Code:
"3"
{
"name" "Le ratonga"
"author" "Capitaine pip bernadot"
"shortdescription" "0"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "0"
"preloadcmd" "0"
"player_spawn_cmd" ""es est_RestrictAll event_var(userid);es_delayed 1 es est_UnRestrict event_var(userid) weapon_knife;es_delayed 1 es est_UnRestrict event_var(userid) weapon_c4 ;es es delayed 1.5 es est_give event_var(userid) weapon_knife;es_delayed 1 es est_UnRestrict event_var(userid) weapon_glock;es_delayed 1 es est_UnRestrict event_var(userid) weapon_usp"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "8"
"numberoflevels" "3"
"skillnames" "Longjump|couteau perturbant|saut d'assassin|Couteaux d'attaques|couteaux de defense|Couteaux tourbillonnant|couteaux de derniere chance|couteau d'assassin"
"skilldescr" "longjump|Les ennemi vous touchant ont des chance de perdre leur arme|dites -Teleport-:vous gagnez teleport + invisbilité|Chance de faire un chain of lightning quand vous touchez un ennemie|chance de faire un chain quand vous etes touché|quand vous tuez un ennemi ,vous faites un chain|quand vous pourrez,vous faites un chain|viser un ennemi,il perd 10-45PV"
"skillcfg" "player_spawn|player_victim|player_say|player_attacker|player_victim|player_kill|player_death|player_ultimate"
"skill1_setting" "es_xset wcs_multiplier 1.2|es_xset wcs_multiplier 1.4|es_xset wcs_multiplier 1.6"
"skill1_cmd" "es_keysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);es_tell event_var(userid) #multi Vos pattes vous permettent de bondir"
"skill1_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"
"skill2_setting" "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 28"
"racealias_dro" "es est_Dropweapon event_var(attacker) 1;es es_xtell event_var(attacker) #multi #lightgreentu #greenlache #lightgreenton arme;es es_xtell event_var(userid) #multi #lightgreenson arme est #greenlaché"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_dro"
"skill2_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_effect 10 #a 0 sprites/blueglow2.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 202 213 4 255"
"skill3_setting" "es_xset wcs_range 600;es_xset wcs_fadetimer 1|es_xset wcs_range 800;es_xset wcs_fadetimer 0.7|es_xset wcs_range 1000;es_xset wcs_fadetimer 0.5"
"racealias_tel" "es_xdoblock wcs/WCSultimates/wcs_ulti_teleport;es est_setplayercolor server_var(wcs_userid) 255 255 255 50 1;es_delayed 3 est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;est_Health server_var(wcs_userid) - 15"
"skill3_cmd" "es es_xif (event_var(text) = teleport) then racealias_tel;es_xtell event_var(userid) #multi #Ce saut vous rend invisible pendant 3 seconde,Cela vous fatigue enormement"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 1;es est_effect 11 #a 0 sprites/blueglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 10 89 154 60 255"
"skill4_setting" "es_xsetinfo wcs_maxtargets 1;es_xsetinfo wcs_radius 300;es_xsetinfo wcs_chance 20|es_xsetinfo wcs_maxtargets 1;es_xsetinfo wcs_radius 390;es_xsetinfo wcs_chance 26|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 480;es_xsetinfo wcs_chance 35"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/wcs_ulti_chain;es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell server_var(userid) #multi #Lightgreen : #Green les couteaux #Lightgreen frappes les ennemis et fait #Green 32 dommages"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/crystal_beam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 10 41 4 255 255"
