Occasionally it doesn't register some kills. This is a result of the player_death event modifying that is new with est v.420. I don't believe it's not my fault, but it does happen on rare occasions. I am looking into it tho.
Sometimes the wrong weapon is displayed in the death event. This is possibly my fault, and has to do with the above mentioned problem. A lot of this happens because est is still made for the older code. While it does play nice with python, there are still the occasional mishaps.
Teleport will sometimes activate, but does not move you. I don't know why this happens. I can only assume there's a problem with the es.setpos command, all the variables get set properly, but it just doesn't move you. I will be trying to eliminate this. <-- I'm informed that this needs the es_setpos not es.setpos... my bad. Thanx Jeff.
I have gotten reports that sometimes mole doesn't move you. This is only supposed to happen when there are no available spawn points, and it should give you a message letting you know this. There is no refund for the item because it run as a skill, via Fan of Knives for Warden. I have personally never had this happen to me. When it did happen and I was there, the player was given his new skin, but not moved. I'm fairly certain it just didn't tell them the spots were full since the server was almost comletely full at the time.
Bomb explosion does not kill players. This is not really bug, it's a feature that was added to encourage completeing the objectives. I will be putting in a flag so you can disable it in the future.
Hostages cannot be killed. See above.
Players can kill each other at the same time. This is a result of how the mod is run. You are given a ridiculous ammount of hp when you spawn to ensure that you aren't accidently killed before a skill/item saves you (such as helm of excellence or evasion). I rather like this feature, and it's not being removed. Especially since it would more then likely break those skills/items.






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