Archived copy of warcraft-source.com, the Warcraft: Source (WCS) forum (2007–2011), rebuilt from the Internet Archive by wc3mods.net. This page was captured on 2008-04-10 (original capture). Home · Forum · All archived topics · Downloads
Warcraft-Source.com - WCS mod for CSS
April 10, 2008, 11:54:13 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Remember to check on the FAQ before start posting.
It may save you time and effort.
Also here is the WCS Wiki!
Google  
  Home   Forum   Help Search Login Register   *
Pages: 1 [2] 3   Go Down
  Print  
This topic has not yet been rated! You have not rated this topic. Select a rating:
Author Topic: Firelord, any bugs?  (Read 321 times)
joshtrav
Level 2 Apprentice
**
Offline Offline

United States United States

Posts: 56



« Reply #15 on: March 08, 2008, 03:43:59 AM »

Once you use the ultimate you got stuck in a never-ending loop.  Ended up crashing the server, heh.

Here is the error:
Code
GeSHi (python):
03/07/08 19:40:48
Traceback (most recent call last):
 File "C:\Program Files\Valve\HLServer\CSSserver\cstrike\addons\eventscripts\es.py", line 199, in triggerEvent
   self.EventListeners[eventname][listener](event_var)
 File "C:\Valve\HLServer\CSSserver\cstrike\addons\eventscripts\wcs\races\Firelord\Firelord.py", line 118, in player_ultimate_off
   gamethread.canceldelayed(name)
AttributeError: 'module' object has no attribute 'canceldelayed'
Logged
joshtrav
Level 2 Apprentice
**
Offline Offline

United States United States

Posts: 56



« Reply #16 on: March 08, 2008, 03:46:24 AM »

Also, the code that gives you your info on gathered energy seems to be wrong.

Server displays this:
Code
GeSHi (eventscripts):
multi #lightgreenYou didn't gather enough energy to respawn.

Also getting:
Code
GeSHi (python):
Traceback (most recent call last):
 File "C:\Program Files\Valve\HLServer\CSSserver\cstrike\addons\eventscripts\es.py", line 199, in triggerEvent
   self.EventListeners[eventname][listener](event_var)
 File "C:\Valve\HLServer\CSSserver\cstrike\addons\eventscripts\wcs\races\Firelord\Firelord.py", line 168, in round_end
   gamethread.canceldelayed(SoulBurnSpeed)
AttributeError: 'module' object has no attribute 'canceldelayed'
« Last Edit: March 08, 2008, 03:48:30 AM by joshtrav » Logged
Jeff
WCS ESP Dev Team
Level 7 Expert

Online Online

United States United States

Posts: 295



WWW
beastrace91
« Reply #17 on: March 08, 2008, 03:50:19 AM »

Update line 168 from
Code
GeSHi (python):
gamethread.canceldelayed(SoulBurnSpeed)
to
Code
GeSHi (python):
gamethread.cancelDelayed(SoulBurnSpeed)

~J3ff
Logged

joshtrav
Level 2 Apprentice
**
Offline Offline

United States United States

Posts: 56



« Reply #18 on: March 08, 2008, 04:03:48 AM »

Ok, there were 4 instances of that.  Fixed.

Now still looping on ultimate, but error is:
Code
GeSHi (python):
03/07/08 20:02:46
Traceback (most recent call last):
 File "C:\Program Files\Valve\HLServer\CSSserver\cstrike\addons\eventscripts\es.py", line 199, in triggerEvent
   self.EventListeners[eventname][listener](event_var)
 File "C:\Valve\HLServer\CSSserver\cstrike\addons\eventscripts\wcs\races\Firelord\Firelord.py", line 168, in round_end
   gamethread.cancelDelayed(SoulBurnSpeed)
NameError: global name 'SoulBurnSpeed' is not defined
Logged
Jeff
WCS ESP Dev Team
Level 7 Expert

Online Online

United States United States

Posts: 295



WWW
beastrace91
« Reply #19 on: March 08, 2008, 04:38:25 AM »

Change
Code
GeSHi (python):
gamethread.cancelDelayed(SoulBurnSpeed)
to
Code
GeSHi (python):
gamethread.cancelDelayed('SoulBurnSpeed')

Go debugging... it is a good thing I have little to at work...

~J3ff
Logged

joshtrav
Level 2 Apprentice
**
Offline Offline

United States United States

Posts: 56



« Reply #20 on: March 08, 2008, 04:48:05 AM »

Alright.  1 instance of that fixed.

Current error:
Code
GeSHi (python):
03/07/08 20:46:56
Traceback (most recent call last):
 File "C:\Program Files\Valve\HLServer\CSSserver\cstrike\addons\eventscripts\es.py", line 199, in triggerEvent
   self.EventListeners[eventname][listener](event_var)
 File "C:\Valve\HLServer\CSSserver\cstrike\addons\eventscripts\wcs\races\Firelord\Firelord.py", line 169, in round_end
   gamethread.cancelDelayed(ConFireSpawn)
NameError: global name 'ConFireSpawn' is not defined

Still causing infinite loop.
Logged
Jeff
WCS ESP Dev Team
Level 7 Expert

Online Online

United States United States

Posts: 295



WWW
beastrace91
« Reply #21 on: March 08, 2008, 04:59:12 AM »

Replace
Code
GeSHi (python):
gamethread.cancelDelayed(ConFireSpawn)
with
Code
GeSHi (python):
gamethread.cancelDelayed('ConFireSpawn')

~J3ff
Logged

joshtrav
Level 2 Apprentice
**
Offline Offline

United States United States

Posts: 56



« Reply #22 on: March 08, 2008, 05:18:03 AM »

Code
GeSHi (python):
   gamethread.cancelDelayed(VolcanoOff)

