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Author Topic: How a zombie race really should be!  (Read 1535 times)
Polis
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« on: February 12, 2008, 07:32:25 AM »

Code:
"18"
  {
    "name"              "The Risen"
    "author"            "Polis"
    "shortdescription"  "An Infected Organism"
    "required_level"    "200"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "1"
    "restrict_shop" "<blowup><bootspeed20><longjump>"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es wcs_restrict event_var(userid) knife;es est_speed server_var(wcs_userid) 0.7;es est_playplayer server_var(wcs_userid) wcs\zombie\zombie3.wav;es es_xif (server_var(wcs_gamestarted) = 0) then es_xkeysetvalue WCSuserdata event_var(userid) vengeance 1;es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 3) then est_SetModel event_var(userid) player/ics/zombielunatic/urban;es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 2) then est_SetModel event_var(userid) player/ics/zombieterror_v2/zh_terror001;es es_xtell server_var(wcs_userid) #multi #lightgreenYour decaying #greenbody #lightgreenmoves slower than most."
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "5"
    "numberoflevels"    "6"
    "skillnames"        "Infected Flesh|Infectious Bite|Ravenous Hunger|Rise from the Grave|Ferocious Dash"
    "skilldescr"        "Your calloused flesh provides you with great protection|Your bite can turn other players into zombies!|When you kill someone you consume their flesh for health|Zombies are hard to kill.|Your ferociousness allows you to dash for a short time -5seconds to be exact"
    "skillcfg"          "player_spawn|player_attacker|player_kill|player_death|player_ultimate"



    "skill1_setting" "es_xset wcs_zomhealth 1000|es_xset wcs_zomhealth 1100|es_xset wcs_zomhealth 1250|es_xset wcs_zomhealth 1500|es_xset wcs_zomhealth 1750|es_xset wcs_zomhealth 2000"
    "skill1_cmd" "es est_health event_var(userid) + server_var(wcs_zomhealth);es es_xtell server_var(wcs_userid) #multi #lightgreenYour #greeninfected flesh #lightgreenis hard to penetrate!!"
    "skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es est_effect 7 #a 0.2 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_xmath wcs_x1 + 15;es est_effect 7 #a 0.6 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es est_effect 7 #a 0.8 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10"

    "skill2_setting" "es_xset wcs_chance 30|es_xset wcs_chance 40|es_xset wcs_chance 45|es_xset wcs_chance 50|es_xset wcs_chance 55|es_xset wcs_chance 60"
    "racealias_zi1" "es es_xdelayed 1 wcs_dealdamage event_var(attacker) event_var(userid) 5;es es_xdelayed 1 es_xtell event_var(userid) #multi #lightgreen You have been INFECTED #green by event_var(es_attackername) 's Infectious Bite!  You have 5 seconds till full transformation!;es es_xdelayed 3 wcs_dealdamage event_var(attacker) event_var(userid) 5;es es_xdelayed 5 wcs_dealdamage event_var(attacker) event_var(userid) 5;es es_xdelayed 5 es_xif (server_var(wcs_alive) = 1) then est_speed event_var(userid) 0.8;es es_xdelayed 5 es_xif (server_var(wcs_alive) = 1) then es_xtell event_var(userid) #multi #lightgreenYour #greentransformation is #lightgreenCOMPLETE!!;es es_xdelayed 5 es_xif (server_var(wcs_alive) = 1) then es_xif (event_var(es_userteam) = 3) then est_SetModel event_var(userid) player/ics/zombielunatic/urban;es es_xdelayed 5 es_xif (server_var(wcs_alive) = 1) then es_xif (event_var(es_userteam) = 2) then est_SetModel event_var(userid) player/ics/zombieterror_v2/zh_terror001"
    "skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell event_var(attacker) #multi #lightgreen You have #green infected event_var(es_username) #lightgreen !!;if (server_var(wcs_dice) <= server_var(wcs_chance)) es_xdoblock wcs/WCSultimates/wcs_env_blood;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_zi1
    "skill2_sfx"        "0"

