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News: Races and Items added into Download section from our great Race Coders!
Such as HOLLIDAY|NovaKiller|Stinkyfax|Frodo|TeacherCreature|Phat_Wizard
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Author Topic: Help W/ My Races  (Read 87 times)
RK1132
Level 5 Trained Intermediate
*****
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United States United States

Posts: 107




Kballer117

myServer 67.201.15.212:27015
(Warning: click connects through Steam)
« on: June 16, 2008, 07:16:55 AM »

Can some please make these races less op
they are to op and people are leaving
but w/o changing skills unless you absolulte have to

Code
GeSHi (eventscripts):
{
   "name"              "Beast"
   "author"            "HOLLIDAY"
   "required_level"    "1010"
   "maximum_level"     "0"
   "allow_only"        "0"
   "teamlimit"         "0"
   "preloadcmd"        "0"
   "player_spawn_cmd"  "es est_setplayercolor server_var(wcs_userid) 255 55 0 155 1"
   "round_start_cmd"   "0"
   "round_end_cmd"     "0"
   "numberofskills"    "8"
   "numberoflevels"    "5"
   "skillnames"        "Wrath|Rage|Resurrect|BurningBlind|Long Jump|Heal|Health|teleport"
   "skilldescr"        "Do more damage|Do extra damage|Resurrect|blind and burn enemy|teleport"
   "skillcfg"          "player_attacker|player_attacker|player_death|player_attacker|player_spawn|player_spawn|player_spawn|player_ultimate"
 
   "skill1_setting"    "es_xset wcs_multiplier 1.9|es_xset wcs_multiplier 2.1|es_xset wcs_multiplier 2.4|es_xset wcs_multiplier 4.4|es_xset wcs_multiplier 5.4"
   "racealias_bst1"    "es_set wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es_math wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es_tell event_var(userid) #multi server_var(wcs_lng);es_tell event_var(attacker) #multi server_var(wcs_lng)"
   "skill1_cmd"        "if (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);if (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_bst1"
   "skill1_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10"
 
   "skill2_setting"    "es_xset wcs_chance 13|es_xset wcs_chance 18|es_xset wcs_chance 23|es_xset wcs_chance 27|es_xset wcs_chance 89"
   "racealias_then1"   "es wcs_dealdamage event_var(attacker) event_var(userid) 10esnq"
   "skill2_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_then1"
   "skill2_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 60 255 50 0 255"
 
   "skill3_setting"    "es_xrand wcs_rand 1 35|es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 25|es_xrand wcs_rand 1 23|es_xrand wcs_rand 1 05"
   "skill3_cmd"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_spawn event_var(userid);if (server_var(wcs_rand) <= 10) then es_xdelayed 3.5 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);if (server_var(wcs_rand) <= 10) then es_xdelayed 3 es_xtell event_var(userid) : You just respawned."
   "skill3_sfx"        "if (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_Fade event_var(userid) 1 6 3 155 0 0 240;if (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 3.5 150"
 
   "skill4_setting"    "es_xset wcs_chance 13|es_xset wcs_chance 20|es_xset wcs_chance 37|es_xset wcs_chance 47"
   "racealias_rm4"     "es ma_blind event_var(userid) ;es ma_burn event_var(userid) 255;wcs_getlanguage wcs_lng wcs_lng_r_stun;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es_tell event_var(attacker) BURN!;es_tell event_var(userid)burn!"
   "skill4_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_rm4"
   "skill4_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"
 
   "skill5_setting"    "es_xset wcs_gravity 0.90;es_xset wcs_multiplier 3.4"
   "skill5_cmd"        "es_delayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es_keysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);es_keysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier)"
   "skill5_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 2 60 100 0.8 171 255 107 255 1"
 
