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Author Topic: Dark Rift  (Read 3160 times)
HOLLIDAY
<Race Maker>
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Posts: 2169



WWW
Wc3_HOLLIDAY_Wc3
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(Warning: click connects through Steam)
« on: November 13, 2007, 09:06:44 AM »

Dark Rift



to use the gravity gun bind a key to +ggun
then point at an object and hold the key to pick up the object
release the key to throw the object

install :

first open your wcs/WCSfunctions/WCSskills/es_WCSskills.txt
at the top of the file where is says block load paste this between the {brackets} after block load

Code:
es_xregclientcmd +ggun wcs/WCSfunctions/WCSskills/wcs_+ggun "pics up a prop"
  es es_xif (server_var(wcs_exists) = 0) then es_xregsaycmd +ggun wcs/WCSfunctions/WCSskills/wcs_+ggun "pics up a prop"
  es_xexists wcs_exists command -ggun
  es_xregclientcmd -ggun wcs/WCSfunctions/WCSskills/wcs_-ggun "throws a prop"
  es es_xif (server_var(wcs_exists) = 0) then es_xregsaycmd -ggun wcs/WCSfunctions/WCSskills/wcs_-ggun "throws a prop"

now scroll down to the bottom of the file and paste this at the bottom

Code:
block wcs_+ggun
    {
     es_getcmduserid wcs_uid
     es_keygetvalue wcs_tmp WCSuserdata server_var(wcs_uid) allow_ggun
     ifx true(wcs_tmp) do
    {
        es_xset gg_fuse 1
es_keygroupcreate gravitygun
es_keygroupcreate gg_objects
        es_xset pu_userid 0
es_getcmduserid pu_userid
es_xset time_hold 0
es_gettime time_hold
es_xset pl_x 0
es_xset pl_y 0
es_xset pl_z 0
es_xset player_vector 0
es_xset player_view 0
es_xset this_object 0
es_xset is_player 0
es_xset check_prop 0
        es_xset props 0
es_xset prop_index 0
        es es_keysetvalue gravitygun server_var(pu_userid) timestart server_var(time_hold)
        es es_keycreate gravitygun event_var(userid)
  es_createentitylist list_of_props prop_physics_multiplayer
es_foreachkey prop_index in list_of_props "es_doblock wcs/WCSfunctions/WCSskills/wcs_props"
es_keygroupdelete list_of_props
  es_createentitylist list_of_props prop_dynamic
es_foreachkey prop_index in list_of_props "es_doblock wcs/WCSfunctions/WCSskills/wcs_props"
es_keygroupdelete list_of_props
  es_createentitylist list_of_props prop_physics
es_foreachkey prop_index in list_of_props "es_doblock wcs/WCSfunctions/WCSskills/wcs_props"
es_keygroupdelete list_of_props
es_xset keygroup_gg_exist 0
es_exists keygroup_gg_exist keygroup gg_objects
es_keygroupcreate gg_objects
es est_GetViewPlayer server_var(pu_userid) is_player
if (server_var(is_player) = 0) do
{
es est_GetViewProp server_var(pu_userid) this_object
es_formatv check_prop "prop%1s" this_object
es_xset prop_exists 0
es_exists prop_exists key gg_objects server_var(check_prop)
             ifx false(prop_exists) do
         {
             if (server_var(check_prop) in server_var(props)) do
         {
         if (server_var(this_object) > 0) do
         {
es_getplayerlocation pl_x pl_y pl_z server_var(pu_userid)
      es_xmath pl_z + 60
      es_createvectorstring player_vector server_var(pl_x) server_var(pl_y) server_var(pl_z)
      es playerget viewvector player_view server_var(pu_userid)
      es_splitvectorstring pl_x pl_y pl_z server_var(player_view)
      es est_entteleport server_var(this_object) server_var(pl_x) server_var(pl_y) server_var(pl_z)
es_emitsound entity server_var(this_object) weapons/physcannon/physcannon_charge.wav 1.0 0.3
es es_keysetvalue gravitygun server_var(pu_userid) current_object server_var(this_object)
es es_keysetvalue gravitygun server_var(pu_userid) checked_prop server_var(check_prop)
es_xset model_name 0
es_format model_name "model_%1" server_var(this_object)
es est_setentname server_var(this_object) server_var(model_name)
