Code:
"1"
{
"name" "L'elfe des bois"
"author" "Capitaine pip bernadot
"shortdescription" "0"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_restrict event_var(userid) weapon_p228;es est_restrict event_var(userid) weapon_glock;es est_restrict event_var(userid) weapon_usp;es est_restrict event_var(userid) weapon_deagle;es est_restrict event_var(userid) weapon_elite;es est_restrict event_var(userid) weapon_fiveseven"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "6"
"skillnames" "Fleches de precision|vitesse de l'elfe|Piege enflammes|Embuscade"
"skilldescr" "Votre ennemi a 5-15% de chance de lacher son chargeur|vous avez 8-30% de vitesse en +|Vous pouvez faire des serpend wards brulant|dites -trap- et -visible- pour vous embusquer puis arreter"
"skillcfg" "player_attacker|player_spawn|player_spawn|player_say"
"skill1_setting" "es_xset wcs_chance 5|es_xset wcs_chance 7|es_xset wcs_chance 9|es_xset wcs_chance 11|es_xset wcs_chance 13|es_xset wcs_chance 15"
"racealias_reload" "es est_SetAmmo event_var(userid) 1 0;es est_SetAmmo event_var(userid) 2 0;es es_xtell event_var(userid) #multi #lightgreenL'elfe a viser tes bras #greentu as lacher tes fleches;es es_xtell event_var(attacker) #multi #lightgreenJoli tir,ton ennemi a perdu par terre ses fleches"
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_reload"
"skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= 30) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.3 90"
"skill2_setting" "es_xset wcs_speed 1.08;es_xset wcs_alpha 50|es_xset wcs_speed 1.12;es_xset wcs_alpha 70|es_xset wcs_speed 1.16;es_xset wcs_alpha 90|es_xset wcs_speed 1.20;es_xset wcs_alpha 110|es_xset wcs_speed 1.24;es_xset wcs_alpha 130|es_xset wcs_speed 1.30;es_xset wcs_alpha 150"
"skill2_cmd" "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) speed;if (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);if (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
"skill3_setting" "es_xset wcs_count 1;es_xset wcs_params 200_6_200|es_xset wcs_count 1;es_xset wcs_params 300_7_220|es_xset wcs_count 2;es_xset wcs_params 400_9_240|es_xset wcs_count 2;es_xset wcs_params 500_10_260|es_xset wcs_count 3;es_xset wcs_params 1400_11_280|es_xset wcs_count 3;es_xset wcs_params 1400_13_300"
"skill3_cmd" "es_keysetvalue WCSuserdata event_var(userid) ability firel;es_keysetvalue WCSuserdata event_var(userid) ability_count server_var(wcs_count);es_keysetvalue WCSuserdata event_var(userid) ability_parameter server_var(wcs_params);es_keysetvalue WCSuserdata event_var(userid) ability_cooldown 3"
"skill3_sfx" "0"
"skill4_setting" "es_xset wcs_speed 90|es_xset wcs_speed 70|es_xset wcs_speed 50|"es_xset wcs_speed 30|es_xset wcs_speed 10|es_xset wcs_speed 0"
"racealias_vis" "es est_speed event_var(userid) 1.3;es est_SetPlayerColor event_var(userid) 255 255 255 255 1"
"racealias_trap" "es est_speed event_var(userid) 0.3;es est_SetPlayerColor event_var(userid) 255 255 255 server_var(wcs_speed) 1"
"skill4_cmd" "es es_xif (event_var(text) = trap) then racealias_trap;es_xtell event_var(userid) #multi #Tu es dissimuler!!!;es es_xif (event_var(text) = visible) then racealias_vis;es_xtell event_var(userid) #multi #Tu es redevenu normal!!!"