"skill5_setting" "es_xsetinfo wcs_maxtargets 1;es_xsetinfo wcs_radius 300;es_xsetinfo wcs_chance 20|es_xsetinfo wcs_maxtargets 1;es_xsetinfo wcs_radius 390;es_xsetinfo wcs_chance 26|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 480;es_xsetinfo wcs_chance 25"
"skill5_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/wcs_ulti_chain;es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell server_var(userid) #multi #Lightgreen : #Green Couteaux! #Lightgreen Vous lancez vos couteau #Green et faites 32 damage"
"skill5_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/crystal_beam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 10 41 4 255 255"
"skill6_setting" "es_xsetinfo wcs_maxtargets 1;es_xsetinfo wcs_radius 300|es_xsetinfo wcs_maxtargets 1;es_xsetinfo wcs_radius 390|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 480"
"skill6_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_chain;es_xtell server_var(userid) #multi #Lightgreen : #Green couteaux! #Lightgreen Vous lancez vos couteau #Green et faites 32 damage"
"skill6_sfx" "est_effect 3 #a 0 sprites/crystal_beam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 10 41 4 255 255"
"skill7_setting" "es_xsetinfo wcs_maxtargets 1;es_xsetinfo wcs_radius 300|es_xsetinfo wcs_maxtargets 1;es_xsetinfo wcs_radius 390|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 480"
"skill7_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_chain;es_xtell server_var(userid) #multi #Lightgreen : #Green couteaux! #Lightgreen Vous lancez vos couteau #Green et faites 32 damage"
"skill7_sfx" "est_effect 3 #a 0 sprites/crystal_beam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 10 41 4 255 255"
"skill8_setting" "es_xsetinfo wcs_dmg 20|es_xsetinfo wcs_dmg 30|es_xsetinfo wcs_dmg 45"
"racealias_zu1" "es est_Fade server_var(wcs_userid) 0 1 1 10 150 5 80;es est_getviewplayer server_var(wcs_userid) wcs_targetid;es_exists wcs_exists2 userid server_var(wcs_targetid);es est_isalive wcs_alive2 server_var(wcs_targetid);es_getplayerteam wcs_team1 server_var(wcs_userid);es_getplayerteam wcs_team2 server_var(wcs_targetid);racealias_zu2"
"racealias_zu2" "if (server_var(wcs_exists2) = 1) then if (server_var(wcs_alive2) = 1) then if (server_var(wcs_team1) != server_var(wcs_team2)) then racealias_zu3"
"racealias_zu3" "es_xset wcs_wall 1;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 50;es est_getwallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);if (server_var(wcs_wall) = 0) then racealias_zu4"
"racealias_zu4" "es_xset wcs_immunity 0;es_keygetvalue wcs_immunity WCSuserdata server_var(wcs_targetid) ulti_immunity;if (server_var(wcs_immunity) = 0) then racealias_zu6;if (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng_ulti_immunity_a);if (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_targetid) #multi server_var(wcs_lng_ulti_immunity_v)"
"racealias_zu6" "es wcs_dealdamage server_var(wcs_userid) server_var(wcs_targetid) server_var(wcs_dmg)"
"racealias_zu7" "es_setinfo wcs_nametarget 0;es est_getname wcs_nametarget server_var(wcs_targetid);es_setinfo wcs_nameuserid 0;es est_getname wcs_nameuserid server_var(wcs_userid);es_tell server_var(wcs_userid) #multi #Lightgreen : tu as lancé un couteaux a server_var(wcs_nametarget);es_tell server_var(wcs_targetid) #multi #Lightgreen : tu t'es prit un couteau de #Green server_var(wcs_nameuserid) !! ;es_xset wcs_ultinotexec 0"
"racealias_zu8" "if (server_var(wcs_ultinotexec) != 0) then es_xtell server_var(wcs_userid) #Lightgreen Ultimate failed theres no one where your pointing."
