Archived copy of warcraft-source.com, the Warcraft: Source (WCS) forum (2007–2011), rebuilt from the Internet Archive by wc3mods.net. This page was captured on 2009-04-02 (original capture). Home · Forum · All archived topics · Downloads
Warcraft-Source.com - WCS mod for CSS
April 02, 2009, 08:17:42 AM *
Welcome, Guest. Please login or register.
Login with username, password and session length
News: Remember to check on the FAQ before start posting.
It may save you time and effort.
Also here is the WCS Wiki!
Google  
  Home   Forum   Help Search Login Register   *
Pages: [1]   Go Down
  Print  
Author Topic: [MMORPG] L'elfe des bois  (Read 102 times)
akasasori
Level 7 Expert
*****
Offline Offline

France France

Posts: 200



« on: April 17, 2008, 09:23:32 AM »

Code:

 "1"
  {
    "name"              "L'elfe des bois"
    "author"            "Capitaine pip bernadot
    "shortdescription"  "0"
    "required_level"    "0"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "0"
    "restrict_shop" "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_restrict event_var(userid) weapon_p228;es est_restrict event_var(userid) weapon_glock;es est_restrict event_var(userid) weapon_usp;es est_restrict event_var(userid) weapon_deagle;es est_restrict event_var(userid) weapon_elite;es est_restrict event_var(userid) weapon_fiveseven"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "6"
    "skillnames"        "Fleches de precision|vitesse de l'elfe|Piege enflammes|Embuscade"
    "skilldescr"        "Votre ennemi a 5-15% de chance de lacher son chargeur|vous avez 8-30% de vitesse en +|Vous pouvez faire des serpend wards brulant|dites -trap- et -visible- pour vous embusquer puis arreter"
    "skillcfg"          "player_attacker|player_spawn|player_spawn|player_say"

    "skill1_setting"    "es_xset wcs_chance 5|es_xset wcs_chance 7|es_xset wcs_chance 9|es_xset wcs_chance 11|es_xset wcs_chance 13|es_xset wcs_chance 15"
    "racealias_reload"  "es est_SetAmmo event_var(userid) 1 0;es est_SetAmmo event_var(userid) 2 0;es es_xtell event_var(userid) #multi #lightgreenL'elfe a viser tes bras #greentu as lacher tes fleches;es es_xtell event_var(attacker) #multi #lightgreenJoli tir,ton ennemi a perdu par terre ses fleches"
    "skill1_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_reload"
    "skill1_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= 30) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.3 90"

    "skill2_setting"    "es_xset wcs_speed 1.08;es_xset wcs_alpha 50|es_xset wcs_speed 1.12;es_xset wcs_alpha 70|es_xset wcs_speed 1.16;es_xset wcs_alpha 90|es_xset wcs_speed 1.20;es_xset wcs_alpha 110|es_xset wcs_speed 1.24;es_xset wcs_alpha 130|es_xset wcs_speed 1.30;es_xset wcs_alpha 150"
    "skill2_cmd"        "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) speed;if (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);if (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es_tell event_var(userid) #multi server_var(wcs_lng)"
    "skill2_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"

    "skill3_setting"    "es_xset wcs_count 1;es_xset wcs_params 200_6_200|es_xset wcs_count 1;es_xset wcs_params 300_7_220|es_xset wcs_count 2;es_xset wcs_params 400_9_240|es_xset wcs_count 2;es_xset wcs_params 500_10_260|es_xset wcs_count 3;es_xset wcs_params 1400_11_280|es_xset wcs_count 3;es_xset wcs_params 1400_13_300"
    "skill3_cmd"        "es_keysetvalue WCSuserdata event_var(userid) ability firel;es_keysetvalue WCSuserdata event_var(userid) ability_count server_var(wcs_count);es_keysetvalue WCSuserdata event_var(userid) ability_parameter server_var(wcs_params);es_keysetvalue WCSuserdata event_var(userid) ability_cooldown 3"
    "skill3_sfx"        "0"

