Archived copy of warcraft-source.com, the Warcraft: Source (WCS) forum (2007–2011), rebuilt from the Internet Archive by wc3mods.net. This page was captured on 2010-02-18 (original capture). Home · Forum · All archived topics · Downloads

Author Topic: Anubis-Done... i hope  (Read 1556 times)

Offline Angel?

  • Level 7 Expert
  • *****
  • Posts: 334
Anubis-Done... i hope
« on: November 20, 2007, 06:13:02 AM »
ok i think i have all the typos out but it works fine for me if you see one o well it works

this races powers are
1.Fear-when you shoot someone they cant see
2.Unknown-they dont know what to do and drop there weapons
3.Darkabuss-when you shoot someone they get sent to hell(did not make this)
4.ungodly powers-you get hp when shot
5.godly powers-you get a chance of respawning
6.power over bullets-you get a chance of take ammo and thosing it from your enemy
7.Personal Guard-you Summon a guard to do more damage(did not make this)





Code: [Select]
"???"                                 
  {
 "name"              "anubis"         
 "author"            "AJ"         
 "shortdescription"  "The Ancient God of death"               
 "required_level"    "200"             
 "maximum_level"     "0"             
 "allow_only"        "<STEAM_0:0:13875206><STEAM_0:0:15777713>"
 "teamlimit"         "1"           
 "numberofskills"    "7"             
 "numberoflevels"    "4"             
 "skillnames"        "Fear|Unknown|Dark abuss|ungodly powers|godly powers|Powers over ammo|Guard"   
 "skilldescr"        "When you shoot your enemy they get scary|Your enemy freakes & dont know what to do|15-45% to making someone see nothing but hell in the endless fall from earth|1-45% chance of taking Health from those who want you dead|30-80% chance of spawning 2 times afther death|you have to unlock powers within you to take ammo away from your eremys|You Summon a guard to destory more(Guard is weeker then you)(also Thank Holliday for making this power lol)"   
 "skillcfg"          "player_attacker|player_attacker|player_attacker|player_death|player_death|player_attacker|player_ultimate"   
   
 "skill1_settings" "es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 40"
 "racealias_an1" "es est_Drunk event_var(userid) 10;es es_xtell event_var(userid) #multi #lightgreenYou are now #greenIn Fear;es es_xtell event_var(attacker) #multi #lightgreenYou have made your enemy #greenafraid"
 "skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_an1"
 "skill1_sfx" "0"
 
 "skill2_settings" "es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 45"
 "racealias_an2" "es est_Dropweapon event_var(userid) 1;es est_Dropweapon event_var(userid) 2;es es_xtell event_var(userid) #multi #lightgreenYour Afraid and #greenDropped #lightgreen your weapons;es es_xtell event_var(attacker) #multi #lightgreenWeapons #greenDropped"
 "skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_an2"
 "skill2_sfx" "0"

"skill3_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 16|es_xsetinfo wcs_chance 16|es_xsetinfo wcs_chance 17"
"racealias_an3" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 80;es es_xmath wcs_z2 - 40;es est_teleport event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)"
"racealias_an7" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 70;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 70;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
"racealias_an8" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 50;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 50;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
"racealias_an9" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 140;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 170;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 170;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
"racealias_an10" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 1140;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 13 12 3 215 11 167 255;es_xmath wcs_y1 + 5;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 3;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_an3;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_an7;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_an8;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_an9;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_an10;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell event_var(userid) :You have been buried go to hell.;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell event_var(attacker) :you have buried your enemy."
"skill3_sfx" "0"

 "skill4_setttings" "es_xsetinfo wcs_chance 20;es_xsetinfo wcs_addon 1|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_addon 2|es_xsetinfo wcs_chance 45;es_xsetinfo wcs_addon 3|es_xsetinfo wcs_chance 45;es_xsetinfo wcs_addon 4|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_addon 5"
"racealias_an4" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(userid) + server_var(wcs_dmg);es es_xtell event_var(attacker) #multi #lightgreenYour health is being #greenHacked ;es es_xtell event_var(userid) #multi #lightgreenYou have #greenhacked #lightgreenThe Attackers"
"skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_an4"
"skill4_sfx" "0"

 "skill5_settings" "es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 80"
 "racealias_an5" "es est_spawn event_var(userid);es es_xdelayed 5 #multi #lightgreen You use your godly powers to #green respawns"
 "skill5_cmd"  "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_an5"
 "skill5_sfx" "0"

 "skill6_settings" "es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 40"
 "racealias_an6" "es est_SetAmmo event_var(userid) 1 0;es es_xtell event_var(userid) #multi #lightgreenYour ammo has been  #greentaken;es es_xtell event_var(attacker) #multi #lightgreenYou have throw out your enemys #greenAmmo"
 "skill6_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_an6"
 "skill6_sfx" "0"

