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Author Topic: All my races.(all C/P) working! maybe overP. & 2 modified (work better) #3  (Read 880 times)
WCA | Rasmus [DK]
wcs coder (part of new wcs dev team)
WCS Supporter
Level 7 Master
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Denmark Denmark

Posts: 1494




Rasmus4J
rasmus4j

myServer 85.190.17.115:27015
(Warning: click connects through Steam)
« on: December 13, 2007, 10:44:08 PM »

Please leave a comment or note if you download. comments are looked at on a positive way!:)
Code:
"30"
   {
    "name"              "The Undertaker <test race>"
    "author"            "Copy/paste & edited by: 5 Halls = diare"
    "shortdescription"  "ultimate will come soon"
    "required_level"    "400"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es es_xdelayed 1 est_giveitem event_var (userid) weapon_HeGrenade"
    "round_end_cmd"     "0"
    "numberofskills"    "7"
    "numberoflevels"    "6"
    "skillnames"        "Bury Them Alive|Burning Nade|Stay In Your Grave!|Mindblowing Death|Death Is Not An Option|Need Of Nades|H.Nade Spawner"
    "skilldescr"        "Bury Your Enemy Alive|Burn Your Enemy To Death|Hold Your Enemy In His Grave By Shooting Ropes At Him|Blow Your Enemy To Death With Your Superefficient Nade|You Just Keep Coming Back|You Spawn With X Amount Of He Nades|Spawn A He Grenade Every 10 Sec."
    "skillcfg"          "player_attacker|player_attacker||player_attacker|player_attacker|player_death|player_spawn|player_ultimate"
   
    "skill1_setting"    "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50"
    "racealias_unk2"    "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 80;es es_xmath wcs_z2 - 40;es est_teleport event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)"
    "racealias_bsfx2"   "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 70;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 70;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
    "racealias_gsfx2"   "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 50;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 50;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
    "racealias_qsfx2"   "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 140;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 170;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 170;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
    "racealias_usfx2"   "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 1140;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 13 12 3 215 11 167 255;es_xmath wcs_y1 + 5;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 3;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_unk2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_bsfx2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_gsfx2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_qsfx2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_usfx2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell event_var(userid) :You have been buried.;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell event_var(attacker) :you have buried your enemy."
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_bsfx2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
   
    "skill2_setting"    "es_xsetinfo Fnade 1|es_xsetinfo Fnade 2|es_xsetinfo Fnade 3|es_xsetinfo Fnade 4|es_xsetinfo Fnade 5|es_xsetinfo Fnade 6"
    "skill2_cmd"        "es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es ma_burn event_var(userid) server_var(Fnade)"
    "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"
   
    "skill3_setting"    "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 90"
    "racealias_spider4" "es est_freeze event_var(userid) 1;es es_xdelayed 1 wcs_removefx freeze event_var(userid);es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq es_xtell event_var(userid) #multi #greenyou got cought in #lightgreen event_var(es_attackername) #greenweb;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);es es_xtell event_var(attacker) #multi #green you cought #lightgreen event_var(es_username) #green in your web"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_spider4"
    "skill3_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 50;es est_Effect 3 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 0.1 0.1 255 0 0 255;es est_effect 10 #a 1 dev/ocean.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 50 1 40 10 0 10 10 10 255 0"
   
    "skill4_setting"    "es_xsetinfo wcs_multiplier 0.4|es_xsetinfo wcs_multiplier 0.7|es_xsetinfo wcs_multiplier 1.0|es_xsetinfo wcs_multiplier 1.3|es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4"
    "racealias_oh2"     "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
    "skill4_cmd"        "es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_oh2"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/crystal_beam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 0.7 3 200"
   
    "skill5_setting"    "es_xrand wcs_rand 1 25|es_xrand wcs_rand 1 20|es_xrand wcs_rand 1 15|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 05|es_xrand wcs_rand 1 00"
    "skill5_cmd"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_spawn event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3.5 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3 es_xtell event_var(userid) : You just respawned."
    "skill5_sfx"        "es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_Fade event_var(userid) 1 6 3 155 0 0 240;es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 3.5 150"
   