es_xset model_user 0
es_xset model_user2 0
es_xformatv model_user "targetname user%1" pu_userid
es_xformatv model_user2 "user%1" pu_userid
es_xset model_vector 0
es_xformatv model_vector "SetParentAttachmentMaintainOffset %1" player_view
es_xstring model_vector replace "," " "
es_fire server_var(pu_userid) !self addoutput server_var(model_user)
es_fire server_var(pu_userid) server_var(model_name)  setparent server_var(model_user2)
es_fire server_var(pu_userid) server_var(model_name)  server_var(model_vector)
es es_keycreate gg_objects server_var(check_prop)
      }
                       }
       }
                else es_tell server_var(pu_userid) #multi #green[GravityGun] #lightgreenObject cannot be picked up
}
  }
}
block wcs_-ggun
{
 es_getcmduserid wcs_uid
 es_keygetvalue wcs_tmp WCSuserdata server_var(wcs_uid) allow_ggun
 ifx true(wcs_tmp) do
{
 es_xset th_userid 0
 es_getcmduserid th_userid
 es_xset time_hold_end 0
 es_gettime time_hold_end
 es_xset p_time 0
 es es_keygetvalue p_time gravitygun server_var(th_userid) timestart
 es_math time_hold_end - server_var(p_time)
 if (server_var(time_hold_end) <= 1) then es_xset time_hold_end 1
 es_xset gravgun_power 500
 es_math gravgun_power multiply server_var(time_hold_end)
 if (server_var(gravgun_power) >= 500) then es_xset gravgun_power 500
 es_xset push_x 0
 es_xset push_y 0
 es_xset push_z 0
 es est_GetViewCoord server_var(th_userid) push_x push_y push_z
 es_math push_z + 100
 es_xset p_check 0
 es_xset p_object 0
 es es_keygetvalue p_check gravitygun server_var(th_userid) checked_prop
 es es_keygetvalue p_object gravitygun server_var(th_userid) current_object
 if (server_var(p_check) in server_var(props)) do
 {
 if (server_var(p_object) > 0) do
 {
 es_xset model_owner 0
 es_getplayerhandle model_owner server_var(th_userid))
 es es_setindexprop server_var(p_object) CBaseEntity.moveparent 0
 es es_setindexprop server_var(p_object) CBaseEntity.m_hOwnerEntity server_var(model_owner)
 es_getplayerlocation pl_x pl_y pl_z server_var(th_userid)
 es_xmath pl_z + 60
 es est_entteleport server_var(p_object) server_var(pl_x) server_var(pl_y) server_var(pl_z)
 es_xset gg_temp 0
 es est_entPushTo server_var(p_object) server_var(push_x) server_var(push_y) server_var(push_z) server_var(gravgun_power)
 es_emitsound entity server_var(p_object) weapons/physcannon/superphys_launch3.wav 1.0 0.3
 es_format gg_temp "gg%1" server_var(th_userid)
 es est_setentname server_var(p_object) server_var(gg_temp)
 es_fire server_var(th_userid) server_var(gg_temp) addoutput "spawnflags 256"
 es_fire server_var(th_userid) server_var(gg_temp) addoutput "physdamagescale 9999"
 es_fire server_var(th_userid) server_var(gg_temp) addoutput "exploderadius 400"
 es_fire server_var(th_userid) server_var(gg_temp) addoutput "explodedamage 200"
 es_delayed server_var(gg_fuse) es_fire server_var(th_userid) server_var(gg_temp) addoutput "onhealthchanged !self,break"
 es_delayed server_var(gg_fuse) es_fire server_var(th_userid) server_var(gg_temp) addoutput "onhealthchanged !self,kill,,1.0"
}
 }
 es es_keysetvalue gravitygun server_var(th_userid) current_object 0
 es es_keysetvalue gravitygun server_var(th_userid) checked_prop 0
 }
}
block wcs_props
 {
 es_formatv props "%1, prop%2s" props prop_index
 }
save changes and close that file
if you have already installed wcs_dalias (by Stinkyfax) you dont need to open your
es_WCSultimate.txt
if you havent installed wcs_dalais then open your es_WCSultimates.txt and paste this block at the top of the file under block load
Code:
es_xexists wcs_exists command wcs_dalias
  es es_xif (server_var(wcs_exists) = 0) then es_xregcmd wcs_dalias wcs/WCSultimates/wcs_dalias "Executes alias with delay without loosing data"
 