   "skill6_setting"    "es_xset wcs_hp 10;es_xset wcs_time 8;es_xset wcs_waves 20;es_xset wcs_radius 150"
   "skill6_cmd"        "es_keysetvalue WCSuserdata event_var(userid) regeneration 1;es_keysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 250 server_var(wcs_waves) server_var(wcs_radius)"
   "skill6_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 171 255 107 200 10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 300 1 20 100 1 171 255 107 200 10"
 
   "skill7_setting"    "es_xset wcs_addhealth 200;es_xset wcs_addarmor 100"
   "skill7_cmd"        "es est_Health event_var(userid) + server_var(wcs_addhealth);es est_armor event_var(userid) + server_var(wcs_addarmor);es_tell event_var(userid) #green Awsome SKin"
   "skill7_sfx"        "0"
 
   "skill8_setting"    "es_xset wcs_range 620;es_xset wcs_fadetimer 0|es_xset wcs_range 750;es_xset wcs_fadetimer 0|es_xset wcs_range 920;es_xset wcs_fadetimer 0|es_xset wcs_range 1000;es_xset wcs_fadetimer 0|es_xset wcs_range 2600;es_xset wcs_fadetimer 0"
   "skill8_cmd"        "es_xdoblock wcs/WCSultimates/wcs_ulti_teleport"
   "skill8_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10"
   }

Theres one
heres another
decrease long jump a lil and extra damge

Code
GeSHi (eventscripts):
  {
   "name"              "Bulbasaur"
   "author"            "HOLLIDAY"
   "shortdescription"  "A Grass type Pokémon"
   "required_level"    "1500"
   "maximum_level"     "0"
   "allow_only"        "0"
   "teamlimit"         "0"
   "preloadcmd"        "0"
   "player_spawn_cmd"  "es est_setplayercolor event_var(userid) 171 255 107 255 1;es es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/plasma1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
   "round_start_cmd"   "0"
   "round_end_cmd"     "0"
   "numberofskills"    "4"
   "numberoflevels"    "4"
   "skillnames"        "Tackle|Growl|Leech Seed|Vine Whip"
   "skilldescr"        "Charges the foe with a full body tackle.|Growls cutely to reduce the foe's ATTACK.|Plants a seed on the foe to steal HP on every shot fired.|Strikes the foe with slender, whiplike vines."
   "skillcfg"          "player_attacker|player_victim|player_attacker|player_ultimate"
 
   "skill1_setting"    "es_xset wcs_chance 15|es_xset wcs_chance 20|es_xset wcs_chance 28|es_xset wcs_chance 33"
   "racealias_bulb1"   "es est_shake event_var(userid) 2 7 6;es est_shake event_var(attacker) 2 7 3;es est_speed event_var(attacker) 2;es es_delayed 2 est_speed event_var(attacker) 1;es_tell event_var(userid) #multi #lightgreen:you have been #greenCharged #lightgreenby a #greenfull body tackle;es_tell event_var(attacker)  #multi #lightgreen:you have #greenCharged #lightgreenthe foe with a #greenfull body tackle"
   "skill1_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_bulb1"
   "skill1_sfx"        "es es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 171 255 107 255 2"
 
   "skill2_setting"    "es_xset wcs_chance 21|es_xset wcs_chance 25|es_xset wcs_chance 27|es_xset wcs_chance 30"
   "racealias_hlmy2"   "es est_playplayer event_var(userid) npc/ichthyosaur/attack_growl2.wav;es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es_tell event_var(userid) #multi server_var(wcs_lng)"
   "skill2_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_hlmy2"
   "skill2_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/greenspit1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2.5 2.5 255"
 
   "skill3_setting"    "es_xset wcs_divider 1|es_xset wcs_divider 0.6|es_xset wcs_divider 0.5|es_xset wcs_divider 0.2"
   "racealias_day3"    "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es_math wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);es_format wcs_lng server_var(wcs_lng) event_var(es_username);es_tell event_var(attacker) You have planted a Leeching Seed on event_var(es_username) "
   "skill3_cmd"        "if (server_var(wcs_dice) <= 60) then racealias_day3"
   "skill3_sfx"        "if (server_var(wcs_dice) <= 60) then es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/greenspit1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2.5 0.5 255"
 
