Archived copy of warcraft-source.com, the Warcraft: Source (WCS) forum (2007–2011), rebuilt from the Internet Archive by wc3mods.net. This page was captured on 2008-05-07 (original capture). Home · Forum · All archived topics · Downloads
Warcraft-Source.com - WCS mod for CSS
February 26, 2009, 02:00:29 AM *
Welcome, Guest. Please login or register.
Login with username, password and session length
News: Races and Items added into Download section from our great Race Coders!
Such as... HOLLIDAY|NovaKiller|Stinkyfax|Frodo|TeacherCreature|Phat_Wizard
Google  
  Home   Forum   Help Search Login Register   *
Pages: [1]   Go Down
  Print  
This topic has not yet been rated! You have not rated this topic. Select a rating:
Author Topic: Players being Blue  (Read 392 times)
ashitaka666
Level 2 Apprentice
**
Offline Offline

United States United States

Posts: 45


Pic from 2 years ago.


WWW
ashes666101666

myServer 174.36.4.226:27015
(Warning: click connects through Steam)
« on: April 26, 2008, 09:20:04 AM »

Alright once I loaded up EST .420 and ES 2.0 for whatever reason the players who are moles turn blue and the players who play a barrel race also turn blue. Is there something that needs to be changed within EST or ES if not then what in the WCS file needs to be changed? I've been scratching my head on this for quite sometime.

Thanks in advance for any advice and suggestions.
Logged

Jeff
WCS ESP Dev Team
Level 7 Expert

Offline Offline

United States United States

Posts: 458



WWW
beastrace91
« Reply #1 on: April 27, 2008, 04:56:20 AM »

This comes from settings a player's model using est_setmodel (or some similar command) to fix it just use
Code
GeSHi (eventscripts):
es playerset color <userid> 255 255 255 255
to default the user's color values after changing their model.

~J3ff
Logged

ashitaka666
Level 2 Apprentice
**
Offline Offline

United States United States

Posts: 45


Pic from 2 years ago.


WWW
ashes666101666

myServer 174.36.4.226:27015
(Warning: click connects through Steam)
« Reply #2 on: May 02, 2008, 06:15:34 AM »

Alright now where would I stick that peice of code into this code below.

Code
GeSHi (eventscripts):
 
{
   "name"              "wcs_lng_r_warden"
   "author"            "Kryptonite [WCS team]"
   "shortdescription"  "wcs_lng_r_warden_descr"
   "required_level"    "70"
   "maximum_level"     "0"
   "allow_only"        "0"
   "teamlimit"         "0"
   "preloadcmd"        "0"
   "player_spawn_cmd"  "es es_xif (server_var(wcs_gamestarted) = 0) then es_xkeysetvalue WCSuserdata event_var(userid) vengeance 1"
   "round_start_cmd"   "0"
   "round_end_cmd"     "0"
   "numberofskills"    "4"
   "numberoflevels"    "5"
   "skillnames"        "wcs_lng_r_warden_skilln"
   "skilldescr"        "wcs_lng_r_warden_skilld"
   "skillcfg"          "player_spawn|player_spawn|player_attacker|player_death"
 
   "skill1_setting"    "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 32|es_xsetinfo wcs_chance 34|es_xsetinfo wcs_chance 37|es_xsetinfo wcs_chance 40"
   "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xdelayed 1 wcs_mole_activate event_var(userid)"
   "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 11 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 1 100"
 
   "skill2_setting"    "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 70"
   "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xkeysetvalue WCSuserdata event_var(userid) ulti_immunity 1;wcs_getlanguage wcs_lng wcs_lng_r_ultiimmunity;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xtell event_var(userid) #multi server_var(wcs_lng)"
   "skill2_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 40 2 10 10 1 0 255 100 255 1"
 
   "skill3_setting"    "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 23|es_xsetinfo wcs_chance 27|es_xsetinfo wcs_chance 33"
   "racealias_wd3"     "es wcs_dealdamage event_var(attacker) event_var(userid) 10;wcs_getlanguage wcs_lng wcs_lng_r_shadowstrike;esnq est_csay event_var(attacker) +8 server_var(wcs_lng);esnq est_csay event_var(userid) 8 server_var(wcs_lng)"
   "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_wd3"
   "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 10 10 255 255 0 255"
 