    "skill3_setting" "es_xset wcs_addhealth 10|es_xset wcs_addhealth 20|es_xset wcs_addhealth 30|es_xset wcs_addhealth 40|es_xset wcs_addhealth 50|es_xset wcs_addhealth 60"
    "skill3_cmd" "es es_xdoblock wcs/WCSultimates/wcs_env_blood;es est_health event_var(attacker) + server_var(wcs_addhealth);es es_xtell event_var(attacker) #multi #lightgreenGained#green server_var(wcs_addhealth) health #lightgreenconsuming flesh."
    "skill3_sfx" "0"

    "skill4_setting"     "es_xset wcs_chance 15|es_xset wcs_chance 20|es_xset wcs_chance 25|es_xset wcs_chance 30|es_xset wcs_chance 35|es_xset wcs_chance 40"
    "racealias_zs3"      "es es_xkeysetvalue wcsuserdata event_var(userid) reincarnation 1;es es_xkeygetvalue wcs_tmp wcsuserdata event_var(userid) vengeance;es es_xif (server_var(wcs_tmp) = 1) then es_xkeysetvalue wcsuserdata event_var(userid) vengeance 0;es es_xif (server_var(wcs_tmp) = 1) then es_xdelayed 4 est_spawn event_var(userid);es es_xif (server_var(wcs_tmp) = 1) then es_xdelayed 4.1 est_god event_var(userid) 1;es es_xif (server_var(wcs_tmp) = 1) then es_xdelayed 6.5 wcs_removefx god event_var(userid);es es_xif (server_var(wcs_tmp) = 1) then es_xdelayed 5.5;es es_xif (server_var(wcs_tmp) = 1) then es_xdelayed 4 es_xtell event_var(userid) #multi #lightgreenYou have risen from the grave!"
    "skill4_cmd"         "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_zs3"
    "skill4_sfx"         "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance) then es_xdelayed 3 est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 3.5 150"

    "skill5_setting" "es_xset wcs_speed 0.9|es_xset wcs_speed 1.0|es_xset wcs_speed 1.1|es_xset wcs_speed 1.2|es_xset wcs_speed 1.3|es_xset wcs_speed 1.4"
    "skill5_cmd" "es est_playplayer server_var(wcs_userid) wcs\zombie\zombie3.wav;es est_speed server_var(wcs_userid) server_var(wcs_speed);es es_xtell server_var(wcs_userid) #multi #lightgreenYou have #greenactivated ferocious dash for #lightgreen5 seconds.;es es_xdelayed 5 est_speed server_var(wcs_userid) 0.7;es es_xdelayed 5 es_xtell server_var(wcs_userid) #multi #lightgreenYour #greenferocious dash #lightgreenhas worn off."
    "skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 4 2 255"
    "ultimate_cooldown" "20"

}

Add this to the bottom of your wcs_ultimates.

Code:
block wcs_env_blood
{
   es_give server_var(wcs_userid) env_blood
   es_fire server_var(wcs_userid) env_blood addoutput "color 0"
   es_fire server_var(wcs_userid) env_blood addoutput "amount 100"
   es_fire server_var(wcs_userid) env_blood addoutput "spawnflags 444"
   es_fire server_var(wcs_userid) env_blood emitblood
}

I realize this is a simple race, but I think its pretty original.  I have yet to see a zombie race that was actually how a zombie should be.  The reason we fear zombies is because we are afraid they will turn us into shambling husks, devoid of our oh so precious humanity.  Shouldn't a zombie races skills symbolize this then?  Think about it Cheesy

Props to Holliday for all of the effects.  You make races what they are man.  I'll attach the skins and sounds I use for this race.  If you don't know how to install sounds then I suggest you just remove that part of the code.  Also see FPS banana or something for hlep on installing skins.  You won't find that here in this post.

