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Author Topic: Naga  (Read 55 times)
Jeff
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beastrace91
« on: February 25, 2008, 12:54:28 AM »

Custom Naga Race for WCS:Python:

Naga

~J3ff
« Last Edit: March 01, 2008, 03:46:08 PM by Jeff » Logged

freddukes
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« Reply #1 on: February 25, 2008, 01:26:16 AM »

all those effects can be gotten rid of by 1 command Tongue

Code
GeSHi (python):
for a in range(0,160,10):
es.server.queuecmd('est_effect 10 #a 0 sprites/lgtning.vmt %s %s %s %s %s %s 5 0 2 %s %s %s 128 10'%(coord[0],coord[1],coord[2] + a , a + 30 , a + 50 ,1.5,0,125,255))
 

and lol... I just away the '10' which means it did a beam every 1 game unit... I found out you can only have 71 effects before you get

Quote
Cbuf_AddText: buffer overflow

Although the start did look pretty nice ^_^... This is 71 rings on top of each other Tongue Each getting wider by 1 game unit...



Here is what you get for using the code at the top of this post...



-freddukes
« Last Edit: February 25, 2008, 01:36:47 AM by freddukes » Logged

HOLLIDAY
<Race Maker>
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Wc3_HOLLIDAY_Wc3
wc3hollidaywc3

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(Warning: click connects through Steam)
« Reply #2 on: February 25, 2008, 05:12:57 AM »

lol, is it 71?  i knew there was a limit of effects
kinda like bullet holes in a wall..after so many the first ones disapear every time you make a new one
i thought   Cbuf_AddText: buffer overflow   was from somthing els..
Kryptonite just explained what that was in another topic
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