then paste this to the bottom of the file

Code:
block wcs_dalias
{
if (server_var(wcs_debug) = "1") then echo wcs_dalias start
   es_xsetinfo wcs_tmp1 0
   es_xsetinfo wcs_tmp2 0
   es_xsetinfo wcs_tmp3 0
   es_xsetinfo wcs_tmp4 0
   es_xsetinfo wcs_tmp5 0
   es_xsetinfo wcs_tmp6 0
   es_xsetinfo wcs_tmp7 0
   es_xsetinfo wcs_tmp8 0
   es_xsetinfo wcs_tmp9 0
   es_xsetinfo wcs_tmp10 0
   es_xsetinfo wcs_tmp11 0
   es_xsetinfo wcs_tmp12 0
   es_xsetinfo wcs_tmp13 0
   es_xsetinfo wcs_tmp14 0
   es_xsetinfo wcs_tmp15 0
   es_xgetargv wcs_tmp1 1
   es_xgetargv wcs_tmp2 2
   es_xgetargv wcs_tmp3 3
   es_xgetargv wcs_tmp4 4
   es_xgetargv wcs_tmp5 5
   es_xgetargv wcs_tmp6 6
   es_xgetargv wcs_tmp7 7
   es_xgetargv wcs_tmp8 8
   es_xgetargv wcs_tmp9 9
   es_xgetargv wcs_tmp10 10
   es_xgetargv wcs_tmp11 11
   es_xgetargv wcs_tmp12 12
   es_xgetargv wcs_tmp13 13
   es_xgetargv wcs_tmp14 14
   es_xgetargv wcs_tmp15 15
es server_var(wcs_tmp1)
if (server_var(wcs_debug) = "1") then echo wcs_dalias end
}
for more on installing wcs_dalias go here http://www.warcraft-source.com/board/index.php?topic=1648.0

next open your es_wcs.txt and find the line
es_keysetvalue WCSuserdata event_var(userid) ability 0
press enter and paste this line
Code:
es_keysetvalue WCSuserdata event_var(userid) allow_ggun 0

now for the race

Code:
""
   {
    "name"              "Dark Rift"
    "author"            "HOLLIDAY"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es es_xtell event_var(userid) #multi #lightgreenBind a key to #green+ggun #lightgreento pic up obejects with #green[gravity gun];es est_playplayer event_var(userid) npc/ichthyosaur/water_growl5.wav"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "4"
    "skillnames"        "Gravity Gun|Chill|Critical hit|Frost Thrower"
    "skilldescr"        "Bind a key to +ggun,press key to pickup item release key to letgo of item|Freeze your attacker apon Death|Do Extra Damage|Freeze enemy with Frost Thrower"
    "skillcfg"          "player_spawn|player_death|player_attacker|player_ultimate"
 
    "skill1_setting"    "es_xsetinfo wcs_power 200|es_xsetinfo wcs_power 300|es_xsetinfo wcs_power 400|es_xsetinfo wcs_power 500"
    "skill1_cmd"        "es_xsetinfo allow_ggun 0;es_keysetvalue WCSuserdata event_var(userid) allow_ggun 1;es_cexec event_var(userid) r_screenoverlay sprites/bluelight1.vmt;es es_delayed 5 es_cexec event_var(userid) r_screenoverlay 0;es ma_renderfx event_var(userid) 11;es ma_render_fx event_var(userid) 11"
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 100 3 40 20 0 14 0 41 255 5"