   "skill4_setting"    "es_xset wcs_maxtargets 1;es_xset wcs_radius 600|es_xset wcs_maxtargets 1;es_xset wcs_radius 650|es_xset wcs_maxtargets 1;es_xset wcs_radius 700|es_xset wcs_maxtargets 1;es_xset wcs_radius 750"
   "skill4_cmd"        "es_xdoblock wcs/WCSultimates/wcs_ulti_saur"
   "skill4_sfx"        "0"
   "ultimate_cooldown" "20"
 
    }

the leach is super high


Code
GeSHi (eventscripts):
"121"
  {
   "name"              "Fuzzy's Penguin"
   "author"            "Insert name here."
   "required_level"    "1"
   "maximum_level"     "0"
   "allow_only"        "<STEAM_0:1:1166830><STEAM_0:0:16417823><STEAM_0:0:9241853>"
   "teamlimit"         "0"
   "preloadcmd"        "0"
   "player_spawn_cmd"  "es est_setplayercolor event_var(userid) 171 255 107 100 1"
   "round_start_cmd"   "0"
   "round_end_cmd"     "0"
   "numberofskills"    "9"
   "numberoflevels"    "1"
   "skillnames"        "Wrath|Rage|LongJump|Resurrect|Health|Frezze|Heal|ward|teleport"
   "skilldescr"        "Do more damage|Do extra damage|LongJump|Resurrect|HealthBoost|freze your enemy|Regenerate health|Raiden Wards|teleport"
   "skillcfg"          "player_attacker|player_attacker|player_spawn|player_death|player_spawn|player_attacker|player_spawn|player_spawn|player_ultimate"
 
   "skill1_setting"    "es_xset wcs_multiplier 6.4"
   "racealias_bst1"    "es_set wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es_math wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es_tell event_var(userid) #multi server_var(wcs_lng);es_tell event_var(attacker) #multi server_var(wcs_lng)"
   "skill1_cmd"        "if (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);if (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_bst1"
   "skill1_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10"
 
   "skill2_setting"    "es_xset wcs_chance 13|es_xset wcs_chance 18|es_xset wcs_chance 23|es_xset wcs_chance 27|es_xset wcs_chance 99"
   "racealias_then1"   "es wcs_dealdamage event_var(attacker) event_var(userid) 10"
   "skill2_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_then1"
   "skill2_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 60 171 255 107 255"
 
   "skill3_setting"    "es_xset wcs_gravity 0.68;es_xset wcs_multiplier 3.4"
   "skill3_cmd"        "es_delayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es_keysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);es_keysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier)"
   "skill3_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 2 60 100 0.8 171 255 107 255 1"
 
   "skill4_setting"    "es_xrand wcs_rand 1 05"
   "skill4_cmd"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_spawn event_var(userid);if (server_var(wcs_rand) <= 10) then es_xdelayed 3.5 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);if (server_var(wcs_rand) <= 10) then es_xdelayed 3 es_xtell event_var(userid) : You just respawned."
   "skill4_sfx"        "if (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_Fade event_var(userid) 1 6 3 155 0 0 240;if (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 3.5 150"
 
   "skill5_setting"    "es_xset wcs_addhealth 400;es_xset wcs_addarmor 400"
   "skill5_cmd"        "es est_Health event_var(userid) + server_var(wcs_addhealth);es est_armor event_var(userid) + server_var(wcs_addarmor);es_tell event_var(userid) #green Stone skin"
   "skill5_sfx"        "0"
 
   "skill6_setting"    "es_xset wcs_chance 15|es_xset wcs_chance 18|es_xset wcs_chance 21|es_xset wcs_chance 24|es_xset wcs_chance 27|es_xset wcs_chance 30|es_xset wcs_chance 31|es_xset wcs_chance 32"
   "racealias_ice6"    "es est_Freeze event_var(userid) 1;es_delayed 2 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es_format wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
   // "racealias_ice6"    "es_setplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es_delayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es_format wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
   "skill6_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ice3"
   "skill6_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 150 150 150 255"
 
