Code:
""
{
"name" "Assasian"
"author" "-={D@}=-BananaNinja"
"requiredlevel" "70"
"maximum_level" "0"
"allow_only" ""
"teamlimit" "2"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "7"
"skillnames" "Speed|Teleportation|Super Damage|The SHOCKER"
"skilldescr" "Quicker|Teleport Away From Enemies Or Towards|Critical Damage|The Ultimate Hit..Find out what it is..."
"skillcfg" "player_spawn|player_spawn|player_attacker|player_ultimate "
"skill1_setting" "es_xsetinfo wcs_speed 1.24|es_xsetinfo wcs_speed 1.28|es_xsetinfo wcs_speed 1.42|es_xsetinfo wcs_speed 1.66|es_xsetinfo wcs_speed 1.89|es_xsetinfo wcs_speed 2.0|es_xsetinfo wcs_speed 2.2"
"skill1_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 3 255"
"skill2_setting" "es_xsetinfo wcs_chance 12|es_xsetinfo wcs_chance 14|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 17|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 50"
"racealias_2" "es es_xgetplayername wcs_name server_var(wcs_player);es es_delayed 6.5 est_spawn event_var(userid) 1;es es_delayed 7 est_teleport event_var(userid) server_var(wcs_player);es es_xdelayed 3.1 est_setaim server_var(wcs_player) server_var(wcs_userid) -5;es es_xtell server_var(wcs_userid) #multi #green: in 7 seconds you will teleport to #lightgreen server_var(wcs_name);es es_xgetplayername wcs_name server_var(wcs_userid);es es_xtell server_var(wcs_player) #multi #lightgreen server_var(wcs_name) #green and will Spawn before you in 7 seconds"
"racealias_1" "es es_delayed 3 est_playplayer server_var(wcs_player) ambient\levels\citadel\weapon_disintegrate1.wav;es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_2"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_1"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 85;es est_effect 11 #a 0 sprites/640_train.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255"
"skill3_setting" "es_xsetinfo wcs_multiplier 2|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.2|es_xsetinfo wcs_multiplier 2.3|es_xsetinfo wcs_multiplier 2.4|es_xsetinfo wcs_multiplier 2.5|es_xsetinfo wcs_multiplier 2.6"
"racealias_oh1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_oh1"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
"skill4_setting" "es_xrand wcs_rand 1 100|es_xrand wcs_rand 1 80|es_xrand wcs_rand 1 55|es_xrand wcs_rand 1 40|es_xrand wcs_rand 1 35|es_xrand wcs_rand 1 32|es_xrand wcs_rand 1 30"
"skill4_cmd" "es es_xif (server_var(wcs_rand) = 1) then ma_firebomb event_var(attacker);es es_xif (server_var(wcs_rand) = 1) then es_xdelayed 0.67 ma_freezebomb event_var(attacker);es es_xif (server_var(wcs_rand) = 1) then es_xdelayed 1.33 ma_timebomb event_var(attacker);es es_xif (server_var(wcs_rand) = 1) then es_xtell event_var(attacker) #lightgreen You have been triple slammed, destruction awaits;es es_xif (server_var(wcs_rand) = 1) then es_xtell event_var(userid) #green You have triple slammed event_var(es_attackername)"
"skill4_sfx" "es est_effect 4 #a 0 sprites/steam1.vmt server_var(wcs_userid) 0.8 10 5 1 255 100 100 200"
"ultimate_cooldown" "0"
}
{
"name" "Assasian"
"author" "-={D@}=-BananaNinja"
"requiredlevel" "70"
"maximum_level" "0"
"allow_only" ""
"teamlimit" "2"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "7"
"skillnames" "Speed|Teleportation|Super Damage|The SHOCKER"
"skilldescr" "Quicker|Teleport Away From Enemies Or Towards|Critical Damage|The Ultimate Hit..Find out what it is..."
"skillcfg" "player_spawn|player_spawn|player_attacker|player_ultimate "
"skill1_setting" "es_xsetinfo wcs_speed 1.24|es_xsetinfo wcs_speed 1.28|es_xsetinfo wcs_speed 1.42|es_xsetinfo wcs_speed 1.66|es_xsetinfo wcs_speed 1.89|es_xsetinfo wcs_speed 2.0|es_xsetinfo wcs_speed 2.2"
"skill1_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/steam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 3 255"
"skill2_setting" "es_xsetinfo wcs_chance 12|es_xsetinfo wcs_chance 14|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 17|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 35|es_xsetinfo wcs_chance 50"
"racealias_2" "es es_xgetplayername wcs_name server_var(wcs_player);es es_delayed 6.5 est_spawn event_var(userid) 1;es es_delayed 7 est_teleport event_var(userid) server_var(wcs_player);es es_xdelayed 3.1 est_setaim server_var(wcs_player) server_var(wcs_userid) -5;es es_xtell server_var(wcs_userid) #multi #green: in 7 seconds you will teleport to #lightgreen server_var(wcs_name);es es_xgetplayername wcs_name server_var(wcs_userid);es es_xtell server_var(wcs_player) #multi #lightgreen server_var(wcs_name) #green and will Spawn before you in 7 seconds"
"racealias_1" "es es_delayed 3 est_playplayer server_var(wcs_player) ambient\levels\citadel\weapon_disintegrate1.wav;es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_2"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_1"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 85;es est_effect 11 #a 0 sprites/640_train.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 0.5 255"
"skill3_setting" "es_xsetinfo wcs_multiplier 2|es_xsetinfo wcs_multiplier 2.1|es_xsetinfo wcs_multiplier 2.2|es_xsetinfo wcs_multiplier 2.3|es_xsetinfo wcs_multiplier 2.4|es_xsetinfo wcs_multiplier 2.5|es_xsetinfo wcs_multiplier 2.6"
"racealias_oh1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= 15) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_oh1"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
"skill4_setting" "es_xrand wcs_rand 1 100|es_xrand wcs_rand 1 80|es_xrand wcs_rand 1 55|es_xrand wcs_rand 1 40|es_xrand wcs_rand 1 35|es_xrand wcs_rand 1 32|es_xrand wcs_rand 1 30"
"skill4_cmd" "es es_xif (server_var(wcs_rand) = 1) then ma_firebomb event_var(attacker);es es_xif (server_var(wcs_rand) = 1) then es_xdelayed 0.67 ma_freezebomb event_var(attacker);es es_xif (server_var(wcs_rand) = 1) then es_xdelayed 1.33 ma_timebomb event_var(attacker);es es_xif (server_var(wcs_rand) = 1) then es_xtell event_var(attacker) #lightgreen You have been triple slammed, destruction awaits;es es_xif (server_var(wcs_rand) = 1) then es_xtell event_var(userid) #green You have triple slammed event_var(es_attackername)"
"skill4_sfx" "es est_effect 4 #a 0 sprites/steam1.vmt server_var(wcs_userid) 0.8 10 5 1 255 100 100 200"
"ultimate_cooldown" "0"
}
i think theres still something wrong with the ultimate(just an upgraded version of Deamonic Knife) i think i did it wrong so if it is feel free to fix it






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