   "skill4_setting"    "es_xrand wcs_health 20 40|es_xrand wcs_health 35 50|es_xrand wcs_health 50 80|es_xrand wcs_health 70 90|es_xrand wcs_health 85 100"
   "racealias_wd4"     "es es_xkeysetvalue WCSuserdata event_var(userid) reincarnation 1;es es_xkeysetvalue WCSuserdata event_var(userid) vengeance 0;es es_xdelayed 2 est_spawn event_var(userid);es es_xdelayed 2.2 est_sethealth event_var(userid) server_var(wcs_health);wcs_getlanguage wcs_lng wcs_lng_r_vengeance;es es_xformat wcs_lng server_var(wcs_lng) server_var(wcs_health);es es_xtell event_var(userid) #multi server_var(wcs_lng)"
   "skill4_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) vengeance;es es_xif (server_var(wcs_tmp) = 1) then racealias_wd4"
   "skill4_sfx"        "es es_xif (server_var(wcs_tmp) = 1) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_tmp) = 1) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z2 + 150;es es_xif (server_var(wcs_tmp) = 1) then est_effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 40 10 200 255 5 255"
   "ultimate_cooldown" "0"
 }
 
Logged

Espeladden
Pwning ultra sexy beastly hot legend
Level 7 Expert
*****
Offline Offline

Norway

Posts: 583



WWW
Gastingor
Mursat

myServer 74.86.98.64:27017
(Warning: click connects through Steam)
« Reply #3 on: May 02, 2008, 12:40:30 PM »

That is not python codes..
Logged

WCA | Berettonawak [FR]
Watchdogs
Level 7 Expert
*****
Offline Offline

France France

Posts: 1644


Big Berettonawak is watching you...



Bifkids

myServer 81.93.251.44:27015
(Warning: click connects through Steam)
« Reply #4 on: May 02, 2008, 01:37:21 PM »

this is not a race wrote in python, but this is a wcs python race.
jeff added in his wcs python a very usefull thing that allow you to write races like this :

Quote from: Jeff
Code:
"Predator"
{
  "race"                                 
  {
    "name"              "Predator"         
    "author"            "Damakex(RaceĀ“s Coder)"         
    "shortdescription"  "More healt.|Leeched hp.|Drop weapon.|More speed"             
    "required_level"    "190"             
    "maximum_level"     "0"             
    "allow_only"        "0"
    "teamlimit"         "0"             
    "preloadcmd"        "0"             
    "player_spawn_cmd"  "es es_xdelayed 1.8 est_unrestrict event_var(userid) c4;es es_xdelayed 1.0 est_RestrictAll event_var(userid);es es_xdelayed 1.5 est_UnRestrict event_var(userid) weapon_knife;es es_xdelayed 1.9 est_give event_var(userid) weapon_knife;es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 3) then est_SetModel event_var(userid)models/player/slow/predator_camouflaged/predator_camouflaged.mdl;es es_xif(server_var(wcs_game) = server_var(wcs_game_css)) then es_xif (event_var(es_userteam) = 2) then est_SetModel event_var(userid) models/player/slow/predator_camouflaged/predator_camouflaged.mdl"               
    "round_start_cmd"   "0"             
    "round_end_cmd"     "0"               
    "numberofskills"    "5"             
    "numberoflevels"    "4"             
    "skillnames"        "Thick Skin|Cannibalism|Claws Attack|Training|Hunting Spear"   
    "skilldescr"        "You skin are very strong and you got more additional health.|Every kill you goth 10-20 hp more.|You claws are very strong and destoroy enemy gun.|More speed in start.|Predators use hunting spears."   
    "skillcfg"   "player_spawn|player_kill|player_attacker|player_spawn|player_ultimate"
     "skill1_setting"    "es_xsetinfo wcs_addhealth 240;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_addhealth 290;es_xsetinfo wcs_alpha 100|es_xsetinfo wcs_addhealth 300;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_addhealth 400;es_xsetinfo wcs_alpha 120"
    "skill1_cmd"        "es est_GetHealth wcs_health event_var(userid);es es_xmath wcs_health + server_var(wcs_addhealth);es est_SetHealth event_var(userid) server_var(wcs_health);es es_xtell event_var(userid)#multi #lightgreenThick #greenSkin  #lightgreenActivated."
    "skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/crosshairs.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1"
 
