ashitaka666
Level 3 Trained Apprentice
 
Offline
 United States
Posts: 71
Pic from 2 years ago.
 ashes666101666myServer 66.150.214.229:27015(Warning: click connects through Steam)
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« Reply #15 on: January 08, 2008, 06:49:47 PM » |
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Regarding the post above mine. Distengration doesnt do the extra damage. If ya look there's a % chance for extra damage. Distentgration just removes the body from the ground (basically). SO I dont think it is overpowered. BTW you left skill 2 at 99%  . The one where bullets go through u.
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Zumble
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« Reply #16 on: January 09, 2008, 10:58:52 AM » |
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Then you haven't played that race.If the player is disentegrated - he's already dead,he can't even shoot(just with the crazy random) the attacker.So it must be near 30 percent of even lower.Temporary I've replaced bullet skill with the evasion and allowed the race only scout without knife and pistol.
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Carnifexe
Level 0 Beginner
Offline
 Germany
Posts: 18
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« Reply #17 on: February 07, 2008, 12:01:48 PM » |
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i just have a problem with this race i tryed the second code in this thread and it works great but if a player stay near on my character the server freeze and i can change the map or reboot the server if i dont use this class it works fine its just after burn the player i dont know how to explain it bedder then this.. Can you take a look over the race again please i like this fucking cool class!
Our Carnifexe
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Darkslicer
Level 3 Trained Apprentice
 
Offline
Sweden
Posts: 64
Wc3 is kinda fun :D
crawler_lddaarrkk
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« Reply #18 on: February 18, 2008, 08:11:11 AM » |
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Omg this is so overpowered and like every1 on wc3 source.de #2 h8.s that it kills every1. kinda fun to play with but when your hit your dead  could you fix it on server #2 ??
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n0Life
Part-time Admin
Watchdogs
Level 7 Master
   
Offline
Finland
Posts: 720
Bunny has NoRecoil/Speedhack/WH/Aimbot/BUNNYHOP!
 4ngry4ngelmyServer 85.190.14.35:27015(Warning: click connects through Steam)
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« Reply #19 on: February 18, 2008, 02:45:31 PM » |
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Omg this is so overpowered and like every1 on wc3 source.de #2 h8.s that it kills every1. kinda fun to play with but when your hit your dead  could you fix it on server #2 ?? As it seems this races will be removed from the race menu, but also thinking of decreasing it's chances would make this better.
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You are Unique, like all others. Results from http://www.speed.io(Copied on 2009-05-17 22:26:00) Download: 18786 Kbit/s Upload : 2289 kbit/s Connects : 2791 conn/min Ping: 22 ms
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hotsause
Level 0 Beginner
Offline
United Kingdom
Posts: 18
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« Reply #20 on: February 18, 2008, 09:40:02 PM » |
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True This race is over powered. But decreasing the chances (like n0life said) would make the race easier to play against. The effects are awsome  im gonna decrease the chance of some of the skills and re-add this race to my server  good job holiday  it ownz
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HOLLIDAY
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« Reply #21 on: February 18, 2008, 09:59:57 PM » |
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true this is probably one of the most over powered races ive made but it does have some cool effects and skills
i do have another version of the race that is not so over powered if you want to replace it i have recoded alot of my races that to make them more playable with standard races im not at my computer right now so i cant post the codes.. but if you want them ill post them when i get home
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Darkslicer
Level 3 Trained Apprentice
 
Offline
Sweden
Posts: 64
Wc3 is kinda fun :D
crawler_lddaarrkk
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« Reply #22 on: February 18, 2008, 10:04:48 PM » |
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thanks HOLLIDAY, your the man  just make sure some1 fix it to server #2
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hotsause
Level 0 Beginner
Offline
United Kingdom
Posts: 18
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« Reply #23 on: February 18, 2008, 10:16:38 PM » |
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Ive lowered the chance and damage on the first skill and a few other adjustments on the rest of the race this race is really cool when not overpowered. I still have it at level 550 on my server tho hehe :lol:
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HOLLIDAY
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« Reply #24 on: February 18, 2008, 10:25:03 PM » |
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i dont think lowering the chance will improve the race. ill post a recode when i get home that i think will be a big improvment
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::wavez::
Level 2 Apprentice

