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Author Topic: Sorcerer  (Read 2269 times)
HOLLIDAY
<Race Maker>
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« on: March 03, 2008, 08:35:43 AM »

Sorcerer

Sorcerer's Ward |This pulls enemies within range torward the ward and deals damage
Mirror Magic | When your hit you can do up to 20 damage to the person that hit you
when this happens you switch places with the player..cool effect
Repel | this gives the effect of someone really being shot with a shotgun lol,pushes them up in the air a couple feet and pushes them backwards
Dove | You disguies yourself as a dove and can fly for x amount of seconds
whats the advantage of being a bird? your hitgroup is really small lol
Code:
  "37"
  {
    "name"              "Sorcerer"
    "author"            "HOLLIDAY"
    "required_level"    "385"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "0"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "4"
    "skillnames"        "Sorcerer's Ward|Mirror Magic|Repel|Dove"
    "skilldescr"        "Bind a key to ability for Sorcerer's Ward|Switch places with the attacker and do mirror Damage|Repel The Enemy|Disguess your self as a dove and fly"
    "skillcfg"          "player_spawn|player_victim|player_attacker|player_ultimate"
   
    "skill1_setting"    "es_xsetinfo wcs_count 1;es_xsetinfo wcs_params 12_14_220|es_xsetinfo wcs_count 1;es_xsetinfo wcs_params 14_16_240|es_xsetinfo wcs_count 2;es_xsetinfo wcs_params 14_18_260|es_xsetinfo wcs_count 2;es_xsetinfo wcs_params 14_18_280"
    "skill1_cmd"        "es es_xkeysetvalue WCSuserdata event_var(userid) ability sorcerer;es es_xkeysetvalue WCSuserdata event_var(userid) ability_count server_var(wcs_count);es es_xkeysetvalue WCSuserdata event_var(userid) ability_parameter server_var(wcs_params)"
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 100;es est_effect 11 #a 0 sprites/glow1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 1 255;es est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 4 4 175 175 255 255;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;racealias_sorcefx1"
    "racealias_sorcefx1""es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;es est_effect 10 #a 0.3 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;es est_effect 10 #a 0.4 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;es est_effect 10 #a 0.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 900 0 75 75 255 255 1;es est_effect 10 #a 0.6 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;racealias_sorcrfx1"
    "racealias_sorcrfx1""es est_effect 10 #a 0.7 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;es est_effect 10 #a 0.8 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;es est_effect 10 #a 0.9 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1"
 
    "skill2_setting"    "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_mirror 5|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_mirror 8|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_mirror 15|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_mirror 20"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_sorcere1"
    "racealias_sorcere1""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_teleport event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es wcs_dealdamage event_var(userid) event_var(attacker) server_var(wcs_mirror);es es_xtell event_var(userid) #multi #lightgreen:You have done #green server_var(wcs_mirror) mirror damage;es es_xtell event_var(attacker) #multi #lightgreen:You got #green server_var(wcs_mirror) mirror damage;es es_delayed .1 est_setaim event_var(userid) event_var(attacker) +1;es es_delayed .1 est_setaim event_var(attacker) event_var(userid) +1;racealias_sorcesfx"
    "racealias_sorcesfx""es est_effect 11 #a 0 sprites/glow1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 1 255;es est_effect 11 #a 0 sprites/glow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 1 255;es est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 4 4 175 175 255 255"
    "skill2_sfx"        "0"

    "skill3_setting"    "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 33"
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_sorcer3"
    "racealias_sorcer3" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 10;es es_delayed .1 est_pushto event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) -5;es es_xtell event_var(attacker) #multi #lightgreenYou have pushed your enemy;es es_xtell event_var(userid) #multi #lightgreenYou have been Pushed away by the #green Sorcerer's Magic;es est_playplayer event_var(attacker) weapons/shotgun/shotgun_dbl_fire7.wav;racealias_sorcsfx3"
    "skill3_sfx"        "0"
    "racealias_sorcsfx3""es est_getviewcoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es est_getviewcoord event_var(attacker) wcs_x1 wcs_y1 wcs_z1;es_xmath wcs_z1 + 80;es est_effect 11 #a 0 sprites/glow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 1 255;es est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 4 4 175 175 255 255;es est_effect 10 #a 0 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 180 0.3 30 100 0.8 175 175 255 255 1"
 
