userid) player/t_phoenix;es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 2) then est_SetModel event_var(userid) player/ct_urban;es es_xtell event_var(userid) #multi #lightgreenYou hiding now a #greenenemy skin."
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 188 8 188 288"
"skill4_setting" "es_xsetinfo wcs_chance 20;es_xsetinfo wcs_magnitude 80;es_xsetinfo wcs_radius 130|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_magnitude 80;es_xsetinfo wcs_radius 130|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_magnitude 90;es_xsetinfo wcs_radius 140|es_xsetinfo wcs_chance 45;es_xsetinfo wcs_magnitude 100;es_xsetinfo wcs_radius 150|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_magnitude 110;es_xsetinfo wcs_radius 160|es_xsetinfo wcs_chance 55;es_xsetinfo wcs_magnitude 120;es_xsetinfo wcs_radius 170|es_xsetinfo wcs_chance 60;es_xsetinfo wcs_magnitude 120;es_xsetinfo wcs_radius 190|es_xsetinfo wcs_chance 70;es_xsetinfo wcs_magnitude 170;es_xsetinfo wcs_radius 200"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/wcs_ulti_suicide"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 4 #a 0 sprites/steam1.vmt server_var(wcs_userid) 0.8 10 5 1 255 150 155 300"
"ultimate_cooldown" "0"
{
"name" "Terminator"
"author" "Damakex[Race´s Coder]"
"shortdescription" "Machine in future.."
"required_level" "120"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es_give event_var(userid) weapon_deagle;esnq est_csay event_var(userid)Welcome year 2007...You mission kill all enemys!"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "8"
"skillnames" "Laser Bullets|Metallic Skin|Organic Skin|Short Curt"
"skilldescr" "You gun coming in future and bullets are laser(Extra damage).|Regenation some you healt back.|You skin change a enemy skin.|When you die you body explosion."
"skillcfg" "player_attacker|player_victim|player_spawn|player_death"
"skill1_setting" "es_xsetinfo wcs_multiplier 0.05;es_xsetinfo wcs_red 255;es_xsetinfo wcs_green 0;es_xsetinfo wcs_blue 0|es_xsetinfo wcs_multiplier 0.10;es_xsetinfo wcs_red 125;es_xsetinfo wcs_green 125;es_xsetinfo wcs_blue 0|es_xsetinfo wcs_multiplier 0.15;es_xsetinfo wcs_red 0;es_xsetinfo wcs_green 255;es_xsetinfo wcs_blue 0|es_xsetinfo wcs_multiplier 0.2;es_xsetinfo wcs_red 0;es_xsetinfo wcs_green 125;es_xsetinfo wcs_blue 125|es_xsetinfo wcs_multiplier 0.25;es_xsetinfo wcs_red 0;es_xsetinfo wcs_green 0;es_xsetinfo wcs_blue 255|es_xsetinfo wcs_multiplier 0.3;es_xsetinfo wcs_red 230;es_xsetinfo wcs_green 255;es_xsetinfo wcs_blue 47"
"racealias_ter1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_rounddecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;es_xtell event_var(attacker)#multi #lightgreenYou made + server_var(wcs_dmg)#greenwhit #lightgreenyour laser bullets.;esnq est_csay event_var(userid) took + server_var(wcs_dmg) from a laser bullets."
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= 100) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 100) then es_xif (server_var(wcs_alive) = 1) then racealias_ter1"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= 100) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 100) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 100) then est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 server_var(wcs_red) server_var(wcs_green) server_var(wcs_blue) 255"
"skill2_setting" "es_xsetinfo wcs_dmgdivide 7|es_xsetinfo wcs_dmgdivide 6|es_xsetinfo wcs_dmgdivide 5|es_xsetinfo wcs_dmgdivide 4"
"skill2_cmd" "es_xsetinfo wc_dmg1 event_var(dmg_health);es_xmath wc_dmg1 / server_var(wcs_dmgdivide);es es_xdelayed 1 est_Health event_var(userid) + server_var(wc_dmg1);es es_xdelayed 2 est_Health event_var(userid) + server_var(wc_dmg1);es es_xdelayed 3 est_Health event_var(userid) + server_var(wc_dmg1);est_xtell event_var(userid)#multi #lightgreenMetallic skin #green dodge bullets."
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 0 40 255 200 10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 300 1 20 100 1 0 40 255 200 10"
"skill3_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 33|es_xsetinfo wcs_chance 36|es_xsetinfo wcs_chance 60"
"skill3_cmd" "es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 3) then est_SetModel event_var(userid) player/t_phoenix;es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 2) then est_SetModel event_var(userid) player/ct_urban;es es_xtell event_var(userid) #multi #lightgreenYou hiding now a #greenenemy skin."
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 188 8 188 288"
"skill4_setting" "es_xsetinfo wcs_chance 20;es_xsetinfo wcs_magnitude 80;es_xsetinfo wcs_radius 130|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_magnitude 80;es_xsetinfo wcs_radius 130|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_magnitude 90;es_xsetinfo wcs_radius 140|es_xsetinfo wcs_chance 45;es_xsetinfo wcs_magnitude 100;es_xsetinfo wcs_radius 150|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_magnitude 110;es_xsetinfo wcs_radius 160|es_xsetinfo wcs_chance 55;es_xsetinfo wcs_magnitude 120;es_xsetinfo wcs_radius 170|es_xsetinfo wcs_chance 60;es_xsetinfo wcs_magnitude 120;es_xsetinfo wcs_radius 190|es_xsetinfo wcs_chance 70;es_xsetinfo wcs_magnitude 170;es_xsetinfo wcs_radius 200"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/wcs_ulti_suicide"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 4 #a 0 sprites/steam1.vmt server_var(wcs_userid) 0.8 10 5 1 255 150 155 300"
"ultimate_cooldown" "0"








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