i think all the skills are new exept the rematch skill,taken from Element and slightly modified
thought i would take a nice skill from an over powered race and give it to a not so over powered race
The first skill gives the ability to climb walls in a single step,higher walls per level
the second skill flips the enemies screen upside down,with a fade and drunken effect
the third skill goes back in time to when you were killed so you can face your enemy again
the ultimate lets you use a scope with any weapon,
the higher you level the skill, the further you can see
toggles on and off
Code:
""
{
"name" "Panorama"
"author" "HOLLIDAY"
"required_level" "300"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) ambient/atmosphere/cave_hit1.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Wall Climb|Flip View|Rematch|Zoom"
"skilldescr" "Climb Tall Walls in a single Step|Flip the enemies View up side down|Go back in time and Rematch your Enemy|Use a Scope on any weapon"
"skillcfg" "player_spawn|player_attacker|player_death|player_ultimate"
"skill1_setting" "es_xset wcs_cwall 45|es_xset wcs_cwall 55|es_xset wcs_cwall 100|es_xset wcs_cwall 200"
"skill1_cmd" "es_setplayerprop event_var(userid) CCSPlayer.baseclass.localdata.m_Local.m_flStepSize server_var(wcs_cwall)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 80;es est_effect 10 #a 0.4 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 1000 1 30 100 0.8 255 255 255 255 1;es_xmath wcs_z1 + 80;es est_effect 10 #a 0.6 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 800 1 30 100 0.8 255 255 255 255 1;es_xmath wcs_z1 + 80;es est_effect 10 #a .8 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 600 1 30 100 0.8 255 255 255 255 1"
"skill2_setting" "es_xset wcs_chance 18|es_xset wcs_chance 23|es_xset wcs_chance 27|es_xset wcs_chance 33"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_newmdl"
"racealias_newmdl" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 models\effects\portalfunnel.mdl server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255;es est_fade event_var(userid) 0 .3 .3 215 25 251 75;es est_drug event_var(userid) .3;es_delayed .1 est_drunk event_var(userid) .3;es_setplayerprop event_var(userid) CBasePlayer.m_iFOV 500;es_delayed .1 es_setplayerprop event_var(userid) CBasePlayer.m_iFOV 0;es est_playplayer event_var(userid) ambient/wind/wind_snippet2.wav;es est_playplayer event_var(attacker) ambient/wind/wind_snippet2.wav"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 25;es_xsetinfo wcs_time 3|es_xsetinfo wcs_chance 27;es_xsetinfo wcs_time 5|es_xsetinfo wcs_chance 28;es_xsetinfo wcs_time 7|es_xsetinfo wcs_chance 46;es_xsetinfo wcs_time 8"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_aliasnew;es_cexec event_var(userid) r_screenoverlay 0"
"racealias_aliasnew""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es es_delayed server_var(wcs_time) est_spawn event_var(userid) 1;es es_delayed server_var(wcs_time) est_spawn event_var(attacker) 1;es es_delayed server_var(wcs_time) est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed server_var(wcs_time) est_teleport event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_delayed server_var(wcs_time) est_playplayer event_var(userid) weapons/physcannon/superphys_launch2.wav;es es_delayed server_var(wcs_time) est_playplayer event_var(attacker) weapons/physcannon/superphys_launch2.wav;racealias_newment4"
"racealias_newment4""es est_GetViewCoord event_var(userid) wcs_x1 wcs_y1 wcs_z1;es est_GetViewCoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es es_delayed server_var(wcs_time) est_setViewCoord event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed server_var(wcs_time) est_setViewCoord event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xtell event_var(userid) #multi #LightgreenIn server_var(wcs_time) seconds you will re live your last Moment;es es_xtell event_var(attacker) #multi #lightgreen in server_var(wcs_time) seconds you go back in time to this verry moment;"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
"skill4_setting" "es_xset wcs_zoom 44|es_xset wcs_zoom 33|es_xset wcs_zoom 22|es_xset wcs_zoom 8"
"racealias_zoom32" "es es_xkeysetvalue WCSuserdata server_var(wcs_userid) zoom 0;es_setplayerprop server_var(wcs_userid) CBasePlayer.m_iFOV 0;es_cexec server_var(wcs_userid) r_screenoverlay 0;es est_playplayer server_var(wcs_userid) items\nvg_off.wav"
"racealias_zoom22" "es es_xkeysetvalue WCSuserdata server_var(wcs_userid) zoom 1;es_setplayerprop server_var(wcs_userid) CBasePlayer.m_iFOV server_var(wcs_zoom);es_cexec server_var(wcs_userid) r_screenoverlay sprites/reticle.vmt;es est_playplayer server_var(wcs_userid) items\nvg_on.wav"
