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Author Topic: Corrupted Samus  (Read 2897 times)
Rasmus
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Rasmus4J
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« Reply #15 on: April 22, 2008, 01:00:02 PM »

i havent tried it no...
maybe i will some day
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where would you put the comma in the following telegram from a wife, to her husband in the navy?
"Not getting any better hurry home!"
Anarchist21
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mistabangbang
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« Reply #16 on: May 15, 2008, 03:36:34 AM »

Um. is it just me or does your health NOT drain when you have the ultimate activated. >.> just asking.
« Last Edit: May 16, 2008, 03:01:00 PM by Anarchist21 » Logged
HOLLIDAY
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« Reply #17 on: May 16, 2008, 04:18:41 PM »

you have to es_load samus
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Serenkiy Vol4onok
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« Reply #18 on: May 16, 2008, 04:23:52 PM »

It's very good) I like your sfx very much) And ultimate is grate, something like berserk mode))
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« Reply #19 on: May 16, 2008, 07:47:43 PM »

I added the line to the autoexec.cfg but it still isnt working.. any other ideas or is that the only possible cause.
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HOLLIDAY
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« Reply #20 on: May 18, 2008, 02:41:18 AM »

you have to add the samus folder into eventscripts and es_load samus
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« Reply #21 on: May 26, 2008, 03:12:26 AM »

What an awsome race....
hope you dont mind that i put it on my server Cheesy
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HOLLIDAY
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« Reply #22 on: May 26, 2008, 12:36:48 PM »

of course not,just dont change the credits  lol
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RK1132
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« Reply #23 on: May 26, 2008, 10:35:07 PM »

lol
i wont ahah
awsome race tho
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Poopship
« Reply #24 on: June 10, 2008, 01:42:14 AM »

Hey HOLLIDAY. This race is a lot of fun. I do have a bit of a problem though and was wondering if you might be able to help me out. The race is a bit overpowering for my server because of the ultimate. Basically what I've done is knocked the maxed ultimate speed from 3.5 to 2.5 but it seems that's still not enough. What I want to do is give it 25 health when the ultimate activates and have it return to what it was when it deactivates. I'm just a bit lost as to how I could go about doing this
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HOLLIDAY
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« Reply #25 on: June 10, 2008, 02:03:17 AM »

give it 25 health?.......then if the ultimate was used for more than 3 seconds, they would die..1 hp drains every .1 seonds untill death if used that long
what i did for my server was change it from draining 1 hp to 5 hp
this can be done in the es_samus.txt in the loop block

if you do want to do it your way, look in the racealias where it does est_getammo, and in the second where it does est_setammo
and do the same thing with hp est_gethealth and est_sethealth
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tintinibar
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« Reply #26 on: June 22, 2008, 02:52:13 AM »

Is there any way to change it to where if you activate the ultimate and you die the sound stops? On my server you have to wait until you are alive again and press ultimate for the sound to stop even if you died wqhen the ult was activated.
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HOLLIDAY
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« Reply #27 on: June 22, 2008, 03:50:54 AM »

are you sure you have the script loaded?
in event player_death the sound is stoped
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tintinibar
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« Reply #28 on: June 29, 2008, 07:30:48 AM »

fixed. But there is some glitchy way that players can utilize the fact that their guns don't need to reload but their hp doesn't drain.

There is a side effect which is kind of cool on dod:s unless it is intentional, if so Holliday I give you much props. If someone uses their ultimate on most guns like an American bazooka and they die or throw it, anyone else can pick up the purplish gun and it has unlimited ammo with NO RELOAD needed. It is really cool on my server.

I think that's how the glitch I mentioned happens. The player uses his ulitmate and drops his gun then turns off the ultimate and picks the gun back up. Kinda like when you are NV and 1)throw your gun 2) use your ultimate and 3) pick up your gun to be invisible with a gun. The players always find the workarounds but in this case it is really fun.