   "skill7_setting"    "es_xset wcs_hp 50;es_xset wcs_time 8;es_xset wcs_waves 20;es_xset wcs_radius 150"
   "skill7_cmd"        "es_keysetvalue WCSuserdata event_var(userid) regeneration 1;es_keysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 250 server_var(wcs_waves) server_var(wcs_radius)"
   "skill7_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 171 255 107 200 10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 300 1 20 100 1 171 255 107 200 10"
 
   "skill8_setting"    "es_xset wcs_count 100;es_xset wcs_params 100_250_500"
   "skill8_cmd"        "es_keysetvalue WCSuserdata event_var(userid) ability warden;es_keysetvalue WCSuserdata event_var(userid) ability_count server_var(wcs_count);es_keysetvalue WCSuserdata event_var(userid) ability_parameter server_var(wcs_params)"
   "skill8_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 2 100 300 1.8 175 175 255 255 1"
 
   "skill9_setting"    "es_xset wcs_range 2600;es_xset wcs_fadetimer 0"
   "skill9_cmd"        "es_xdoblock wcs/WCSultimates/wcs_ulti_teleport"
   "skill9_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 171 255 107 255 10"
   }
 

all around good decrease damge or some then idk

Code
GeSHi (eventscripts):
  {
   "name"              "TeH BeSt RaCE"
   "author"            "Rk1132"
   "required_level"    "1"
   "maximum_level"     "0"
   "allow_only"        "<STEAM_0:0:9241853>"
   "teamlimit"         "0"
   "preloadcmd"        "0"
   "player_spawn_cmd"  "est_setplayercolor event_var(userid) 255 255 255 0 1"
   "round_start_cmd"   "0"
   "round_end_cmd"     "0"
   "numberofskills"    "9"
   "numberoflevels"    "1"
   "skillnames"        "Dont MEss with me|RK1132 Anger|Super Jummp|Cant Kill ME|More Anger|Side kick|Super Freeze|Super Burn|Where did i go"
   "skilldescr"        "Invisable|Extra Damge|Long Jump|Extra Hp|Extra damge|Wards|Freeze Enemy|Burn enemy|teleport"
   "skillcfg"          "player_spawn|player_attacker|player_spawn|player_spawn|player_attacker|player_spawn|player_attacker|player_attacker|player_ulitmate"
 
   "skill1_cmd"        "es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es_tell event_var(userid) #multi #lightgreen: #greenBlur #lightgreenactivated;es_tell event_var(userid)"
   "skill1_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 8 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 255 255 255 0 1"
 
   "racealias_bst2"    "es_set wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 4.0;es_math wcs_magnitude * 6.4;es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 150;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es_tell event_var(userid) #multi server_var(wcs_lng);es_tell event_var(attacker) #multi server_var(wcs_lng)"
   "skill2_cmd"        "if (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);if (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_bst1"
   "skill2_sfx"        "if (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_effect 8 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10"
 
   "skill3_cmd"        "es_delayed 2 est_SetGravity event_var(userid) 0.68;es_keysetvalue WCSuserdata event_var(userid) gravity 0.68;es_keysetvalue WCSuserdata event_var(userid) longjump 3.4"
   "skill3_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_Effect 8 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 2 60 100 0.8 171 255 107 255 1"
 
   "skill4_cmd"        "es est_Health event_var(userid) + 500;es est_armor event_var(userid) + 500;es_tell event_var(userid) #multi #lightgreen: #greenHard #lightgreenskin #greenWorking;es_tell event_var(userid)"
 
