Code:
"3"
{
"name" "Ancient Mage"
"author" "Fat Giraffe"
"shortdescription" "Blind Enemy|Lasso Enemy|Headshot imunity|complete invisibility"
"required_level" "180"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Dark Magic|Lasso|Headless|Ghost Protection"
"skilldescr" "Makes Enemy blind|Brings Enemy to you|Headshots Fail on you|Complete invsibility if you don't move"
"skillcfg" "Player_attacker|Player_attacker|Player_Attacker|Player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 85|es_xsetinfo wcs_chance 99"
"racealias_fzd1" "es est_fade event_var(userid) 2 2 0 100 220 235 75;es es_xdelayed 4 est_fade event_var(userid) 0 2 0 100 220 235 75;es es_xtell event_var(userid) #lightgreen you have been blinded;es es_xtell event_var(attacker) #Green you have blinded your enemy"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_fzd2"
"skill1_sfx" "es est_effect 4 #a 0 sprites/tp_beam001.vmt event_var(userid) 2 5 10 20 100 155 255 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.3 90"
"skill2_setting" "es_xsetinfo wcs_gpull 3|es_xsetinfo wcs_gpull 4|es_xsetinfo wcs_gpull 5|es_xsetinfo wcs_gpull 5|es_xsetinfo wcs_gpull 7"
"skill2_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es est_pushto event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(wcs_gpull)"
"racealias_nsfxve" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_x1 + 250;es est_Effect 3 #a 1.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255;es_xmath wcs_x1 + 450;es est_Effect 3 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 50;es es_xmath wcs_z2 + 30;es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 10 55 0 250 255;es_xmath wcs_x1 + 50;es est_Effect 3 #a 1 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255;racealias_nevesfx;es_xmath wcs_x1 + 350;es est_Effect 3 #a 1.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255"
"skill3_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 99"
"skill3_cmd" "es es_xif (event_var(hitgroup) = 1) then est_health event_var(userid) + event_var(dmg_health);es es_xif (event_var(hitgroup) = 1) then wcs_getlanguage wcs_lng wcs_lng_s_helmea;es es_xif (event_var(hitgroup) = 1) then es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 155 5 155 255"
"skill4_setting" "es_xsetinfo wcs_range 620;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 750;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 920;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1000;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1600;es_xsetinfo wcs_fadetimer 0"
"racealias_l0l14" "es est_playplayer server_var(wcs_userid) npc/headcrab/attack1.wav;es est_removeweapon server_var(wcs_userid) 3;es_xdoblock wcs/WCSultimates/wcs_ulti_teleport;es es_delayed 1 est_freeze server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #lightgreenYou have teleported and you are now #greenFrozen Invisible #lightgreenpress ultimate again to become visible"
"racealias_l1l14" "es est_playplayer server_var(wcs_userid) common/wpn_select.wav;es_sexec server_var(wcs_userid) use weapon_knife;es est_give server_var(wcs_userid) weapon_knife;es est_freeze server_var(wcs_userid) 0;es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0"
"skill4_cmd" "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_l0l15;es es_xif (server_var(wcs_freeze) = 1) then racealias_l1l15"
"skill4_sfx" "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es_xmath wcs_z2 + 40;es est_effect 10 #a 0.1 sprites/glow.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 50 60 5 1 10 0 255 255 255 255 50;es_xmath wcs_z2 + 40;es est_effect 10 #a 0.2 sprites/glow.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 50 60 5 1 10 0 255 255 255 255 50;es_xmath wcs_z2 + 40;es est_effect 10 #a 0.3 sprites/glow.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 50 60 5 1 10 0 255 255 255 255 50;es_xmath wcs_y2 + 80;es est_effect 10 #a 0.2 sprites/glow.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 50 60 5 1 10 0 255 255 255 255 50;es_xmath wcs_z2 + 40;es est_effect 10 #a 0.3 sprites/glow.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 50 60 5 1 10 0 255 255 255 255 50"
"ultimate_cooldown" "0"
{
"name" "Ancient Mage"
"author" "Fat Giraffe"
"shortdescription" "Blind Enemy|Lasso Enemy|Headshot imunity|complete invisibility"
"required_level" "180"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Dark Magic|Lasso|Headless|Ghost Protection"
