Code:
"116"
{
"name" "Godslayer"
"author" "Colday| Serenkiy Vol4onok"
"shortdescription" "Godslayer(deagle race)"
"required_level" "2450"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) npc/crow/alert3.wav;es est_playplayer event_var(userid) ambient/atmosphere/hole_amb3.wav;es_xmath wcs_z1 + 350;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 500 50 5 10 50 1 100 0 255 255 3;est_RestrictAll event_var(userid);es_delayed 1.5 unrestrict event_var(userid) weapon_deagle;es est_SetArmor event_var(userid) 200;es est_setplayercolor event_var(userid) 200 200 25 200;es_give event_var(userid) weapon_deagle;es_delayed 2.1 es est_setclipammo event_var(userid) 2 99;es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.5 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.6 est_unrestrict event_var(userid) weapon_hegrenade;es es_xdelayed 1.7 est_unrestrict event_var(userid) weapon_smokegrenade;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_flashbang;es es_xdelayed 1.9 es_give event_var(userid) weapon_knife;es est_SetGravity event_var(userid) 0.6;es est_Speed event_var(userid) 1.6;es es_xdelayed 30.8 es_xsetinfo wcs_hp 150;es es_xdelayed 15.8 es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);es es_xdelayed 36.8 es est_Speed event_var(userid) 2.75;es es_xkeysetvalue WCSuserdata event_var(userid) ulti_immunity 1:es es_xkeysetvalue WCSuserdata event_var(userid) regeneration 5;es es_xkeysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es wcs_regeneration event_var(userid) 2 2 200 30 0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "6"
"skillnames" "Godslay strike|Godtrap|Unholy fire|Death bullets|Curse|Ghost form"
"skilldescr" "Small chance to make big damage|chance to pull enemy to you|Burns and blind your enemy|your bullets make more damage|very small chance to remove enemy skills|noclip"
"skillcfg" "player_attacker|player_attacker|player_attacker|player_attacker|player_attacker|player_ultimate"
skill1_setting" "es_xsetinfo wcs_chance 2;es_xsetinfo wcs_ymdmg 100|es_xsetinfo wcs_chance 2;es_xsetinfo wcs_ymdmg 120|es_xsetinfo wcs_chance 3;es_xsetinfo wcs_ymdmg 140|es_xsetinfo wcs_chance 3;es_xsetinfo wcs_ymdmg 160|es_xsetinfo wcs_chance 4;es_xsetinfo wcs_ymdmg 180|es_xsetinfo wcs_chance 4;es_xsetinfo wcs_ymdmg 200"
"racealias_ymt1" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_ymdmg);es es_xtell event_var(attacker) #multi #lightgreen: You have made a Godslay attack;es es_xtell event_var(userid) #multi #lightgreen: You got hit by a Godslay attack"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_ymt1"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z2 + 120;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 10 0.5;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0.2 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1.2 40 40 255 255 0 200;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0.4 sprites/plasma1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 25 65 2.2 60 100 4 255 255 0 155 2"
"skill2_setting" "es_xsetinfo wcs_gpull 3|es_xsetinfo wcs_gpull 4|es_xsetinfo wcs_gpull 5|es_xsetinfo wcs_gpull 6|es_xsetinfo wcs_gpull 7|es_xsetinfo wcs_gpull 10"
"skill2_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es est_pushto event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(wcs_gpull)"
"racealias_nsfxve" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_x1 + 250;es est_Effect 3 #a 1.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255;es_xmath wcs_x1 + 450;es est_Effect 3 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 50;es es_xmath wcs_z2 + 30;es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 10 55 0 250 255;es_xmath wcs_x1 + 50;es est_Effect 3 #a 1 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255;racealias_nevesfx;es_xmath wcs_x1 + 350;es est_Effect 3 #a 1.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255"