Changed to:
Code
GeSHi (python):
   gamethread.cancelDelayed('VolcanoOff')

Now I have :
Code
GeSHi (python):
03/07/08 21:15:39
Traceback (most recent call last):
 File "C:\Program Files\Valve\HLServer\CSSserver\cstrike\addons\eventscripts\es.py", line 199, in triggerEvent
   self.EventListeners[eventname][listener](event_var)
 File "C:\Valve\HLServer\CSSserver\cstrike\addons\eventscripts\wcs\races\Firelord\Firelord.py", line 104, in player_ultimate_on
   volcanoexec(uid, vrange)
 File "C:\Valve\HLServer\CSSserver\cstrike\addons\eventscripts\wcs\races\Firelord\Firelord.py", line 156, in volcanoexec
   userteam = es.getuserteam(uid)
AttributeError: 'module' object has no attribute 'getuserteam'
 

And it still has an endless loop.  Where is says:
Code
GeSHi (eventscripts):
You stop channeling the Volcano!
Logged
Jeff
WCS ESP Dev Team
Level 7 Expert

Online Online

United States United States

Posts: 295



WWW
beastrace91
« Reply #23 on: March 08, 2008, 05:28:35 AM »

Change
Code
GeSHi (python):
userteam = es.getuserteam(uid)
to
Code
GeSHi (python):
userteam = es.getplayerteam(uid)

~J3ff
Logged

joshtrav
Level 2 Apprentice
**
Offline Offline

United States United States

Posts: 56



« Reply #24 on: March 08, 2008, 05:45:03 AM »

Code
GeSHi (python):
03/07/08 21:42:48
Traceback (most recent call last):
 File "C:\Program Files\Valve\HLServer\CSSserver\cstrike\addons\eventscripts\es.py", line 199, in triggerEvent
   self.EventListeners[eventname][listener](event_var)
 File "C:\Valve\HLServer\CSSserver\cstrike\addons\eventscripts\wcs\races\Firelord\Firelord.py", line 106, in player_ultimate_on
   gamethread.delayedname(12, VolcanoOff, player_ultimate_off_force, uid)
NameError: global name 'VolcanoOff' is not defined
Logged
Mouth662
Level 3 Trained Apprentice
***
Offline Offline

United States United States

Posts: 66


Your going to feel a little prick!


WWW
mouth662
mouth662
« Reply #25 on: March 08, 2008, 06:09:36 AM »

try changing:
Code
GeSHi (python):
gamethread.delayedname(12, VolcanoOff, player_ultimate_off_force, uid)
to:
Code
GeSHi (python):
gamethread.delayedname(12, 'VolcanoOff', player_ultimate_off_force, uid)
Logged

joshtrav
Level 2 Apprentice
**
Offline Offline

United States United States

Posts: 56



« Reply #26 on: March 08, 2008, 06:15:04 AM »

Same error.

This time
Code
GeSHi (python):
volcanoOff
is
Code
GeSHi (python):
'volcanoOff'

Only change.

Logged
Mouth662
Level 3 Trained Apprentice
***
Offline Offline

United States United States

Posts: 66


Your going to feel a little prick!


WWW
mouth662
mouth662
« Reply #27 on: March 08, 2008, 06:27:46 AM »

Same error.

This time
Code
GeSHi (python):
volcanoOff
is
Code
GeSHi (python):
'volcanoOff'

Only change.


hmm are you using a capital V? VolcanoOff is only the name of the delay so that it can later be cancelled so im not sure why its still returning this, i havent actually read through the scriptthough, maybe the racewriter will figure it out.
Logged

joshtrav
Level 2 Apprentice
**
Offline Offline

United States United States

Posts: 56



« Reply #28 on: March 08, 2008, 06:33:16 AM »

No i just copied and pasted from the code.

I have been working with Jeff on this one most the of day.  Haven't heard back from the creator yet.  Just trying to get it figured out.

Its been fun so far, but I am ready for this to work already so I can actually test it, hehe.
Logged
freddukes
WCS ESP Dev Team
Level 7 Expert

Offline Offline

United Kingdom

Posts: 230



« Reply #29 on: March 08, 2008, 09:22:59 AM »

Josh if you post your edited version of it, I'll be sure to get it working for you

-freddukes
Logged

Pages: 1 [2] 3   Go Up
  Print  
 
Jump to:  

Last 7 Shouts:
Today at 08:23:54 PM
not really power, there are bad people and there are people who are killing other people, and there are people who are destroying other people.
Today at 05:07:31 PM
Who's happy ? ^^
Today at 04:45:28 PM
Yea, well be happy that there is still some people whom behave like me... without... the world would be a boring(better) place.... wich sucks...
Today at 02:43:59 PM
i'm not serious, i'm just pointing how do you behave (always)
Today at 10:16:51 AM
all im doing is keeping an uppy attitude... im trying to look a bit positive at this... you arez teh ones always being negative... yo uguys shouldnt be so F*kin Serious...
April 09, 2008, 08:11:39 PM
thats not positive feedback at all, it is just making that guy more frustrated
April 09, 2008, 04:52:39 PM
you mean "postive feedback"?
Recent
by Jeff
[Today at 11:50:15 PM]

[Today at 10:48:04 PM]

by Jeff
[Today at 08:55:56 PM]

by Jeff
[Today at 08:48:07 PM]

[Today at 08:10:58 PM]

[Today at 07:21:15 PM]

by Jeff
[Today at 06:24:17 PM]

[Today at 05:37:32 PM]

[Today at 05:27:50 PM]

[Today at 05:24:58 PM]
Theme switch

Powered by MySQL Powered by PHP Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC
TinyPortal v0.9.8 © Bloc
Valid XHTML 1.0! Valid CSS!
Page created in 0.175 seconds with 24 queries.