    "skill4_setting"    "es_xset wcs_speed 90|es_xset wcs_speed 70|es_xset wcs_speed 50|"es_xset wcs_speed 30|es_xset wcs_speed 10|es_xset wcs_speed 0"
    "racealias_vis"     "es est_speed event_var(userid) 1.3;es est_SetPlayerColor event_var(userid) 255 255 255 255 1"
    "racealias_trap"    "es est_speed event_var(userid) 0.3;es est_SetPlayerColor event_var(userid) 255 255 255 server_var(wcs_speed) 1"
    "skill4_cmd"        "es es_xif (event_var(text) = trap) then racealias_trap;es_xtell event_var(userid) #multi #Tu es dissimuler!!!;es es_xif (event_var(text) = visible) then racealias_vis;es_xtell event_var(userid) #multi #Tu es redevenu normal!!!"
    "skill4_sfx"          "0"
    "ultimate_cooldown" "0"

Code:
block wcs_firel
{
wcs_debuglog wcs_firel start
  es_xset wcs_uid 0
  es_xset wcs_duration 0
  es_xset wcs_burn 0
  es_xset wcs_radius 0
  es_xset wcs_team_target 0
  es_xset wcs_wardenround 0
  es_xgetargv wcs_uid 1
  es_xgetargv wcs_duration 2
  es_xgetargv wcs_burn 3
  es_xgetargv wcs_radius 4
  es_xgetargv wcs_team_target 5
  es_xgetargv wcs_team_targetn 6
  es_xgetargv wcs_x1 7
  es_xgetargv wcs_y1 8
  es_xgetargv wcs_z1 9
  es_xgetargv wcs_wardenround 10
  es_exists ex userid server_var(wcs_uid)
  es_getlivingplayercount wcs_alive server_var(wcs_team_target)
  ifx parse("(wcs_alive >= 1) and (wcs_wardenround == wcs_wardencounter) and ex and (wcs_duration > 0) and (wcs_radius != 0) and (wcs_team_target != 0)") do
  {
    es wcs_debuglog warden deals damage round server_var(wcs_wardenround) duration server_var(wcs_duration)
  es_xset wcs_sward_invul 0
es_xset wcs_sward_resist 0
    es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 server_var(wcs_radius) 1 20 100 1 255 150 70 100 10
    //es est_Near wcs_targetid server_var(wcs_team_targetn) server_var(wcs_radius) server_var(wcs_uid) "es est_burn server_var(wcs_attacker) server_var(wcs_burn);es_tell server_var(wcs_targetid) #multi server_var(wcs_lng_wardenhit);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 20 255 150 70 255"
    es_xset wcs_wall 1
    wcs_getlanguage "wcs_lng" "wcs_lng_wardenhit"
    alias wcs_run_warden "es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_attacker);es est_getwallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es_keygetvalue wcs_sward_invul WCSuserdata server_var(wcs_attacker) swardinvul;es_keygetvalue wcs_sward_resist WCSuserdata server_var(wcs_targetid) swardresist;if (server_var(wcs_sward_invul) = 1) then shopalias_asw1_off;if (server_var(wcs_wall) = 0) then es_xif (server_var(wcs_sward_invul) = 0) then wcs_run_warden2"
  alias wcs_run_warden2 "es_xcopy wcs_damage wcs_dmg;if (server_var(wcs_sward_resist) != 0) then es_xmath wcs_damage / 2;es est_speed server_var(wcs_attacker) 1;if (server_var(wcs_speed) != 0) then es_xdelayed 2 wcs_removefx speed server_var(wcs_attacker);es est_burn server_var(wcs_attacker) server_var(wcs_burn);es_tell server_var(wcs_targetid) #multi server_var(wcs_lng);es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 20 255 150 70 255"
    es nearcoord wcs_targetid server_var(wcs_team_targetn) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_radius) server_var(wcs_radius) server_var(wcs_radius) "es_getplayerprop wcs_dead server_var(wcs_targetid) CCSPlayer.baseclass.pl.deadflag;if (server_var(wcs_dead) = 0) then wcs_run_warden"
    es_xmath wcs_duration - 1
    es_delayed 1 wcs_firel server_var(wcs_uid) server_var(wcs_duration) server_var(wcs_burn) server_var(wcs_radius) server_var(wcs_team_target) server_var(wcs_team_targetn) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_wardenround)
  }
wcs_debuglog wcs_firel end
}

