Code:
"18"
{
"name" "The Risen"
"author" "Polis"
"shortdescription" "An Infected Organism"
"required_level" "200"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"restrict_shop" "<blowup><bootspeed20><longjump>"
"preloadcmd" "0"
"player_spawn_cmd" "es wcs_restrict event_var(userid) knife;es est_speed server_var(wcs_userid) 0.7;es est_playplayer server_var(wcs_userid) wcs\zombie\zombie3.wav;es es_xif (server_var(wcs_gamestarted) = 0) then es_xkeysetvalue WCSuserdata event_var(userid) vengeance 1;es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 3) then est_SetModel event_var(userid) player/ics/zombielunatic/urban;es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 2) then est_SetModel event_var(userid) player/ics/zombieterror_v2/zh_terror001;es es_xtell server_var(wcs_userid) #multi #lightgreenYour decaying #greenbody #lightgreenmoves slower than most."
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "6"
"skillnames" "Infected Flesh|Infectious Bite|Ravenous Hunger|Rise from the Grave|Ferocious Dash"
"skilldescr" "Your calloused flesh provides you with great protection|Your bite can turn other players into zombies!|When you kill someone you consume their flesh for health|Zombies are hard to kill.|Your ferociousness allows you to dash for a short time -5seconds to be exact"
"skillcfg" "player_spawn|player_attacker|player_kill|player_death|player_ultimate"
"skill1_setting" "es_xset wcs_zomhealth 1000|es_xset wcs_zomhealth 1100|es_xset wcs_zomhealth 1250|es_xset wcs_zomhealth 1500|es_xset wcs_zomhealth 1750|es_xset wcs_zomhealth 2000"
"skill1_cmd" "es est_health event_var(userid) + server_var(wcs_zomhealth);es es_xtell server_var(wcs_userid) #multi #lightgreenYour #greeninfected flesh #lightgreenis hard to penetrate!!"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es est_effect 7 #a 0.2 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_xmath wcs_x1 + 15;es est_effect 7 #a 0.6 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es est_effect 7 #a 0.8 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10"
"skill2_setting" "es_xset wcs_chance 30|es_xset wcs_chance 40|es_xset wcs_chance 45|es_xset wcs_chance 50|es_xset wcs_chance 55|es_xset wcs_chance 60"
"racealias_zi1" "es es_xdelayed 1 wcs_dealdamage event_var(attacker) event_var(userid) 5;es es_xdelayed 1 es_xtell event_var(userid) #multi #lightgreen You have been INFECTED #green by event_var(es_attackername) 's Infectious Bite! You have 5 seconds till full transformation!;es es_xdelayed 3 wcs_dealdamage event_var(attacker) event_var(userid) 5;es es_xdelayed 5 wcs_dealdamage event_var(attacker) event_var(userid) 5;es es_xdelayed 5 es_xif (server_var(wcs_alive) = 1) then est_speed event_var(userid) 0.8;es es_xdelayed 5 es_xif (server_var(wcs_alive) = 1) then es_xtell event_var(userid) #multi #lightgreenYour #greentransformation is #lightgreenCOMPLETE!!;es es_xdelayed 5 es_xif (server_var(wcs_alive) = 1) then es_xif (event_var(es_userteam) = 3) then est_SetModel event_var(userid) player/ics/zombielunatic/urban;es es_xdelayed 5 es_xif (server_var(wcs_alive) = 1) then es_xif (event_var(es_userteam) = 2) then est_SetModel event_var(userid) player/ics/zombieterror_v2/zh_terror001"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell event_var(attacker) #multi #lightgreen You have #green infected event_var(es_username) #lightgreen !!;if (server_var(wcs_dice) <= server_var(wcs_chance)) es_xdoblock wcs/WCSultimates/wcs_env_blood;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_zi1
"skill2_sfx" "0"
"skill3_setting" "es_xset wcs_addhealth 10|es_xset wcs_addhealth 20|es_xset wcs_addhealth 30|es_xset wcs_addhealth 40|es_xset wcs_addhealth 50|es_xset wcs_addhealth 60"
"skill3_cmd" "es es_xdoblock wcs/WCSultimates/wcs_env_blood;es est_health event_var(attacker) + server_var(wcs_addhealth);es es_xtell event_var(attacker) #multi #lightgreenGained#green server_var(wcs_addhealth) health #lightgreenconsuming flesh."
