this one is a little different,it requiers a couple blocks for blood and bones effects
the ultimate is somthing new,just a smoke effect but it never goes away
even after the round its sill there..looks cool though...multi colored
copy the folder bones to your eventscripts folder and put es_load bones in your autoexec.cfg
Code:
""
{
"name" "Shinigami"
"author" "HOLLIDAY"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_keysetvalue WCSuserdata event_var(userid) bones 1;es est_playplayer event_var(userid) ambient/levels/prison/inside_battle_antlion4.wav;es est_playplayer event_var(userid) ambient/levels/streetwar/city_battle6.wav;es es_delayed 1.5 est_playplayer event_var(userid) ambient/levels/streetwar/city_battle6.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Blood for Health|Bloody Attack|Blood Bath|Eternal Smoke"
"skilldescr" "Gain health per shot|take more blood and reduce the enemy to bones|your death will cause an explosion|Smoke Bomb that never dies"
"skillcfg" "player_attacker|player_attacker|player_death|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_hp 2|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_hp 4|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_hp 8|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_hp 8"
"racealias_blood1" "es es_fire event_var(userid) env_blood emitblood;es es_trick dispatcheffect event_var(userid) ManhackSparks 1;es est_healthadd event_var(attacker) server_var(wcs_hp);es es_xtell event_var(attacker) #multi #lightgreenYou have gained #green server_var(wcs_hp) #lightgreenHealth"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_blood1"
"racealias_bloodsfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 50;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 5 5 255 0 0 255;es est_effect 10 #a 0 sprites/tp_beam001.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 50 5 1.5 10 50 0 255 0 0 255 80"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_bloodsfx"
"skill2_setting" "es_xsetinfo wcs_dmg 2;es_xsetinfo wcs_chance 10|es_xsetinfo wcs_dmg 5;es_xsetinfo wcs_chance 15|es_xsetinfo wcs_dmg 6;es_xsetinfo wcs_chance 22|es_xsetinfo wcs_dmg 8;es_xsetinfo wcs_chance 37"
"skill2_cmd" "es est_gethealth wcs_tmp event_var(userid);es est_gethealth wcs_tmp event_var(attacker);es es_xif(event_var(health) = 0) then es_xdoblock wcs/WCSultimates/wcs_ulti_death;es es_xif(event_var(health) = 0) then es_xdoblock wcs/WCSultimates/wcs_ulti_blood;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_wcsblood"
"racealias_wcsblood""es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcS_dmg);es es_xtell event_var(userid) #multi #lightgreen you got #green server_var(wcs_dmg) #lightgreenextra damage;es es_xtell event_var(attacker) #multi #lightgreen you did #green server_var(wcs_dmg) #lightgreenextra damage"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_boom 210|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_boom 380|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_boom 510|es_xsetinfo wcs_chance 99;es_xsetinfo wcs_boom 820"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_wcsbldy4"
"racealias_wcsbldy4""es es_xmath wcs_counter + 1;es es_delayed 4 wcs_explode event_var(userid) event_var(attacker) server_var(wcs_boom) 410"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_delay 5|es_xsetinfo wcs_delay 3|es_xsetinfo wcs_delay 2|es_xsetinfo wcs_delay 1"
"skill4_cmd" "es es_delayed server_var(wcs_delay) es_fire server_var(wcs_userid) !self DispatchEffect Smoke;es es_delayed server_var(wcs_delay) est_playplayer server_var(wcs_userid) weapons/smokegrenade/sg_explode.wav"
"skill4_sfx" "0"
"ultimate_cooldown" "20"
}
{
"name" "Shinigami"
"author" "HOLLIDAY"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_keysetvalue WCSuserdata event_var(userid) bones 1;es est_playplayer event_var(userid) ambient/levels/prison/inside_battle_antlion4.wav;es est_playplayer event_var(userid) ambient/levels/streetwar/city_battle6.wav;es es_delayed 1.5 est_playplayer event_var(userid) ambient/levels/streetwar/city_battle6.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Blood for Health|Bloody Attack|Blood Bath|Eternal Smoke"
"skilldescr" "Gain health per shot|take more blood and reduce the enemy to bones|your death will cause an explosion|Smoke Bomb that never dies"
"skillcfg" "player_attacker|player_attacker|player_death|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_hp 2|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_hp 4|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_hp 8|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_hp 8"
"racealias_blood1" "es es_fire event_var(userid) env_blood emitblood;es es_trick dispatcheffect event_var(userid) ManhackSparks 1;es est_healthadd event_var(attacker) server_var(wcs_hp);es es_xtell event_var(attacker) #multi #lightgreenYou have gained #green server_var(wcs_hp) #lightgreenHealth"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_blood1"
"racealias_bloodsfx""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 50;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 5 5 255 0 0 255;es est_effect 10 #a 0 sprites/tp_beam001.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 50 5 1.5 10 50 0 255 0 0 255 80"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_bloodsfx"
"skill2_setting" "es_xsetinfo wcs_dmg 2;es_xsetinfo wcs_chance 10|es_xsetinfo wcs_dmg 5;es_xsetinfo wcs_chance 15|es_xsetinfo wcs_dmg 6;es_xsetinfo wcs_chance 22|es_xsetinfo wcs_dmg 8;es_xsetinfo wcs_chance 37"
"skill2_cmd" "es est_gethealth wcs_tmp event_var(userid);es est_gethealth wcs_tmp event_var(attacker);es es_xif(event_var(health) = 0) then es_xdoblock wcs/WCSultimates/wcs_ulti_death;es es_xif(event_var(health) = 0) then es_xdoblock wcs/WCSultimates/wcs_ulti_blood;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_wcsblood"
"racealias_wcsblood""es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcS_dmg);es es_xtell event_var(userid) #multi #lightgreen you got #green server_var(wcs_dmg) #lightgreenextra damage;es es_xtell event_var(attacker) #multi #lightgreen you did #green server_var(wcs_dmg) #lightgreenextra damage"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_boom 210|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_boom 380|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_boom 510|es_xsetinfo wcs_chance 99;es_xsetinfo wcs_boom 820"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_wcsbldy4"
"racealias_wcsbldy4""es es_xmath wcs_counter + 1;es es_delayed 4 wcs_explode event_var(userid) event_var(attacker) server_var(wcs_boom) 410"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_delay 5|es_xsetinfo wcs_delay 3|es_xsetinfo wcs_delay 2|es_xsetinfo wcs_delay 1"
"skill4_cmd" "es es_delayed server_var(wcs_delay) es_fire server_var(wcs_userid) !self DispatchEffect Smoke;es es_delayed server_var(wcs_delay) est_playplayer server_var(wcs_userid) weapons/smokegrenade/sg_explode.wav"
"skill4_sfx" "0"
"ultimate_cooldown" "20"
}









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