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Author Topic: Can't Figure Out Something-Probably In Front Of MY Face...  (Read 45 times)
Pre-Dominance
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« on: May 10, 2008, 02:24:43 PM »

Ok, on the race rapscallion, with the extra knife damage. How do you increase that amount? Im playing on a Zm Mod server, so obviously it needs to do a bit more damage...

If anyone feels like making it, It's going to be
1-97%inivis
2-Does enough knife damage to kill a zombie in the back in two hits.(I think damage needed is 6750)
3-1.4x speed
4-RESTRICTED to knife
« Last Edit: May 10, 2008, 02:27:58 PM by Pre-Dominance » Logged
mobsi
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« Reply #1 on: May 10, 2008, 03:12:31 PM »

for 97% invis you have to set the alpha value of the playercolor to 8 or 7 like
es est_setplayercolor event_var(userid) 255 255 255 7 1 --->player_spawn

speed is
es est_speed event_var(userid) 1.4 -->player_spawn

and the dmg you can do with wcs_dealdamage event_var(attacker) event_va(userid) 6750   -->player_attacker
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Pre-Dominance
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« Reply #2 on: May 10, 2008, 06:28:26 PM »

Hmm...

I need the Damage to be a percentage, however. Like backstab should be more then Frontstab.

+it HAS to be knifedamage, not guns.
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seconds
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« Reply #3 on: May 11, 2008, 05:00:48 AM »

easy way of making the damage is by looking at an orc coding

Code:
"skill2_setting" "es_xsetinfo wcs_multiplier 1.1|es_xsetinfo wcs_multiplier 1.14|es_xsetinfo wcs_multiplier 1.17|es_xsetinfo wcs_multiplier 1.21|es_xsetinfo wcs_multiplier 1.25|es_xsetinfo wcs_multiplier 1.28"
"racealias_oh1" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 30) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 30) then es_xif (server_var(wcs_alive) = 1) then racealias_oh1"

this is not including the sfx but its all the damage(the above is somthing i pulled off of an unfinished race but it still works)

now to make the damage do a large amount you change the multiplyer which works in a decimal % system .1 being 10% 1 being 100%

if you do 1 as your multiplyer then youll do full damage... so if you want to do say, 5x the normal knife damage then you set a 5 multiplyer and now when you do 65(front) damage its turned into 325 but if you do 125(back) damage then its 625

the dice is the % chance of it happening and im a lil fuzzy on it cos its been a while since i had it explained
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Pre-Dominance
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« Reply #4 on: May 11, 2008, 05:30:14 AM »

like i said, has to be with knife only...

could you make a code at "player_start cmd" to limit them to knife?

Edite:Ty rapscallion(and holliday)

This is it, right?
"player_spawn_cmd"  "es es_delayed 1 es_sexec event_var(userid) use weapon_knife;es est_playplayer event_var(userid) ambient/atmosphere/cave_hit6.wav;es est_RestrictAll event_var(userid);es_delayed .1 es est_UnRestrict event_var(userid) weapon_knife;es_delayed .1 es est_UnRestrict event_var(userid) weapon_c4"
« Last Edit: May 11, 2008, 05:32:19 AM by Pre-Dominance » Logged
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