"skill3_sfx" "0"
"skill4_setting" "es_xset wcs_chance 15|es_xset wcs_chance 20|es_xset wcs_chance 25|es_xset wcs_chance 30|es_xset wcs_chance 35|es_xset wcs_chance 40"
"racealias_zs3" "es es_xkeysetvalue wcsuserdata event_var(userid) reincarnation 1;es es_xkeygetvalue wcs_tmp wcsuserdata event_var(userid) vengeance;es es_xif (server_var(wcs_tmp) = 1) then es_xkeysetvalue wcsuserdata event_var(userid) vengeance 0;es es_xif (server_var(wcs_tmp) = 1) then es_xdelayed 4 est_spawn event_var(userid);es es_xif (server_var(wcs_tmp) = 1) then es_xdelayed 4.1 est_god event_var(userid) 1;es es_xif (server_var(wcs_tmp) = 1) then es_xdelayed 6.5 wcs_removefx god event_var(userid);es es_xif (server_var(wcs_tmp) = 1) then es_xdelayed 5.5;es es_xif (server_var(wcs_tmp) = 1) then es_xdelayed 4 es_xtell event_var(userid) #multi #lightgreenYou have risen from the grave!"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_zs3"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance) then es_xdelayed 3 est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 3.5 150"
"skill5_setting" "es_xset wcs_speed 0.9|es_xset wcs_speed 1.0|es_xset wcs_speed 1.1|es_xset wcs_speed 1.2|es_xset wcs_speed 1.3|es_xset wcs_speed 1.4"
"skill5_cmd" "es est_playplayer server_var(wcs_userid) wcs\zombie\zombie3.wav;es est_speed server_var(wcs_userid) server_var(wcs_speed);es es_xtell server_var(wcs_userid) #multi #lightgreenYou have #greenactivated ferocious dash for #lightgreen5 seconds.;es es_xdelayed 5 est_speed server_var(wcs_userid) 0.7;es es_xdelayed 5 es_xtell server_var(wcs_userid) #multi #lightgreenYour #greenferocious dash #lightgreenhas worn off."
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 4 2 255"
"ultimate_cooldown" "20"
}
{
"name" "The Risen"
"author" "Polis"
"shortdescription" "An Infected Organism"
"required_level" "200"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "1"
"restrict_shop" "<blowup><bootspeed20><longjump>"
"preloadcmd" "0"
"player_spawn_cmd" "es wcs_restrict event_var(userid) knife;es est_speed server_var(wcs_userid) 0.7;es est_playplayer server_var(wcs_userid) wcs\zombie\zombie3.wav;es es_xif (server_var(wcs_gamestarted) = 0) then es_xkeysetvalue WCSuserdata event_var(userid) vengeance 1;es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 3) then est_SetModel event_var(userid) player/ics/zombielunatic/urban;es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 2) then est_SetModel event_var(userid) player/ics/zombieterror_v2/zh_terror001;es es_xtell server_var(wcs_userid) #multi #lightgreenYour decaying #greenbody #lightgreenmoves slower than most."
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "6"
"skillnames" "Infected Flesh|Infectious Bite|Ravenous Hunger|Rise from the Grave|Ferocious Dash"
"skilldescr" "Your calloused flesh provides you with great protection|Your bite can turn other players into zombies!|When you kill someone you consume their flesh for health|Zombies are hard to kill.|Your ferociousness allows you to dash for a short time -5seconds to be exact"
"skillcfg" "player_spawn|player_attacker|player_kill|player_death|player_ultimate"
"skill1_setting" "es_xset wcs_zomhealth 1000|es_xset wcs_zomhealth 1100|es_xset wcs_zomhealth 1250|es_xset wcs_zomhealth 1500|es_xset wcs_zomhealth 1750|es_xset wcs_zomhealth 2000"
"skill1_cmd" "es est_health event_var(userid) + server_var(wcs_zomhealth);es es_xtell server_var(wcs_userid) #multi #lightgreenYour #greeninfected flesh #lightgreenis hard to penetrate!!"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es est_effect 7 #a 0.2 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_xmath wcs_x1 + 15;es est_effect 7 #a 0.6 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es est_effect 7 #a 0.8 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10"
"skill2_setting" "es_xset wcs_chance 30|es_xset wcs_chance 40|es_xset wcs_chance 45|es_xset wcs_chance 50|es_xset wcs_chance 55|es_xset wcs_chance 60"
"racealias_zi1" "es es_xdelayed 1 wcs_dealdamage event_var(attacker) event_var(userid) 5;es es_xdelayed 1 es_xtell event_var(userid) #multi #lightgreen You have been INFECTED #green by event_var(es_attackername) 's Infectious Bite! You have 5 seconds till full transformation!;es es_xdelayed 3 wcs_dealdamage event_var(attacker) event_var(userid) 5;es es_xdelayed 5 wcs_dealdamage event_var(attacker) event_var(userid) 5;es es_xdelayed 5 es_xif (server_var(wcs_alive) = 1) then est_speed event_var(userid) 0.8;es es_xdelayed 5 es_xif (server_var(wcs_alive) = 1) then es_xtell event_var(userid) #multi #lightgreenYour #greentransformation is #lightgreenCOMPLETE!!;es es_xdelayed 5 es_xif (server_var(wcs_alive) = 1) then es_xif (event_var(es_userteam) = 3) then est_SetModel event_var(userid) player/ics/zombielunatic/urban;es es_xdelayed 5 es_xif (server_var(wcs_alive) = 1) then es_xif (event_var(es_userteam) = 2) then est_SetModel event_var(userid) player/ics/zombieterror_v2/zh_terror001"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell event_var(attacker) #multi #lightgreen You have #green infected event_var(es_username) #lightgreen !!;if (server_var(wcs_dice) <= server_var(wcs_chance)) es_xdoblock wcs/WCSultimates/wcs_env_blood;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_zi1
"skill2_sfx" "0"
"skill3_setting" "es_xset wcs_addhealth 10|es_xset wcs_addhealth 20|es_xset wcs_addhealth 30|es_xset wcs_addhealth 40|es_xset wcs_addhealth 50|es_xset wcs_addhealth 60"
"skill3_cmd" "es es_xdoblock wcs/WCSultimates/wcs_env_blood;es est_health event_var(attacker) + server_var(wcs_addhealth);es es_xtell event_var(attacker) #multi #lightgreenGained#green server_var(wcs_addhealth) health #lightgreenconsuming flesh."