Code:
block wcs_ability_firel
{
  es_xset wcs_params 0
  es_keygetvalue wcs_params WCSuserdata server_var(wcs_userid) "ability_parameter"
  if (server_var(wcs_params) != "0") do
  {
  es_getplayerteam wcs_team server_var(wcs_userid)
  // colored wards, thanks to Sol | Pikachu
  es_xset wcs_color "255 0 0 70"
  ifx parse("wcs_team == 2") do
  {
    es_xset wcs_team_target 3
    es_xset wcs_team_targetn "#ct"
    es_xset wcs_color "255 0 0 150"
  }
  ifx parse("wcs_team == 3") do
  {
    es_xset wcs_team_target 2
    es_xset wcs_team_targetn "#t"
    es_xset wcs_color "255 0 0 150"
  }
              es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid)
              es_xset wcs_duration 0
              es_token wcs_duration server_var(wcs_params) 1 "_"
              ifx true(wcs_graphicfx) do
              {
                es_xcopy wcs_x2 wcs_x1
                es_xcopy wcs_y2 wcs_y1
                es_xcopy wcs_z2 wcs_z1
                es_xmath wcs_z1 + 120
                esnq est_Effect 11 #a 0 "sprites/purpleglow1.vmt" server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_duration) 2 50
                esnq est_Effect 3 #a 0 "sprites/lgtning.vmt" server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(wcs_duration) 20 20 server_var(wcs_color)
                es_xmath wcs_z1 - 120
              }
              es_token wcs_dmg server_var(wcs_params) 2 "_"
              es_token wcs_radius server_var(wcs_params) 3 "_"
              es wcs_firel server_var(wcs_userid) server_var(wcs_duration) server_var(wcs_burn) server_var(wcs_radius) server_var(wcs_team_target) server_var(wcs_team_targetn) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_wardencounter)
              wcs_getlanguage "wcs_lng" "wcs_lng_wardencreated"
              es_tell server_var(wcs_userid) #multi server_var(wcs_lng)
              }
}
« Last Edit: April 17, 2008, 05:57:25 PM by akasasori » Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

Last 7 Shouts:
April 01, 2009, 11:39:31 PM
in any case i am selling ak and m4, just call me Smiley
April 01, 2009, 10:31:10 PM
Check my Race out:
Sniper Assassin
Please leave a comment!
http://warcraft-source.com/board/index.php/topic,6780.0.html
April 01, 2009, 09:12:52 PM
Thanks banak =P
April 01, 2009, 09:05:26 PM
im not starting a battle.. and i dont care if u support koshy.
April 01, 2009, 08:19:23 PM
Pietro, you're building up a WCA vs Rest battle, which you can not win. I support Koshy here.
April 01, 2009, 03:36:13 AM
Hmmm I wonder maybe thats why I called it LMFAO??? no that couldn't be it, grow a pair piertro
April 01, 2009, 03:34:35 AM
No I didn't make thing you linked since when did I say I did? I thought it was awesome and fucking hilarious so I use it, you know like all the other people who use the bashing head against keyboard or the anime fighting style stick figure? I said MY SIGNATURE and the HELICOPTER not the dancing ali
Recent
[Today at 07:32:08 AM]

[Today at 06:44:24 AM]

[Today at 04:40:33 AM]

[Today at 04:14:34 AM]

[Today at 04:01:01 AM]

[Today at 03:54:17 AM]

[Today at 03:50:30 AM]

[Today at 03:47:30 AM]

[Today at 02:25:50 AM]

[April 01, 2009, 10:45:15 PM]
Theme switch

Powered by MySQL Powered by PHP Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC
TinyPortal v0.9.8 © Bloc
Valid XHTML 1.0! Valid CSS!
Page created in 0.039 seconds with 26 queries.