Code:
""
{
"name" "Le squelette"
"author" "Capitaine pip bernadot"
"shortdescription" "0"
"required_level" "250"
"teamlimit" "1"
"allow_only" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_restrictall event_var(userid);es_delayed 1 est_unrestrict event_var(userid) weapon_knife"
"round_start_cmd" "if (server_var(wcs_gamestarted) = 0) then es_xkeysetvalue WCSuserdata event_var(userid) vengeance 1"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Balles traversant les os|Reconstitution|Recuperation necromancienne|Peur instinctive|Explosion morbide"
"skilldescr" "evite 20-65% des tir ennemi|regenere 3-6PV toutes les 2 secondes en dessous de 50HP|Ressucite|5-20% de chance de faire lacher l'arme ennemi quand tu te prend un tir|Explose l'ennemi que vous avez tuer"
"skillcfg" "player_victim|player_spawn|player_death|player_victim|player_kill"
"skill1_setting" "es_xset wcs_chance 20|es_xset wcs_chance 40|es_xset wcs_chance 45|es_xset wcs_chance 52|es_xset wcs_chance 60"
"racealias_ne1" "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es_tell event_var(userid) #multi Vos os vous permettent desquiver les balles"
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ne1"
"skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"
"skill2_setting" "es_xset wcs_hp 3;es_xset wcs_time 3;es_xset wcs_waves 1000;es_xset wcs_radius 10|es_xset wcs_hp 3;es_xset wcs_time 2;es_xset wcs_waves 1200;es_xset wcs_radius 10|es_xset wcs_hp 4;es_xset wcs_time 2;es_xset wcs_waves 1400;es_xset wcs_radius 20|es_xset wcs_hp 5;es_xset wcs_time 2;es_xset wcs_waves 1200;es_xset wcs_radius 20|es_xset wcs_hp 6;es_xset wcs_time 2;es_xset wcs_waves 1200;es_xset wcs_radius 20"
"skill2_cmd" "es_keysetvalue WCSuserdata event_var(userid) regeneration 1;es_keysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es_xrand wcs_rand 3 15;es_delayed server_var(wcs_rand) wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 50 -1 server_var(wcs_radius)"
"skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 0 40 255 200 10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 300 1 20 100 1 0 40 255 200 10"
"skill3_setting" "es_xset wcs_chance 20|es_xset wcs_chance 40|es_xset wcs_chance 60|es_xset wcs_chance 80|es_xset wcs_chance 99"
"racealias_oh3" "es_keysetvalue WCSuserdata event_var(userid) reincarnation 1;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_keygetvalue wcs_tmp WCSuserdata event_var(userid) vengeance;if (server_var(wcs_tmp) = 1) then es_xkeysetvalue WCSuserdata event_var(userid) vengeance 0;if (server_var(wcs_tmp) = 1) then es_xdelayed 4 est_spawn event_var(userid);if (server_var(wcs_tmp) = 1) then es_xdelayed 4.1 est_god event_var(userid) 1;if (server_var(wcs_tmp) = 1) then es_xdelayed 6.5 wcs_removefx god event_var(userid);if (server_var(wcs_tmp) = 1) then es_xdelayed 5.5 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);wcs_getlanguage wcs_lng wcs_lng_r_respawned;if (server_var(wcs_tmp) = 1) then es_xdelayed 4 es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_oh3"
"skill3_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdelayed 3 est_Fade event_var(userid) 0 6 0 0 0 0 240;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdelayed 3 est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 3.5 150"
"skill4_setting" "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 8|es_xsetinfo wcs_chance 14|es_xsetinfo wcs_chance 17|es_xsetinfo wcs_chance 20"
"racealias_oh4" "es est_Dropweapon event_var(attacker) 1;es es_xtell event_var(attacker) #multi #lightgreentu #greenlache #lightgreenton arme;es es_xtell event_var(userid) #multi #lightgreenson arme est #greenlaché"
"skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_oh4"
"skill4_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_effect 10 #a 0 sprites/blueglow2.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 202 213 4 255"
"skill5_setting" "es_xset wcs_magnitude 10;es_xset wcs_radius 500|es_xset wcs_magnitude 15;es_xset wcs_radius 600|es_xset wcs_magnitude 20;es_xset wcs_radius 700|es_xset wcs_magnitude 25;es_xset wcs_radius 800|es_xset wcs_magnitude 33;es_xset wcs_radius 1000"
"skill5_cmd" "es wcs_explode server_var(wcs_attacker) server_var(wcs_targetid) server_var(wcs_magnitude) server_var(wcs_radius)"
"skill5_sfx" "est_effect 4 #a 0 sprites/steam1.vmt server_var(wcs_userid) 0.8 10 5 1 0 255 255 200"
"ultimate_cooldown" "0"
{
"name" "Le squelette"
"author" "Capitaine pip bernadot"
"shortdescription" "0"