    "skill4_setting"    "es_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 4|es_xsetinfo wcs_duration 5|es_xsetinfo wcs_duration 6"
    "skill4_cmd"        "es est_getprimary wcs_tmp server_var(wcs_userid);es est_speed server_var(wcs_userid) 2;es est_setgravity server_var(wcs_userid) 0.01;es est_stripplayer server_var(wcs_userid) 1;es est_setmodel server_var(wcs_userid) pigeon;es est_jetpack server_var(wcs_userid) 1;es es_delayed server_var(wcs_duration) est_speed server_var(wcs_userid) 1;es es_delayed server_var(wcs_duration) es est_setgravity server_var(wcs_userid) 0;es es_delayed server_var(wcs_duration) es est_jetpack server_var(wcs_userid) 0;racealias_newulti4"
    "racealias_newulti4""es es_xif (server_var(wcs_team) = 3) then es_delayed server_var(wcs_duration) est_setmodel server_var(wcs_userid) player/ct_urban;es es_xif (server_var(wcs_team) = 2) then es_delayed server_var(wcs_duration) est_setmodel server_var(wcs_userid) player/t_phoenix;es es_delayed server_var(wcs_duration) es est_give server_var(wcs_userid) server_var(wcs_tmp);es es_xtell server_var(wcs_userid) #multi #lightgreenYou have disguesed your self as a #greenbird;es es_delayed server_var(wcs_duration) es es_xtell serer_var(wcs_userid) #multi #lightgreenYou have taken your true form"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es_xmath wcs_z2 + 100;es est_effect 11 #a 0 sprites/glow1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 1 255;es est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 4 4 175 175 255 255;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 500 2 10 300 0 75 75 255 255 1;racealias_sorcefx1"
    "ultimate_cooldown" "13"
    }

Open your es_WCSskills.txt and find this line
          wcs_getlanguage "wcs_lng" "wcs_lng_noability"
           es es_xtell server_var(wcs_userid) #multi server_var(wcs_lng)
        }
      }
    }
  } //<-- After this bracket press enter and paste this code
 
Code:
es es_xif (server_var(wcs_tmp) in "sorcerer") do
  {
  es_xsetinfo wcs_ability_count 0
  es es_xkeygetvalue wcs_ability_count WCSuserdata server_var(wcs_userid) ability_count
  es es_xif (server_var(wcs_ability_count) > 0) do
  {
   es es_xif (server_var(wcs_tmp) = "sorcerer") do
   {
 es_xsetinfo wcs_params 0
   es es_xkeygetvalue wcs_params WCSuserdata server_var(wcs_userid) "ability_parameter"
     es es_xif (server_var(wcs_params) != "0") do
    {
         es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid)
            es_xsetinfo wcs_duration 0
           es es_xtoken wcs_duration server_var(wcs_params) 1 "_"
                 es es_xif (server_var(wcs_graphicfx) = 1) do
                    {
              es_xcopy wcs_x2 wcs_x1
      es_xcopy wcs_y2 wcs_y1
      es_xcopy wcs_z2 wcs_z1
      es_xmath wcs_z2 + 120
      es est_effect 11 #a 0 sprites/glow1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(wcs_duration) 1 255
      es est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(wcs_duration) 4 4 175 175 255 255
      //es_xmath wcs_z1 - 120
       es es_xgetplayerteam wcs_team server_var(wcs_userid)
                   es es_xif (server_var(wcs_team) = 2) do
          {
      es_xsetinfo wcs_team_target 3
    es_xsetinfo wcs_team_targetn "#ct"
  }
  es es_xif (server_var(wcs_team) = 3) do
  {
    es_xsetinfo wcs_team_target 2
    es_xsetinfo wcs_team_targetn "#t"
  }
  es es_xtoken wcs_dmg server_var(wcs_params) 2 "_"
          es es_xtoken wcs_radius server_var(wcs_params) 3 "_"
          es wcs_sorcerer server_var(wcs_userid) server_var(wcs_duration) server_var(wcs_dmg) server_var(wcs_radius) server_var(wcs_team_target) server_var(wcs_team_targetn) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_roundcounter)
          es es_xtell server_var(wcs_userid) #multi #greensorcerer
          }
          }
          es_xmath wcs_ability_count - 1
          es es_xkeysetvalue WCSuserdata server_var(wcs_userid) ability_count server_var(wcs_ability_count)
        }
        es_xelse do
        {
        wcs_getlanguage "wcs_lng" "wcs_lng_noability"
        es es_xtell server_var(wcs_userid) #multi server_var(wcs_lng)
        }
      }
    }

open your es_WCSultimates.txt and find this line
es_xexists wcs_exists command wcs_warden
  es es_xif (server_var(wcs_exists) = 0) then es_xregcmd wcs_warden wcs/WCSultimates/wcs_warden "Warden, deals damage on nearby enemies"
//under this line paste this code
Code:
es_xexists wcs_exists command wcs_sorcerer
  es es_xif (server_var(wcs_exists) = 0) then es_xregcmd wcs_sorcerer wcs/WCSultimates/wcs_sorcerer "sorcerer, explodes on nearby enemies" 