   "skill5_setting"    "es_xrand wcs_rand 1 5"
   "racealias_ice5"    "es est_playplayer event_var(userid) ambient\explosions\explode_8.wav;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_csay event_var(attacker)  server_var(wcs_damage);es est_csay event_var(userid)  server_var(wcs_damage) additional damage"
   "skill5_cmd"        "es_xrand wcs_damage 50 75;if (server_var(wcs_rand) = 1) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_rand) = 1) then es_xif (server_var(wcs_alive) = 1) then racealias_ice5"
   "skill5_sfx"        "if (server_var(wcs_rand) = 1) then es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_rand) = 1) then es est_effect 8 #a 0 sprites/plasma1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
 
   "skill6_cmd"        "es_keysetvalue WCSuserdata event_var(userid) ability warden;es_keysetvalue WCSuserdata event_var(userid) ability_count 100;es_keysetvalue WCSuserdata event_var(userid) ability_parameter 250_150_350;es_tell event_var(userid) #green Wards in service"
   "skill6_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 8 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 2 100 300 1.8 175 175 255 255 1"
 
   "skill7_setting"    "es_xset wcs_chance 80|es_xset wcs_chance 18|es_xset wcs_chance 21|es_xset wcs_chance 24|es_xset wcs_chance 27|es_xset wcs_chance 30|es_xset wcs_chance 31|es_xset wcs_chance 32"
   "racealias_ice7"    "es est_Freeze event_var(userid) 1;es_delayed 2 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es_format wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
   // "racealias_ice7"    "es_setplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es_delayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es_format wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
   "skill7_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ice3"
   "skill7_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 150 150 150 255"
 
   "racealias_bst8"     "es est_gethealth wcs_health event_var(userid);if (server_var(wcs_health) > 15) then est_burn event_var(userid) 3;es wcs_dealdamage event_var(attacker) event_var(userid) 15;es wcs_getlanguage wcs_lng wcs_lng_r_flamestrike;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es_tell event_var(userid) #multi server_var(wcs_lng);es_tell event_var(attacker) #multi server_var(wcs_lng)"
   "skill8_cmd"        "es est_isalive wcs_alive event_var(userid);es_xif (server_var(wcs_alive) = 1) then racealias_bst8"
   "skill8_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 8 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es_xmath wcs_z1 + 15;es est_effect 8 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255;es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es_xmath wcs_z1 - 15;es est_Effect 3 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
 
   "skill9_setting"    "es_xset wcs_range 2600;es_xset wcs_fadetimer 0"
   "skill9_cmd"        "es_xdoblock wcs/WCSultimates/wcs_ulti_teleport"
   "skill9_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10"
}

some of the skills dont work
fix if you can

Code
GeSHi (eventscripts):
 {
   "name"              "Assassian"
   "author"            "RK1132"
   "required_level"    "0"
   "maximum_level"     "0"
   "allow_only"        "<STEAM_0:0:16417823><STEAM_0:1:4414895><STEAM_0:0:9241853><STEAM_0:0:18553388>"
   "teamlimit"         "0"
   "preloadcmd"        "0"
   "player_spawn_cmd"  "es est_setplayercolor server_var(wcs_userid) 255 55 0 155 1"
   "round_start_cmd"   "0"
   "round_end_cmd"     "0"
   "numberofskills"    "9"
   "numberoflevels"    "1"
   "skillnames"        "Wrath|Rage|Resurrect|BurningBlind|speed|long jump|Health|Invisable|teleport"
   "skilldescr"        "Do more damage|Do extra damage|Resurrect|blind and burn enemy|speed|long jump|health|teleport"
   "skillcfg"          "player_attacker|player_attacker|player_death|player_attacker|player_spawn|player_spawn|player_spawn|player_spawn|player_ultimate"
 
   "skill1_setting"    "es_xset wcs_multiplier 1.9|es_xset wcs_multiplier 2.1|es_xset wcs_multiplier 2.4|es_xset wcs_multiplier 4.4|es_xset wcs_multiplier 10.4"
   "racealias_bst1"    "es_set wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es_math wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es_tell event_var(userid) #multi server_var(wcs_lng);es_tell event_var(attacker) #multi server_var(wcs_lng)"
   "skill1_cmd"        "if (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);if (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_bst1"
   "skill1_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10"
 
