they are to op and people are leaving
but w/o changing skills unless you absolulte have to
Code
GeSHi (eventscripts):{
"name" "Beast"
"author" "HOLLIDAY"
"required_level" "1010"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_setplayercolor server_var(wcs_userid) 255 55 0 155 1"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "8"
"numberoflevels" "5"
"skillnames" "Wrath|Rage|Resurrect|BurningBlind|Long Jump|Heal|Health|teleport"
"skilldescr" "Do more damage|Do extra damage|Resurrect|blind and burn enemy|teleport"
"skillcfg" "player_attacker|player_attacker|player_death|player_attacker|player_spawn|player_spawn|player_spawn|player_ultimate"
"skill1_setting" "es_xset wcs_multiplier 1.9|es_xset wcs_multiplier 2.1|es_xset wcs_multiplier 2.4|es_xset wcs_multiplier 4.4|es_xset wcs_multiplier 5.4"
"racealias_bst1" "es_set wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es_math wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es_tell event_var(userid) #multi server_var(wcs_lng);es_tell event_var(attacker) #multi server_var(wcs_lng)"
"skill1_cmd" "if (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);if (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_bst1"
"skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10"
"skill2_setting" "es_xset wcs_chance 13|es_xset wcs_chance 18|es_xset wcs_chance 23|es_xset wcs_chance 27|es_xset wcs_chance 89"
"racealias_then1" "es wcs_dealdamage event_var(attacker) event_var(userid) 10esnq"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_then1"
"skill2_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 60 255 50 0 255"
"skill3_setting" "es_xrand wcs_rand 1 35|es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 25|es_xrand wcs_rand 1 23|es_xrand wcs_rand 1 05"
"skill3_cmd" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_spawn event_var(userid);if (server_var(wcs_rand) <= 10) then es_xdelayed 3.5 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);if (server_var(wcs_rand) <= 10) then es_xdelayed 3 es_xtell event_var(userid) : You just respawned."
"skill3_sfx" "if (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_Fade event_var(userid) 1 6 3 155 0 0 240;if (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 3.5 150"
"skill4_setting" "es_xset wcs_chance 13|es_xset wcs_chance 20|es_xset wcs_chance 37|es_xset wcs_chance 47"
"racealias_rm4" "es ma_blind event_var(userid) ;es ma_burn event_var(userid) 255;wcs_getlanguage wcs_lng wcs_lng_r_stun;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es_tell event_var(attacker) BURN!;es_tell event_var(userid)burn!"
"skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_rm4"
"skill4_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"
"skill5_setting" "es_xset wcs_gravity 0.90;es_xset wcs_multiplier 3.4"
"skill5_cmd" "es_delayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es_keysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);es_keysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier)"
"skill5_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 2 60 100 0.8 171 255 107 255 1"
"skill6_setting" "es_xset wcs_hp 10;es_xset wcs_time 8;es_xset wcs_waves 20;es_xset wcs_radius 150"
"skill6_cmd" "es_keysetvalue WCSuserdata event_var(userid) regeneration 1;es_keysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 250 server_var(wcs_waves) server_var(wcs_radius)"
"skill6_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 171 255 107 200 10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 300 1 20 100 1 171 255 107 200 10"
"skill7_setting" "es_xset wcs_addhealth 200;es_xset wcs_addarmor 100"
"skill7_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);es est_armor event_var(userid) + server_var(wcs_addarmor);es_tell event_var(userid) #green Awsome SKin"
"skill7_sfx" "0"
"skill8_setting" "es_xset wcs_range 620;es_xset wcs_fadetimer 0|es_xset wcs_range 750;es_xset wcs_fadetimer 0|es_xset wcs_range 920;es_xset wcs_fadetimer 0|es_xset wcs_range 1000;es_xset wcs_fadetimer 0|es_xset wcs_range 2600;es_xset wcs_fadetimer 0"
"skill8_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_teleport"
"skill8_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10"
}
Theres one
heres another
decrease long jump a lil and extra damge
Code
GeSHi (eventscripts):{
"name" "Bulbasaur"
"author" "HOLLIDAY"
"shortdescription" "A Grass type Pokémon"
"required_level" "1500"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_setplayercolor event_var(userid) 171 255 107 255 1;es es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/plasma1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Tackle|Growl|Leech Seed|Vine Whip"
"skilldescr" "Charges the foe with a full body tackle.|Growls cutely to reduce the foe's ATTACK.|Plants a seed on the foe to steal HP on every shot fired.|Strikes the foe with slender, whiplike vines."