     "skill2_settings" "es_xrand wcs_rand 10 20|es_xrand wcs_rand 10 20|es_xrand wcs_rand 10 20|es_xrand wcs_rand 10 20"
     "skill2_cmd" "es est_health event_var(attacker) + server_var(wcs_rand);es_tell event_var(attacker) #multi #lightgreenGained#green server_var(wcs_rand) health #lightgreenfor that kill."
     "skill2_sfx" "es est_effect 11 #a 0 sprites/xfireball3.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 4 2 255"
 
      "skill3_setting"    "es_xsetinfo wcs_chance 30|es_xsetinfo wcs_chance 33|es_xsetinfo wcs_chance 36|es_xsetinfo wcs_chance 60"
    "racealias_ca3"     "es est_DropWeapon event_var(userid) 1;wcs_getlanguage wcs_lng wcs_lng_r_dropweapon;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es es_xtell event_var(userid)#multi #lightgreenevent_var(es_attackername) forced you #greento drop your #lightgreenweapon;es es_csay event_var(attacker)You forced event_var(es_username) to drop his weapon."
    "skill3_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ca3"
    "skill3_sfx"        "es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 30) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 30) then est_effect 3 #a 0 sprites/halo01.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 5 5 50 20 255 255"
 
 
"skill4_setting"    "es_xsetinfo wcs_speed 1.07;es_xsetinfo wcs_alpha 50|es_xsetinfo wcs_speed 1.15;es_xsetinfo wcs_alpha 70|es_xsetinfo wcs_speed 1.21;es_xsetinfo wcs_alpha 90|es_xsetinfo wcs_speed 1.28;es_xsetinfo wcs_alpha 110|es_xsetinfo wcs_speed 1.35;es_xsetinfo wcs_alpha 130"
    "skill4_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es es_xtell event_var(userid) #multi #GreenTraining #lightgreenactivated."
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
 
 "skill5_setting"    "es_xsetinfo wcs_dmg 10|es_xsetinfo wcs_dmg 11|es_xsetinfo wcs_dmg 12|es_xsetinfo wcs_dmg 15"   
  "racealias_nindrop" "es est_DropWeapon server_var(wcs_targetid) 1;es est_DropWeapon server_var(wcs_targetid) 2;es est_DropWeapon server_var(wcs_targetid) 4;es es_xtell server_var(wcs_userid) #multi #lightgreen Hunting Spear drop you weapon.;es es_xtell server_var(wcs_targetid) #multi #lightgreenHunting Spear drop you weapon"   
  "racealias_ninfrz"  "es es_xif (server_var(wcs_dice) <= 99) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 99) then es_xif (server_var(wcs_alive) = 1) then racealias_ninfrz2;es es_xtell server_var(wcs_userid) #lightgreen Hunting Spear hit you!;es es_xtell server_var(wcs_targetid) #lightgreen Hunting Spear stun!"   
  "racealias_ninfrz2" "es est_Freeze server_var(wcs_targetid) 1;es es_xdelayed 1 wcs_removefx freeze server_var(wcs_targetid)"   
  "racealias_nin41" "es est_getviewplayer server_var(wcs_userid) wcs_targetid;es es_xexists wcs_exists2 userid server_var(wcs_targetid);es est_isalive wcs_alive2 server_var(wcs_targetid);es es_xgetplayerteam wcs_team1 server_var(wcs_userid);es es_xgetplayerteam wcs_team2 server_var(wcs_targetid);racealias_nin42"   
   "racealias_nin42" "es es_xif (server_var(wcs_exists2) = 1) then es_xif (server_var(wcs_alive2) = 1) then es_xif (server_var(wcs_team1) != server_var(wcs_team2)) then racealias_nin43"   
// courtesy of StinkyFax alias to check for walls   
   "racealias_nin43" "es_xsetinfo wcs_wall 1;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es_xmath wcs_z1 + 50;es_xmath wcs_z2 + 50;es est_getwallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_wall) = 0) then racealias_nin44"   
 // courtesy of StinkyFax check for immunity flag   
   "racealias_nin44" "es_xsetinfo wcs_immunity 0;es es_xkeygetvalue wcs_immunity WCSuserdata server_var(wcs_targetid) ulti_immunity;es es_xif (server_var(wcs_immunity) = 0) then racealias_nin45;es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_userid) #multi server_var(wcs_lng_ulti_immunity_a);es es_xif (server_var(wcs_immunity) != 0) then es_xtell server_var(wcs_targetid) #multi server_var(wcs_lng_ulti_immunity_v)"   
   "racealias_nin45" "es wcs_dealdamage server_var(wcs_userid) server_var(wcs_targetid) server_var(wcs_dmg);es est_shake server_var(wcs_targetid) 2 6 6;es_xmath wcs_counter + 1;racealias_nin46;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_GetViewCoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es est_effect 3 #a 0 sprites/redglow4.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 0.1 0.1 255 14 41 255;es est_effect 10 #a 1 sprites/redglow3.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 11 9 2 13 3 0 255 100 100 255 1"   
   "racealias_nin46" "es_setinfo wcs_nametarget 0;es est_getname wcs_nametarget server_var(wcs_targetid);es_setinfo wcs_nameuserid 0;es est_getname wcs_nameuserid server_var(wcs_userid);es es_xtell server_var(wcs_userid) #multi #LightgreenHunting Spear did server_var(wcs_dmg) damage to server_var(wcs_nametarget)!!;es es_xtell server_var(wcs_targetid)#multi #greenHunting Spear did server_var(wcs_dmg) damage to you by server_var(wcs_nameuserid)!!;es_xsetinfo wcs_ultinotexec 0;es es_xif (server_var(wcs_dice) <= 21) then racealias_nindrop;es es_xif (server_var(wcs_dice) >= 54) then racealias_ninfrz"   
   "racealias_nin47" "es es_xif (server_var(wcs_ultinotexec) != 0) then es_xtell server_var(wcs_userid)Hunting Spear missed."     
   "skill5_cmd" "es_xsetinfo wcs_exists2 0;es_xsetinfo wcs_hptarget 0;es_xsetinfo wcs_ultinotexec 1;es_xsetinfo wcs_targetid 0;es_xsetinfo wcs_alive1 0;es_xsetinfo wcs_team1 0;es_xsetinfo wcs_team2 0;es_xsetinfo wcs_alive2 0;es est_isalive wcs_alive1 server_var(wcs_userid);es es_xif (server_var(wcs_alive1) = 1) then racealias_nin41;racealias_nin47"   
   "skill5_sfx"        "0"   
   "ultimate_cooldown" "8"
 }
(click to show/hide)