   "skill2_setting"    "es_xset wcs_chance 13|es_xset wcs_chance 18|es_xset wcs_chance 23|es_xset wcs_chance 57|es_xset wcs_chance 99"
   "racealias_then1"   "es wcs_dealdamage event_var(attacker) event_var(userid) 10esnq"
   "skill2_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_then1"
   "skill2_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 60 255 50 0 255"
 
   "skill3_setting"    "es_xrand wcs_rand 1 35|es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 25|es_xrand wcs_rand 1 23|es_xrand wcs_rand 1 05"
   "skill3_cmd"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_spawn event_var(userid);if (server_var(wcs_rand) <= 10) then es_xdelayed 3.5 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);if (server_var(wcs_rand) <= 10) then es_xdelayed 3 es_xtell event_var(userid) : You just respawned."
   "skill3_sfx"        "if (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_Fade event_var(userid) 1 6 3 155 0 0 240;if (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 3.5 150"
 
   "skill4_setting"    "es_xset wcs_chance 13|es_xset wcs_chance 20|es_xset wcs_chance 37|es_xset wcs_chance 76"
   "racealias_rm4"     "es ma_blind event_var(userid) ;es ma_burn event_var(userid) 255;wcs_getlanguage wcs_lng wcs_lng_r_stun;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es_tell event_var(attacker) BURN!;es_tell event_var(userid)burn!"
   "skill4_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_rm4"
   "skill4_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"
 
   "skill5_setting"    "es_xset wcs_speed 1.20;es_xset wcs_alpha 50|es_xset wcs_speed 1.22;es_xset wcs_alpha 70|es_xset wcs_speed 1.24;es_xset wcs_alpha 90|es_xset wcs_speed 1.26;es_xset wcs_alpha 110|es_xset wcs_speed 1.28;es_xset wcs_alpha 130|es_xset wcs_speed 1.32;es_xset wcs_alpha 150|es_xset wcs_speed 1.40;es_xset wcs_alpha 170|es_xset wcs_speed 1.50;es_xset wcs_alpha 190"
   "skill5_cmd"        "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) speed;if (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);if (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);if (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) #lightgreen You have activated you speed hack"
   "skill5_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
 
   "skill6_setting"    "es_xset wcs_multiplier 3.3|es_xset wcs_multiplier 3.4|es_xset wcs_multiplier 3.5|es_xset wcs_multiplier 3.6|es_xset wcs_multiplier 3.7"
   "skill6_cmd"        "es_keysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es_tell event_var(userid) #multi server_var(wcs_lng)"
   "skill6_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 80 3 60 100 0.8 155 20 10 155 1"  
 
   "skill7_setting"      "es_xset wcs_hb 50|es_xset wcs_hb 80|es_xset wcs_hb 45|es_xset wcs_hb 60|es_xset wcs_hb 75|es_xset wcs_hb 500"
   "skill7_cmd"          "es est_Health event_var(userid) + server_var(wcs_hb);es_delayed 0.5 es_xtell event_var(userid) #multi #Lightgreen : You gained #Green server_var(wcs_hb) #Lightgreen extra HP"
   "skill7_sfx"          "0"
 
   "skill8_setting"    "es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1"
   "skill8_cmd"        "es_tell event_var(userid) #multi #lightgreen: #greenBlur #lightgreenactivated;es_tell event_var(userid) #multi #lightgreen Your #greenBLUR #lightgreenability will make your #greenSCOUT #lightgreenand #greenGRENADE VANISH #lightgreenfrom sight when #green25ft away #lightgreenfrom your enemy..."
   "skill8_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 10 0 0 0 20 25 255 0"
 