"skilldescr" "Makes Enemy blind|Brings Enemy to you|Headshots Fail on you|Complete invsibility if you don't move"
"skillcfg" "Player_attacker|Player_attacker|Player_Attacker|Player_ultimate"
"skill1_setting" "es_xsetinfo wcs_chance 40|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 70|es_xsetinfo wcs_chance 85|es_xsetinfo wcs_chance 99"
"racealias_fzd1" "es est_fade event_var(userid) 2 2 0 100 220 235 75;es es_xdelayed 4 est_fade event_var(userid) 0 2 0 100 220 235 75;es es_xtell event_var(userid) #lightgreen you have been blinded;es es_xtell event_var(attacker) #Green you have blinded your enemy"
"skill1_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_fzd2"
"skill1_sfx" "es est_effect 4 #a 0 sprites/tp_beam001.vmt event_var(userid) 2 5 10 20 100 155 255 255;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_rand) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.3 90"
"skill2_setting" "es_xsetinfo wcs_gpull 3|es_xsetinfo wcs_gpull 4|es_xsetinfo wcs_gpull 5|es_xsetinfo wcs_gpull 5|es_xsetinfo wcs_gpull 7"
"skill2_cmd" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es est_pushto event_var(userid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) server_var(wcs_gpull)"
"racealias_nsfxve" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_x1 + 250;es est_Effect 3 #a 1.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255;es_xmath wcs_x1 + 450;es est_Effect 3 #a 2.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 50;es es_xmath wcs_z2 + 30;es est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 10 55 0 250 255;es_xmath wcs_x1 + 50;es est_Effect 3 #a 1 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255;racealias_nevesfx;es_xmath wcs_x1 + 350;es est_Effect 3 #a 1.5 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 100 15 255 255"
"skill3_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 99"
"skill3_cmd" "es es_xif (event_var(hitgroup) = 1) then est_health event_var(userid) + event_var(dmg_health);es es_xif (event_var(hitgroup) = 1) then wcs_getlanguage wcs_lng wcs_lng_s_helmea;es es_xif (event_var(hitgroup) = 1) then es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 155 5 155 255"
"skill4_setting" "es_xsetinfo wcs_range 620;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 750;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 920;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1000;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1600;es_xsetinfo wcs_fadetimer 0"
"racealias_l0l14" "es est_playplayer server_var(wcs_userid) npc/headcrab/attack1.wav;es est_removeweapon server_var(wcs_userid) 3;es_xdoblock wcs/WCSultimates/wcs_ulti_teleport;es es_delayed 1 est_freeze server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 1;es es_xtell server_var(wcs_userid) #multi #lightgreenYou have teleported and you are now #greenFrozen Invisible #lightgreenpress ultimate again to become visible"
"racealias_l1l14" "es est_playplayer server_var(wcs_userid) common/wpn_select.wav;es_sexec server_var(wcs_userid) use weapon_knife;es est_give server_var(wcs_userid) weapon_knife;es est_freeze server_var(wcs_userid) 0;es est_setplayercolor server_var(wcs_userid) 255 255 255 255 1;es es_xkeysetvalue WCSuserdata server_var(wcs_userid) freeze 0"
"skill4_cmd" "es_xsetinfo wcs_freeze 0;es es_xkeygetvalue wcs_freeze WCSuserdata server_var(wcs_userid) freeze;es es_xif (server_var(wcs_freeze) = 0) then racealias_l0l15;es es_xif (server_var(wcs_freeze) = 1) then racealias_l1l15"
"skill4_sfx" "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es_xmath wcs_z2 + 40;es est_effect 10 #a 0.1 sprites/glow.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 50 60 5 1 10 0 255 255 255 255 50;es_xmath wcs_z2 + 40;es est_effect 10 #a 0.2 sprites/glow.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 50 60 5 1 10 0 255 255 255 255 50;es_xmath wcs_z2 + 40;es est_effect 10 #a 0.3 sprites/glow.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 50 60 5 1 10 0 255 255 255 255 50;es_xmath wcs_y2 + 80;es est_effect 10 #a 0.2 sprites/glow.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 50 60 5 1 10 0 255 255 255 255 50;es_xmath wcs_z2 + 40;es est_effect 10 #a 0.3 sprites/glow.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 50 60 5 1 10 0 255 255 255 255 50"
"ultimate_cooldown" "0"






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