"skill4_sfx" "0"
"ultimate_cooldown" "0"
Code:
block wcs_firel
{
wcs_debuglog wcs_firel start
es_xset wcs_uid 0
es_xset wcs_duration 0
es_xset wcs_burn 0
es_xset wcs_radius 0
es_xset wcs_team_target 0
es_xset wcs_wardenround 0
es_xgetargv wcs_uid 1
es_xgetargv wcs_duration 2
es_xgetargv wcs_burn 3
es_xgetargv wcs_radius 4
es_xgetargv wcs_team_target 5
es_xgetargv wcs_team_targetn 6
es_xgetargv wcs_x1 7
es_xgetargv wcs_y1 8
es_xgetargv wcs_z1 9
es_xgetargv wcs_wardenround 10
es_exists ex userid server_var(wcs_uid)
es_getlivingplayercount wcs_alive server_var(wcs_team_target)
ifx parse("(wcs_alive >= 1) and (wcs_wardenround == wcs_wardencounter) and ex and (wcs_duration > 0) and (wcs_radius != 0) and (wcs_team_target != 0)") do
{
es wcs_debuglog warden deals damage round server_var(wcs_wardenround) duration server_var(wcs_duration)
es_xset wcs_sward_invul 0
es_xset wcs_sward_resist 0
es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 server_var(wcs_radius) 1 20 100 1 255 150 70 100 10
//es est_Near wcs_targetid server_var(wcs_team_targetn) server_var(wcs_radius) server_var(wcs_uid) "es est_burn server_var(wcs_attacker) server_var(wcs_burn);es_tell server_var(wcs_targetid) #multi server_var(wcs_lng_wardenhit);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 20 255 150 70 255"
es_xset wcs_wall 1
wcs_getlanguage "wcs_lng" "wcs_lng_wardenhit"
alias wcs_run_warden "es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_attacker);es est_getwallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es_keygetvalue wcs_sward_invul WCSuserdata server_var(wcs_attacker) swardinvul;es_keygetvalue wcs_sward_resist WCSuserdata server_var(wcs_targetid) swardresist;if (server_var(wcs_sward_invul) = 1) then shopalias_asw1_off;if (server_var(wcs_wall) = 0) then es_xif (server_var(wcs_sward_invul) = 0) then wcs_run_warden2"
alias wcs_run_warden2 "es_xcopy wcs_damage wcs_dmg;if (server_var(wcs_sward_resist) != 0) then es_xmath wcs_damage / 2;es est_speed server_var(wcs_attacker) 1;if (server_var(wcs_speed) != 0) then es_xdelayed 2 wcs_removefx speed server_var(wcs_attacker);es est_burn server_var(wcs_attacker) server_var(wcs_burn);es_tell server_var(wcs_targetid) #multi server_var(wcs_lng);es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 20 255 150 70 255"
es nearcoord wcs_targetid server_var(wcs_team_targetn) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_radius) server_var(wcs_radius) server_var(wcs_radius) "es_getplayerprop wcs_dead server_var(wcs_targetid) CCSPlayer.baseclass.pl.deadflag;if (server_var(wcs_dead) = 0) then wcs_run_warden"
es_xmath wcs_duration - 1
es_delayed 1 wcs_firel server_var(wcs_uid) server_var(wcs_duration) server_var(wcs_burn) server_var(wcs_radius) server_var(wcs_team_target) server_var(wcs_team_targetn) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_wardenround)
}
wcs_debuglog wcs_firel end
}
{
wcs_debuglog wcs_firel start
es_xset wcs_uid 0
es_xset wcs_duration 0
es_xset wcs_burn 0
es_xset wcs_radius 0
es_xset wcs_team_target 0
es_xset wcs_wardenround 0
es_xgetargv wcs_uid 1
es_xgetargv wcs_duration 2
es_xgetargv wcs_burn 3
es_xgetargv wcs_radius 4
es_xgetargv wcs_team_target 5
es_xgetargv wcs_team_targetn 6
es_xgetargv wcs_x1 7
es_xgetargv wcs_y1 8
es_xgetargv wcs_z1 9
es_xgetargv wcs_wardenround 10
es_exists ex userid server_var(wcs_uid)
es_getlivingplayercount wcs_alive server_var(wcs_team_target)
ifx parse("(wcs_alive >= 1) and (wcs_wardenround == wcs_wardencounter) and ex and (wcs_duration > 0) and (wcs_radius != 0) and (wcs_team_target != 0)") do
{
es wcs_debuglog warden deals damage round server_var(wcs_wardenround) duration server_var(wcs_duration)
es_xset wcs_sward_invul 0
es_xset wcs_sward_resist 0
es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 server_var(wcs_radius) 1 20 100 1 255 150 70 100 10
//es est_Near wcs_targetid server_var(wcs_team_targetn) server_var(wcs_radius) server_var(wcs_uid) "es est_burn server_var(wcs_attacker) server_var(wcs_burn);es_tell server_var(wcs_targetid) #multi server_var(wcs_lng_wardenhit);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 20 255 150 70 255"
es_xset wcs_wall 1
wcs_getlanguage "wcs_lng" "wcs_lng_wardenhit"