"skill3_sfx" "0"
"skill4_setting" "es_xset wcs_chance 15|es_xset wcs_chance 20|es_xset wcs_chance 25|es_xset wcs_chance 30|es_xset wcs_chance 35|es_xset wcs_chance 40"
"racealias_zs3" "es es_xkeysetvalue wcsuserdata event_var(userid) reincarnation 1;es es_xkeygetvalue wcs_tmp wcsuserdata event_var(userid) vengeance;es es_xif (server_var(wcs_tmp) = 1) then es_xkeysetvalue wcsuserdata event_var(userid) vengeance 0;es es_xif (server_var(wcs_tmp) = 1) then es_xdelayed 4 est_spawn event_var(userid);es es_xif (server_var(wcs_tmp) = 1) then es_xdelayed 4.1 est_god event_var(userid) 1;es es_xif (server_var(wcs_tmp) = 1) then es_xdelayed 6.5 wcs_removefx god event_var(userid);es es_xif (server_var(wcs_tmp) = 1) then es_xdelayed 5.5;es es_xif (server_var(wcs_tmp) = 1) then es_xdelayed 4 es_xtell event_var(userid) #multi #lightgreenYou have risen from the grave!"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_zs3"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance) then es_xdelayed 3 est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 3.5 150"
"skill5_setting" "es_xset wcs_speed 0.9|es_xset wcs_speed 1.0|es_xset wcs_speed 1.1|es_xset wcs_speed 1.2|es_xset wcs_speed 1.3|es_xset wcs_speed 1.4"
"skill5_cmd" "es est_playplayer server_var(wcs_userid) wcs\zombie\zombie3.wav;es est_speed server_var(wcs_userid) server_var(wcs_speed);es es_xtell server_var(wcs_userid) #multi #lightgreenYou have #greenactivated ferocious dash for #lightgreen5 seconds.;es es_xdelayed 5 est_speed server_var(wcs_userid) 0.7;es es_xdelayed 5 es_xtell server_var(wcs_userid) #multi #lightgreenYour #greenferocious dash #lightgreenhas worn off."
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 4 2 255"
"ultimate_cooldown" "20"
}
Add this to the bottom of your wcs_ultimates.
Code:
block wcs_env_blood
{
es_give server_var(wcs_userid) env_blood
es_fire server_var(wcs_userid) env_blood addoutput "color 0"
es_fire server_var(wcs_userid) env_blood addoutput "amount 100"
es_fire server_var(wcs_userid) env_blood addoutput "spawnflags 444"
es_fire server_var(wcs_userid) env_blood emitblood
}
{
es_give server_var(wcs_userid) env_blood
es_fire server_var(wcs_userid) env_blood addoutput "color 0"
es_fire server_var(wcs_userid) env_blood addoutput "amount 100"
es_fire server_var(wcs_userid) env_blood addoutput "spawnflags 444"
es_fire server_var(wcs_userid) env_blood emitblood
}
I realize this is a simple race, but I think its pretty original. I have yet to see a zombie race that was actually how a zombie should be. The reason we fear zombies is because we are afraid they will turn us into shambling husks, devoid of our oh so precious humanity. Shouldn't a zombie races skills symbolize this then? Think about it

Props to Holliday for all of the effects. You make races what they are man. I'll attach the skins and sounds I use for this race. If you don't know how to install sounds then I suggest you just remove that part of the code. Also see FPS banana or something for hlep on installing skins. You won't find that here in this post.
Everything has been throughly tested and is working. However there seems to be a slight bug that happens once in a blue moon. Sometimes when you hit someone right at a rounds end they will spawn as being infected.





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