Hey Doc Holliday. Im a beginning coder and i just created my first race. I used other skills previously created from other races, many of them yours

thanks alot. I would like you to check it out for me and test it maybe.
"1"
{
"name" "Chess Master"
"author" "alw.Bomb"
"shortdescription" "Mastered the art of chess strategy"
"required_level" "1750"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "2"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "4"
"skillnames" "Many Pieces|Checkmate|Move|Jump|Upgrade Piece"
"skilldescr" "More HP|Increases your damage|Evade|Low Grav|More HP"
"skillcfg" "player_spawn|player_attack|player_victim|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_addhealth 50;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_addhealth 50;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 50;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_addhealth 100;es_xsetinfo wcs_alpha 80"
"skill1_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);wcs_getlanguage wcs_lng wcs_lng_r_devotion;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill2_setting" "es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 23|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 99"
"racealias_chess" "es wcs_dealdamage event_var(attacker) event_var(userid) 10;esnq est_csay event_var(attacker) Check;esnq est_csay event_var(userid) Check"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_gen"
"skill3_setting" "es_xrand wcs_rand 1 18|es_xrand wcs_rand 1 17|es_xrand wcs_rand 1 16"
"racealias_oo1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_GetHealth wcs_health event_var(userid);es es_xmath wcs_health + server_var(wcs_dmg);es est_SetHealth event_var(userid) server_var(wcs_health);es es_xtell event_var(userid) : Evaded a shot"
"skill3_cmd" "es es_xif (server_var(wcs_rand) <= 10) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xif (server_var(wcs_alive) = 1) then racealias_oo1"
"skill4_setting" "es_xsetinfo wcs_gravity 0.8|es_xsetinfo wcs_gravity 0.6|es_xsetinfo wcs_gravity 0.4|es_xsetinfo wcs_gravity 0.2"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_tornado;es est_setplayercolor event_var(userid) 54 66 120 server_var(wcs_invis);es est_setgravity event_var(userid) server_var(wcs_gravity);es es_xtell event_Var(userid) #multi #lightgreenInvisibility and Gravity Set"
"skill5_setting" "es_xset wcs_hpmana 20|es_xset wcs_hpmana 30|es_xset wcs_hpmana 40|es_xset wcs_hpmana 50"
"skill5_cmd" "es_getmoney wcs_money server_var(wcs_userid);if (server_var(wcs_money) >= 100) then est_cash server_var(wcs_userid) - 100;if (server_var(wcs_money) >= 100) then est_Health server_var(wcs_userid) + server_var(wcs_hpmana);if (server_var(wcs_money) >= 100) then est_Armor server_var(wcs_userid) + server_var(wcs_hpmana)"
"skill5_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 50;if (server_var(wcs_money) >= 100) then est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 4 2 255" "ultimate_cooldown" "15"