 "skill7_setting"    "es_xsetinfo wcs_bott 5|es_xsetinfo wcs_bott 10|es_xsetinfo wcs_bott 30|es_xsetinfo wcs_bott 60"
 "racealias_botkll4" "es es_cexec server_var(wcs_userid) playgamesound radio/ct_backup.wav;es es_xif (server_var(wcs_team) = 2) then es es_delayed server_var(wcs_bott) bot_kick stone;es es_xif (server_var(wcs_team) = 3) then es es_delayed server_var(wcs_bott) bot_kick wolf;es es_xif (server_var(wcs_team) = 3) then es es_delayed 2 ma_renderfx wolf 16;es es_xif (server_var(wcs_team) = 2) then es es_delayed 2 ma_renderfx stone 16;es es_delayed server_var(wcs_bott) es es_cexec server_var(wcs_userid) playgamesound vo/trainyard/ba_backup.wav"
 "racealias_btk4"    "es est_GetViewCoord server_var(wcs_userid) wcs_x1 wcs_y1 wcs_z1;es es_xif (server_var(wcs_team) = 2) then est_setViewCoord stone server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif (server_var(wcs_team) = 3) then est_setViewCoord wolf server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);racealias_botkll4;es es_xtell server_var(wcs_userid) you have called for backup"
 "skill7_cmd"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xif (server_var(wcs_team) = 2) then es bot_add t stone;es es_xif (server_var(wcs_team) = 3) then es bot_add ct wolf;es es_xif (server_var(wcs_team) = 2) then es est_spawn stone 1;es es_xif (server_var(wcs_team) = 2) then es est_teleport stone server_var(wcs_userid);es es_xif (server_var(wcs_team) = 3) then es est_spawn wolf 1;es es_xif (server_var(wcs_team) = 3) then es est_teleport wolf server_var(wcs_userid);racealias_btk4"
 "skill7_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/640hud9.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 155 115 100 200 1"
   "ultimate_cooldown" "5"
}



Tweak it all you want this race is made more for Zombie mod.
« Last Edit: November 20, 2007, 06:33:26 PM by .:|SAU|:.AJ »
"Death is just the first step"

~AJ

Offline NovaKiller

  • <WCS coder>
  • Level 7 Expert
  • *****
  • Posts: 783
  • Loves WCS. Loves to make races. Loves to play WCS
    • |UbEr MiCrO ReVoLuTiOn|UMR|
Re: Anubis-Done... i hope
« Reply #1 on: November 25, 2007, 10:23:33 AM »
If that is made for Zombie Mod there is skills that are useless
Zombie Mod:
1. Fear, Well thats usefull
2. Unknown, Thats so much useless, zombies dont got weapons.
3. Darkabuss, I LOVE THE BURY :P
4. Ungodly Powers, When you die you get extra hp? Erm, when your dead you wont respawn and zombies cant do extra damage they just "infect" those they hit. Think this is useless, it aint when you get hit
5. Godly Powers, Well this is also useless, respawn aint any good, cause first you wont get respawned when you get hit by a zombie so you be human agian, and next why respawn most servers got a respawn script.
6. Power Over Bullets, The same amount useless like Unknown, zombies dont got weapons so they cant lose ammo.
7. Personal Guard, Well yes this would be usefull so you can spawn a bot to block or something.

My suggetions for some of the skills:
2. Unknown, make it so the one that hit you lose weapons with not a to big chance
4. Ungodly Powers, Chance it to as you say
Quote
4.ungoly powers-you get hp when shot

5. Godly Powers, Change this code:
Code: [Select]
est_spawn event_var(userid)to
Code: [Select]
est_spawn event_var(userid) 1just not to big chance, this makes you respawn as a human agian or when zombie yeah then just normal.
6. Power Over Bullets, chance to when you get hit and with very low chance.

Well thats just my suggetions, dont know if you like them.

Offline Angel?

  • Level 7 Expert
  • *****
  • Posts: 334
Re: Anubis-Done... i hope
« Reply #2 on: November 25, 2007, 10:26:44 PM »
Thanks Nova i know but we also use it on are normal altho its limted to 1 person in the server and only 3 people can use it

and for the godly power that works we saw it happening to a few of are memeber when they were on a race that respawns next to people

as for power over bullet usefull when a Zombie and ungodly powers works when your a zombie to so it goes both ways for human and Zombie
"Death is just the first step"

~AJ

Offline cookie

  • Level 0 Beginner
  • Posts: 3
Re: Anubis-Done... i hope
« Reply #3 on: March 17, 2008, 02:03:56 AM »
 8)good race and i think ill add it on my sever :arrow: :!: :arrow: :twisted: