Code:
"30"
{
"name" "The Undertaker <test race>"
"author" "Copy/paste & edited by: 5 Halls = diare"
"shortdescription" "ultimate will come soon"
"required_level" "400"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xdelayed 1 est_giveitem event_var (userid) weapon_HeGrenade"
"round_end_cmd" "0"
"numberofskills" "7"
"numberoflevels" "6"
"skillnames" "Bury Them Alive|Burning Nade|Stay In Your Grave!|Mindblowing Death|Death Is Not An Option|Need Of Nades|H.Nade Spawner"
"skilldescr" "Bury Your Enemy Alive|Burn Your Enemy To Death|Hold Your Enemy In His Grave By Shooting Ropes At Him|Blow Your Enemy To Death With Your Superefficient Nade|You Just Keep Coming Back|You Spawn With X Amount Of He Nades|Spawn A He Grenade Every 10 Sec."
"skillcfg" "player_attacker|player_attacker||player_attacker|player_attacker|player_death|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50"
"racealias_unk2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 80;es es_xmath wcs_z2 - 40;es est_teleport event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)"
"racealias_bsfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 70;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 70;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
"racealias_gsfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 50;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 50;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
"racealias_qsfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 140;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 170;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 170;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
"racealias_usfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 1140;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 13 12 3 215 11 167 255;es_xmath wcs_y1 + 5;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 3;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_unk2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_bsfx2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_gsfx2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_qsfx2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_usfx2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell event_var(userid) :You have been buried.;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell event_var(attacker) :you have buried your enemy."
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_bsfx2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
"skill2_setting" "es_xsetinfo Fnade 1|es_xsetinfo Fnade 2|es_xsetinfo Fnade 3|es_xsetinfo Fnade 4|es_xsetinfo Fnade 5|es_xsetinfo Fnade 6"
"skill2_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es ma_burn event_var(userid) server_var(Fnade)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"
"skill3_setting" "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 90"
"racealias_spider4" "es est_freeze event_var(userid) 1;es es_xdelayed 1 wcs_removefx freeze event_var(userid);es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq es_xtell event_var(userid) #multi #greenyou got cought in #lightgreen event_var(es_attackername) #greenweb;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);es es_xtell event_var(attacker) #multi #green you cought #lightgreen event_var(es_username) #green in your web"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_spider4"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 50;es est_Effect 3 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 0.1 0.1 255 0 0 255;es est_effect 10 #a 1 dev/ocean.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 50 1 40 10 0 10 10 10 255 0"
"skill4_setting" "es_xsetinfo wcs_multiplier 0.4|es_xsetinfo wcs_multiplier 0.7|es_xsetinfo wcs_multiplier 1.0|es_xsetinfo wcs_multiplier 1.3|es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4"
"racealias_oh2" "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
"skill4_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_oh2"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/crystal_beam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 0.7 3 200"
"skill5_setting" "es_xrand wcs_rand 1 25|es_xrand wcs_rand 1 20|es_xrand wcs_rand 1 15|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 05|es_xrand wcs_rand 1 00"
"skill5_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_spawn event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3.5 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3 es_xtell event_var(userid) : You just respawned."
"skill5_sfx" "es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_Fade event_var(userid) 1 6 3 155 0 0 240;es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 3.5 150"
"skill6_setting" "es_xsetinfo wcs_tmp4 20|es_xsetinfo wcs_tmp4 17|es_xsetinfo wcs_tmp4 14|es_xsetinfo wcs_tmp4 11|es_xsetinfo wcs_tmp4 8"
"racealias_jj12" "es_getplayerprop wcs_dead server_var(wcs_tmp2) CCSPlayer.baseclass.pl.deadflag;if (server_var(wcs_dead) = 0) then racealias_jj13;racealias_jj11"
"racealias_jj13" "es es_xgetplayername wcs_name server_var(wcs_targetid);es es_delayed 0.6 es_give server_var(wcs_tmp2) weapon_hegrenade"
"skill6_cmd" "es_xsetinfo wcs_round 0;es_keysetvalue WCSUserdata event_var(userid) aura_round server_var(wcs_roundcounter);es_setinfo wcs_tmp2 event_var(userid);racealias_jj11"
"skill6_sfx" "0"
"skill7_settings" "es_xrand wcs_rand 1 12|es_xrand wcs_rand 1 11|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 9|es_xrand wcs_rand 1 8|es_xrand wcs_rand 1 7"
"skill7_cmd" "es es_xif (server_var(wcs_rand) <= 10) then est_give server_var(wcs_userid) weapon_hegrenade;es es_xif (server_var(wcs_rand) <= 10) then es_xtell server_var(wcs_userid) #multi #LightGreen : You created a #Green He Grenade."