paste this code to the bottom of your es_WCSultimates.txt

Code:
block wcs_sorcerer
{
es es_xif (server_var(wcs_debug) = "1") then echo wcs_sorcerer start
   es_xsetinfo wcs_uid 0
   es_xsetinfo wcs_duration 0
   es_xsetinfo wcs_dmg 0
   es_xsetinfo wcs_radius 0
   es_xsetinfo wcs_team_target 0
   es_xsetinfo wcs_wardenround 0
   es_xgetargv wcs_uid 1
   es_xgetargv wcs_duration 2
   es_xgetargv wcs_dmg 3
   es_xgetargv wcs_radius 4
   es_xgetargv wcs_team_target 5
   es_xgetargv wcs_team_targetn 6
   es_xgetargv wcs_x1 7
   es_xgetargv wcs_y1 8
   es_xgetargv wcs_z1 9
   es_xgetargv wcs_wardenround 10
  es es_xexists wcs_exists userid server_var(wcs_uid)
  es es_xgetlivingplayercount wcs_alive server_var(wcs_team_target)
  es es_xif (server_var(wcs_alive) < 1) then es_xsetinfo wcs_exists 0
  es es_xif (server_var(wcs_wardenround) != server_var(wcs_roundcounter)) then es_xsetinfo wcs_duration 0
   es es_xif (server_var(wcs_exists) = 1) do
   {
      es es_xif (server_var(wcs_duration) > 0) do
      {
         es es_xif (server_var(wcs_radius) != "0") do
         {
            es es_xif (server_var(wcs_team_targetn) != "0") do
            {   
            //es_xmath wcs_z1 + 1
es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 server_Var(wcs_radius) 2 10 300 0 75 75 255 255 1
es est_effect 10 #a 0.1 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 server_Var(wcs_radius) 2 10 300 0 75 75 255 255 1
es est_effect 10 #a 0.2 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 server_Var(wcs_radius) 2 10 300 0 75 75 255 255 1
es est_effect 10 #a 0.3 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 server_Var(wcs_radius) 2 10 300 0 75 75 255 255 1
es est_effect 10 #a 0.4 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 server_Var(wcs_radius) 2 10 300 0 75 75 255 255 1
es est_effect 10 #a 0.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 server_Var(wcs_radius) 2 10 900 0 75 75 255 255 1
es est_effect 10 #a 0.6 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 server_Var(wcs_radius) 2 10 300 0 75 75 255 255 1
es est_effect 10 #a 0.7 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 server_Var(wcs_radius) 2 10 300 0 75 75 255 255 1
es est_effect 10 #a 0.8 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 server_Var(wcs_radius) 2 10 300 0 75 75 255 255 1
es est_effect 10 #a 0.9 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 10 server_Var(wcs_radius) 2 10 300 0 75 75 255 255 1
    es_xsetinfo wcs_wall "1"
              alias wcs_run_sorcerer "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es est_getwallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_wall) = 0) then wcs_run_sorcerer2"
              alias wcs_run_sorcerer2 "es wcs_dealdamage server_var(wcs_uid) server_var(wcs_targetid) 5;es est_pushto server_var(wcs_targetid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5;es es_xtell server_var(wcs_targetid) #multi #greenYou have been hit by Sorcerer's Ward;es_xmath wcs_z2 + 40;es est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 4 4 175 175 255 255;wcs_run_sorcerer3"
              alias wcs_run_sorcerer3 "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es est_effect 11 #a 0 sprites/glow1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 2 255"
              es nearcoord wcs_targetid server_var(wcs_team_targetn) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_radius) server_var(wcs_radius) server_var(wcs_radius) "es es_xgetplayerprop wcs_dead server_var(wcs_targetid) CCSPlayer.baseclass.pl.deadflag;es es_xif (server_var(wcs_dead) = 0) then wcs_run_sorcerer"
              es_xmath wcs_duration - 1
              es es_xdelayed 1 wcs_sorcerer server_var(wcs_uid) server_var(wcs_duration) server_var(wcs_dmg) server_var(wcs_radius) server_var(wcs_team_target) server_var(wcs_team_targetn) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_wardenround)
           }
         }
      }
   }
es es_xif (server_var(wcs_debug) = "1") then echo wcs_sorcerer end
}


 de_dust0066.jpg (110.32 KB, 800x600 - viewed 115 times.)

 de_dust0125.jpg (120.64 KB, 800x600 - viewed 144 times.)

 de_dust0132.jpg (75.17 KB, 800x600 - viewed 112 times.)
« Last Edit: March 03, 2008, 08:46:05 AM by HOLLIDAY » Logged


WCA | Berettonawak [FR]
Le renommé méconnu...
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Bifkids

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« Reply #1 on: March 03, 2008, 09:20:58 AM »

looks fun too.
Disguisement ultimate is a very nice idea.
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Mrkool123
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Mrkool123

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« Reply #2 on: March 16, 2008, 06:14:08 PM »

Wink
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D3vil
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ilovecoffe
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« Reply #3 on: March 17, 2008, 04:45:47 PM »

wow, u can actualy look like a dove??
awsome race
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bierdopje
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« Reply #4 on: March 19, 2008, 10:14:04 PM »

This one makes my server crash. But when it does work it is a great race.
May be it is the combination of stuff I put on the server that makes it go crash.

