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Author Topic: Lag Using WCS .77  (Read 349 times)
ashitaka666
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« on: April 09, 2008, 06:57:17 AM »

Here's the problem.

I'm using wcs .77 yet I experience and other players lag during mid round. It's lag spike and such. There's still the normal wcs save lag which cant be gotten rid of.

The User File .sqldb file has 4555 lines in it so 1.02 MB in size.
We're using Eventscripts 1.5, EST .418
I have 23 races coded in and I had 10 private races.

Now these 23 races worked fine on .75 but .77 it started lagging. I removed the private races and it still lags. SO I'm at a loss as to what to do. A friend of mine said it dealt with Event player_footing and Event weapon_fire. He said he would have to edit or delete it but that doesnt make sense. I also dont know a lot about coding either so. ADVICE plz!!

Thank you in advance.
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Hetal
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« Reply #1 on: April 09, 2008, 04:52:29 PM »

Well when it comes to lag, there are so many factors, such as Your server Host, Other script that you might be running, also the custom races that you might have on your server, maps ect...ect. alltho, it should not lag as much as every one is blaming wcs to be "lagy" mod if you have just right settings. I run 20 man server with no lag at round start and I save levels each round which should give me lag but fact is it does not give me lag at all, but then again I have great hardwares on server and most of the player who are in my team or regulars on server have really descent computers. Well anyway lets get you setup with no lag WCS Smiley 

So lets try every every thing one by one.

For testing host Download HLSW and add your server to HLSW and then enter rcon password, and then click on "get log" ( If you need more help on HLSW you can visit http://www.hlsw.net/ and find out how to use HLSW...) After it says "Successfully receiving server log"  type stats 5 times in console delaying about two seconds each...

and it should give some thing like this
10:21:31 stats
10:21:31 CPU   In    Out   Uptime  Users   FPS    Players
             4.80 5924.15 8330.03    2472    76  327.33       2

So copy those results from all 5 times and post here.

Now for other script I did try to look up what else you were running on your server beside but your server was down so I was not able to get those data, so just post here what other scripts you are running beside wcs.

For races, back up all your current files and then clean reinstall your WCS mod with no custom races, just only ones that come in the original wcs package. and see if that helps...

if every thing above fails then try to run server on standard maps and see if that improves lag...

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ashitaka666
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« Reply #2 on: April 09, 2008, 05:37:51 PM »

I use counter-strike.com for servers. 100 Tick 25 Slot Server. (If I can get your email I can send u the private races that are being used.) The entire code and such.

sv_maxrate 30000  //DONT CHANGE
sv_minrate 0   //DONT CHANGE
sv_maxupdaterate 100   //DONT CHANGE
sv_minupdaterate 10   //DONT CHANGE
fps_max 600  //DONT CHANGE
decalfrequency 10   //DONT CHANGE
sv_cmdmaxrate 100

Maps I have on the server:
aim_ag_texture_city | aim_ag_texture_city_2_fixed | aim_ag_texture_city_advanced | aim_halo_hangemhigh_buyz
aim_LL_texture_winter_v1 | cs_crackhouse | de_3rdstreet | de_westwood | knas_bunker_css | Knas_speedcastle_css
scoutzknivez | scoutzknivez_hc

09:08:46 CPU   In    Out   Uptime  Users   FPS    Players
          0.00  0.00  0.00     164     1  263.37       0

09:08:48 CPU   In    Out   Uptime  Users   FPS    Players
          0.00  0.00  0.00     164     1  258.10       0

09:08:50 CPU   In    Out   Uptime  Users   FPS    Players
          0.00  0.00  0.00     164     1  272.49       0

09:08:52 CPU   In    Out   Uptime  Users   FPS    Players
          0.00  0.00  0.00     164     1  254.65       0

09:08:53 CPU   In    Out   Uptime  Users   FPS    Players
          0.00  0.00  0.00     164     1  258.16       0
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Zoibs
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« Reply #3 on: April 09, 2008, 07:22:18 PM »

i run a 22 man server with 72 races and myn has some laggs but it manly zm and grab mod for that
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« Reply #4 on: January 10, 2009, 09:11:34 AM »



and it should give some thing like this
10:21:31 stats
10:21:31 CPU   In    Out   Uptime  Users   FPS    Players
             4.80 5924.15 8330.03    2472    76  327.33       2




02:09:16 stats
02:09:16 CPU   In    Out   Uptime  Users   FPS    Players
          0.00 39672.87 58415.55      43     2  257.23       7
02:09:16 L 01/10/2009 - 01:09:29: rcon from "76.17.162.42:33536": command "stats"

02:09:22 stats
02:09:22 CPU   In    Out   Uptime  Users   FPS    Players
          0.00 40005.42 61488.31      43     2  251.80       7
02:09:22 L 01/10/2009 - 01:09:35: rcon from "76.17.162.42:33536": command "stats"