"skill7_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"
"ultimate_cooldown" "10"
}
"31"
{
"name" "Billy The Kid"
"author" "Copy/paste & edited by: 5 Halls = diare"
"shortdescription" "The Ultimate Sharp Shooter! (Pistols & ak47/m4a1 ONLY!) (No Ultimate)"
"required_level" "450"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xdelayed 1 es_RestrictAll event_var (userid);es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_glock;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_usp;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_p228;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_deagle;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_fiveseven;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_elite;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_hegrenade;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_knife;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_ak47;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_m4a1;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_c4;es es_xdelayed 1.2 es_UnRestrict event_var (userid) item_defuser;es est_give event_var (userid) weapon_p228;es es_xdelayed 1.5 est_setclipammo event_var(userid) 1 200"
"round_end_cmd" "0"
"numberofskills" "7"
"numberoflevels" "7"
"skillnames" "Master Of Aim|King Of Aim|Feared By Your Enemys|Cowboy Way Of Life|Bullet Heat|Im Keeping My Head!|Bank Robbery"
"skilldescr" "Aim At Enemys Body, No Recoil|Aim At Enemys Head|You Have A Chance Of Making Your Enemy Stand Still|You Have A Chance Of Stealing Some Of Your Enemys Cash|When Shooting At Enemy, He Might Ignite|When Maxed You Have 99% Headshot Immunity|You Got A Chance of Getting Extra Money At Spawn"
"skillcfg" "player_attacker|player_attacker|player_attacker|player_attacker|player_attacker|player_spawn|player_spawn"
"skill1_setting" "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 85"
"skill1_cmd" "es est_SetAim event_var(userid) event_var(attacker) -15;es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) #lightgreen Aim-Bot Activated :P"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 177 19 125 25 25 255"
"skill2_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70"
"skill2_cmd" "es est_SetAim event_var(userid) event_var(attacker) 10;es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) #lightgreen Aim-Bot Activated :P"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 177 19 125 25 25 255"
"skill3_setting" "es_xsetinfo wcs_chance 22;es_xsetinfo wcs_freezetype 1|es_xsetinfo wcs_chance 33;es_xsetinfo wcs_freezetype 1|es_xsetinfo wcs_chance 44;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 55;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 65;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 75;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 85;es_xsetinfo wcs_freezetype 3"
"racealias_nev1" "es est_Freeze event_var(userid) 1;es es_xdelayed 3 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"racealias_nev2" "es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_freezetype) = 1) then racealias_nev1;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_freezetype) = 2) then racealias_nev2"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 150 3 150 50 0 55 55 15 255 10;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 72 157 3 175 75 0 75 0 255 255 50"
"skill4_setting" "es_xsetinfo wcs_money 500|es_xsetinfo wcs_money 1000|es_xsetinfo wcs_money 1600|es_xsetinfo wcs_money 2300|es_xsetinfo wcs_money 3100|es_xsetinfo wcs_money 4000|es_xsetinfo wcs_money 5000"
"racealias_rc3" "es es_xgetmoney wcs_cash event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_stolemoney;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) server_var(wcs_money) event_var(es_username);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then es_xtell event_var(attacker) Struck Luck!;es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then es_xtell event_var(userid) Struck Luck!;es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then est_Cash event_var(attacker) + server_var(wcs_money);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then est_Cash event_var(userid) - server_var(wcs_money)"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= 30) then racealias_rc3"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 177 19 125 25 25 255"
"skill5_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 80|es_xsetinfo wcs_chance 90|es_xsetinfo wcs_chance 100"
"racealias_ha3a" "es est_burn event_var(userid) 1"
"skill5_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ha3a"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_player + 50;es est_effect 11 #a 0 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 1 255;es_xmath wcs_y1 + 50;es est_effect 11 #a 0.5 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255;es_xmath wcs_x1 + 50;es est_effect 11 #a 1 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255"
"skill6_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 80|es_xsetinfo wcs_chance 90|es_xsetinfo wcs_chance 99"
"skill6_cmd" "es es_xif (event_var(hitgroup) = 1) then est_health event_var(userid) + event_var(dmg_health);es es_xif (event_var(hitgroup) = 1) then wcs_getlanguage wcs_lng wcs_lng_s_helmea;es es_xif (event_var(hitgroup) = 1) then es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill6_sfx" "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 155 5 155 255"
