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Author Topic: New skill  (Read 259 times)
vesper
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« on: December 07, 2007, 03:27:06 PM »

I looked and found skills that send you into air (zeus) found some that slap you (crypt lord) and some that bury you (can't remember )
But is there one that makes the enemy spin around. YES, SPIN!!!!
I would love a race that when you fire you have a 30% chance of making the player spin for 1-5 seconds uncontrollably. Has it been done or can it be done? It would well funny.
You look to your mate, he gets shot , starts spinning, you like WTF, Thats one hell of a dance then realise the enemy is close before you get glock and start spinning around 
      ___8______________________________________8___
   () | |||||||      (------>|       )      Glock.Mk2              |
   \ \| |||||||      (__________ _)                           ____|
    \ |---------------------------------------------------|
      |[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[|
                 /xxxxxxOx/
                /xxxxxxxx/
               /xxxxxxxx/
              /xxxxxxxx/
             /xxxxxxxx/
            /xxxxxxxx/
          (=========)
Yes i am bored
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Frodo
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ckenduro
aulix
« Reply #1 on: December 07, 2007, 04:41:13 PM »

It can be done easily. How:

- make player doesn't react to player's key hits
- set speed of +look or whatever it was
- make him look at right/left
- set after X seconds his keys back

Try Mattie's Puppet mod.
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=[LSS]= Soldier
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Hi


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Soldier62994
« Reply #2 on: December 08, 2007, 02:04:15 PM »

Does

+left;cl_yawspeed 5000

work on enemies?
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Frodo
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aulix
« Reply #3 on: December 08, 2007, 03:54:50 PM »

You have to do es_cexec
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freddukes
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« Reply #4 on: December 27, 2007, 01:11:52 AM »

Impossible... Valve's update from the 16th june (or whenever it was) stopped 90% of the cexec commands from happening. THe only ones left are... overlay... change their name... Play sound... hmm not sure what otheres, but there aren't many.. You can't force a player to move, jump, or even bind a key anymore...
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Frodo
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aulix
« Reply #5 on: December 27, 2007, 02:06:54 AM »

Damn..

How about es_sexec but this requires restrict_server_commands to 0, right?
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freddukes
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« Reply #6 on: December 29, 2007, 01:07:02 AM »

      drop
      kill
      use
      say
      say_team
      menuselect
      nightvision
      rebuy
      autobuy
      status
      Any Hooked Commands

they are the only command available too work with es_sexec
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eddy5000
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« Reply #7 on: January 15, 2008, 06:34:08 AM »

maybe
est_setaim up and down up and down combined with est_physpus
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Zero Skillz
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Zero Skillz (<-[SD]->madcow)
madcow767
« Reply #8 on: January 18, 2008, 05:45:55 PM »

yo, heres how you would have to do it, theres a command in est, est_setangle, and you would make it so his aim would get set at different points around him, then have it repeat so there for he would be spinning around.
                                   | one point here


   one point here      -     P    -    one point here  (P=player)

                                   |  one point here then make it repeat so he keeps spinning as such, i have no idea how to make it work but i know you can do it.
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mobsi
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« Reply #9 on: March 29, 2008, 02:46:00 PM »

hey i am coding for some days but i think it would be possible through using the est_setviewangel comined with an es_delayed command and a changing yaw value
like :
"es_setinfo ang_x 0;es_setinfo ang_y 0;es_setinfo ang_z 0;es est_getviewangle event_var(userid) ang_x ang_y ang_z;
 es_math ang_z + 90;est_setviewangle event_var(userid) ang_x ang_y ang_z;es_delayed 0.2 es_math ang_z + 90;
es_delayed 0.25 est_setviewangle event_var(userid) ang_x ang_y ang_z;es_delayed 0.4 es_math ang_z + 90;
es_delayed 0.45 est_setviewangle event_var(userid) ang_x ang_y ang_z;es_delayed 0.6 es_math ang_z + 90;
es_delayed 0.65 est_setviewangle event_var(userid) ang_x ang_y ang_z;es_delayed 0.8 es_math ang_z + 90;
es_delayed 0.85 est_setviewangle event_var(userid) ang_x ang_y ang_z"

perhaps you first have to set the angles as float var s but i think this should work

E: dam :/ forgot (as always) the "server_var"(ang_x/y/z)
« Last Edit: March 29, 2008, 02:58:39 PM by mobsi » Logged
mobsi
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« Reply #10 on: April 13, 2008, 01:10:40 PM »

well my first code wasnt correct but i coded it again and it works fine in my race

Code
GeSHi (eventscripts):
"skill6_setting" "es_setinfo wcs_dur 1|es_setinfo wcs_dur 2|es_setinfo wcs_dur 3|es_setinfo wcs_dur 4|es_setinfo wcs_dur 5"
"skill6_cmd" "if (server_var(wcs_dice) <= 15) then racealias_whatsoever"
"racealias_whatsoever"  "es if (server_var(wcs_dur) = 1) then racealias_a;es if (server_var(wcs_dur) = 2) then racealias_x;es if (server_var(wcs_dur) = 3) then racealias_y;es if (server_var(wcs_dur) = 4) then racealias_z;es if (server_var(wcs_dur) = 5) then racealias_w"
"racealias_x" "racealias_a;racealias_b"
"racealias_y" "racealias_a;racealias_b;racealias_c"
"racealias_z" "racealias_a;racealias_b;racealias_c;racealias_d"
"racealias_w" "racealias_a;racealias_b;racealias_c;racealias_d;racealias_e"
"racealias_a" "es est_setplayercolor event_var(userid) 0 0 255 255 1;es es_xsetang event_var(userid) 0 90 0;es_delayed 0.05 es_xsetang event_var(userid) 0 180 0;es_delayed 0.1 es_xsetang event_var(userid) 0 270 0;es_delayed 0.15 es_xsetang event_var(userid) 0 0 0;es_delayed 0.2 es_xsetang event_var(userid) 0 90 0;es_delayed 0.25 es_xsetang event_var(userid) 0 180 0"
"racealias_b" "es_delayed 0.3 es_xsetang event_var(userid) 0 270 0;es_delayed 0.35 es_xsetang event_var(userid) 0 0 0"
"racealias_c" "es_delayed 0.4 es_xsetang event_var(userid) 0 90 0;es_delayed 0.45 es_xsetang event_var(userid) 0 180 0"
"racealias_d" "es_delayed 0.5 es_xsetang event_var(userid) 0 270 0;es_delayed 0.55 es_xsetang event_var(userid) 0 0 0"
"racealias_e" "es_delayed 0.6 es_xsetang event_var(userid) 0 90 0es_delayed 0.6.5 es_xsetang event_var(userid) 0 180 0"
"skill6_sfx" "0"
 
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