Everything has been throughly tested and is working.  However there seems to be a slight bug that happens once in a blue moon.  Sometimes when you hit someone right at a rounds end they will spawn as being infected. 

 zombieterror_v2.rar (996.8 KB - downloaded 263 times.)
 zombielunatic.rar (798.85 KB - downloaded 223 times.)
 zombie3.wav (10.85 KB - downloaded 218 times.)
« Last Edit: February 12, 2008, 09:50:47 PM by Polis » Logged

Polis
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« Reply #1 on: February 12, 2008, 07:37:06 AM »

Please leave any feed back or code improvements.
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D3vil
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wisnios14
1spot1noob1
« Reply #2 on: February 12, 2008, 10:06:58 AM »

some skills dont rly need to be in a zombie race for zm mod
that race is cool for normal wcs mod but not zm
« Last Edit: February 12, 2008, 05:57:37 PM by Chimpunze » Logged

Buy Me A Bear ^^
DarkShadow
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Join my WCS Server! :D


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« Reply #3 on: February 12, 2008, 02:51:55 PM »

Agian chimpzune, this is a zombie race, not zm mod race... It's very har dto explain, but it's like the race is a zombie, and it has nothing to do with zm mod!  :shock:
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Join my CSS Warcraft:Source Server! Cheesy

IP: Darkshadow.game-host.org

Extremely Cool!

Espeladden
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Gastingor
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« Reply #4 on: February 12, 2008, 06:30:33 PM »

about the race..
I think its a good race. I like the idea a lot Smiley
Good job Polis!
« Last Edit: February 26, 2008, 10:21:38 PM by Zero Skillz » Logged

blindshooter
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blindshooter
Will Get It Soon xD
« Reply #5 on: February 15, 2008, 08:25:29 PM »

Code:
lol here we go!  :lol: :twisted:
nice  :mrgreen:
« Last Edit: February 26, 2008, 10:26:24 PM by Zero Skillz » Logged
hunter
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eric4395
« Reply #6 on: February 19, 2008, 06:55:28 PM »

Just a question should i be putting the skins in the public or reserved or what? Thanks.

Also..... wheres the part of the sounds in the code?
« Last Edit: February 19, 2008, 06:59:21 PM by hunter » Logged
::wavez::
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We need some flaming homeless people flying around


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« Reply #7 on: February 20, 2008, 09:32:05 PM »

Umm.. I really wanted to replace my old Oddity|Zombie with this one so when i did I was all excited.

This race single handedly kept my server from starting up.  After removing it my server worked.  I made very sure this was the issue because like I said I wanted this race badly.

Was there something I was supposed to add in another directory that maybe I missed the first and second time reading through this thread?  If so then please tell meh.

 :cry:
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Zero Skillz
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Zero Skillz (<-[SD]->madcow)
madcow767
« Reply #8 on: February 20, 2008, 09:39:09 PM »

ya did you install the .rar's?
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::wavez::
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We need some flaming homeless people flying around


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::two Kings:: wavez
« Reply #9 on: February 21, 2008, 12:05:58 AM »

All i heard there was blah blah blah...


 :mrgreen:  yah apparantly I, uh .... *cough* , did not download the rar's...  testing now.
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Zero Skillz
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Zero Skillz (<-[SD]->madcow)
madcow767
« Reply #10 on: February 26, 2008, 10:28:48 PM »

Now that i am moderator, i can actually watch the forums, so it will become cleaner.. I will remove any flames i see... Devil, dont start fights. Polis instead of flaming back just let it role off, or send me a mesage. Also i have removed the 10 posts here that were flame, i left 2 of them, which had some feed back, and i combined a double post into 1.
Do Not Flame.

Oh and Devil.
If its not constructive dont post.
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WCA | Berettonawak [FR]
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« Reply #11 on: February 26, 2008, 10:40:06 PM »

GG for being moderator.
But i think that race crashed my server...
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n0Life
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Bunny has NoRecoil/Speedhack/WH/Aimbot/BUNNYHOP!


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« Reply #12 on: February 26, 2008, 10:44:13 PM »

Now that i am moderator, i can actually watch the forums, so it will become cleaner.. I will remove any flames i see... Devil, dont start fights. Polis instead of flaming back just let it role off, or send me a mesage. Also i have removed the 10 posts here that were flame, i left 2 of them, which had some feed back, and i combined a double post into 1.
Do Not Flame.

Oh and Devil.
If its not constructive dont post.

Finaly i can take vacation form this!

PS. i know you want to delete this ^^
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Zero Skillz
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Zero Skillz (<-[SD]->madcow)
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« Reply #13 on: February 26, 2008, 11:13:49 PM »

mmmm, i'm only gonna do 1/2 your work u lazy bum!
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February 24, 2009, 11:51:53 PM
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