thanks :
Code
GeSHi (eventscripts):"1"
{
"name" "Test"
"author" "AxonUK"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "5"
"skillnames" "Times Element|Arts of Underworld|Team Power Pack|Shapeshift|Shadow Sprint|Bubble Shield"
"skilldescr" "Go back to the exact moment before death|Hp|You will provide your team whith more health|Shapeshift a M4a1 & Ammo|Speed|Become imortal|"
"skillcfg" "player_death|player_spawn|player_spawn|player_spawn|player_spawn|player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 20;es_xsetinfo wcs_time 2|es_xsetinfo wcs_chance 25;es_xsetinfo wcs_time 3|es_xsetinfo wcs_chance 27;es_xsetinfo wcs_time 5|es_xsetinfo wcs_chance 28;es_xsetinfo wcs_time 7|es_xsetinfo wcs_chance 36;es_xsetinfo wcs_time 8"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_element4;es est_playplayer event_var(userid) weapons/physcannon/physcannon_drop.wav;es est_playplayer event_var(attacker) weapons/physcannon/physcannon_drop.wav"
"racealias_element4""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es es_delayed server_var(wcs_time) est_spawn event_var(userid) 1;es es_delayed server_var(wcs_time) est_spawn event_var(attacker) 1;es es_delayed server_var(wcs_time) est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed server_var(wcs_time) est_teleport event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_delayed server_var(wcs_time) est_playplayer event_var(userid) weapons/physcannon/superphys_launch2.wav;es es_delayed server_var(wcs_time) est_playplayer event_var(attacker) weapons/physcannon/superphys_launch2.wav;racealias_elementt"
"racealias_elementt""es est_GetViewCoord event_var(userid) wcs_x1 wcs_y1 wcs_z1;es est_GetViewCoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es es_delayed server_var(wcs_time) est_setViewCoord event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed server_var(wcs_time) est_setViewCoord event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xtell event_var(userid) #multi #LightgreenIn server_var(wcs_time) seconds #greenTime's Element #lightgreenwill peice together your last Moment;es es_xtell event_var(attacker) #multi #lightgreen in server_var(wcs_time) seconds you go back in time to this verry moment"
"skill1_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
"skill2_setting" "es_xsetinfo wcs_addhealth 50;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_addhealth 100;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 200;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_addhealth 300;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_addhealth 500;es_xsetinfo wcs_alpha 120"
"skill2_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);wcs_getlanguage wcs_lng wcs_lng_r_devotion;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 205 255"
"skill3_setting" "es_xsetinfo wcs_addhealth 10;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_addhealth 20;es_xsetinfo wcs_alpha 60|es_xsetinfo wcs_addhealth 30;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_addhealth 40;es_xsetinfo wcs_alpha 80|es_xsetinfo wcs_addhealth 50;es_xsetinfo wcs_alpha 90"
"skill3_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);es es_xtell event_var(userid)#Green :You made a health generator that rasied teammates HP whit server_var(wcs_addhealth)%."
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 205 255"
"skill4_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 80|es_xsetinfo wcs_chance 100"
"racealias_wt" "est_DropWeapon event_var(userid) 1;es es_xdelayed 1.1 wcs_giveitem event_var(userid) weapon_m4a1;es es_xdelayed 2.0 est_setclipammo event_var(userid) 1 999;es es_xtell event_var(userid) #multi : You have gained a #Greenm4a1 mike lol with #Green 999 ammo"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_game) = server_var(wcs_game_css)) then racealias_wt"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) <= 10) then est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 60 2 20 10 1 10 255 0 255 1"
"skill5_setting" "es_xsetinfo wcs_speed 2.50;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_speed 3.00;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_speed 3.50;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_speed 4.00;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_speed 5.00;es_xsetinfo wcs_alpha 130"
"skill5_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed);es es_xtell event_var(userid) : Granted the speed powers of Khaine."
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
"skill6_setting" "es_xsetinfo wcs_duration 2|es_xsetinfo wcs_duration 4|es_xsetinfo wcs_duration 6|es_xsetinfo wcs_duration 8|es_xsetinfo wcs_duration 10"
"skill6_cmd" "es est_freeze server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) est_freeze server_var(wcs_userid) 0;es est_god server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) wcs_removefx god server_var(wcs_userid);es_xmath wcs_duration - 1;wcs_getlanguage wcs_lng wcs_lng_r_mortal;es es_xdelayed server_var(wcs_duration) es_xtell server_var(wcs_userid) #multi server_var(wcs_lng)"
"skill6_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/strider_blackball.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_duration) 1.5 255"
"ultimate_cooldown" "20"
}






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