Offline
 United States
Posts: 55
We need some flaming homeless people flying around
 ::two Kings:: wavez
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« Reply #25 on: February 21, 2008, 05:17:36 AM » |
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I used your second version of this race to replace your first version and all the complaints I had ever gotten, ALL of them, .... gone.
People like the new version.. it works. I think maybe I tweaked one minor thing that I can't even remember what it was.
People should respect the Element. Yah it does real well when being played but I don't ever see anyone owning with this race... it's 50/50. I think if you die by Elements hand then the person dying isn't such a good player.. Easy to kill and easy to kill with.
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HOLLIDAY
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« Reply #26 on: February 21, 2008, 06:40:28 AM » |
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this version is much more balanced "19" { "name" "Element" "author" "HOLLIDAY" "required_level" "70" "maximum_level" "0" "allow_only" "0" "teamlimit" "1" "preloadcmd" "0" "player_spawn_cmd" "es est_playplayer event_var(userid) ambient/machines/machine1_hit1.wav;es est_playplayer event_var(userid) weapons/irifle/irifle_fire2.wav;es est_setplayercolor event_var(userid) 120 120 120 255 1" "round_start_cmd" "0" "round_end_cmd" "0" "numberofskills" "3" "numberoflevels" "5" "skillnames" "Impulse Rifle|Times Element|Gravity Pull" "skilldescr" "Do more Damage and Disentegrate the enemie|a chance that bullets will go through you when attacked|Go back to the exact moment before death|Pull the enemy player torward you" "skillcfg" "player_attacker|player_death|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 13;es_xsetinfo wcs_damage 2|es_xsetinfo wcs_chance 18;es_xsetinfo wcs_damage 2|es_xsetinfo wcs_chance 23;es_xsetinfo wcs_damage 3|es_xsetinfo wcs_chance 27;es_xsetinfo wcs_damage 3|es_xsetinfo wcs_chance 19;es_xsetinfo wcs_damage 4" "skill1_cmd" "es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) < 10) then racealias_elementb;es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) > 20) then racealias_elementa;es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) < 5) then racealias_elementc" "racealias_elementc""es est_physpush event_var(userid) 0 0 900;es es_delayed 2.1 est_freeze event_var(userid) 1;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_playplayer event_var(userid) ambient/levels/citadel/weapon_disintegrate3.wav;es est_playplayer event_var(attacker) ambient/levels/citadel/weapon_disintegrate3.wav" "racealias_elementd""es_xdoblock wcs/WCSultimates/wcs_ulti_disintegrate" "racealias_elementb""es est_physpush event_var(userid) 0 0 300;es es_delayed 0.5 est_freeze event_var(userid) 1;es es_delayed 1.5 est_freeze event_var(userid) 0;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 13;es est_effect 11 #a 3 sprites/glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1.2 2 255;racealias_elementd" "racealias_elementa""es es_xtell event_var(attacker) #multi #lightgreen you caused #green server_var(wcs_damage) #lightgreen extra damage;es es_xtell event_var(userid) #multi #lightgreen you got #green server_var(wcs_damage) #lightgreen additional damage;racealias_elementz" "racealias_elementz""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5 10 3 60 10 0 255 255 255 172 10;racealias_elementb" "racealias_elementb""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0.5 0.5 255 255 255 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_xmath wcs_y1 + 40;es_xmath wcs_y2 + 40;es est_Effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0.5 0.5 255 255 255 255;racealias_elemente" "racealias_elemente""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2.5 2.5 255 255 255 255;es_xmath wcs_y1 + 40;es_xmath wcs_y2 + 40;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 2.5 2.5 255 255 255 255" "skill1_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_chance 20;es_xsetinfo wcs_time 2|es_xsetinfo wcs_chance 25;es_xsetinfo wcs_time 