    "skill6_setting"    "es_xsetinfo wcs_tmp4 20|es_xsetinfo wcs_tmp4 17|es_xsetinfo wcs_tmp4 14|es_xsetinfo wcs_tmp4 11|es_xsetinfo wcs_tmp4 8"
    "racealias_jj12"    "es_getplayerprop wcs_dead server_var(wcs_tmp2) CCSPlayer.baseclass.pl.deadflag;if (server_var(wcs_dead) = 0) then racealias_jj13;racealias_jj11"
    "racealias_jj13"    "es es_xgetplayername wcs_name server_var(wcs_targetid);es es_delayed 0.6 es_give server_var(wcs_tmp2) weapon_hegrenade"
    "skill6_cmd"        "es_xsetinfo wcs_round 0;es_keysetvalue WCSUserdata event_var(userid) aura_round server_var(wcs_roundcounter);es_setinfo wcs_tmp2 event_var(userid);racealias_jj11"
    "skill6_sfx"        "0"

    "skill7_settings"   "es_xrand wcs_rand 1 12|es_xrand wcs_rand 1 11|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 9|es_xrand wcs_rand 1 8|es_xrand wcs_rand 1 7"
    "skill7_cmd"        "es es_xif (server_var(wcs_rand) <= 10) then est_give server_var(wcs_userid) weapon_hegrenade;es es_xif (server_var(wcs_rand) <= 10) then es_xtell server_var(wcs_userid) #multi #LightGreen : You created a #Green He Grenade."
    "skill7_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"
    "ultimate_cooldown" "10"
    }

"31"
    {
    "name"              "Billy The Kid"
    "author"            "Copy/paste & edited by: 5 Halls = diare"
    "shortdescription"  "The Ultimate Sharp Shooter! (Pistols & ak47/m4a1 ONLY!) (No Ultimate)"
    "required_level"    "450"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "1"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es es_xdelayed 1 es_RestrictAll event_var (userid);es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_glock;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_usp;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_p228;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_deagle;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_fiveseven;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_elite;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_hegrenade;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_knife;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_ak47;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_m4a1;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_c4;es es_xdelayed 1.2 es_UnRestrict event_var (userid) item_defuser;es est_give event_var (userid) weapon_p228;es es_xdelayed 1.5 est_setclipammo event_var(userid) 1 200"
    "round_end_cmd"     "0"
    "numberofskills"    "7"
    "numberoflevels"    "7"
    "skillnames"        "Master Of Aim|King Of Aim|Feared By Your Enemys|Cowboy Way Of Life|Bullet Heat|Im Keeping My Head!|Bank Robbery"
    "skilldescr"        "Aim At Enemys Body, No Recoil|Aim At Enemys Head|You Have A Chance Of Making Your Enemy Stand Still|You Have A Chance Of Stealing Some Of Your Enemys Cash|When Shooting At Enemy, He Might Ignite|When Maxed You Have 99% Headshot Immunity|You Got A Chance of Getting Extra Money At Spawn"
    "skillcfg"          "player_attacker|player_attacker|player_attacker|player_attacker|player_attacker|player_spawn|player_spawn"
   
    "skill1_setting"    "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 85"
    "skill1_cmd"        "es est_SetAim event_var(userid) event_var(attacker) -15;es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) #lightgreen Aim-Bot Activated :P"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 177 19 125 25 25 255"

    "skill2_setting"    "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70"
    "skill2_cmd"        "es est_SetAim event_var(userid) event_var(attacker) 10;es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) #lightgreen Aim-Bot Activated :P"
    "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 177 19 125 25 25 255"
   
    "skill3_setting"    "es_xsetinfo wcs_chance 22;es_xsetinfo wcs_freezetype 1|es_xsetinfo wcs_chance 33;es_xsetinfo wcs_freezetype 1|es_xsetinfo wcs_chance 44;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 55;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 65;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 75;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 85;es_xsetinfo wcs_freezetype 3"
    "racealias_nev1"    "es est_Freeze event_var(userid) 1;es es_xdelayed 3 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
    "racealias_nev2"    "es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_freezetype) = 1) then racealias_nev1;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_freezetype) = 2) then racealias_nev2"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 150 3 150 50 0 55 55 15 255 10;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 72 157 3 175 75 0 75 0 255 255 50"