   "skill9_setting"    "es_xset wcs_range 1600;es_xset wcs_fadetimer 0"
   "skill9_cmd"        "es_xdoblock wcs/WCSultimates/wcs_ulti_teleport"
   "skill9_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 171 255 107 255 10"
}


also is there a ulitmate block for a head crab

help if you can u guys dont really have to but if you can plz help
« Last Edit: June 16, 2008, 08:17:42 AM by RK1132 » Logged

KaBoom
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famaskaboom
« Reply #1 on: June 16, 2008, 07:39:17 AM »

Alright, for some balancing:
Beast
  • Make the second skill's last level have a much lower chance
  • Change the last level for skill3, as you are guaranteed to respawn. If anything, make last one randomize from 1-20, effectively a 50% chance.
  • Make the chance for skill4 much lower, as it blinds and burns the enemy for the rest of the round.
  • Make skill7 give a LOT less health!
  • Give skill8 a cooldown or fadetimer (easy to do -- in the settings)
Bulbasaur
  • Change the divider to a higher number. At last level it divides by .2, which is basically multiplying by 5! Instead make all dividers bigger, and max out around a divider of 3. That makes it balanced with Undead.

The rest are O/P private administrator races, and I would rather not help with those, as they make gameplay unfair. If you really need to be cheap like that, then just use something like Mani Admin. At least that way they can't complain about the race -- only the administrator lol. And a side note: the admin races are what REALLY make people leave as they know that they have no chance.

-KaBoom!
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Kballer117

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« Reply #2 on: June 16, 2008, 07:54:41 AM »

well for the first to i did
the reason i wan u to check admin races is they aint op
but if you dont want to help thats fine
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famaskaboom
« Reply #3 on: June 16, 2008, 08:08:32 AM »

    You call those not O/P? One is 100% invisible, with guns and many other skills with high chances or values. I gotta go to bed as I gotta go to scout camp tomorrow through Friday. (Yes, I'm really THAT young.) If I have some spare time and/or feel bored when I get back, then I'll help you out with those. As for the one with the speed, it looks like it should work, but it'll never give you a message. That's because of this little snippet:
Code:
if (server_var(wcs_rand) <= 10) then
You never set/randomized anything called wcs_rand.

-KaBoom!

Edit: GN all
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Kballer117

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« Reply #4 on: June 20, 2008, 06:06:09 AM »

ight then
but i dont want those races to be so o/p thats why i posted them lol
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arjunbery

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« Reply #5 on: June 25, 2008, 01:42:50 AM »

i could help u if u could post it in this format

Code:
THIS ONE PLEASE
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RK1132
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Kballer117

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« Reply #6 on: June 25, 2008, 02:24:35 AM »

How do u post like that
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« Reply #7 on: June 25, 2008, 04:23:26 AM »

when u are making a post u should see # sign under and a bit to the left of the A. Well click it and then just type whatever u want in the middle.

Code:
Hi
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RK1132
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Kballer117

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« Reply #8 on: June 25, 2008, 10:23:24 PM »

Code:
   {
    "name"              "TeH BeSt RaCe"
    "author"            "RK1132"
    "required_level"    "1"
    "maximum_level"     "0"
    "allow_only"        "<STEAM_0:0:9241853>"
    "teamlimit"         "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "es est_setplayercolor event_var(userid) 120 120 120 255 1"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "9"
    "numberoflevels"    "1"
    "skillnames"        "Dont MEss with me|RK1132 Anger|Super Jummp|Cant Kill ME|More Anger|Side kick|Super Freeze|Super Burn|Where did i go"
    "skilldescr"        "Invisable|Extra Damge|Long Jump|Extra Hp|Extra damge|Wards|Freeze Enemy|Burn enemy|teleport"
    "skillcfg"          "player_spawn|player_attacker|player_spawn|player_spawn|player_attacker|player_spawn|player_attacker|player_attacker|player_ulitmate"
 
    "skill1_cmd"        "es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es_tell event_var(userid) #multi #lightgreen: #greenBlur #lightgreenactivated;es_tell event_var(userid)"
    "skill1_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 8 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 255 255 255 0 1"
 