Anyway, thanks!
bierdopjeee
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HOLLIDAY
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« Reply #5 on: March 19, 2008, 11:55:22 PM »

it might be the pigeon model..

HL models are really unstable
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bierdopje
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« Reply #6 on: March 20, 2008, 12:13:51 AM »

Or may be it is the other mod I just added: "ctrun". Where CT can grab the bomb and run with it.
I'll figure it out and post it here.

Later,
bier
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magzter101

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« Reply #7 on: May 08, 2008, 12:07:10 PM »

Hey. in the ultimate file i can't find "es_xexists wcs_exists command wcs_warden
  es es_xif (server_var(wcs_exists) = 0) then es_xregcmd wcs_warden wcs/WCSultimates/wcs_warden "Warden, deals damage on nearby enemies" reckon you can help me out with that cause I'm really looking forward to adding this race to my server?
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WCA | Berettonawak [FR]
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« Reply #8 on: May 08, 2008, 12:10:33 PM »

at the top of the file :
Code:
block load
{
  es_xexists ex command wcs_mole_activate
  if (server_var(ex) = 0) then es_xregcmd wcs_mole_activate wcs/WCSultimates/wcs_mole_activate "A player becomes a mole"
  es_xexists ex command wcs_regeneration
  if (server_var(ex) = 0) then es_xregcmd wcs_regeneration wcs/WCSultimates/wcs_regeneration "wcs_regeneration <userid> <amount> <time> <maxHP> <maxHeal> <radius> - Regenerate player for the current round"
  es_xexists ex command wcs_warden
  if (server_var(ex) = 0) then es_xregcmd wcs_warden wcs/WCSultimates/wcs_warden "Warden, deals damage on nearby enemies"
  es_xset wcs_maxhp 0
  es_xset wcs_maxheal 0
  // new event
  es_xloadevents declare addons/eventscripts/wcs/WCSultimates/es_WCSultimates.res
}
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magzter
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magzter101

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« Reply #9 on: May 08, 2008, 12:15:27 PM »

all i have is

Code:
block load
{
es_xexists wcs_exists command wcs_dalias
es es_xif (server_var(wcs_exists) = 0) then es_xregcmd wcs_dalias wcs/WCSultimates/wcs_dalias "delayed aliases"
}
// >>>>>>>>>>>>>>>>> SPECIAL ULTIMATE SKILL CODE >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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mistabangbang
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« Reply #10 on: May 16, 2008, 02:56:03 PM »

Sad the ward wont work.  I followed ur instructions i know that. it seems like all ther aces that i have that have wards, just their wards dont work. Liek strider i get it tto appear, but it doesnt affect anyone /cry, and sorcerers ward just full out dont work.

troubleshoot plox?
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« Reply #11 on: May 16, 2008, 04:17:52 PM »

it appears but dosent effect anyone?
did you install both blocks?
one in the wcsultimates and one in the wcsskills?
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mistabangbang
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« Reply #12 on: May 16, 2008, 07:50:28 PM »

Im pretty sure i did. however, not being a complete idiot (im close to it though >.>) i will check that when i get home. i am at school right now.  I've noticed the same problem with Strider as well. but i got that via your download page, where you replace the ultimate and skil AND wcsraces_db.txt with those files.  I would just delete it but i like the ward idea way to much to.  and for sorcerer.nothing appears, it only appears for the strider race, the one with +fly. 

EDIT:: the ultimate for sorcerer works, god i LOVE it man excellent idea. i did check confirmed, the ward isthee ONLy thing not working

i just installed the blocks again. HOPEFULLY the ward works this time.
« Last Edit: May 16, 2008, 10:02:22 PM by Anarchist21 » Logged
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mistabangbang
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« Reply #13 on: May 20, 2008, 03:11:39 AM »

Here is a link to my wcs skills. yes i know the sorcerer skil is on there like 3 times. but plz help it isnt working.

http://www.mediafire.com/?3jtxjzykjme

plz take a peek and see just how f'd up it is.
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« Reply #14 on: May 21, 2008, 02:31:03 PM »

That race is nice but we need something new from you a new race not just the old races with new effects.
See that woukd be nice  Smiley
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