02:09:24 stats
02:09:24 CPU   In    Out   Uptime  Users   FPS    Players
          0.00 39627.79 63514.48      43     2  259.90       7
02:09:24 L 01/10/2009 - 01:09:37: rcon from "76.17.162.42:33536": command "stats"

02:09:26 stats
02:09:26 CPU   In    Out   Uptime  Users   FPS    Players
          0.00 39295.38 66628.74      43     2  257.48       7
02:09:26 L 01/10/2009 - 01:09:39: rcon from "76.17.162.42:33536": command "stats"

02:09:28 stats
02:09:28 CPU   In    Out   Uptime  Users   FPS    Players
          0.00 40302.23 72645.36      43     2  265.07       7
02:09:28 L 01/10/2009 - 01:09:41: rcon from "76.17.162.42:33536": command "stats"


Somehow i feel my stats don't look so good....fkin nuclearfallout
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joppeabc
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« Reply #5 on: January 10, 2009, 01:55:21 PM »

I use counter-strike.com for servers. 100 Tick 25 Slot Server. (If I can get your email I can send u the private races that are being used.) The entire code and such.

sv_maxrate 30000  //DONT CHANGE
sv_minrate 0   //DONT CHANGE
sv_maxupdaterate 100   //DONT CHANGE
sv_minupdaterate 10   //DONT CHANGE
fps_max 600  //DONT CHANGE
decalfrequency 10   //DONT CHANGE
sv_cmdmaxrate 100

Maps I have on the server:
aim_ag_texture_city | aim_ag_texture_city_2_fixed | aim_ag_texture_city_advanced | aim_halo_hangemhigh_buyz
aim_LL_texture_winter_v1 | cs_crackhouse | de_3rdstreet | de_westwood | knas_bunker_css | Knas_speedcastle_css
scoutzknivez | scoutzknivez_hc

09:08:46 CPU   In    Out   Uptime  Users   FPS    Players
          0.00  0.00  0.00     164     1  263.37       0

09:08:48 CPU   In    Out   Uptime  Users   FPS    Players
          0.00  0.00  0.00     164     1  258.10       0

09:08:50 CPU   In    Out   Uptime  Users   FPS    Players
          0.00  0.00  0.00     164     1  272.49       0

09:08:52 CPU   In    Out   Uptime  Users   FPS    Players
          0.00  0.00  0.00     164     1  254.65       0

09:08:53 CPU   In    Out   Uptime  Users   FPS    Players
          0.00  0.00  0.00     164     1  258.16       0

100 tick is not good for servers with more than 20 slots, so I would advice you to change to 66tick.
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Petru
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« Reply #6 on: January 10, 2009, 02:20:15 PM »

I use counter-strike.com for servers. 100 Tick 25 Slot Server. (If I can get your email I can send u the private races that are being used.) The entire code and such.

sv_maxrate 30000  //DONT CHANGE
sv_minrate 0   //DONT CHANGE
sv_maxupdaterate 100   //DONT CHANGE
sv_minupdaterate 10   //DONT CHANGE
fps_max 600  //DONT CHANGE
decalfrequency 10   //DONT CHANGE
sv_cmdmaxrate 100


Maps I have on the server:
aim_ag_texture_city | aim_ag_texture_city_2_fixed | aim_ag_texture_city_advanced | aim_halo_hangemhigh_buyz
aim_LL_texture_winter_v1 | cs_crackhouse | de_3rdstreet | de_westwood | knas_bunker_css | Knas_speedcastle_css
scoutzknivez | scoutzknivez_hc

09:08:46 CPU   In    Out   Uptime  Users   FPS    Players
          0.00  0.00  0.00     164     1  263.37       0

09:08:48 CPU   In    Out   Uptime  Users   FPS    Players
          0.00  0.00  0.00     164     1  258.10       0

09:08:50 CPU   In    Out   Uptime  Users   FPS    Players
          0.00  0.00  0.00     164     1  272.49       0

09:08:52 CPU   In    Out   Uptime  Users   FPS    Players
          0.00  0.00  0.00     164     1  254.65       0

09:08:53 CPU   In    Out   Uptime  Users   FPS    Players
          0.00  0.00  0.00     164     1  258.16       0

100 tick is not good for servers with more than 20 slots, so I would advice you to change to 66tick.

it is if u got right specs
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CA.Berettonawak
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« Reply #7 on: January 10, 2009, 06:54:14 PM »

omfg...

onslaught = old topic upper?
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« Reply #8 on: January 10, 2009, 09:40:48 PM »

Because it's relevant to my problem....
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ashitaka666
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« Reply #9 on: April 09, 2009, 05:34:34 AM »

Right specs whatcha mean right specs? Elaborate plz? Since I wanna go up to a 22 slot 100 tick server Smiley.

Thanks

Ashi.

PS. I know if you have a dedi server box that holds your server on it then its possible to use like 26 slot 100 tick but must have nice specs.

buddy of mine said

myinternetservices.com check em out.
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