"skillcfg" "player_attacker|player_victim|player_attacker|player_ultimate"
"skill1_setting" "es_xset wcs_chance 15|es_xset wcs_chance 20|es_xset wcs_chance 28|es_xset wcs_chance 33"
"racealias_bulb1" "es est_shake event_var(userid) 2 7 6;es est_shake event_var(attacker) 2 7 3;es est_speed event_var(attacker) 2;es es_delayed 2 est_speed event_var(attacker) 1;es_tell event_var(userid) #multi #lightgreen:you have been #greenCharged #lightgreenby a #greenfull body tackle;es_tell event_var(attacker) #multi #lightgreen:you have #greenCharged #lightgreenthe foe with a #greenfull body tackle"
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_bulb1"
"skill1_sfx" "es es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 171 255 107 255 2"
"skill2_setting" "es_xset wcs_chance 21|es_xset wcs_chance 25|es_xset wcs_chance 27|es_xset wcs_chance 30"
"racealias_hlmy2" "es est_playplayer event_var(userid) npc/ichthyosaur/attack_growl2.wav;es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_hlmy2"
"skill2_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 11 #a 0 sprites/greenspit1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2.5 2.5 255"
"skill3_setting" "es_xset wcs_divider 1|es_xset wcs_divider 0.6|es_xset wcs_divider 0.5|es_xset wcs_divider 0.2"
"racealias_day3" "es_set wcs_dmg event_var(dmg_health);if (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es_xmath wcs_dmg float;es_math wcs_dmg / server_var(wcs_divider);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es est_Health event_var(attacker) + server_var(wcs_dmg);es_format wcs_lng server_var(wcs_lng) event_var(es_username);es_tell event_var(attacker) You have planted a Leeching Seed on event_var(es_username) "
"skill3_cmd" "if (server_var(wcs_dice) <= 60) then racealias_day3"
"skill3_sfx" "if (server_var(wcs_dice) <= 60) then es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 11 #a 0 sprites/greenspit1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2.5 0.5 255"
"skill4_setting" "es_xset wcs_maxtargets 1;es_xset wcs_radius 600|es_xset wcs_maxtargets 1;es_xset wcs_radius 650|es_xset wcs_maxtargets 1;es_xset wcs_radius 700|es_xset wcs_maxtargets 1;es_xset wcs_radius 750"
"skill4_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_saur"
"skill4_sfx" "0"
"ultimate_cooldown" "20"
}
the leach is super high
Code
GeSHi (eventscripts):"121"
{
"name" "Fuzzy's Penguin"
"author" "Insert name here."
"required_level" "1"
"maximum_level" "0"
"allow_only" "<STEAM_0:1:1166830><STEAM_0:0:16417823><STEAM_0:0:9241853>"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_setplayercolor event_var(userid) 171 255 107 100 1"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "9"
"numberoflevels" "1"
"skillnames" "Wrath|Rage|LongJump|Resurrect|Health|Frezze|Heal|ward|teleport"
"skilldescr" "Do more damage|Do extra damage|LongJump|Resurrect|HealthBoost|freze your enemy|Regenerate health|Raiden Wards|teleport"
"skillcfg" "player_attacker|player_attacker|player_spawn|player_death|player_spawn|player_attacker|player_spawn|player_spawn|player_ultimate"
"skill1_setting" "es_xset wcs_multiplier 6.4"
"racealias_bst1" "es_set wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es_math wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es_tell event_var(userid) #multi server_var(wcs_lng);es_tell event_var(attacker) #multi server_var(wcs_lng)"
"skill1_cmd" "if (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);if (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_bst1"
"skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10"
"skill2_setting" "es_xset wcs_chance 13|es_xset wcs_chance 18|es_xset wcs_chance 23|es_xset wcs_chance 27|es_xset wcs_chance 99"
"racealias_then1" "es wcs_dealdamage event_var(attacker) event_var(userid) 10"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_then1"
"skill2_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 60 171 255 107 255"
"skill3_setting" "es_xset wcs_gravity 0.68;es_xset wcs_multiplier 3.4"
"skill3_cmd" "es_delayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es_keysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);es_keysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier)"
"skill3_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 2 60 100 0.8 171 255 107 255 1"
"skill4_setting" "es_xrand wcs_rand 1 05"
"skill4_cmd" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_spawn event_var(userid);if (server_var(wcs_rand) <= 10) then es_xdelayed 3.5 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);if (server_var(wcs_rand) <= 10) then es_xdelayed 3 es_xtell event_var(userid) : You just respawned."
