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Author Topic: WCS Python - a modern fork of WCS  (Read 1005 times)
kryptonite
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sp0nk

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« on: May 22, 2008, 11:50:56 AM »

As you may know, there is a fork of WCS, called WCS:Python. Its all re-coded in ES 2.0 Python for better performance and features.

Now it seems the mod is stable enough to announce it. There are already converters for user and racefile from WCS 0.7x to WCS:Python and a bunch of custom races.
You can download it on the ES addon page: http://addons.eventscripts.com/addons/view/wcs

Note, that this script is coded by Jeff (and initially with Fredukes) and this website/forum cares about WCS 0.7x, so if you look for support, check the Official WCS:Python Forum..
« Last Edit: May 23, 2008, 08:00:30 PM by n0Life » Logged

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Jeff
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beastrace91
« Reply #1 on: May 23, 2008, 03:38:58 PM »

Official WCS:Python Forum

~J3ff
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Azn4Life
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arjunbery

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« Reply #2 on: June 24, 2008, 04:17:39 PM »

Note, that this script is coded by Jeff (and initially with Fredukes) and this website/forum cares about WCS 0.7x, so if you look for support, check the Official WCS:Python Forum..

I think u spelled his name wrong cause its
~J3ff
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Frodo
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ckenduro
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« Reply #3 on: June 24, 2008, 04:42:17 PM »

I don't think Jeff (or ~J3ff or J3ff) would mind if you write his name in else way...
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Actually I found it as best Bux ever. Everything's automated!
Stinkyfax
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Xrushiov
« Reply #4 on: June 24, 2008, 05:29:49 PM »

ofc he will.
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Jeff
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beastrace91
« Reply #5 on: June 25, 2008, 05:47:50 PM »

, J3ff, Jeff, ~J3ff, hey you with the face and the hair - I really don't care what they call me Just be sure to check out the awesome work Fredukes and Myself have put into WCSP.

~J3ff
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freddukes
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« Reply #6 on: July 06, 2008, 01:11:29 AM »

Just to let you know, I'm back on the scene and WCS is more stable, neater, and safer than ever... Plus it's fully backwards compatible... Just need to wrap up some bugs, so we can release ^_^

-freddukes
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kryptonite
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sp0nk

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« Reply #7 on: July 08, 2008, 03:50:36 PM »

ok, great

but please don't be backwards compatible to the bugs in WCS 0.7x 

and how "dependend" are you on EST? Would be great if you could code most functions with property class access (hmm ok...things like respawn or effects could be complicated)
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Jeff
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beastrace91
« Reply #8 on: August 02, 2008, 02:59:19 PM »

Glad to see WCSP is catching some, as of this morning 42 of the 433 servers listed on game monitor running WCS where running some form of WCSP (mostly 0.8.5h) this is just under 10%

~J3ff
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Shaper
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lfcliam
« Reply #9 on: August 02, 2008, 04:04:09 PM »

What exactly is the difference between the latest WCS and the latest WCSP?

And im learning how to create custom races for WCS if i load the new WCSP on my server will those races work or does it require a different type of codes?

- Thanks for reading
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Jeff
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beastrace91
« Reply #10 on: August 04, 2008, 06:13:41 PM »

Yes and no. The next version of WCSP does have a full different type of race coding that is much quicker/stable than the old keygroup races, how ever freddukes is working lots to be sure the keygroup races will have full backwards support in WCSP (and they will run faster cause the core is in python)

~J3ff
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« Reply #11 on: August 04, 2008, 08:26:05 PM »

If i remember right, my friend said that his server runs the WCSP, with EST coding.

Hmm...
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freddukes
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« Reply #12 on: August 04, 2008, 08:51:35 PM »

Cool... If he's still running it.... Be sure to tell him to look out for a BIG update (and I mean big) some time soon....

-freddukes
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Shaper
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lfcliam
« Reply #13 on: August 04, 2008, 09:47:10 PM »

Ok im prepared to change to Phyton for speed but if someone could post undead scourage in phyton for it i will compare it to wcs undead scourage to see how the coding works out.

- Thanks
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Shaper
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lfcliam
« Reply #14 on: August 05, 2008, 10:17:39 PM »

@Bump .....
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