    "skill4_setting"    "es_xsetinfo wcs_money 500|es_xsetinfo wcs_money 1000|es_xsetinfo wcs_money 1600|es_xsetinfo wcs_money 2300|es_xsetinfo wcs_money 3100|es_xsetinfo wcs_money 4000|es_xsetinfo wcs_money 5000"
    "racealias_rc3"     "es es_xgetmoney wcs_cash event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_stolemoney;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) server_var(wcs_money) event_var(es_username);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then es_xtell event_var(attacker) Struck Luck!;es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then es_xtell event_var(userid) Struck Luck!;es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then est_Cash event_var(attacker) + server_var(wcs_money);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then est_Cash event_var(userid) - server_var(wcs_money)"
    "skill4_cmd"        "es es_xif (server_var(wcs_dice) <= 30) then racealias_rc3"
    "skill4_sfx"        "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 177 19 125 25 25 255"
   
    "skill5_setting"    "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 80|es_xsetinfo wcs_chance 90|es_xsetinfo wcs_chance 100"
    "racealias_ha3a"    "es est_burn event_var(userid) 1"
    "skill5_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ha3a"
    "skill5_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_player + 50;es est_effect 11 #a 0 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 1 255;es_xmath wcs_y1 + 50;es est_effect 11 #a 0.5 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255;es_xmath wcs_x1 + 50;es est_effect 11 #a 1 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255"

    "skill6_setting"    "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 80|es_xsetinfo wcs_chance 90|es_xsetinfo wcs_chance 99"
    "skill6_cmd"        "es es_xif (event_var(hitgroup) = 1) then est_health event_var(userid) + event_var(dmg_health);es es_xif (event_var(hitgroup) = 1) then wcs_getlanguage wcs_lng wcs_lng_s_helmea;es es_xif (event_var(hitgroup) = 1) then es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill6_sfx"        "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 155 5 155 255"
   
    "skill7_setting"    "es_xsetinfo wcs_money 750;es_xsetinfo wcs_chance 50|es_xsetinfo wcs_money 1500;es_xsetinfo wcs_chance 75|es_xsetinfo wcs_money 2250;es_xsetinfo wcs_chance 80|es_xsetinfo wcs_money 3000;es_xsetinfo wcs_chance 90|es_xsetinfo wcs_money 4000;es_xsetinfo wcs_chance 95|es_xsetinfo wcs_money 5000;es_xsetinfo wcs_chance 100|es_xsetinfo wcs_money 6000;es_xsetinfo wcs_chance 100"
    "racealias_ng1"     "es est_cashadd event_var(userid) server_var(wcs_money);es es_xtell event_var(userid) #multi #Lightgreen : The Bank granted you #Green server_var(wcs_money) cash"
    "skill7_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_ng1"
    "skill7_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 255 255 0 255"
    }
« Last Edit: December 14, 2007, 08:18:26 PM by 5 Halls = diare » Logged

where would you put the comma in the following telegram from a wife, to her husband in the navy?
"Not getting any better hurry home!"
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Last 7 Shouts:
Today at 03:34:59 AM
what you mean.
are you adding it to your C&P race ?
Today at 02:05:00 AM
i cant get the [Oddity] Ninja race's first skill to work. the one where you go faster,slower,faster,slower.
someone help me? Smiley
Today at 01:55:13 AM
And i dont wanna test on my own server.
thats not fun.
Cheesy
July 13, 2009, 10:42:55 PM
I wanna Test My race but cant add you.
add me.
nichosv
July 13, 2009, 10:05:49 PM
let me know if u guys want ur race tested on a server and you dont have one and ill put it up 8.6.76.177:27015
thts my server ip just let me know or add me on steam $$$$NJO$$$$ Dashi
July 13, 2009, 09:36:34 AM
and good mornin
July 12, 2009, 01:05:12 PM
Bye Bye
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