cobaltflux
Level 3 Trained Apprentice
 
Offline
 United States
Posts: 61
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« Reply #15 on: June 04, 2008, 05:38:59 PM » |
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does it? no,
Does it? No, not on my own personal computer with only myself and one bot. But will it on a heavily active 24+ slot multi mod server? That's why I asked, but I guess I'll try it. Thanks though.
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caiozin08
Level 0 Beginner
Offline
 Brazil
Posts: 6
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« Reply #16 on: June 04, 2008, 10:01:12 PM » |
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Holliday xDD i'm ur fan.. look i got little problem with this race.. i installed it just like samus race but this race isn't working.. samus is working fine and this one, when i press ultimate Says "Bind to +Ability2" to use.. when i bind "+ability" or +ability2 and hold Nothing Happen.. Can you help me?
Thanks for These Races... i Enjoy your work xD
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=DR= king
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« Reply #17 on: June 04, 2008, 10:16:10 PM » |
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Holliday xDD i'm ur fan.. look i got little problem with this race.. i installed it just like samus race but this race isn't working.. samus is working fine and this one, when i press ultimate Says "Bind to +Ability2" to use.. when i bind "+ability" or +ability2 and hold Nothing Happen.. Can you help me?
Thanks for These Races... i Enjoy your work xD
same thing happens to me
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HOLLIDAY
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« Reply #18 on: June 05, 2008, 12:54:34 AM » |
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the mesage you get when you press ultimate is wrong, on my server its +ability2 because my gold script uses +ability, i guess i changes all the messages exept the one you get when you press ultimate bind <key> +ability,press ultimate and choose a skill from the menu, hold +ability to activate the skill and release +ability to deactivate
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mobsi
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« Reply #19 on: June 06, 2008, 02:08:12 PM » |
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well i wanna prevent players from using the shild through the whole round GeSHi (eventscripts): block shieldloop { es_getcmduserid m3 es_xset +m3 0 es es_xkeygetvalue +m3 WCSuserdata server_var(m3) +m3 es es_xif (server_var(+m3) = 3) do { es_getcmduserid m3 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(m3) es_xmath wcs_z1 + 35 es est_effect 11 #a 0 sprites/strider_blackball.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) .5 1.5 255 } }
and my question is well how long does it take till the loop is run through 1 time? ps: what do you think about temporary speed/gravity/invis speed/invis without weapons 
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« Last Edit: June 06, 2008, 02:19:00 PM by mobsi »
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better the devil you know than the devil you don't
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Stinkyfax
I <3 WCS
Watchdogs
Level 7 Master
   
Offline
United Kingdom
Posts: 1824
 XrushiovmyServer 84.55.62.45:27016(Warning: click connects through Steam)
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« Reply #20 on: June 06, 2008, 02:59:57 PM » |
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to prevent from using what?
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HOLLIDAY
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« Reply #21 on: June 06, 2008, 04:22:37 PM » |
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and my question is well how long does it take till the loop is run through 1 time?
.1 second you want to disable the shield?
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mobsi
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« Reply #22 on: June 06, 2008, 05:04:28 PM » |
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nah i dont wanna disable it  first i thought about replacing it but then i thought it would be better to give them perhaps 30 secs or so to use it and then they will be damaged or the shild disables itself so 1 per .1 sec = 10 per sec = 300 for 30 sec GeSHi (eventscripts): this at the end of +rocket shildactivation es_keysetvalue WCSuserdata server_var(m3) check 0 block shieldloop { es_getcmduserid m3 es_xset +m3 0 es es_xkeygetvalue +m3 WCSuserdata server_var(m3) +m3 es es_xif (server_var(+m3) = 3) do { es_xsetinfo check 0 es_keygetvalue check WCSuserdata server_var(m3) check es_keymath WCSuserdata server_var(m3) check + 1 es_getcmduserid m3 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(m3) es_xmath wcs_z1 + 35 es est_effect 11 #a 0 sprites/strider_blackball.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) .5 1.5 255 if (server_var(check) > 300) do { es damage server_var(m3) 1 } } } this at the end of releasing the key es_keysetvalue WCSuserdata server_var(m3) check 0
so that was basicly what i imagined what i wanna know now is if it will work  greez mobsi
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better the devil you know than the devil you don't
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HOLLIDAY
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« Reply #23 on: June 06, 2008, 07:14:17 PM » |
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somthing like es_xset loop_counter 300 es_xmathparse loop_counter "loop_counter - 10" if (server_var(loop_counter) < 0) do { es est_healthadd server_var(m3) -1 }
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mobsi
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« Reply #24 on: June 06, 2008, 07:31:40 PM » |
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somthing like es_xset loop_counter 300 es_xmathparse loop_counter "loop_counter - 10" if (server_var(loop_counter) < 0) do { es est_healthadd server_var(m3) -1 }
thats the basic idea the other way around ^^ but it is not -10 it is -1 cause if you have 300 -10 it ll take 30 repeats which equals 3 sec  problem was that all is repeated so i cant just set the var 0 and then var = var + 1 thats why i used keyvalues
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better the devil you know than the devil you don't
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Stinkyfax
I <3 WCS
Watchdogs
Level 7 Master
   
Offline
United Kingdom
Posts: 1824
 XrushiovmyServer 84.55.62.45:27016(Warning: click connects through Steam)
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« Reply #25 on: June 06, 2008, 08:23:35 PM » |
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looping without delay may cause huge lags according to my ES expirience. :mrgreen:
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mobsi
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« Reply #26 on: June 06, 2008, 08:49:02 PM » |
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well and how to create a delay in a loop?
es_delayed .5 do {} or how does that work?
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better the devil you know than the devil you don't
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HOLLIDAY
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« Reply #27 on: June 07, 2008, 12:06:46 AM » |
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not sure if it will lag without a delay never thought to put a delay on a repeat loop
it should work just as i showed you there, just change 10 to 1
will it cause lag, i dont know...thats up to the server,
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mobsi
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« Reply #28 on: June 07, 2008, 10:43:08 AM » |
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well where do i have to add that?
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better the devil you know than the devil you don't
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HOLLIDAY
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« Reply #29 on: June 07, 2008, 12:19:22 PM » |
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at the bottom of the loop, just like you had but with that code
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