your saying the ultimate dosent seem to work on de_dust?
?for effect of you throwing a lightning bolt down at a player it teleports you to the sky,on some maps to far above the map to really see the player your hiting, dosent mean it dosent work
and thats only for 1 second, for that one second you are frozen
this is the version i use on my server now,
requires my gold script for the gravity gun to work
alot cleaner than the ggun script
"14"
{
"name" "Raijin"
"author" "HOLLIDAY"
"required_level" "65"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) ambient/explosions/exp1.wav;es est_effect 3 #a 0 sprites/lgtning.vmt 0 0 900 0 0 0 12 20 1 175 175 255 255;es est_effect 10 #a 0 sprites/lgtning.vmt 0 0 900 10 5000 2 100 300 1.8 175 175 255 255 1;es est_effect 10 #a 0.1 sprites/lgtning.vmt 0 0 900 10 5000 2 100 300 1.8 175 175 255 255 1;es est_effect 10 #a 0.2 sprites/lgtning.vmt 0 0 900 10 5000 2 100 300 0 175 175 255 255 1;es est_effect 10 #a 0.3 sprites/lgtning.vmt 0 0 900 10 5000 2 100 300 1.8 175 175 255 255 1;es est_effect 10 #a 0.4 sprites/lgtning.vmt 0 0 900 10 5000 2 100 300 1.8 175 175 255 255 1;racealias_skyfx14;es_xset rd_x1 0; es_xset rd_y1 0;es_xset rd_z1 0;es es_xgetplayerlocation rd_x1 rd_y1 rd_z1 event_var(userid)"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "5"
"skillnames" "Electical Charge|Thunder Bolt|Vengeance|Rage of the Gods"
"skilldescr" "Bind a key to +ability to pic up Props and turn them to explosives that you can throw|Strike the enemy with lightning|Call apon the gods to Spare your life and let you take vengeance|Let the Rage of the Gods Damage your enemies"
"skillcfg" "player_spawn|player_attacker|player_death|player_ultimate"
"skill1_setting" "es_xset exraid 150;es_xset exraid 50|es_xset exraid 270;es_xset exraid 100|es_xset exraid 350;es_xset exraid 150|es_xset exraid 375;es_xset exraid 200|es_xset exraid 420;es_xset exraid 220"
"skill1_cmd" "es es_delayed 1 es_keysetvalue WCSuserdata event_var(userid) ability2 gravity_gun;es es_xtell event_var(userid) #multi #green[Gravity Gun] #lightgreenbind a key to #green+ability #lightgreen,to use the GravityGun"
"skill1_sfx" "0"
"skill2_setting" "es_xset wcs_skyfly 10|es_xset wcs_skyfly 30|es_xset wcs_skyfly 40|es_xset wcs_skyfly 60|es_xset wcs_skyfly 90"
"skill2_cmd" "es es_xdoblock wcs/WCSultimates/wcs_dis2;es est_gethealth wcs_tmp event_var(userid);if(event_var(health) < 8) then racealias_throfly2"
"racealias_throfly2""es est_god event_var(userid) 1;es est_teleport event_var(userid) 0 0 900;es es_delayed 2 est_god event_var(userid) 0;es es_delayed 2 wcs_dealdamage event_var(attacker) event_var(userid) 8;es est_playplayer event_var(userid) ambient/levels/citadel/portal_beam_shoot3.wav;racealias_skyfx14"
"skill2_sfx" "es est_gethealth wcs_tmp event_var(userid);if(event_var(health) > 5) then racealias_thise14"
"racealias_thise14" "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 8 6 100 155 255 255;es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 5 5 50 20 255 255;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 5 5 0 0 255 255;racealias_raijin2"
"racealias_raijin2" "es_xmath wcs_y1 + 50;es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 5 5 50 20 255 255;es_xmath wcs_y1 - 100;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 5 5 0 0 255 255;es est_playplayer event_var(userid) weapons/hegrenade/explode4.wav"
"skill3_setting" "es_xset wcs_chance 10|es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 99|es_xset wcs_chance 99"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_rajurn01"
"racealias_rajurn01""es es_xgetplayername wcs_name event_var(attacker);es_xgetplayername wcs_nam event_var(userid);es es_xtell event_var(attacker) #multi #lightgreen server_var(wcs_name) has called apon the Gods to Spare his life;es es_xtell event_var(userid) #multi #lightgreenYou call apon #greenthe Gods #lightgreento Spare your Life and let you take #greenVengeance;if (server_var(wcs_dice) <= 60) then racealias_rdescape;if (server_var(wcs_dice) >= 60) then racealias_rdspawn1;racealias_rdsound1"
"racealias_rdsound1""es est_playplayer event_var(userid) ambient/machines/wall_ambient1.wav;es est_playplayer event_var(attacker) ambient/machines/wall_ambient1.wav;es es_delayed 5 est_playplayer event_var(userid) ambient/machines/wall_ambient1.wav;es es_delayed 5 est_playplayer event_var(attacker) ambient/machines/wall_ambient1.wav"
