ok i think i have all the typos out but it works fine for me if you see one o well it works
this races powers are
1.Fear-when you shoot someone they cant see
2.Unknown-they dont know what to do and drop there weapons
3.Darkabuss-when you shoot someone they get sent to hell(did not make this)
4.ungodly powers-you get hp when shot
5.godly powers-you get a chance of respawning
6.power over bullets-you get a chance of take ammo and thosing it from your enemy
7.Personal Guard-you Summon a guard to do more damage(did not make this)
Tweak it all you want this race is made more for Zombie mod.
this races powers are
1.Fear-when you shoot someone they cant see
2.Unknown-they dont know what to do and drop there weapons
3.Darkabuss-when you shoot someone they get sent to hell(did not make this)
4.ungodly powers-you get hp when shot
5.godly powers-you get a chance of respawning
6.power over bullets-you get a chance of take ammo and thosing it from your enemy
7.Personal Guard-you Summon a guard to do more damage(did not make this)
Code: [Select]
"???"
{
"name" "anubis"
"author" "AJ"
"shortdescription" "The Ancient God of death"
"required_level" "200"
"maximum_level" "0"
"allow_only" "<STEAM_0:0:13875206><STEAM_0:0:15777713>"
"teamlimit" "1"
"numberofskills" "7"
"numberoflevels" "4"
"skillnames" "Fear|Unknown|Dark abuss|ungodly powers|godly powers|Powers over ammo|Guard"
"skilldescr" "When you shoot your enemy they get scary|Your enemy freakes & dont know what to do|15-45% to making someone see nothing but hell in the endless fall from earth|1-45% chance of taking Health from those who want you dead|30-80% chance of spawning 2 times afther death|you have to unlock powers within you to take ammo away from your eremys|You Summon a guard to destory more(Guard is weeker then you)(also Thank Holliday for making this power lol)"
"skillcfg" "player_attacker|player_attacker|player_attacker|player_death|player_death|player_attacker|player_ultimate"
"skill1_settings" "es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 40"
"racealias_an1" "es est_Drunk event_var(userid) 10;es es_xtell event_var(userid) #multi #lightgreenYou are now #greenIn Fear;es es_xtell event_var(attacker) #multi #lightgreenYou have made your enemy #greenafraid"
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_an1"
"skill1_sfx" "0"
"skill2_settings" "es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 45"
"racealias_an2" "es est_Dropweapon event_var(userid) 1;es est_Dropweapon event_var(userid) 2;es es_xtell event_var(userid) #multi #lightgreenYour Afraid and #greenDropped #lightgreen your weapons;es es_xtell event_var(attacker) #multi #lightgreenWeapons #greenDropped"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_an2"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 16|es_xsetinfo wcs_chance 16|es_xsetinfo wcs_chance 17"
"racealias_an3" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 80;es es_xmath wcs_z2 - 40;es est_teleport event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)"
"racealias_an7" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 70;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 70;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
"racealias_an8" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 50;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 50;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
"racealias_an9" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 140;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 170;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 170;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
"racealias_an10" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 1140;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 13 12 3 215 11 167 255;es_xmath wcs_y1 + 5;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 3;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_an3;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_an7;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_an8;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_an9;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_an10;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell event_var(userid) :You have been buried go to hell.;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell event_var(attacker) :you have buried your enemy."
"skill3_sfx" "0"
"skill4_setttings" "es_xsetinfo wcs_chance 20;es_xsetinfo wcs_addon 1|es_xsetinfo wcs_chance 40;es_xsetinfo wcs_addon 2|es_xsetinfo wcs_chance 45;es_xsetinfo wcs_addon 3|es_xsetinfo wcs_chance 45;es_xsetinfo wcs_addon 4|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_addon 5"
"racealias_an4" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es es_xmath wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(userid) + server_var(wcs_dmg);es es_xtell event_var(attacker) #multi #lightgreenYour health is being #greenHacked ;es es_xtell event_var(userid) #multi #lightgreenYou have #greenhacked #lightgreenThe Attackers"
"skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_an4"
"skill4_sfx" "0"
"skill5_settings" "es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 80"
"racealias_an5" "es est_spawn event_var(userid);es es_xdelayed 5 #multi #lightgreen You use your godly powers to #green respawns"
"skill5_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_an5"
"skill5_sfx" "0"
"skill6_settings" "es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 40"
"racealias_an6" "es est_SetAmmo event_var(userid) 1 0;es es_xtell event_var(userid) #multi #lightgreenYour ammo has been #greentaken;es es_xtell event_var(attacker) #multi #lightgreenYou have throw out your enemys #greenAmmo"
"skill6_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_an6"
"skill6_sfx" "0"
"skill7_setting" "es_xsetinfo wcs_bott 5|es_xsetinfo wcs_bott 10|es_xsetinfo wcs_bott 30|es_xsetinfo wcs_bott 60"
"racealias_botkll4" "es es_cexec server_var(wcs_userid) playgamesound radio/ct_backup.wav;es es_xif (server_var(wcs_team) = 2) then es es_delayed server_var(wcs_bott) bot_kick stone;es es_xif (server_var(wcs_team) = 3) then es es_delayed server_var(wcs_bott) bot_kick wolf;es es_xif (server_var(wcs_team) = 3) then es es_delayed 2 ma_renderfx wolf 16;es es_xif (server_var(wcs_team) = 2) then es es_delayed 2 ma_renderfx stone 16;es es_delayed server_var(wcs_bott) es es_cexec server_var(wcs_userid) playgamesound vo/trainyard/ba_backup.wav"
"racealias_btk4" "es est_GetViewCoord server_var(wcs_userid) wcs_x1 wcs_y1 wcs_z1;es es_xif (server_var(wcs_team) = 2) then est_setViewCoord stone server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif (server_var(wcs_team) = 3) then est_setViewCoord wolf server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);racealias_botkll4;es es_xtell server_var(wcs_userid) you have called for backup"
"skill7_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xif (server_var(wcs_team) = 2) then es bot_add t stone;es es_xif (server_var(wcs_team) = 3) then es bot_add ct wolf;es es_xif (server_var(wcs_team) = 2) then es est_spawn stone 1;es es_xif (server_var(wcs_team) = 2) then es est_teleport stone server_var(wcs_userid);es es_xif (server_var(wcs_team) = 3) then es est_spawn wolf 1;es es_xif (server_var(wcs_team) = 3) then es est_teleport wolf server_var(wcs_userid);racealias_btk4"
"skill7_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/640hud9.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 155 115 100 200 1"
"ultimate_cooldown" "5"
}
Tweak it all you want this race is made more for Zombie mod.


Logged