3|es_xsetinfo wcs_chance 27;es_xsetinfo wcs_time 5|es_xsetinfo wcs_chance 28;es_xsetinfo wcs_time 7|es_xsetinfo wcs_chance 46;es_xsetinfo wcs_time 8" "skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_element4;es est_playplayer event_var(userid) weapons/physcannon/physcannon_drop.wav;es est_playplayer event_var(attacker) weapons/physcannon/physcannon_drop.wav" "racealias_element4""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es es_delayed server_var(wcs_time) est_spawn event_var(userid) 1;es es_delayed server_var(wcs_time) est_spawn event_var(attacker) 1;es es_delayed server_var(wcs_time) est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed server_var(wcs_time) est_teleport event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_delayed server_var(wcs_time) est_playplayer event_var(userid) weapons/physcannon/superphys_launch2.wav;es es_delayed server_var(wcs_time) est_playplayer event_var(attacker) weapons/physcannon/superphys_launch2.wav;racealias_elementt" "racealias_elementt""es est_GetViewCoord event_var(userid) wcs_x1 wcs_y1 wcs_z1;es est_GetViewCoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es es_delayed server_var(wcs_time) est_setViewCoord event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed server_var(wcs_time) est_setViewCoord event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xtell event_var(userid) #multi #LightgreenIn server_var(wcs_time) seconds #greenTime's Element #lightgreenwill peice together your last Moment;es es_xtell event_var(attacker) #multi #lightgreen in server_var(wcs_time) seconds you go back in time to this verry moment" "skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
"skill3_setting" "es_xsetinfo wcs_gpull 1|es_xsetinfo wcs_gpull 2|es_xsetinfo wcs_gpull 3|es_xsetinfo wcs_gpull 4|es_xsetinfo wcs_gpull 5" "racealias_element5""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_player);es es_xgetplayername wcs_name server_var(wcs_player);es est_pushto server_var(wcs_player) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_gpull);racealias_elementg" "racealias_elementg""es es_xtell server_var(wcs_userid) #multi #green : You have pulled #lightgreen server_var(wcs_name) #greencloser to you;es es_xgetplayername wcs_name server_var(wcs_userid);es es_xtell server_var(wcs_player) #multi #green: You have been pulled torward #lightgreen server_var(wcs_name);es est_playplayer server_var(wcs_userid) weapons/physcannon/physcannon_pickup.wav;es est_playplayer server_var(wcs_player) weapons/physcannon/physcannon_pickup.wav;es est_playplayer server_var(wcs_userid) weapons/physcannon/energy_bounce1.wav;es est_playplayer server_var(wcs_player) weapons/physcannon/energy_bounce1.wav;es es_delayed 1 est_jetpack server_var(wcs_player) 1;es es_delayed 4 est_jetpack server_var(wcs_player) 0;es es_delayed 4 wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) 1" "skill3_cmd" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_element5" "skill3_sfx" "0" "ultimate_cooldown" "25" }
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Carnifexe
Level 0 Beginner
Offline
 Germany
Posts: 18
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« Reply #27 on: February 21, 2008, 07:32:40 AM » |
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Nice one holly can you explain me why element crash the server some time ? with the version one the server donot crash
our carni
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HOLLIDAY
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« Reply #28 on: February 21, 2008, 10:34:29 AM » |
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are you sure it was element? shouldent crash wich version?
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Carnifexe
Level 0 Beginner
Offline
 Germany
Posts: 18
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« Reply #29 on: February 21, 2008, 03:43:51 PM » |
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Yes im absolut sure that was element in your first post this version where the element owner go into the air not the enemy works great
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