"skill4_cmd" "es est_playplayer server_var(wcs_userid) weapons\zoom.wav;es_xsetinfo zoom 0;es es_xkeygetvalue zoom WCSuserdata server_var(wcs_userid) zoom;es es_xif (server_var(zoom) = 0) then racealias_zoom22;es es_xif (server_var(zoom) = 1) then racealias_zoom32"
"skill4_sfx" "0"
"ultimate_cooldown" "0"
}
{
"name" "Panorama"
"author" "HOLLIDAY"
"required_level" "300"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_playplayer event_var(userid) ambient/atmosphere/cave_hit1.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Wall Climb|Flip View|Rematch|Zoom"
"skilldescr" "Climb Tall Walls in a single Step|Flip the enemies View up side down|Go back in time and Rematch your Enemy|Use a Scope on any weapon"
"skillcfg" "player_spawn|player_attacker|player_death|player_ultimate"
"skill1_setting" "es_xset wcs_cwall 45|es_xset wcs_cwall 55|es_xset wcs_cwall 100|es_xset wcs_cwall 200"
"skill1_cmd" "es_setplayerprop event_var(userid) CCSPlayer.baseclass.localdata.m_Local.m_flStepSize server_var(wcs_cwall)"
"skill1_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 80;es est_effect 10 #a 0.4 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 1000 1 30 100 0.8 255 255 255 255 1;es_xmath wcs_z1 + 80;es est_effect 10 #a 0.6 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 800 1 30 100 0.8 255 255 255 255 1;es_xmath wcs_z1 + 80;es est_effect 10 #a .8 glow07.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 40 600 1 30 100 0.8 255 255 255 255 1"
"skill2_setting" "es_xset wcs_chance 18|es_xset wcs_chance 23|es_xset wcs_chance 27|es_xset wcs_chance 33"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_newmdl"
"racealias_newmdl" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 models\effects\portalfunnel.mdl server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255;es est_fade event_var(userid) 0 .3 .3 215 25 251 75;es est_drug event_var(userid) .3;es_delayed .1 est_drunk event_var(userid) .3;es_setplayerprop event_var(userid) CBasePlayer.m_iFOV 500;es_delayed .1 es_setplayerprop event_var(userid) CBasePlayer.m_iFOV 0;es est_playplayer event_var(userid) ambient/wind/wind_snippet2.wav;es est_playplayer event_var(attacker) ambient/wind/wind_snippet2.wav"
"skill2_sfx" "0"
"skill3_setting" "es_xsetinfo wcs_chance 25;es_xsetinfo wcs_time 3|es_xsetinfo wcs_chance 27;es_xsetinfo wcs_time 5|es_xsetinfo wcs_chance 28;es_xsetinfo wcs_time 7|es_xsetinfo wcs_chance 46;es_xsetinfo wcs_time 8"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_aliasnew;es_cexec event_var(userid) r_screenoverlay 0"
"racealias_aliasnew""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es es_delayed server_var(wcs_time) est_spawn event_var(userid) 1;es es_delayed server_var(wcs_time) est_spawn event_var(attacker) 1;es es_delayed server_var(wcs_time) est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed server_var(wcs_time) est_teleport event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_delayed server_var(wcs_time) est_playplayer event_var(userid) weapons/physcannon/superphys_launch2.wav;es es_delayed server_var(wcs_time) est_playplayer event_var(attacker) weapons/physcannon/superphys_launch2.wav;racealias_newment4"
"racealias_newment4""es est_GetViewCoord event_var(userid) wcs_x1 wcs_y1 wcs_z1;es est_GetViewCoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es es_delayed server_var(wcs_time) est_setViewCoord event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed server_var(wcs_time) est_setViewCoord event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xtell event_var(userid) #multi #LightgreenIn server_var(wcs_time) seconds you will re live your last Moment;es es_xtell event_var(attacker) #multi #lightgreen in server_var(wcs_time) seconds you go back in time to this verry moment;"
"skill3_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
"skill4_setting" "es_xset wcs_zoom 44|es_xset wcs_zoom 33|es_xset wcs_zoom 22|es_xset wcs_zoom 8"
"racealias_zoom32" "es es_xkeysetvalue WCSuserdata server_var(wcs_userid) zoom 0;es_setplayerprop server_var(wcs_userid) CBasePlayer.m_iFOV 0;es_cexec server_var(wcs_userid) r_screenoverlay 0;es est_playplayer server_var(wcs_userid) items\nvg_off.wav"
"racealias_zoom22" "es es_xkeysetvalue WCSuserdata server_var(wcs_userid) zoom 1;es_setplayerprop server_var(wcs_userid) CBasePlayer.m_iFOV server_var(wcs_zoom);es_cexec server_var(wcs_userid) r_screenoverlay sprites/reticle.vmt;es est_playplayer server_var(wcs_userid) items\nvg_on.wav"
"skill4_cmd" "es est_playplayer server_var(wcs_userid) weapons\zoom.wav;es_xsetinfo zoom 0;es es_xkeygetvalue zoom WCSuserdata server_var(wcs_userid) zoom;es es_xif (server_var(zoom) = 0) then racealias_zoom22;es es_xif (server_var(zoom) = 1) then racealias_zoom32"
"skill4_sfx" "0"
"ultimate_cooldown" "0"
}









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