"skill7_setting" "es_xsetinfo wcs_money 750;es_xsetinfo wcs_chance 50|es_xsetinfo wcs_money 1500;es_xsetinfo wcs_chance 75|es_xsetinfo wcs_money 2250;es_xsetinfo wcs_chance 80|es_xsetinfo wcs_money 3000;es_xsetinfo wcs_chance 90|es_xsetinfo wcs_money 4000;es_xsetinfo wcs_chance 95|es_xsetinfo wcs_money 5000;es_xsetinfo wcs_chance 100|es_xsetinfo wcs_money 6000;es_xsetinfo wcs_chance 100"
"racealias_ng1" "es est_cashadd event_var(userid) server_var(wcs_money);es es_xtell event_var(userid) #multi #Lightgreen : The Bank granted you #Green server_var(wcs_money) cash"
"skill7_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_ng1"
"skill7_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 255 255 0 255"
}
{
"name" "The Undertaker <test race>"
"author" "Copy/paste & edited by: 5 Halls = diare"
"shortdescription" "ultimate will come soon"
"required_level" "400"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xdelayed 1 est_giveitem event_var (userid) weapon_HeGrenade"
"round_end_cmd" "0"
"numberofskills" "7"
"numberoflevels" "6"
"skillnames" "Bury Them Alive|Burning Nade|Stay In Your Grave!|Mindblowing Death|Death Is Not An Option|Need Of Nades|H.Nade Spawner"
"skilldescr" "Bury Your Enemy Alive|Burn Your Enemy To Death|Hold Your Enemy In His Grave By Shooting Ropes At Him|Blow Your Enemy To Death With Your Superefficient Nade|You Just Keep Coming Back|You Spawn With X Amount Of He Nades|Spawn A He Grenade Every 10 Sec."
"skillcfg" "player_attacker|player_attacker||player_attacker|player_attacker|player_death|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 50"
"racealias_unk2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 80;es es_xmath wcs_z2 - 40;es est_teleport event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)"
"racealias_bsfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 70;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 70;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
"racealias_gsfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 40;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 50;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 50;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
"racealias_qsfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 140;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 170;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 170;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
"racealias_usfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 1140;es_xmath wcs_z2 + 40;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 13 12 3 215 11 167 255;es_xmath wcs_y1 + 5;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 3;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_unk2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_bsfx2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_gsfx2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_qsfx2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_usfx2;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell event_var(userid) :You have been buried.;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell event_var(attacker) :you have buried your enemy."
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_bsfx2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_y1 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255;es_xmath wcs_x1 + 30;es est_Effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 5 215 11 167 255"
"skill2_setting" "es_xsetinfo Fnade 1|es_xsetinfo Fnade 2|es_xsetinfo Fnade 3|es_xsetinfo Fnade 4|es_xsetinfo Fnade 5|es_xsetinfo Fnade 6"
"skill2_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es ma_burn event_var(userid) server_var(Fnade)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"
"skill3_setting" "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 90"
"racealias_spider4" "es est_freeze event_var(userid) 1;es es_xdelayed 1 wcs_removefx freeze event_var(userid);es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq es_xtell event_var(userid) #multi #greenyou got cought in #lightgreen event_var(es_attackername) #greenweb;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);es es_xtell event_var(attacker) #multi #green you cought #lightgreen event_var(es_username) #green in your web"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_spider4"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 50;es est_Effect 3 #a 0 dev/ocean.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 0.1 0.1 255 0 0 255;es est_effect 10 #a 1 dev/ocean.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 40 50 1 40 10 0 10 10 10 255 0"
"skill4_setting" "es_xsetinfo wcs_multiplier 0.4|es_xsetinfo wcs_multiplier 0.7|es_xsetinfo wcs_multiplier 1.0|es_xsetinfo wcs_multiplier 1.3|es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.9|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.4"
"racealias_oh2" "es es_xsetinfo wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es es_xmath wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng)"
"skill4_cmd" "es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_oh2"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/crystal_beam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 0.7 3 200"
"skill5_setting" "es_xrand wcs_rand 1 25|es_xrand wcs_rand 1 20|es_xrand wcs_rand 1 15|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 05|es_xrand wcs_rand 1 00"
"skill5_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_spawn event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3.5 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3 es_xtell event_var(userid) : You just respawned."