Holliday, I posted here as to not get in the way of Odditie's question. Can you tell me the code based on this race to make a gun, let's say a pistol, have the ability to have no reload. Because that's exactly what this race does to primary weapons and I always wanted to make a race based on the fact that they have pistol only but dont ever have to reload. I want to have the wepon_colt for us and weapon_p38 for germans be like this. I can modify the code to make it german or american specific on my own. I am asking for you to post the code for any gun to do what you did on samus so I can replicate it for pistols. cheers.
« Last Edit: July 01, 2008, 05:17:31 AM by tintinibar » Logged
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« Reply #29 on: July 01, 2008, 02:44:39 AM »

Can you help me code the ultimate without the seperate samus script ?
here is what I got so far :
Code:
   "skill5_setting"    "es_xsetinfo wcs_speed 1.5|es_xsetinfo wcs_speed 1.6|es_xsetinfo wcs_speed 1.7|es_xsetinfo wcs_speed 1.8|es_xsetinfo wcs_speed 1.9"
    "racealias_zerk1"   "es est_playplayer event_var(userid) npc/ichthyosaur/attack_growl1.wav;es est_speed server_var(wcs_userid) server_Var(wcs_speed);es es_xdelayed 0.2 est_setplayercolor server_var(wcs_userid) 255 50 0 255 1;es ma_render_fx server_var(wcs_userid) 7;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) zerk 1;es_xdoblock wcs/WCSultimates/wcs_zerk;repeat start repeat_loop .1;es est_csay server_Var(wcs_userid) Beserk!;es es_xtell server_var(wcs_userid) #multi #green Press Ultimate Again to calm down;es est_playplayer server_Var(wcs_userid) weapons/physcannon/energy_sing_explosion2.wav;es es_delayed .3 est_playplayer server_var(wcs_userid) weapons/physcannon/energy_sing_loop4.wav;racealias_barbfx1"
    "racealias_zerk0"   "es est_playplayer event_var(userid) npc/ichthyosaur/attack_growl3.wav;es est_speed server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) zerk 0;es_delayed 1.3 ma_renderfx server_var(wcs_userid) 0;repeat stop repeat_loop;es est_csay server_Var(wcs_userid) calm;es es_stopsound server_var(wcs_userid) weapons/physcannon/energy_sing_loop4.wav;es est_playplayer server_var(wcs_userid) weapons/physcannon/energy_sing_flyby2.wav;racealias_barbfx2"
    "skill5_cmd"        "es est_gethealth wcs_health server_var(wcs_userid);es_xsetinfo wcs_zerk 0;es es_xkeygetvalue wcs_zerk WCSuserdata server_var(wcs_userid) zerk;es es_xif (server_var(wcs_zerk) = 0) then racealias_zerk1;es es_xif (server_var(wcs_zerk) = 1) then racealias_zerk0"
    "racealias_barbfx1" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 1 100 300 1.8 175 175 255 255 1"
    "racealias_barbfx2" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 5000 20 .3 100 300 1.8 175 175 255 255 1"
    "skill5_sfx"        "0"
    "ultimate_cooldown" "1"
  }


 

block wcs_zerk
{
  repeat create repeat_loop "es_xdoblock wcs/wcsultimates/wcs_brbloop"
}

block wcs_brbloop
{
  es_xset loop_counter 0
  es_xmathparse loop_counter "loop_counter - 1"
  es est_healthadd server_Var(wcs_userid) server_var(loop_counter)
  es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid)
  es_xmath wcs_z1 + 40
  es est_effect 11 #a 0 sprites/blueglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) .3 1.4 155
  es est_effect 11 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) .5 2 255
  es est_gethealth brbhp server_var(wcs_userid)
  es es_xif(server_var(brbhp) = 1) do
  {
   es est_slay server_var(wcs_userid)
   es_xmath wcs_z1 + 40
   es est_effect 11 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 8 255
   es est_effect 11 #a 0 sprites/blueglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 8 255
 
   es est_csay server_var(wcs_userid) Blood lust got the better of you
   es est_playplayer server_var(wcs_userid) weapons/mortar/mortar_explode1.wav
  }
event player_death
{
 es es_stopsound server_var(wcs_userid) weapons/physcannon/energy_sing_loop4.wav
}
}

Wont work... what am i doing wrong ?
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