"racealias_rdspawn1""es es_delayed 9 est_playplayer event_var(userid) ambient/explosions/exp1.wav;es es_delayed 9 est_playplayer event_var(attacker) ambient/explosions/exp1.wav;es es_delayed 10 est_spawn event_var(userid) 1;es es_delayed 10 est_spawn event_var(attacker) 1;es es_delayed 10 est_teleport event_var(userid) server_var(rd_x1) server_var(rd_y1) server_var(rd_z1);es_xmath rd_y1 + 100;es es_delayed 10 est_teleport event_var(attacker) server_var(rd_x1) server_var(rd_y1) server_var(rd_z1);racealias_rdresfx1"
"racealias_rdresfx1""es es_delayed 11 est_setaim event_var(userid) event_var(attacker) +5;es es_delayed 11 est_setaim event_var(attacker) event_var(userid) +5;es es_delayed 11 es_xtell event_var(userid) May your Vengence Rage with the Gods"
"racealias_rdescape""es es_xgetplayername wcs_name event_var(attacker);es es_delayed 10 es_xtell event_var(userid) #multi #lightgreen server_var(wcs_name) has escaped #greenRaijin's Realm;es es_delayed 10 es_xtell event_var(attacker) #multi #lightgreenyou have escaped #greenThe Realm of Raijin"
"skill3_sfx" "0"
"skill4_setting" "es_xset wcs_dmg 5|es_xset wcs_dmg 10|es_xset wcs_dmg 15|es_xset wcs_dmg 20|es_xset wcs_dmg 25"
"racealias_mysky4" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayername wcs_name server_var(wcs_player);es est_teleport server_var(wcs_userid) 0 0 900;es es_delayed .2 est_freeze server_var(wcs_userid) 1;es wcs_dealdamage server_var(wcs_userid) server_var(wcs_player) server_var(wcs_dmg);es es_delayed .5 est_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed .5 est_freeze server_var(wcs_userid) 0;es es_xgetplayername wcs_name server_var(wcs_userid);es es_xtell server_var(wcs_userid) #multi #green The Rage of the Gods caused server_var(wcs_dmg) to server_var(wcs_name);es es_xtell server_var(wcs_player) server_var(wcs_name) caused server_var(wcs_dmg) damage;es est_csay server_var(wcs_player) Rage of the Gods!;es est_csay server_var(wcs_userid) Rage of the Gods!"
"skill4_cmd" "es est_playplayer server_var(wcs_userid) weapons/hegrenade/explode4.wav;es_xset wcs_player 0;if (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;if (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);if (server_var(wcs_exists) = 1) then racealias_mysky4"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_player);es est_effect 3 #a 0 sprites/lgtning.vmt 0 0 900 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 20 11 175 175 255 255;es est_effect 10 #a 0 sprites/lgtning.vmt 0 0 900 10 5000 2 100 300 1.8 175 175 255 255 1;es est_effect 10 #a 0.1 sprites/lgtning.vmt 0 0 900 10 5000 2 100 300 1.8 175 175 255 255 1;es est_effect 10 #a 0.2 sprites/lgtning.vmt 0 0 900 10 5000 2 100 300 0 175 175 255 255 1;es est_effect 10 #a 0.3 sprites/lgtning.vmt 0 0 900 10 5000 2 100 300 1.8 175 175 255 255 1;es est_effect 10 #a 0.4 sprites/lgtning.vmt 0 0 900 10 5000 2 100 300 1.8 175 175 255 255 1;racealias_skyfx14"
"racealias_skyfx14" "es est_effect 10 #a 0.5 sprites/lgtning.vmt 0 0 900 10 5000 2 100 900 1.8 175 175 255 255 1;es est_effect 10 #a 0.6 sprites/lgtning.vmt 0 0 900 10 5000 2 900 300 1.8 175 175 255 255 1;es est_effect 10 #a 0.7 sprites/lgtning.vmt 0 0 900 10 5000 2 900 300 1.8 175 175 255 255 1;es est_effect 10 #a 0.8 sprites/lgtning.vmt 0 0 900 10 5000 2 900 300 1.8 175 175 255 255 1;es est_effect 10 #a 0.9 sprites/lgtning.vmt 0 0 900 10 5000 2 900 300 1.8 175 175 255 255 1;es est_effect 10 #a 10 sprites/lgtning.vmt 0 0 900 10 5000 2 900 300 0.8 175 175 255 255 1"
"ultimate_cooldown" "20"
}
I'll incorporate some of this into it, I see different coding at least in the vengeance skill. Maybe that's why it wasn't freezing upon respawn, you have an updated version. Lol see, I fuckin told you that you had some outdated code on your races! No wonder it all works for you.
I wasn't saying the ulti doesnt work, it always works. Just on dust at least I know of, it sometimes wont teleport you to the sky. It will instead keep you on the ground and just freeze you for that split second, where it should be teleporting you to the sky and freezing you for a second. It gives that "lag" feeling when you use the ultimate.
EDIT: Oh ya, any idea bout that lightning always ending up on the ground? I mentioned it above, the graphic rides the damn dirt to the enemy so it looks kinda stupid. Spent hours tryin to figure out what was doing it, never did. Should shoot lighting from upper body to the enemy's upper body.