"skill5_sfx" "es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_Fade event_var(userid) 1 6 3 155 0 0 240;es es_xif (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 3.5 150"
"skill6_setting" "es_xsetinfo wcs_tmp4 20|es_xsetinfo wcs_tmp4 17|es_xsetinfo wcs_tmp4 14|es_xsetinfo wcs_tmp4 11|es_xsetinfo wcs_tmp4 8"
"racealias_jj12" "es_getplayerprop wcs_dead server_var(wcs_tmp2) CCSPlayer.baseclass.pl.deadflag;if (server_var(wcs_dead) = 0) then racealias_jj13;racealias_jj11"
"racealias_jj13" "es es_xgetplayername wcs_name server_var(wcs_targetid);es es_delayed 0.6 es_give server_var(wcs_tmp2) weapon_hegrenade"
"skill6_cmd" "es_xsetinfo wcs_round 0;es_keysetvalue WCSUserdata event_var(userid) aura_round server_var(wcs_roundcounter);es_setinfo wcs_tmp2 event_var(userid);racealias_jj11"
"skill6_sfx" "0"
"skill7_settings" "es_xrand wcs_rand 1 12|es_xrand wcs_rand 1 11|es_xrand wcs_rand 1 10|es_xrand wcs_rand 1 9|es_xrand wcs_rand 1 8|es_xrand wcs_rand 1 7"
"skill7_cmd" "es es_xif (server_var(wcs_rand) <= 10) then est_give server_var(wcs_userid) weapon_hegrenade;es es_xif (server_var(wcs_rand) <= 10) then es_xtell server_var(wcs_userid) #multi #LightGreen : You created a #Green He Grenade."
"skill7_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"
"ultimate_cooldown" "10"
}
"31"
{
"name" "Billy The Kid"
"author" "Copy/paste & edited by: 5 Halls = diare"
"shortdescription" "The Ultimate Sharp Shooter! (Pistols & ak47/m4a1 ONLY!) (No Ultimate)"
"required_level" "450"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"preloadcmd" "0"
"player_spawn_cmd" "es es_xdelayed 1 es_RestrictAll event_var (userid);es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_glock;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_usp;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_p228;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_deagle;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_fiveseven;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_elite;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_hegrenade;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_knife;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_ak47;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_m4a1;es es_xdelayed 1.2 es_UnRestrict event_var (userid) weapon_c4;es es_xdelayed 1.2 es_UnRestrict event_var (userid) item_defuser;es est_give event_var (userid) weapon_p228;es es_xdelayed 1.5 est_setclipammo event_var(userid) 1 200"
"round_end_cmd" "0"
"numberofskills" "7"
"numberoflevels" "7"
"skillnames" "Master Of Aim|King Of Aim|Feared By Your Enemys|Cowboy Way Of Life|Bullet Heat|Im Keeping My Head!|Bank Robbery"
"skilldescr" "Aim At Enemys Body, No Recoil|Aim At Enemys Head|You Have A Chance Of Making Your Enemy Stand Still|You Have A Chance Of Stealing Some Of Your Enemys Cash|When Shooting At Enemy, He Might Ignite|When Maxed You Have 99% Headshot Immunity|You Got A Chance of Getting Extra Money At Spawn"
"skillcfg" "player_attacker|player_attacker|player_attacker|player_attacker|player_attacker|player_spawn|player_spawn"
"skill1_setting" "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 85"
"skill1_cmd" "es est_SetAim event_var(userid) event_var(attacker) -15;es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) #lightgreen Aim-Bot Activated :P"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 177 19 125 25 25 255"
"skill2_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70"
"skill2_cmd" "es est_SetAim event_var(userid) event_var(attacker) 10;es es_xif (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) #lightgreen Aim-Bot Activated :P"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 177 19 125 25 25 255"