"skill8_cmd" "es_xset wcs_exists2 0;es_xset wcs_hptarget 0;es_xset wcs_ultinotexec 1;es_xset wcs_targetid 0;es_xset wcs_alive1 0;es_xset wcs_team1 0;es_xset wcs_team2 0;es_xset wcs_alive2 0;es est_isalive wcs_alive1 server_var(wcs_userid);if (server_var(wcs_alive1) = 1) then racealias_zu1;racealias_zu8"
"skill8_sfx" "0"
"ultimate_cooldown" "30"
{
"name" "Le ratonga"
"author" "Capitaine pip bernadot"
"shortdescription" "0"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"restrict_shop" "0"
"preloadcmd" "0"
"player_spawn_cmd" ""es est_RestrictAll event_var(userid);es_delayed 1 es est_UnRestrict event_var(userid) weapon_knife;es_delayed 1 es est_UnRestrict event_var(userid) weapon_c4 ;es es delayed 1.5 es est_give event_var(userid) weapon_knife;es_delayed 1 es est_UnRestrict event_var(userid) weapon_glock;es_delayed 1 es est_UnRestrict event_var(userid) weapon_usp"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "8"
"numberoflevels" "3"
"skillnames" "Longjump|couteau perturbant|saut d'assassin|Couteaux d'attaques|couteaux de defense|Couteaux tourbillonnant|couteaux de derniere chance|couteau d'assassin"
"skilldescr" "longjump|Les ennemi vous touchant ont des chance de perdre leur arme|dites -Teleport-:vous gagnez teleport + invisbilité|Chance de faire un chain of lightning quand vous touchez un ennemie|chance de faire un chain quand vous etes touché|quand vous tuez un ennemi ,vous faites un chain|quand vous pourrez,vous faites un chain|viser un ennemi,il perd 10-45PV"
"skillcfg" "player_spawn|player_victim|player_say|player_attacker|player_victim|player_kill|player_death|player_ultimate"
"skill1_setting" "es_xset wcs_multiplier 1.2|es_xset wcs_multiplier 1.4|es_xset wcs_multiplier 1.6"
"skill1_cmd" "es_keysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);es_tell event_var(userid) #multi Vos pattes vous permettent de bondir"
"skill1_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 1 30 100 0.8 255 100 100 255 1"
"skill2_setting" "es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 20|es_xsetinfo wcs_chance 28"
"racealias_dro" "es est_Dropweapon event_var(attacker) 1;es es_xtell event_var(attacker) #multi #lightgreentu #greenlache #lightgreenton arme;es es_xtell event_var(userid) #multi #lightgreenson arme est #greenlaché"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_dro"
"skill2_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_effect 10 #a 0 sprites/blueglow2.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 202 213 4 255"
"skill3_setting" "es_xset wcs_range 600;es_xset wcs_fadetimer 1|es_xset wcs_range 800;es_xset wcs_fadetimer 0.7|es_xset wcs_range 1000;es_xset wcs_fadetimer 0.5"
"racealias_tel" "es_xdoblock wcs/WCSultimates/wcs_ulti_teleport;es est_setplayercolor server_var(wcs_userid) 255 255 255 50 1;es_delayed 3 est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;est_Health server_var(wcs_userid) - 15"
"skill3_cmd" "es es_xif (event_var(text) = teleport) then racealias_tel;es_xtell event_var(userid) #multi #Ce saut vous rend invisible pendant 3 seconde,Cela vous fatigue enormement"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 1;es est_effect 11 #a 0 sprites/blueglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 10 89 154 60 255"
"skill4_setting" "es_xsetinfo wcs_maxtargets 1;es_xsetinfo wcs_radius 300;es_xsetinfo wcs_chance 20|es_xsetinfo wcs_maxtargets 1;es_xsetinfo wcs_radius 390;es_xsetinfo wcs_chance 26|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 480;es_xsetinfo wcs_chance 35"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/wcs_ulti_chain;es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell server_var(userid) #multi #Lightgreen : #Green les couteaux #Lightgreen frappes les ennemis et fait #Green 32 dommages"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/crystal_beam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 10 41 4 255 255"
