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Author Topic: attaching shopitem to skill?  (Read 96 times)
[X].plo|Rasmus[Coding-Team]
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« on: February 16, 2008, 04:20:41 PM »

is it possible to make a skill use a shopitem?
like when you do: es es_xdoblock wcs/WCSultimates/wcs_ulti_something
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GeNo
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« Reply #1 on: April 03, 2008, 12:13:29 AM »

Just go into your es_wcsshop_db.txt and use what ever skill u want it will give you the codes that each item uses and just use that code in your skill line... bam done =P
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[X].plo|Rasmus[Coding-Team]
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« Reply #2 on: April 03, 2008, 02:59:58 PM »

sure?
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kryptonite
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« Reply #3 on: April 03, 2008, 06:04:33 PM »

yes..in theory, thats right.

But you would need to set the wcs_userid:
(in cmd_buy/cmd_activate)

es_setinfo wcs_userid event_var(userid)

after this, you could run es_xdoblock wcs/WCSultimates/.... or something.
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[X].plo|Rasmus[Coding-Team]
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« Reply #4 on: April 04, 2008, 06:04:50 PM »

so if i do es_setinfo wcs_userid event_var(userid) in the cmd, and thendo es_xdoblock wcs/WCSshop/es_WCSshop_db.txt/amulet_of_the_cat (just as example), then it would have a skill with that shopitem?
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GeNo
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« Reply #5 on: April 05, 2008, 05:16:49 PM »

how would i disable the jump activation on silent steps? make it so it spawns with it activated
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[X].plo|Rasmus[Coding-Team]
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« Reply #6 on: April 05, 2008, 05:34:36 PM »

dont know, post the code and i will see
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GeNo
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« Reply #7 on: April 08, 2008, 03:19:12 AM »

the code says nothing about a jump shortcut or anything im pretty sure its using a subcommand silentsteps which is already written somewhere? i just cant find it O_O
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« Reply #8 on: April 09, 2008, 07:07:00 AM »

i dont know...
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