"required_level" "250"
"teamlimit" "1"
"allow_only" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_restrictall event_var(userid);es_delayed 1 est_unrestrict event_var(userid) weapon_knife"
"round_start_cmd" "if (server_var(wcs_gamestarted) = 0) then es_xkeysetvalue WCSuserdata event_var(userid) vengeance 1"
"round_end_cmd" "0"
"numberofskills" "5"
"numberoflevels" "5"
"skillnames" "Balles traversant les os|Reconstitution|Recuperation necromancienne|Peur instinctive|Explosion morbide"
"skilldescr" "evite 20-65% des tir ennemi|regenere 3-6PV toutes les 2 secondes en dessous de 50HP|Ressucite|5-20% de chance de faire lacher l'arme ennemi quand tu te prend un tir|Explose l'ennemi que vous avez tuer"
"skillcfg" "player_victim|player_spawn|player_death|player_victim|player_kill"
"skill1_setting" "es_xset wcs_chance 20|es_xset wcs_chance 40|es_xset wcs_chance 45|es_xset wcs_chance 52|es_xset wcs_chance 60"
"racealias_ne1" "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es_tell event_var(userid) #multi Vos os vous permettent desquiver les balles"
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ne1"
"skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 3 #a 0 sprites/yellowflare.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 5 5 255 255 255 255"
"skill2_setting" "es_xset wcs_hp 3;es_xset wcs_time 3;es_xset wcs_waves 1000;es_xset wcs_radius 10|es_xset wcs_hp 3;es_xset wcs_time 2;es_xset wcs_waves 1200;es_xset wcs_radius 10|es_xset wcs_hp 4;es_xset wcs_time 2;es_xset wcs_waves 1400;es_xset wcs_radius 20|es_xset wcs_hp 5;es_xset wcs_time 2;es_xset wcs_waves 1200;es_xset wcs_radius 20|es_xset wcs_hp 6;es_xset wcs_time 2;es_xset wcs_waves 1200;es_xset wcs_radius 20"
"skill2_cmd" "es_keysetvalue WCSuserdata event_var(userid) regeneration 1;es_keysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es_xrand wcs_rand 3 15;es_delayed server_var(wcs_rand) wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 50 -1 server_var(wcs_radius)"
"skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 0 40 255 200 10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 300 1 20 100 1 0 40 255 200 10"
"skill3_setting" "es_xset wcs_chance 20|es_xset wcs_chance 40|es_xset wcs_chance 60|es_xset wcs_chance 80|es_xset wcs_chance 99"
"racealias_oh3" "es_keysetvalue WCSuserdata event_var(userid) reincarnation 1;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_keygetvalue wcs_tmp WCSuserdata event_var(userid) vengeance;if (server_var(wcs_tmp) = 1) then es_xkeysetvalue WCSuserdata event_var(userid) vengeance 0;if (server_var(wcs_tmp) = 1) then es_xdelayed 4 est_spawn event_var(userid);if (server_var(wcs_tmp) = 1) then es_xdelayed 4.1 est_god event_var(userid) 1;if (server_var(wcs_tmp) = 1) then es_xdelayed 6.5 wcs_removefx god event_var(userid);if (server_var(wcs_tmp) = 1) then es_xdelayed 5.5 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);wcs_getlanguage wcs_lng wcs_lng_r_respawned;if (server_var(wcs_tmp) = 1) then es_xdelayed 4 es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_oh3"
"skill3_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdelayed 3 est_Fade event_var(userid) 0 6 0 0 0 0 240;if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdelayed 3 est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 3.5 150"
"skill4_setting" "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 8|es_xsetinfo wcs_chance 14|es_xsetinfo wcs_chance 17|es_xsetinfo wcs_chance 20"
"racealias_oh4" "es est_Dropweapon event_var(attacker) 1;es es_xtell event_var(attacker) #multi #lightgreentu #greenlache #lightgreenton arme;es es_xtell event_var(userid) #multi #lightgreenson arme est #greenlaché"
"skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_oh4"
"skill4_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_effect 10 #a 0 sprites/blueglow2.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 202 213 4 255"
"skill5_setting" "es_xset wcs_magnitude 10;es_xset wcs_radius 500|es_xset wcs_magnitude 15;es_xset wcs_radius 600|es_xset wcs_magnitude 20;es_xset wcs_radius 700|es_xset wcs_magnitude 25;es_xset wcs_radius 800|es_xset wcs_magnitude 33;es_xset wcs_radius 1000"
"skill5_cmd" "es wcs_explode server_var(wcs_attacker) server_var(wcs_targetid) server_var(wcs_magnitude) server_var(wcs_radius)"
"skill5_sfx" "est_effect 4 #a 0 sprites/steam1.vmt server_var(wcs_userid) 0.8 10 5 1 0 255 255 200"
"ultimate_cooldown" "0"






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