    "skill2_setting"    "es_xsetinfo wcs_chance 5;es_xsetinfo wcs_time 0.5|es_xsetinfo wcs_chance 10;es_xsetinfo wcs_time 1|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_time 1.5|es_xsetinfo wcs_chance 53;es_xsetinfo wcs_time 2"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_frz22"
    "racealias_frz22"   "es est_freeze event_var(attacker) 1;es es_delayed server_var(wcs_time) est_freeze event_var(attacker) 0;es_cexec event_var(userid) r_screenoverlay effects/blood_core.vmt;es_cexec event_var(attacker) r_screenoverlay effects/blood_core.vmt;es es_delayed server_var(wcs_time) es_cexec event_var(userid) r_screenoverlay 0;es es_delayed server_var(wcs_time) es_cexec event_var(attacker) r_screenoverlay 0;racealias_frst3;es es_xtell event_var(userid) #multi #green you have frozen your attacker;es es_xtell event_var(attacker) #multi #green you have been frozen"
    "racealias_frst3"   "es est_setplayercolor event_var(attacker) 0 0 255 255 1;es es_delayed server_var(wcs_time) es est_setplayercolor event_var(attacker) 255 255 255 255 1
    "skill2_sfx"        "0"
   
    "skill3_setting"    "es_xsetinfo wcs_power 1;es_xsetinfo wcs_chance 20|es_xsetinfo wcs_power 2;es_xsetinfo wcs_chance 25|es_xsetinfo wcs_power 3;es_xsetinfo wcs_chance 35|es_xsetinfo wcs_power 4;es_xsetinfo wcs_chance 40"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_froznn3"
    "racealias_froznn3" "es_cexec event_var(userid) r_screenoverlay sprites/bluelight1.vmt;es es_delayed server_var(wcs_power) es_cexec event_var(userid) r_screenoverlay 0;es ma_renderfx event_var(userid) 11;es ma_render_fx event_var(userid) 11;es wcs_dealdamage evnt_var(attacker) event_var(userid) 10;es es_xtell event_var(attacker) #multi #greenyou did 10 extra damage;es es_xtell event_var(userid) #multi #greenyou got 10 extra damage"
    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 4 2 15 11 167 255;es est_Effect 11 #a 0 sprites/lgtning_noz.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 1 255;es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 4 2 15 11 167 255;es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/physring1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 100 300 3 40 20 0 14 0 41 255 5"