"skill3_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 37|es_xsetinfo wcs_chance 47"
"racealias_rm4" "es ma_blind event_var(userid) ;es ma_burn event_var(userid) 255;wcs_getlanguage wcs_lng wcs_lng_r_stun;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es es_xtell event_var(attacker) BURN!;es es_xtell event_var(userid)burn!"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_rm4"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"
"skill4_setting" "es_xsetinfo wcs_multiplier 0.10;es_xsetinfo wcs_red 255;es_xsetinfo wcs_green 0;es_xsetinfo wcs_blue 0|es_xsetinfo wcs_multiplier 0.20;es_xsetinfo wcs_red 125;es_xsetinfo wcs_green 125;es_xsetinfo wcs_blue 0|es_xsetinfo wcs_multiplier 0.30;es_xsetinfo wcs_red 0;es_xsetinfo wcs_green 255;es_xsetinfo wcs_blue 0|es_xsetinfo wcs_multiplier 0.40;es_xsetinfo wcs_red 0;es_xsetinfo wcs_green 125;es_xsetinfo wcs_blue 125|es_xsetinfo wcs_multiplier 0.50;es_xsetinfo wcs_red 0;es_xsetinfo wcs_green 0;es_xsetinfo wcs_blue 255|es_xsetinfo wcs_multiplier 0.60;es_xsetinfo wcs_red 230;es_xsetinfo wcs_green 255;es_xsetinfo wcs_blue 47"
"racealias_nc1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_rounddecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) You made + server_var(wcs_dmg) whit your laser;esnq est_csay event_var(userid) took + server_var(wcs_dmg) from a laser"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= 100) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 100) then es_xif (server_var(wcs_alive) = 1) then racealias_nc1"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= 100) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 100) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 100) then est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 server_var(wcs_red) server_var(wcs_green) server_var(wcs_blue) 255"
"skill5_setting" "es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 2|es_xsetinfo wcs_chance 3|es_xsetinfo wcs_chance 4|es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 6"
"racealias_seethem" "es est_SetPlayerColor event_var(userid) 199 0 75 255 1"
"racealias_noarmor" "es est_SetArmor event_var(userid) 0"
"racealias_nograv" "es est_SetGravity event_var(userid) 10;es es_delayed 3 est_SetGravity event_var(userid) 1"
"racealias_nospeed" "es est_Speed event_var(userid) 0.6;es es_delayed 3 est_Speed event_var(userid) 1:es es_xtell event_var(userid) #multi #lightgreenRevenge! #greenYou've Been cursed! #lightgreenNo more Skills!...and Money!"
"racealias_nocash" "es est_SetCash event_var(userid) 1"
"skill5_cmd" "es xsetinfo (server_var(wcs_dice) <= server_var (wcs_chance)) then racelias_seethem;es xsetinfo (server_var(wcs_dice) <= server_var (wcs_chance)) then racelias_noarmor;es xsetinfo (server_var(wcs_dice) <= server_var (wcs_chance)) then racelias_nograv;es xsetinfo (server_var(wcs_dice) <= server_var (wcs_chance)) then racelias_nospeed;es xsetinfo (server_var(wcs_dice) <= server_var (wcs_chance)) then racelias_nocash"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 10 50 1 100 0 25 255 3"
"skill6_setting" "es_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 5|es_xsetinfo wcs_duration 7|es_xsetinfo wcs_duration 9|es_xsetinfo wcs_duration 11|es_xsetinfo wcs_duration 13"
"skill6_cmd" "es_xtell server_var(wcs_userid) : Noclip is activated!;es est_NoClip server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) est_NoClip server_var(wcs_userid) 0;es_xtell event_var(userid) : Ghost walk activated! Go scare some.;es es_xdelayed server_var(wcs_duration) es_xtell event_var(userid) : Ghost walk is no more!!;es_xmath wcs_duration - 2;es es_xdelayed server_var(wcs_duration) es_xtell event_var(userid) : Ghost walk is no more in 2 sec."