Jeff's topic
Logged


MY INTERNET:
Jeff
WCS ESP Dev Team
Level 7 Expert

Offline Offline

United States United States

Posts: 458



WWW
beastrace91
« Reply #5 on: May 02, 2008, 09:18:52 PM »

Yea as stated this is not python and I really do not feel like debugging the mess you people call 0.7x races Wink Just put it after every model change command.

~J3ff
Logged

imike24
Level 0 Beginner

Offline Offline

Afghanistan

Posts: 1



« Reply #6 on: September 10, 2008, 08:28:09 AM »

ok.
__________________
devices exercises patches pills quit smoking fengshui finance fitness beverages gaming family affiliate marketing


Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

Last 7 Shouts:
Crowoner
February 25, 2009, 07:05:17 PM
lol i can't execute the program it gives me error CreateProcess Failed; Code 14001
February 25, 2009, 04:23:37 PM
or else test it on a ded and then do the same
February 25, 2009, 04:23:24 PM
download it and you can >.>
February 25, 2009, 04:21:37 PM
the server is rented i can't use hlsw
February 25, 2009, 04:09:53 PM
can you get the logs (with HLSW) when you say shopmenu2?
with eventscripts_debug 1 please :p
February 25, 2009, 04:04:15 PM
Yes it's all ok ... made es_load gold in autoexec all files are right as the tutorial of gold 0.4 says
no missing file I suppose as it's original
February 25, 2009, 04:01:04 PM
is it loaded well?
have you the "official" version?
no missing file? nothing else wrong?
Recent
[Today at 01:26:31 AM]

[Today at 01:24:52 AM]

[Today at 12:38:51 AM]

[Today at 12:34:28 AM]

[Today at 12:12:17 AM]

[February 25, 2009, 11:45:05 PM]

[February 25, 2009, 10:06:36 PM]

[February 25, 2009, 07:55:08 PM]

[February 25, 2009, 07:53:02 PM]

[February 25, 2009, 07:43:19 PM]
Theme switch

Powered by MySQL Powered by PHP Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC
TinyPortal v0.9.8 © Bloc
Valid XHTML 1.0! Valid CSS!
Page created in 0.247 seconds with 26 queries.