I'm a bit confused cause the player_spawn_cmd is being executed even if a player is a spectator. The code associated gets executed at the start of each round (even if they are in spectate)
This has become a problem because this is where I code such things as removing and giving of weapons... This becomes a real problem when I give a spectator a weapon and then the person they are watching has a gun floating over their heads, and then can even go as far as droping the gun.
Any ideas?






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