"skill4_sfx" "if (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_Fade event_var(userid) 1 6 3 155 0 0 240;if (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 3.5 150"
"skill5_setting" "es_xset wcs_addhealth 400;es_xset wcs_addarmor 400"
"skill5_cmd" "es est_Health event_var(userid) + server_var(wcs_addhealth);es est_armor event_var(userid) + server_var(wcs_addarmor);es_tell event_var(userid) #green Stone skin"
"skill5_sfx" "0"
"skill6_setting" "es_xset wcs_chance 15|es_xset wcs_chance 18|es_xset wcs_chance 21|es_xset wcs_chance 24|es_xset wcs_chance 27|es_xset wcs_chance 30|es_xset wcs_chance 31|es_xset wcs_chance 32"
"racealias_ice6" "es est_Freeze event_var(userid) 1;es_delayed 2 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es_format wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
// "racealias_ice6" "es_setplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es_delayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es_format wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"skill6_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ice3"
"skill6_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 150 150 150 255"
"skill7_setting" "es_xset wcs_hp 50;es_xset wcs_time 8;es_xset wcs_waves 20;es_xset wcs_radius 150"
"skill7_cmd" "es_keysetvalue WCSuserdata event_var(userid) regeneration 1;es_keysetvalue WCSuserdata event_var(userid) regen_round server_var(wcs_roundcounter);es wcs_regeneration event_var(userid) server_var(wcs_hp) server_var(wcs_time) 250 server_var(wcs_waves) server_var(wcs_radius)"
"skill7_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 20;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 20 100 1 171 255 107 200 10;es est_Effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 300 1 20 100 1 171 255 107 200 10"
"skill8_setting" "es_xset wcs_count 100;es_xset wcs_params 100_250_500"
"skill8_cmd" "es_keysetvalue WCSuserdata event_var(userid) ability warden;es_keysetvalue WCSuserdata event_var(userid) ability_count server_var(wcs_count);es_keysetvalue WCSuserdata event_var(userid) ability_parameter server_var(wcs_params)"
"skill8_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 2 100 300 1.8 175 175 255 255 1"
"skill9_setting" "es_xset wcs_range 2600;es_xset wcs_fadetimer 0"
"skill9_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_teleport"
"skill9_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 171 255 107 255 10"
}
all around good decrease damge or some then idk
Code
GeSHi (eventscripts):{
"name" "TeH BeSt RaCE"
"author" "Rk1132"
"required_level" "1"
"maximum_level" "0"
"allow_only" "<STEAM_0:0:9241853>"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "est_setplayercolor event_var(userid) 255 255 255 0 1"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "9"
"numberoflevels" "1"
"skillnames" "Dont MEss with me|RK1132 Anger|Super Jummp|Cant Kill ME|More Anger|Side kick|Super Freeze|Super Burn|Where did i go"
"skilldescr" "Invisable|Extra Damge|Long Jump|Extra Hp|Extra damge|Wards|Freeze Enemy|Burn enemy|teleport"
"skillcfg" "player_spawn|player_attacker|player_spawn|player_spawn|player_attacker|player_spawn|player_attacker|player_attacker|player_ulitmate"
"skill1_cmd" "es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es_tell event_var(userid) #multi #lightgreen: #greenBlur #lightgreenactivated;es_tell event_var(userid)"
"skill1_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 8 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 255 255 255 0 1"
"racealias_bst2" "es_set wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 4.0;es_math wcs_magnitude * 6.4;es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 150;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es_tell event_var(userid) #multi server_var(wcs_lng);es_tell event_var(attacker) #multi server_var(wcs_lng)"
"skill2_cmd" "if (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);if (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_bst1"
"skill2_sfx" "if (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_effect 8 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10"
"skill3_cmd" "es_delayed 2 est_SetGravity event_var(userid) 0.68;es_keysetvalue WCSuserdata event_var(userid) gravity 0.68;es_keysetvalue WCSuserdata event_var(userid) longjump 3.4"
"skill3_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_Effect 8 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 2 60 100 0.8 171 255 107 255 1"
"skill4_cmd" "es est_Health event_var(userid) + 500;es est_armor event_var(userid) + 500;es_tell event_var(userid) #multi #lightgreen: #greenHard #lightgreenskin #greenWorking;es_tell event_var(userid)"
"skill5_setting" "es_xrand wcs_rand 1 5"
"racealias_ice5" "es est_playplayer event_var(userid) ambient\explosions\explode_8.wav;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_damage);es est_csay event_var(attacker) server_var(wcs_damage);es est_csay event_var(userid) server_var(wcs_damage) additional damage"
