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Author Topic: Mystique CUSTUM SKILL (RANDOM SKINS EACH ROUND!!)UPDATED  (Read 1653 times)
runnen
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« Reply #15 on: June 19, 2008, 05:54:13 AM »

OMG i added this today and tested it out with my clan members and it is the most fun race ever on office or italy. we were just going to try it out this morning but we wound up playing it for hours. i may add some skills to it not sure what yet though.
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mikgod
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« Reply #16 on: June 19, 2008, 11:08:55 AM »

lol , You don't always see time pass when playing cs:s Tongue

Glad you like it
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mikgod
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« Reply #17 on: June 21, 2008, 12:48:25 AM »


the idea was mainly from me ? but i dont see my name there ? it almost the same as mine n rasmus n berrets... just workin one lolz.



I think you're talkin about you're ultimate for a menu of changing skins well ....no. I din't even see you're a post till like a few days after mine .
I actually got the idea from raining_curses (James) Wich has nothing to do with wcs but had a Superhero mod for Source (with eventscript) with a hero named T100(used to go on his server 2 or 3 years ago) , witch had random skins each round. So no I din't take it from you that's why they aren't any credits for you
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WCA | Pietro [DK]
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Pietro_Annuzzi
« Reply #18 on: June 21, 2008, 01:41:41 PM »

hmmm
« Last Edit: July 07, 2008, 08:29:53 PM by Petru » Logged
iLLuSion
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« Reply #19 on: June 21, 2008, 02:19:54 PM »

I thought that changing the model to something and just having a floating gun doesn't look right so i helped you type up a little code which makes the player's weapon invisible.

Code
GeSHi (eventscripts):
"144"
 {
   "name"              "Mystique"
   "author"            "The Hell  alias mikgod."
   "shortdescription"  "You change form into a random model"
   "required_level"    "400"
   "maximum_level"     "0"
   "allow_only"        "0"
   "teamlimit"         "1"
   "player_spawn_cmd"  "es_xset primary 0;es_xset secondary 0;es est_GetPrimary primary event_var(userid);es est_GetSecondary secondary event_var(userid);es_fire event_var(userid) weapon_knife alpha 0;es_fire event_var(userid) server_var(primary) alpha 0;es_fire event_var(userid) server_var(secondary) alpha 0"
   "player_spawn_cmd"  "0"
   "round_start_cmd"   "0"
   "round_end_cmd"     "0"
   "numberofskills"    "2"
   "numberoflevels"    "4"
   "skillnames"        "form changer|speedy"
   "skilldescr"        "You change into a random model|You need speed to run faster"
   "skillcfg"          "player_spawn|player_spawn"
 
 
 
 
   "skill1_setting"    "es_xrand wcs_rand 1 15|es_xrand wcs_rand 1 14|es_xrand wcs_rand 1 13|es_xrand wcs_rand 1 11"
   "racealias_bomb1"    "es est_setmodel event_var(es_steamid) weapons/w_c4;es es_xdelayed 1.0 es_xtell event_var(userid) #green : You are a bomb"
   "racealias_vender1"  "es est_setmodel event_var(es_steamid) props/cs_office/vending_machine;es es_xdelayed 1.0 es_xtell event_var(userid) #green : You are a vending machine"
   "racealias_crate1"   "es est_setmodel event_var(es_steamid) props/de_dust/du_crate_64x64;es es_xdelayed 1.0 es_xtell event_var(userid) #green : You are a crate"
   "racealias_sofa1"    "es est_setmodel event_var(es_steamid) props/cs_office/sofa;es es_xdelayed 1.0 es_xtell event_var(userid) #green : You are a sofa"
   "racealias_ticketma" "es est_setmodel event_var(es_steamid) props/cs_assault/TicketMachine;es es_xdelayed 1.0 es_xtell event_var(userid) #green : You are a Ticket Machine"
   "racealias_FireHy"   "es est_setmodel event_var(es_steamid) props/cs_assault/FireHydrant;es es_xdelayed 1.0 es_xtell event_var(userid) #green : You are a Fire Hydrant"
   "racealias_computer" "es est_setmodel event_var(es_steamid) props/cs_office/computer;es es_xdelayed 1.0 es_xtell event_var(userid) #green : You are a Computer"
   "racealias_bookshelf" "es est_setmodel event_var(es_steamid) props/cs_office/Bookshelf1;es es_xdelayed 1.0 es_xtell event_var(userid) #green : You are a Bookshelf"
   "racealias_grainbasket" "es est_setmodel event_var(es_steamid) props/de_dust/grainbasket01a;es es_xdelayed 1.0 es_xtell event_var(userid) #green : You are a Grainbasket"
 
 
   "skill1_cmd"        "if (server_var(wcs_rand) == 9) then racealias_sofa1;if (server_var(wcs_rand) == 8) then racealias_vender1;if (server_var(wcs_rand) == 7) then racealias_bookshelf;if (server_var(wcs_rand) == 6) then racealias_crate1;if (server_var(wcs_rand) == 5) then racealias_ticketma;if (server_var(wcs_rand) == 4) then racealias_computer;if (server_var(wcs_rand) == 3) then racealias_grainbasket;if (server_var(wcs_rand) == 2) then racealias_FireHy;if (server_var(wcs_rand) ==1) then racealias_bomb1"
   "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);est_effect 11 #a 0.2 sprites/physcannon_blue server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 2.3 90 "
 