    "skill4_setting"    "es_xsetinfo wcs_max 5;es_xsetinfo wcs_tmp11 2;es_xsetinfo wcs_duration 1.5|es_xsetinfo wcs_max 6;es_xsetinfo wcs_tmp11 3;es_xsetinfo wcs_duration 1.7|es_xsetinfo wcs_max 7;es_xsetinfo wcs_tmp11 4;es_xsetinfo wcs_duration 1.8|es_xsetinfo wcs_max 8;es_xsetinfo wcs_tmp11 5;es_xsetinfo wcs_duration 2"
    "racealias_frrze1"  "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_getviewcoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es_math wcs_x2 - server_var(wcs_x1);es_math wcs_y2 - server_var(wcs_y1);es_math wcs_z2 - server_var(wcs_z1);es_math wcs_x2 * server_var(wcs_x2);es_math wcs_y2 * server_var(wcs_y2);es_math wcs_z2 * server_var(wcs_z2);es_setinfo wcs_distance server_var(wcs_x2);es_math wcs_distance + server_var(wcs_y2);es_math wcs_distance + server_var(wcs_z2);es_xmath wcs_distance root 2;es_xmath wcs_distance / 250;es est_rounddecimal wcs_distance server_var(wcs_distance) 0;racealias_frrze2"
    "racealias_frrze2"  "es est_getviewcoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es_math wcs_x2 - server_var(wcs_x1);es_math wcs_y2 - server_var(wcs_y1);es_math wcs_z2 - server_var(wcs_z1);es_math wcs_x2 / server_var(wcs_distance);es_math wcs_y2 / server_Var(wcs_distance);es_math wcs_z2 / server_var(wcs_distance);es_xsetinfo wcs_tmp1 racealias_frrze4;es_setinfo wcs_tmp2 server_var(wcs_userid);es_setinfo wcs_tmp3 server_var(wcs_x1);es_setinfo wcs_tmp4 server_var(wcs_y1);es_setinfo wcs_tmp5 server_var(wcs_z1);es_setinfo wcs_tmp6 server_var(wcs_x2);es_setinfo wcs_tmp7 server_var(wcs_y2);es_setinfo wcs_tmp8 server_var(wcs_z2);if (server_var(wcs_distance) > server_var(wcs_max)) then es_xsetinfo wcs_distance server_var(wcs_max);es_xmath wcs_distance + 1;es_setinfo wcs_tmp9 server_var(wcs_distance);racealias_frrze3"
    "racealias_frrze3"  "es wcs_dalias racealias_frrze4 server_var(wcs_tmp2) server_var(wcs_tmp3) server_var(wcs_tmp4) server_var(wcs_tmp5) server_var(wcs_tmp6) server_var(wcs_tmp7) server_var(wcs_tmp8) server_var(wcs_tmp9) server_var(wcs_tmp10) server_var(wcs_tmp11)"
    "racealias_frrze4"  "if (server_var(wcs_tmp9) > 0) then racealias_frrze5"
    "racealias_frrze5"  "es_math wcs_tmp3 + server_var(wcs_tmp6);es_math wcs_tmp4 + server_var(wcs_tmp7);es_math wcs_tmp5 + server_var(wcs_tmp8);es_math wcs_tmp5 + 30;es est_effect 11 #a 0 effects/blueblackflash.vmt server_var(wcs_tmp3) server_var(wcs_tmp4) server_var(wcs_tmp5) 3 1 255;es est_effect 10 #a 0 effects/blueblackflash.vmt server_var(wcs_tmp3) server_var(wcs_tmp4) server_var(wcs_tmp5) 100 300 3 40 20 0 155 0 241 255 5;es nearcoord wcs_targetid server_var(wcs_tmp10) server_var(wcs_tmp3) server_var(wcs_tmp4) server_var(wcs_tmp5) 20 20 1200 racealias_frrze6;es_xmath wcs_tmp9 - 1;es_delayed 0.4  wcs_dalias racealias_frrze4 server_var(wcs_tmp2) server_var(wcs_tmp3) server_var(wcs_tmp4) server_var(wcs_tmp5) server_var(wcs_tmp6) server_var(wcs_tmp7) server_var(wcs_tmp8) server_var(wcs_tmp9) server_var(wcs_tmp10) server_var(wcs_tmp11)"
    "racealias_frrze6"  "es_getplayerprop wcs_dead server_var(wcs_targetid) CCSPlayer.baseclass.pl.deadflag;es es_xif (server_var(wcs_dead) = 0) then racealias_frrze7"
    "racealias_frrze7"  "es est_freeze server_var(wcs_targetid) 1;es es_delayed server_var(wcs_duration) est_freeze server_var(wcs_targetid) 0;racealias_frsot1;es_xsetinfo wcs_nameattacker 0;es_xsetinfo wcs_nametarget 0;es est_getname wcs_nameattacker server_var(wcs_tmp2);es est_getname wcs_nametarget server_var(wcs_targetid);es_tell server_var(wcs_targetid) #multi #lightGreen you got hit by server_var(wcs_nameattacker) 's frost Thrower ;es_tell server_var(wcs_tmp2) #multi #lightGreen You hit #green server_var(wcs_nametarget) #lightgreenwith #greenfrost Thrower"
    "racealias_frsot1"  "es est_setplayercolor server_var(wcs_targetid) 0 0 255 255 1;es es_delayed server_var(wcs_duration) es est_setplayercolor server_var(wcs_targetid) 255 255 255 255 1;es_cexec server_var(wcs_targetid) r_screenoverlay effects/blood_core.vmt;es es_delayed 2 es_cexec server_var(wcs_targetid) r_screenoverlay 0"
    "skill4_cmd"        "es_xsetinfo wcs_tmp10 0;es_getplayerteam wcs_tmp10 server_var(wcs_userid);if (server_var(wcs_tmp10) = 2) then es_xsetinfo wcs_tmp10 #ct;if (server_var(wcs_tmp10) = 3) then es_xsetinfo wcs_tmp10 #t;racealias_frrze1;es est_playplayer server_var(wcs_userid) npc/strider/fire.wav"
    "skill4_sfx"        "0"
    "ultimate_cooldown" "10"
}


 cs_office0038.jpg (85.08 KB, 800x600 - viewed 216 times.)