"skill5_setting" "es_xsetinfo wcs_maxtargets 1;es_xsetinfo wcs_radius 300;es_xsetinfo wcs_chance 20|es_xsetinfo wcs_maxtargets 1;es_xsetinfo wcs_radius 390;es_xsetinfo wcs_chance 26|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 480;es_xsetinfo wcs_chance 25"
"skill5_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdoblock wcs/WCSultimates/wcs_ulti_chain;es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell server_var(userid) #multi #Lightgreen : #Green Couteaux! #Lightgreen Vous lancez vos couteau #Green et faites 32 damage"
"skill5_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 3 #a 0 sprites/crystal_beam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 10 41 4 255 255"
"skill6_setting" "es_xsetinfo wcs_maxtargets 1;es_xsetinfo wcs_radius 300|es_xsetinfo wcs_maxtargets 1;es_xsetinfo wcs_radius 390|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 480"
"skill6_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_chain;es_xtell server_var(userid) #multi #Lightgreen : #Green couteaux! #Lightgreen Vous lancez vos couteau #Green et faites 32 damage"
"skill6_sfx" "est_effect 3 #a 0 sprites/crystal_beam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 10 41 4 255 255"
"skill7_setting" "es_xsetinfo wcs_maxtargets 1;es_xsetinfo wcs_radius 300|es_xsetinfo wcs_maxtargets 1;es_xsetinfo wcs_radius 390|es_xsetinfo wcs_maxtargets 3;es_xsetinfo wcs_radius 480"
"skill7_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_chain;es_xtell server_var(userid) #multi #Lightgreen : #Green couteaux! #Lightgreen Vous lancez vos couteau #Green et faites 32 damage"
"skill7_sfx" "est_effect 3 #a 0 sprites/crystal_beam1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 10 10 41 4 255 255"
"skill8_setting" "es_xsetinfo wcs_dmg 20|es_xsetinfo wcs_dmg 30|es_xsetinfo wcs_dmg 45"
"racealias_zu1" "es est_Fade server_var(wcs_userid) 0 1 1 10 150 5 80;es est_getviewplayer server_var(wcs_userid) wcs_targetid;es_exists wcs_exists2 userid server_var(wcs_targetid);es est_isalive wcs_alive2 server_var(wcs_targetid);es_getplayerteam wcs_team1 server_var(wcs_userid);es_getplayerteam wcs_team2 server_var(wcs_targetid);racealias_zu2"
"racealias_zu2" "if (server_var(wcs_exists2) = 1) then if (server_var(wcs_alive2) = 1) then if (server_var(wcs_team1) != server_var(wcs_team2)) then racealias_zu3"
"racealias_zu3" "es_xset wcs_wall 1;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 50;es est_getwallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);if (server_var(wcs_wall) = 0) then racealias_zu4"
"racealias_zu4" "es_xset wcs_immunity 0;es_keygetvalue wcs_immunity WCSuserdata server_var(wcs_targetid) ulti_immunity;if (server_var(wcs_immunity) = 0) then racealias_zu6;if (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng_ulti_immunity_a);if (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_targetid) #multi server_var(wcs_lng_ulti_immunity_v)"
"racealias_zu6" "es wcs_dealdamage server_var(wcs_userid) server_var(wcs_targetid) server_var(wcs_dmg)"
"racealias_zu7" "es_setinfo wcs_nametarget 0;es est_getname wcs_nametarget server_var(wcs_targetid);es_setinfo wcs_nameuserid 0;es est_getname wcs_nameuserid server_var(wcs_userid);es_tell server_var(wcs_userid) #multi #Lightgreen : tu as lancé un couteaux a server_var(wcs_nametarget);es_tell server_var(wcs_targetid) #multi #Lightgreen : tu t'es prit un couteau de #Green server_var(wcs_nameuserid) !! ;es_xset wcs_ultinotexec 0"
"racealias_zu8" "if (server_var(wcs_ultinotexec) != 0) then es_xtell server_var(wcs_userid) #Lightgreen Ultimate failed theres no one where your pointing."
"skill8_cmd" "es_xset wcs_exists2 0;es_xset wcs_hptarget 0;es_xset wcs_ultinotexec 1;es_xset wcs_targetid 0;es_xset wcs_alive1 0;es_xset wcs_team1 0;es_xset wcs_team2 0;es_xset wcs_alive2 0;es est_isalive wcs_alive1 server_var(wcs_userid);if (server_var(wcs_alive1) = 1) then racealias_zu1;racealias_zu8"
"skill8_sfx" "0"
"ultimate_cooldown" "30"






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