alias wcs_run_warden "es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_attacker);es est_getwallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es_keygetvalue wcs_sward_invul WCSuserdata server_var(wcs_attacker) swardinvul;es_keygetvalue wcs_sward_resist WCSuserdata server_var(wcs_targetid) swardresist;if (server_var(wcs_sward_invul) = 1) then shopalias_asw1_off;if (server_var(wcs_wall) = 0) then es_xif (server_var(wcs_sward_invul) = 0) then wcs_run_warden2"
alias wcs_run_warden2 "es_xcopy wcs_damage wcs_dmg;if (server_var(wcs_sward_resist) != 0) then es_xmath wcs_damage / 2;es est_speed server_var(wcs_attacker) 1;if (server_var(wcs_speed) != 0) then es_xdelayed 2 wcs_removefx speed server_var(wcs_attacker);es est_burn server_var(wcs_attacker) server_var(wcs_burn);es_tell server_var(wcs_targetid) #multi server_var(wcs_lng);es est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 20 255 150 70 255"
es nearcoord wcs_targetid server_var(wcs_team_targetn) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_radius) server_var(wcs_radius) server_var(wcs_radius) "es_getplayerprop wcs_dead server_var(wcs_targetid) CCSPlayer.baseclass.pl.deadflag;if (server_var(wcs_dead) = 0) then wcs_run_warden"
es_xmath wcs_duration - 1
es_delayed 1 wcs_firel server_var(wcs_uid) server_var(wcs_duration) server_var(wcs_burn) server_var(wcs_radius) server_var(wcs_team_target) server_var(wcs_team_targetn) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_wardenround)
}
wcs_debuglog wcs_firel end
}
Code:
block wcs_ability_firel
{
es_xset wcs_params 0
es_keygetvalue wcs_params WCSuserdata server_var(wcs_userid) "ability_parameter"
if (server_var(wcs_params) != "0") do
{
es_getplayerteam wcs_team server_var(wcs_userid)
// colored wards, thanks to Sol | Pikachu
es_xset wcs_color "255 0 0 70"
ifx parse("wcs_team == 2") do
{
es_xset wcs_team_target 3
es_xset wcs_team_targetn "#ct"
es_xset wcs_color "255 0 0 150"
}
ifx parse("wcs_team == 3") do
{
es_xset wcs_team_target 2
es_xset wcs_team_targetn "#t"
es_xset wcs_color "255 0 0 150"
}
es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid)
es_xset wcs_duration 0
es_token wcs_duration server_var(wcs_params) 1 "_"
ifx true(wcs_graphicfx) do
{
es_xcopy wcs_x2 wcs_x1
es_xcopy wcs_y2 wcs_y1
es_xcopy wcs_z2 wcs_z1
es_xmath wcs_z1 + 120
esnq est_Effect 11 #a 0 "sprites/purpleglow1.vmt" server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_duration) 2 50
esnq est_Effect 3 #a 0 "sprites/lgtning.vmt" server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(wcs_duration) 20 20 server_var(wcs_color)
es_xmath wcs_z1 - 120
}
es_token wcs_dmg server_var(wcs_params) 2 "_"
es_token wcs_radius server_var(wcs_params) 3 "_"
es wcs_firel server_var(wcs_userid) server_var(wcs_duration) server_var(wcs_burn) server_var(wcs_radius) server_var(wcs_team_target) server_var(wcs_team_targetn) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_wardencounter)
wcs_getlanguage "wcs_lng" "wcs_lng_wardencreated"
es_tell server_var(wcs_userid) #multi server_var(wcs_lng)
}
}
{
es_xset wcs_params 0
es_keygetvalue wcs_params WCSuserdata server_var(wcs_userid) "ability_parameter"
if (server_var(wcs_params) != "0") do
{
es_getplayerteam wcs_team server_var(wcs_userid)
// colored wards, thanks to Sol | Pikachu
es_xset wcs_color "255 0 0 70"
ifx parse("wcs_team == 2") do
{
es_xset wcs_team_target 3
es_xset wcs_team_targetn "#ct"
es_xset wcs_color "255 0 0 150"
}
ifx parse("wcs_team == 3") do
{
es_xset wcs_team_target 2
es_xset wcs_team_targetn "#t"
es_xset wcs_color "255 0 0 150"
}
es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid)
es_xset wcs_duration 0
es_token wcs_duration server_var(wcs_params) 1 "_"
ifx true(wcs_graphicfx) do
{
es_xcopy wcs_x2 wcs_x1
es_xcopy wcs_y2 wcs_y1
es_xcopy wcs_z2 wcs_z1
es_xmath wcs_z1 + 120
esnq est_Effect 11 #a 0 "sprites/purpleglow1.vmt" server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_duration) 2 50
esnq est_Effect 3 #a 0 "sprites/lgtning.vmt" server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(wcs_duration) 20 20 server_var(wcs_color)
es_xmath wcs_z1 - 120
}
es_token wcs_dmg server_var(wcs_params) 2 "_"
es_token wcs_radius server_var(wcs_params) 3 "_"
es wcs_firel server_var(wcs_userid) server_var(wcs_duration) server_var(wcs_burn) server_var(wcs_radius) server_var(wcs_team_target) server_var(wcs_team_targetn) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_wardencounter)
wcs_getlanguage "wcs_lng" "wcs_lng_wardencreated"
es_tell server_var(wcs_userid) #multi server_var(wcs_lng)
}
}






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