"skill6_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 60 100 0.8 0 255 255 255 1"
"ultimate_cooldown" "30"
{
"name" "Godslayer"
"author" "Colday| Serenkiy Vol4onok"
"shortdescription" "Godslayer(deagle race)"
"required_level" "2450"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) npc/crow/alert3.wav;es est_playplayer event_var(userid) ambient/atmosphere/hole_amb3.wav;es_xmath wcs_z1 + 350;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 500 50 5 10 50 1 100 0 255 255 3;est_RestrictAll event_var(userid);es_delayed 1.5 unrestrict event_var(userid) weapon_deagle;es est_SetArmor event_var(userid) 200;es est_setplayercolor event_var(userid) 200 200 25 200;es_give event_var(userid) weapon_deagle;es_delayed 2.1 es est_setclipammo event_var(userid) 2 99;es es_xdelayed 1.4 est_unrestrict event_var(userid) weapon_knife;es es_xdelayed 1.5 est_unrestrict event_var(userid) weapon_c4;es es_xdelayed 1.6 est_unrestrict event_var(userid) weapon_hegrenade;es es_xdelayed 1.7 est_unrestrict event_var(userid) weapon_smokegrenade;es es_xdelayed 1.8 est_unrestrict event_var(userid) weapon_flashbang;es es_xdelayed 1.9 es_give event_var(userid) weapon_knife;es est_SetGravity event_var(userid) 0.6;es est_Speed event_var(userid) 1.6;es es_xdelayed 30.8 es_xsetinfo wcs_hp 150;es es_xdelayed 15.8 es es_xkeysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);es es_xdelayed 36.8 es est_Speed event_var(userid) 2.75;es es_xkeysetvalue WCSuserdata event_var(userid) ulti_immunity 1:es es_xkeysetvalue WCSuserdata event_var(userid) regeneration 5;es es_xkeysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es wcs_regeneration event_var(userid) 2 2 200 30 0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "6"
"skillnames" "Godslay strike|Godtrap|Unholy fire|Death bullets|Curse|Ghost form"
"skilldescr" "Small chance to make big damage|chance to pull enemy to you|Burns and blind your enemy|your bullets make more damage|very small chance to remove enemy skills|noclip"
"skillcfg" "player_attacker|player_attacker|player_attacker|player_attacker|player_attacker|player_ultimate"
skill1_setting" "es_xsetinfo wcs_chance 2;es_xsetinfo wcs_ymdmg 100|es_xsetinfo wcs_chance 2;es_xsetinfo wcs_ymdmg 120|es_xsetinfo wcs_chance 3;es_xsetinfo wcs_ymdmg 140|es_xsetinfo wcs_chance 3;es_xsetinfo wcs_ymdmg 160|es_xsetinfo wcs_chance 4;es_xsetinfo wcs_ymdmg 180|es_xsetinfo wcs_chance 4;es_xsetinfo wcs_ymdmg 200"
"racealias_ymt1" "es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_ymdmg);es es_xtell event_var(attacker) #multi #lightgreen: You have made a Godslay attack;es es_xtell event_var(userid) #multi #lightgreen: You got hit by a Godslay attack"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_ymt1"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z2 + 120;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 10 0.5;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0.2 sprites/lgtning.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1.2 40 40 255 255 0 200;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0.4 sprites/plasma1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 25 65 2.2 60 100 4 255 255 0 155 2"
"skill2_setting" "es_xsetinfo wcs_gpull 3|es_xsetinfo wcs_gpull 4|es_xsetinfo wcs_gpull 5|es_xsetinfo wcs_gpull 6|es_xsetinfo wcs_gpull 7|es_xsetinfo wcs_gpull 10"
"skill2_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es est_pushto event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(wcs_gpull)"
"racealias_nsfxve" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_x1 + 250;es est_Effect 3 #a 1.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255;es_xmath wcs_x1 + 450;es est_Effect 3 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 50;es es_xmath wcs_z2 + 30;es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 10 55 0 250 255;es_xmath wcs_x1 + 50;es est_Effect 3 #a 1 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255;racealias_nevesfx;es_xmath wcs_x1 + 350;es est_Effect 3 #a 1.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255"