    "racealias_bst2"    "es_set wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 4.0;es_math wcs_magnitude * 6.4;es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 150;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es_tell event_var(userid) #multi server_var(wcs_lng);es_tell event_var(attacker) #multi server_var(wcs_lng)"
    "skill2_cmd"        "if (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);if (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_bst1"
    "skill2_sfx"        "if (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_effect 8 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10"
 
    "skill3_cmd"        "es_delayed 2 est_SetGravity event_var(userid) 0.68;es_keysetvalue WCSuserdata event_var(userid) gravity 0.68;es_keysetvalue WCSuserdata event_var(userid) longjump 5.4"
    "skill3_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_Effect 8 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 2 60 100 0.8 171 255 107 255 1"
 
    "skill4_cmd"        "es est_Health event_var(userid) + 500;es est_armor event_var(userid) + 500;es_tell event_var(userid) #multi #lightgreen: #greenHard #lightgreenskin #greenWorking;es_tell event_var(userid)"
 
    "skill5_setting"    "es_xrand wcs_rand 1 5"
    "racealias_ice5"    "es est_playplayer event_var(userid) ambient\explosions\explode_8.wav;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_csay event_var(attacker)  server_var(wcs_damage);es est_csay event_var(userid)  server_var(wcs_damage) additional damage"
    "skill5_cmd"        "es_xrand wcs_damage 50 75;if (server_var(wcs_rand) = 1) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_rand) = 1) then es_xif (server_var(wcs_alive) = 1) then racealias_ice5"
    "skill5_sfx"        "if (server_var(wcs_rand) = 1) then es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_rand) = 1) then es est_effect 8 #a 0 sprites/plasma1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
 
    "skill6_cmd"        "es_keysetvalue WCSuserdata event_var(userid) ability warden;es_keysetvalue WCSuserdata event_var(userid) ability_count 100;es_keysetvalue WCSuserdata event_var(userid) ability_parameter 250_150_350;es_tell event_var(userid) #green Wards in service"
    "skill6_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 8 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 2 100 300 1.8 175 175 255 255 1"
 
    "skill7_setting"    "es_xset wcs_chance 80|es_xset wcs_chance 18|es_xset wcs_chance 21|es_xset wcs_chance 24|es_xset wcs_chance 27|es_xset wcs_chance 30|es_xset wcs_chance 31|es_xset wcs_chance 32"
    "racealias_ice7"    "es est_Freeze event_var(userid) 1;es_delayed 32 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es_format wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
    // "racealias_ice7"    "es_setplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es_delayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es_format wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
    "skill7_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ice3"
    "skill7_sfx"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 150 150 150 255"

    "racealias_bst8"     "es est_gethealth wcs_health event_var(userid);if (server_var(wcs_health) > 15) then est_burn event_var(userid) 3;es wcs_dealdamage event_var(attacker) event_var(userid) 15;es wcs_getlanguage wcs_lng wcs_lng_r_flamestrike;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es_tell event_var(userid) #multi server_var(wcs_lng);es_tell event_var(attacker) #multi server_var(wcs_lng)"
    "skill8_cmd"        "es est_isalive wcs_alive event_var(userid);es_xif (server_var(wcs_alive) = 1) then racealias_bst8"
    "skill8_sfx"        "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es_xmath wcs_z1 + 15;es est_effect 8 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255;es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es_xmath wcs_z1 - 15;es est_Effect 3 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
 
    "skill9_setting"    "es_xsetinfo wcs_range 2600;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 750;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 920;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 1000;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 2600;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 2600;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 2600;es_xsetinfo wcs_fadetimer 0|es_xsetinfo wcs_range 2600;es_xsetinfo wcs_fadetimer 0"
    "skill9_cmd"        "es_xdoblock wcs/WCSultimates/wcs_ulti_teleport"
    "skill9_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 55 55 255 255 10"
 
    }

yeah thats the only race that one the teleport is not working so idk what to do
but i fixed the other ones
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