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Author Topic: Re: Deathmatch  (Read 411 times)

Petru

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Re: Deathmatch
« on: February 11, 2008, 08:24:52 PM »
errr... if u gonna use deathmatch + wcs ur wcs wouldnt probaly save

Petru

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Re: Deathmatch
« Reply #1 on: February 11, 2008, 08:25:44 PM »
otherwise u gonna make it savexp every round but i recommend u to put round limit 10 min instead of unlimited

Offline Zero Skillz

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Re: Deathmatch
« Reply #2 on: March 02, 2008, 03:16:01 PM »
ya i had this problem once
i did a dm, and forgot to mod it to resave every round, and ended up with some people loosing 123 levels or so

Offline CA.Berettonawak

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Re: Deathmatch
« Reply #3 on: March 02, 2008, 03:19:03 PM »
lol xD.
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Skullfucker

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Re: Deathmatch
« Reply #4 on: March 09, 2010, 09:39:32 PM »
I've worked with DM for a while now and one thing i can tell you is take off the spawn protection in the .CFG file because it can mess up all your races that affect your health also you will have to enable grades in the cfg file. If you have any other DM related problems PM me.