"skill3_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 37|es_xsetinfo wcs_chance 47"
"racealias_rm4" "es ma_blind event_var(userid) ;es ma_burn event_var(userid) 255;wcs_getlanguage wcs_lng wcs_lng_r_stun;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es es_xtell event_var(attacker) BURN!;es es_xtell event_var(userid)burn!"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_rm4"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"
"skill4_setting" "es_xsetinfo wcs_multiplier 0.10;es_xsetinfo wcs_red 255;es_xsetinfo wcs_green 0;es_xsetinfo wcs_blue 0|es_xsetinfo wcs_multiplier 0.20;es_xsetinfo wcs_red 125;es_xsetinfo wcs_green 125;es_xsetinfo wcs_blue 0|es_xsetinfo wcs_multiplier 0.30;es_xsetinfo wcs_red 0;es_xsetinfo wcs_green 255;es_xsetinfo wcs_blue 0|es_xsetinfo wcs_multiplier 0.40;es_xsetinfo wcs_red 0;es_xsetinfo wcs_green 125;es_xsetinfo wcs_blue 125|es_xsetinfo wcs_multiplier 0.50;es_xsetinfo wcs_red 0;es_xsetinfo wcs_green 0;es_xsetinfo wcs_blue 255|es_xsetinfo wcs_multiplier 0.60;es_xsetinfo wcs_red 230;es_xsetinfo wcs_green 255;es_xsetinfo wcs_blue 47"
"racealias_nc1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_rounddecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) You made + server_var(wcs_dmg) whit your laser;esnq est_csay event_var(userid) took + server_var(wcs_dmg) from a laser"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= 100) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 100) then es_xif (server_var(wcs_alive) = 1) then racealias_nc1"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= 100) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 100) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 100) then est_effect 3 #a 0 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 server_var(wcs_red) server_var(wcs_green) server_var(wcs_blue) 255"
"skill5_setting" "es_xsetinfo wcs_chance 1|es_xsetinfo wcs_chance 2|es_xsetinfo wcs_chance 3|es_xsetinfo wcs_chance 4|es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 6"
"racealias_seethem" "es est_SetPlayerColor event_var(userid) 199 0 75 255 1"
"racealias_noarmor" "es est_SetArmor event_var(userid) 0"
"racealias_nograv" "es est_SetGravity event_var(userid) 10;es es_delayed 3 est_SetGravity event_var(userid) 1"
"racealias_nospeed" "es est_Speed event_var(userid) 0.6;es es_delayed 3 est_Speed event_var(userid) 1:es es_xtell event_var(userid) #multi #lightgreenRevenge! #greenYou've Been cursed! #lightgreenNo more Skills!...and Money!"
"racealias_nocash" "es est_SetCash event_var(userid) 1"
"skill5_cmd" "es xsetinfo (server_var(wcs_dice) <= server_var (wcs_chance)) then racelias_seethem;es xsetinfo (server_var(wcs_dice) <= server_var (wcs_chance)) then racelias_noarmor;es xsetinfo (server_var(wcs_dice) <= server_var (wcs_chance)) then racelias_nograv;es xsetinfo (server_var(wcs_dice) <= server_var (wcs_chance)) then racelias_nospeed;es xsetinfo (server_var(wcs_dice) <= server_var (wcs_chance)) then racelias_nocash"
"skill5_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 10 50 1 100 0 25 255 3"
"skill6_setting" "es_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 5|es_xsetinfo wcs_duration 7|es_xsetinfo wcs_duration 9|es_xsetinfo wcs_duration 11|es_xsetinfo wcs_duration 13"
"skill6_cmd" "es_xtell server_var(wcs_userid) : Noclip is activated!;es est_NoClip server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) est_NoClip server_var(wcs_userid) 0;es_xtell event_var(userid) : Ghost walk activated! Go scare some.;es es_xdelayed server_var(wcs_duration) es_xtell event_var(userid) : Ghost walk is no more!!;es_xmath wcs_duration - 2;es es_xdelayed server_var(wcs_duration) es_xtell event_var(userid) : Ghost walk is no more in 2 sec."
"skill6_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 60 100 0.8 0 255 255 255 1"
"ultimate_cooldown" "30"







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