 cs_office0103.jpg (92.3 KB, 800x600 - viewed 158 times.)

 cs_office0150.jpg (102.48 KB, 800x600 - viewed 171 times.)
 es_wcs.txt (41.02 KB - downloaded 52 times.)
 es_WCSultimates.txt (52.84 KB - downloaded 28 times.)
 es_WCSskills.txt (34.07 KB - downloaded 35 times.)
« Last Edit: November 17, 2007, 01:30:59 PM by HOLLIDAY » Logged


HOLLIDAY
<Race Maker>
Moderator
Level 7 Master
*****
Offline Offline

Posts: 2169



WWW
Wc3_HOLLIDAY_Wc3
wc3hollidaywc3

myServer 8.2.0.222:27015
(Warning: click connects through Steam)
« Reply #1 on: November 13, 2007, 12:55:53 PM »

on my dedicated server this effect looks nice like in the first screenshot
on the other server it looks like the second screenshot.
i dont know why its different but if it looks like the second screen you can delete this part
es_cexec event_var(userid) r_screenoverlay sprites/bluelight1.vmt


 de_aztec0327.jpg (146.21 KB, 800x600 - viewed 75 times.)

 de_dust20308.jpg (53.03 KB, 800x600 - viewed 48 times.)
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Frodo
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« Reply #2 on: November 13, 2007, 02:48:27 PM »

Why exactly does ultimate need dalias? You don't delay anything with it here.
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« Reply #3 on: November 13, 2007, 03:08:10 PM »

it works the same as Stinkyfax's Sonic Wave
it does delay, everytime its repeated
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« Reply #4 on: November 13, 2007, 05:05:12 PM »

Yes but you wrote here "Freeze enemy", not ENEMIES so i thought you mean one enemy where dalias is not needed...

Btw why you short your description? Better tell exactly what people are leveling. You can still use much space so use it  :-D
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« Reply #5 on: November 13, 2007, 10:15:14 PM »

OK so what does throwing something at someone do? Will they take damage? how does everything work?
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« Reply #6 on: November 14, 2007, 02:00:07 AM »

1.
es_wcs.txt does not have a line
es_keysetvalue WCSuserdata event_var(userid) ability 0
I think you mean this
es es_xkeysetvalue WCSuserdata event_var(userid) ability 0

2.
The GGUN skill does NOT work.
I tried bind <key> +ggun
bind <key> "say +ggun"
and neither worked
« Last Edit: November 14, 2007, 02:12:26 AM by [Oddity]TeacherCreature » Logged

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« Reply #7 on: November 14, 2007, 02:32:32 AM »

bind a key to +ggun aim at a prop like a barrel and hold the down
then release the key to throw the prop
what does it say in your consol when you try to use it?
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« Reply #8 on: November 14, 2007, 11:09:47 AM »

..mine didnt have an x

Quote
Yes but you wrote here "Freeze enemy", not ENEMIES so i thought you mean one enemy where dalias is not needed...
it does only freeze one enemy, only the one you are looking at
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« Reply #9 on: November 14, 2007, 12:36:00 PM »

I get nothing no console message at all..
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« Reply #10 on: November 14, 2007, 01:10:31 PM »

it takes a second to pic up a prop
a couple other people thought it didnt work, you have to hold the key down for a second while aiming at a prop it should either pic it up or give a messag that says this object cannon be picked up.
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« Reply #11 on: November 16, 2007, 01:41:41 AM »

Nope Nothing
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« Reply #12 on: November 16, 2007, 04:08:21 AM »

Quote
OK so what does throwing something at someone do? Will they take damage? how does everything work?

when you throw an object at someone it explodes


Quote
Nope Nothing

try it with the x
i dont know what difference it would make but someone told me it didnt work without the x and then it worked with the x
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« Reply #13 on: November 16, 2007, 12:39:18 PM »

I did that also.. I even tried with you wcs file and still nothing...

oh well
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« Reply #14 on: November 16, 2007, 06:30:09 PM »

Well by me the Gravity Gun works. Just after a big problem that i just soloved, i am gonna see if it still works.
I really like the Gravity Gun its fun, i really enjoy shooting barrels and watch them explode XD
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