   "skill2_setting"    "es_xsetinfo wcs_speed 1.24;es_xsetinfo wcs_alpha 130|es_xsetinfo wcs_speed 1.28;es_xsetinfo wcs_alpha 150|es_xsetinfo wcs_speed 1.32;es_xsetinfo wcs_alpha 170|es_xsetinfo wcs_speed 1.36;es_xsetinfo wcs_alpha 190"
   "skill2_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
   "skill2_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
 

I haven't worked out how to make the player's current weapon invisible but i know how to make the weapons the player spawns with invisible. So what it does now is makes the player's knife, secondary and primary weapon they spawn with invisible. I'm pretty sure this will work, but i'm not 100% since i didn't test it yet.
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mikgod
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« Reply #20 on: June 22, 2008, 09:07:07 PM »

Thanks alot Illusion , I won't try it today but maybe tomorow or after
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Azn4Life
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arjunbery

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« Reply #21 on: June 25, 2008, 06:11:20 AM »

hey milkgod help :cry: ur race works good except for models. It transforms into them except they are blue...
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mikgod
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« Reply #22 on: June 25, 2008, 04:40:49 PM »

*Whats?Huh I don't know why it would be blue .Maybe you took the one from Illusion (still din't try it yet)
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Azn4Life
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arjunbery

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« Reply #23 on: June 25, 2008, 10:08:58 PM »

no i took urs on first page and all the props are blue.
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Azn4Life
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arjunbery

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« Reply #24 on: June 25, 2008, 10:10:13 PM »

can u list ur stuff here

est 420
es 2.0
wcs .77
Type:windows
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runnen
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« Reply #25 on: June 27, 2008, 07:48:36 AM »

how can i make it so its 100 percent chance of becoming an object on the last level?
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mikgod
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« Reply #26 on: June 28, 2008, 02:41:14 PM »

You need to go the line :

Code
GeSHi (eventscripts):
   "skill1_setting"    "es_xrand wcs_rand 1 15|es_xrand wcs_rand 1 14|es_xrand wcs_rand 1 13|es_xrand wcs_rand 1 11"
 


Now you need to change the number "11" in this part "es_xrand wcs_rand 1 11" to 9

So it would give this
Code:
    "skill1_setting"    "es_xrand wcs_rand 1 15|es_xrand wcs_rand 1 14|es_xrand wcs_rand 1 13|es_xrand wcs_rand 1 9"

*********************

If you want to only be a bomb on last level change it to 1 (impossible to kil!! mhahahaha :twisted:=
« Last Edit: June 28, 2008, 02:43:24 PM by mikgod » Logged

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runnen
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« Reply #27 on: June 28, 2008, 06:38:42 PM »

thanks for replying later on i figured it out though.
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mikgod
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« Reply #28 on: June 29, 2008, 04:40:56 PM »

I took out warcraft from my server but keep comming on the forum from time to time because it's a nice forum  Cheesy
« Last Edit: July 28, 2008, 05:23:05 PM by mikgod » Logged

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WolfgangJT
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« Reply #29 on: July 15, 2008, 08:39:33 PM »

what would be the 'path' to getting different forms on this, like a barrel, plant, chair, etc?

Also on the line:
Code:
    "skill1_cmd"        "if (server_var(wcs_rand) == 9) then racealias_sofa1;if (server_var(wcs_rand) == 8) then racealias_vender1;if (server_var(wcs_rand) == 7) then racealias_bookshelf;if (server_var(wcs_rand) == 6) then racealias_crate1;if (server_var(wcs_rand) == 5) then racealias_ticketma;if (server_var(wcs_rand) == 4) then racealias_computer;if (server_var(wcs_rand) == 3) then racealias_grainbasket;if (server_var(wcs_rand) == 2) then racealias_FireHy;if (server_var(wcs_rand) ==1) then racealias_bomb1"

Makes it where you will NOT spawn as a bomb, i have tested this many times, even with thing set to "es_xrand wcs_rand 1 1"

It NEEDS to be this to let you be a bomb:

Code:
    "skill1_cmd"        "if (server_var(wcs_rand) == 9) then racealias_sofa1;if (server_var(wcs_rand) == 8) then racealias_vender1;if (server_var(wcs_rand) == 7) then racealias_bookshelf;if (server_var(wcs_rand) == 6) then racealias_crate1;if (server_var(wcs_rand) == 5) then racealias_ticketma;if (server_var(wcs_rand) == 4) then racealias_computer;if (server_var(wcs_rand) == 3) then racealias_grainbasket;if (server_var(wcs_rand) == 2) then racealias_FireHy;if (server_var(wcs_rand) == 1) then racealias_bomb1"

(You forgot a space after the == for racealias_bomb1
« Last Edit: July 16, 2008, 03:47:48 AM by WolfgangJT » Logged
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which brings me to a question: is there a way to automaticly for free give a shopmenu item to a player when its defined somehow in the player_spawn_cmd of hes race?
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sure they can, if i'm correct theres a shop item in the shopmenu that disables the effect of serpent wards, in this case its possible to make it a skill somehow
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so no one can help me with a skill to block Serpent Wards.
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