shini
Level 0 Beginner
Offline
 United States
Posts: 7
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« on: May 01, 2008, 12:51:07 AM » |
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what is the command to make it so they cant hear your footsteps and where do you put the command.
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Jeff
WCS ESP Dev Team
Level 7 Expert
Offline
 United States
Posts: 353
 beastrace91
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« Reply #1 on: May 01, 2008, 04:29:26 AM » |
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ESS: GeSHi (eventscripts): es_setplayerprop <userid> CBasePlayer.m_fFlags 4
Python: GeSHi (python): es.setplayerprop(<userid>, 'CBasePlayer.m_fFlags', 4)
Also note that this does throw the user's aim though as though they where on a ladder or in the air. ~J3ff
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shini
Level 0 Beginner
Offline
 United States
Posts: 7
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« Reply #2 on: May 01, 2008, 04:35:17 AM » |
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thanks
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[H.F.M.]Ramsus{Chef}
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« Reply #3 on: May 02, 2008, 01:46:39 PM » |
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´think theres also mp_footsteps 0 but that requires sv_cheats 1, and dont know if it will activate on everyone, even though you put it in a skill
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Call me a noob if you want to? i know i am at this, so i dont care:P 
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Jeff
WCS ESP Dev Team
Level 7 Expert
Offline
 United States
Posts: 353
 beastrace91
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« Reply #4 on: May 02, 2008, 09:20:37 PM » |
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´think theres also mp_footsteps 0 but that requires sv_cheats 1, and dont know if it will activate on everyone, even though you put it in a skill
*sighs mutters something about n00bs* All mp_ and sv_ are server setting and thus pertain globally to all players. ~J3ff
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[H.F.M.]Ramsus{Chef}
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« Reply #5 on: May 02, 2008, 10:12:16 PM » |
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wow! just flame me and call me a noob! thats cool huh?!
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Call me a noob if you want to? i know i am at this, so i dont care:P 
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HOLLIDAY
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« Reply #6 on: May 03, 2008, 10:41:43 AM » |
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sv_footsteps does not require sv_cheats
i think the only way known possible to have silent footsteps is the way jeff posted, it sets your aim off tho, like when you try to shoot while in the air
...does extended events have an event for player_walk? when holding down shift? that might work if you could increase the players speed when they hold shift?
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Jeff
WCS ESP Dev Team
Level 7 Expert
Offline
 United States
Posts: 353
 beastrace91
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« Reply #8 on: May 04, 2008, 08:59:01 PM » |
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Extended events does have player_move, although the cleaner method would be to just turn off foot steps for all players and then run a loop and manually play the sound for every cept those who u want to be silent.
And yes I will flame if I want to if the shoe fits...
~J3ff
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[H.F.M.]Ramsus{Chef}
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« Reply #9 on: May 07, 2008, 02:39:30 PM » |
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so immature he is...
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Call me a noob if you want to? i know i am at this, so i dont care:P 
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HOLLIDAY
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« Reply #10 on: May 08, 2008, 04:41:28 AM » |
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maybe you could use est_near with est_deafen ? just enough to defean them from hearing your footsteps when your close enough for them to hear them ?
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[H.F.M.]Ramsus{Chef}
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« Reply #11 on: May 08, 2008, 10:29:05 AM » |
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est_deafen? what does it do/mean?
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Call me a noob if you want to? i know i am at this, so i dont care:P 
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HOLLIDAY
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« Reply #12 on: May 08, 2008, 04:34:41 PM » |
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makes a player deaf
Syntax : <players> <total time (with fades)> <percent deaf> <fade out time> <fade back in time>
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[Oddity]TeacherCreature
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« Reply #13 on: May 08, 2008, 06:46:10 PM » |
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You could use a shotgun when your aim is off from the flag and it is still quite accurate!
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