"skill3_setting" "es_xsetinfo wcs_chance 22;es_xsetinfo wcs_freezetype 1|es_xsetinfo wcs_chance 33;es_xsetinfo wcs_freezetype 1|es_xsetinfo wcs_chance 44;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 55;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 65;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 75;es_xsetinfo wcs_freezetype 2|es_xsetinfo wcs_chance 85;es_xsetinfo wcs_freezetype 3"
"racealias_nev1" "es est_Freeze event_var(userid) 1;es es_xdelayed 3 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"racealias_nev2" "es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es es_xdelayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_freezetype) = 1) then racealias_nev1;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then es_xif (server_var(wcs_freezetype) = 2) then racealias_nev2"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 150 3 150 50 0 55 55 15 255 10;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 72 157 3 175 75 0 75 0 255 255 50"
"skill4_setting" "es_xsetinfo wcs_money 500|es_xsetinfo wcs_money 1000|es_xsetinfo wcs_money 1600|es_xsetinfo wcs_money 2300|es_xsetinfo wcs_money 3100|es_xsetinfo wcs_money 4000|es_xsetinfo wcs_money 5000"
"racealias_rc3" "es es_xgetmoney wcs_cash event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_stolemoney;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) server_var(wcs_money) event_var(es_username);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then es_xtell event_var(attacker) Struck Luck!;es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then es_xtell event_var(userid) Struck Luck!;es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then est_Cash event_var(attacker) + server_var(wcs_money);es es_xif (server_var(wcs_cash) >= server_var(wcs_money)) then est_Cash event_var(userid) - server_var(wcs_money)"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= 30) then racealias_rc3"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 40;es es_xmath wcs_z2 + 40;es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 177 19 125 25 25 255"
"skill5_setting" "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 45|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 80|es_xsetinfo wcs_chance 90|es_xsetinfo wcs_chance 100"
"racealias_ha3a" "es est_burn event_var(userid) 1"
"skill5_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ha3a"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_player + 50;es est_effect 11 #a 0 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 1 255;es_xmath wcs_y1 + 50;es est_effect 11 #a 0.5 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255;es_xmath wcs_x1 + 50;es est_effect 11 #a 1 sprites/fire.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255"
"skill6_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 75|es_xsetinfo wcs_chance 80|es_xsetinfo wcs_chance 90|es_xsetinfo wcs_chance 99"
"skill6_cmd" "es es_xif (event_var(hitgroup) = 1) then est_health event_var(userid) + event_var(dmg_health);es es_xif (event_var(hitgroup) = 1) then wcs_getlanguage wcs_lng wcs_lng_s_helmea;es es_xif (event_var(hitgroup) = 1) then es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill6_sfx" "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 155 5 155 255"
"skill7_setting" "es_xsetinfo wcs_money 750;es_xsetinfo wcs_chance 50|es_xsetinfo wcs_money 1500;es_xsetinfo wcs_chance 75|es_xsetinfo wcs_money 2250;es_xsetinfo wcs_chance 80|es_xsetinfo wcs_money 3000;es_xsetinfo wcs_chance 90|es_xsetinfo wcs_money 4000;es_xsetinfo wcs_chance 95|es_xsetinfo wcs_money 5000;es_xsetinfo wcs_chance 100|es_xsetinfo wcs_money 6000;es_xsetinfo wcs_chance 100"
"racealias_ng1" "es est_cashadd event_var(userid) server_var(wcs_money);es es_xtell event_var(userid) #multi #Lightgreen : The Bank granted you #Green server_var(wcs_money) cash"
"skill7_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_ng1"
"skill7_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 255 255 0 255"
}






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