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Author Topic: Footsteps  (Read 110 times)
shini
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« on: May 01, 2008, 12:51:07 AM »

what is the command to make it so they cant hear your footsteps and where do you put the command.
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Jeff
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beastrace91
« Reply #1 on: May 01, 2008, 04:29:26 AM »

ESS:
Code
GeSHi (eventscripts):
es_setplayerprop <userid> CBasePlayer.m_fFlags 4

Python:
Code
GeSHi (python):
es.setplayerprop(<userid>, 'CBasePlayer.m_fFlags', 4)

Also note that this does throw the user's aim though as though they where on a ladder or in the air.

~J3ff
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shini
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« Reply #2 on: May 01, 2008, 04:35:17 AM »

thanks
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[H.F.M.]Ramsus{Chef}
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« Reply #3 on: May 02, 2008, 01:46:39 PM »

´think theres also mp_footsteps 0
but that requires sv_cheats 1, and dont know if it will activate on everyone, even though you put it in a skill
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Jeff
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beastrace91
« Reply #4 on: May 02, 2008, 09:20:37 PM »

´think theres also mp_footsteps 0
but that requires sv_cheats 1, and dont know if it will activate on everyone, even though you put it in a skill
*sighs mutters something about n00bs*

All mp_ and sv_ are server setting and thus pertain globally to all players.

~J3ff
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[H.F.M.]Ramsus{Chef}
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« Reply #5 on: May 02, 2008, 10:12:16 PM »

wow! just flame me and call me a noob! thats cool huh?!
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HOLLIDAY
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« Reply #6 on: May 03, 2008, 10:41:43 AM »

sv_footsteps does not require sv_cheats

i think the only way known possible to have silent footsteps is the way jeff posted, it sets your aim off tho, like when you try to shoot while in the air

...does extended events have an event for player_walk? when holding down shift?
that might work if you could increase the players speed when they hold shift?
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« Reply #7 on: May 03, 2008, 05:32:35 PM »

i think its called mp_footsteps , i have it in my server.cfg

and for the events: http://www.eventscripts.com/pages/Category:Valve_Events
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Jeff
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beastrace91
« Reply #8 on: May 04, 2008, 08:59:01 PM »

Extended events does have player_move, although the cleaner method would be to just turn off foot steps for all players and then run a loop and manually play the sound for every cept those who u want to be silent.

And yes I will flame if I want to if the shoe fits...

~J3ff
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« Reply #9 on: May 07, 2008, 02:39:30 PM »

so immature he is...
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HOLLIDAY
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« Reply #10 on: May 08, 2008, 04:41:28 AM »

maybe you could use est_near with est_deafen ?
just enough to defean them from hearing your footsteps when your close enough for them to hear them ?
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« Reply #11 on: May 08, 2008, 10:29:05 AM »

est_deafen? what does it do/mean?
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HOLLIDAY
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« Reply #12 on: May 08, 2008, 04:34:41 PM »

makes a player deaf


Syntax : <players> <total time (with fades)> <percent deaf> <fade out time> <fade back in time>
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[Oddity]TeacherCreature
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« Reply #13 on: May 08, 2008, 06:46:10 PM »

You could use a shotgun when your aim is off from the flag and it is still quite accurate!
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Last 7 Shouts:
Today at 03:16:38 AM
Why won't they work? As of 0.8.6 we now even support races that use the WCSuserdata keygroup.

~J3ff
Today at 12:52:42 AM
stinky's races won't work and they are played on most servers i think (they rock)
Today at 12:52:22 AM
how comes my void will work, yaih? what about stinky's huskar
Today at 12:41:40 AM
In the current 0.8.5 release keygroup races are hit or miss (right now 1 in 3 work about) and for the upcoming 0.8.6 release all of them should work.

~J3ff
May 09, 2008, 06:38:50 PM
It's Warcraft in Python language.
Which is a superior language, but I am guessing the hundreds of custom races wont work. Jeff says they wll.
May 09, 2008, 04:58:11 PM
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May 08, 2008, 10:29:10 PM
Teacher keep your ignorant crap to yourself please: http://warcraft-source.com/board/index.php/topic,3571.0.html

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