"skill5_cmd" "es_xrand wcs_damage 50 75;if (server_var(wcs_rand) = 1) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_rand) = 1) then es_xif (server_var(wcs_alive) = 1) then racealias_ice5"
"skill5_sfx" "if (server_var(wcs_rand) = 1) then es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_rand) = 1) then es est_effect 8 #a 0 sprites/plasma1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2"
"skill6_cmd" "es_keysetvalue WCSuserdata event_var(userid) ability warden;es_keysetvalue WCSuserdata event_var(userid) ability_count 100;es_keysetvalue WCSuserdata event_var(userid) ability_parameter 250_150_350;es_tell event_var(userid) #green Wards in service"
"skill6_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 8 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 5000 2 100 300 1.8 175 175 255 255 1"
"skill7_setting" "es_xset wcs_chance 80|es_xset wcs_chance 18|es_xset wcs_chance 21|es_xset wcs_chance 24|es_xset wcs_chance 27|es_xset wcs_chance 30|es_xset wcs_chance 31|es_xset wcs_chance 32"
"racealias_ice7" "es est_Freeze event_var(userid) 1;es_delayed 2 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es_format wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
// "racealias_ice7" "es_setplayerprop event_var(userid) CBasePlayer.m_fFlags 32.0;es_delayed 1 wcs_removefx freeze event_var(userid);wcs_getlanguage wcs_lng wcs_lng_r_gotfrozenby;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername);esnq est_csay event_var(userid) server_var(wcs_lng);wcs_getlanguage wcs_lng wcs_lng_r_froze;es_format wcs_lng server_var(wcs_lng) event_var(es_username);esnq est_csay event_var(attacker) server_var(wcs_lng)"
"skill7_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_IsAlive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_ice3"
"skill7_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 150 150 150 255"
"racealias_bst8" "es est_gethealth wcs_health event_var(userid);if (server_var(wcs_health) > 15) then est_burn event_var(userid) 3;es wcs_dealdamage event_var(attacker) event_var(userid) 15;es wcs_getlanguage wcs_lng wcs_lng_r_flamestrike;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es_tell event_var(userid) #multi server_var(wcs_lng);es_tell event_var(attacker) #multi server_var(wcs_lng)"
"skill8_cmd" "es est_isalive wcs_alive event_var(userid);es_xif (server_var(wcs_alive) = 1) then racealias_bst8"
"skill8_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 8 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 50 350 2 90 200 0 155 155 155 155 2;es_xmath wcs_z1 + 15;es est_effect 8 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255;es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es_xmath wcs_z1 - 15;es est_Effect 3 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
"skill9_setting" "es_xset wcs_range 2600;es_xset wcs_fadetimer 0"
"skill9_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_teleport"
"skill9_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10"
}
some of the skills dont work
fix if you can
Code
GeSHi (eventscripts):{
"name" "Assassian"
"author" "RK1132"
"required_level" "0"
"maximum_level" "0"
"allow_only" "<STEAM_0:0:16417823><STEAM_0:1:4414895><STEAM_0:0:9241853><STEAM_0:0:18553388>"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_setplayercolor server_var(wcs_userid) 255 55 0 155 1"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "9"
"numberoflevels" "1"
"skillnames" "Wrath|Rage|Resurrect|BurningBlind|speed|long jump|Health|Invisable|teleport"
"skilldescr" "Do more damage|Do extra damage|Resurrect|blind and burn enemy|speed|long jump|health|teleport"
"skillcfg" "player_attacker|player_attacker|player_death|player_attacker|player_spawn|player_spawn|player_spawn|player_spawn|player_ultimate"
"skill1_setting" "es_xset wcs_multiplier 1.9|es_xset wcs_multiplier 2.1|es_xset wcs_multiplier 2.4|es_xset wcs_multiplier 4.4|es_xset wcs_multiplier 10.4"
"racealias_bst1" "es_set wcs_magnitude event_var(dmg_health);es_xmath wcs_magnitude float;es_xmath wcs_magnitude * 3.0;es_math wcs_magnitude * server_var(wcs_multiplier);es est_RoundDecimal wcs_magnitude server_var(wcs_magnitude) 0;es wcs_explode event_var(attacker) event_var(userid) server_var(wcs_magnitude) 50;wcs_getlanguage wcs_lng wcs_lng_r_critgren;es_tell event_var(userid) #multi server_var(wcs_lng);es_tell event_var(attacker) #multi server_var(wcs_lng)"
"skill1_cmd" "if (event_var(weapon) in server_var(wcs_wpn_grenades)) then est_isalive wcs_alive event_var(userid);if (event_var(weapon) in server_var(wcs_wpn_grenades)) then es_xif (server_var(wcs_alive) = 1) then racealias_bst1"
"skill1_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 255 55 0 255 10"
"skill2_setting" "es_xset wcs_chance 13|es_xset wcs_chance 18|es_xset wcs_chance 23|es_xset wcs_chance 57|es_xset wcs_chance 99"
"racealias_then1" "es wcs_dealdamage event_var(attacker) event_var(userid) 10esnq"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_then1"
"skill2_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 60 255 50 0 255"
"skill3_setting" "es_xrand wcs_rand 1 35|es_xrand wcs_rand 1 30|es_xrand wcs_rand 1 25|es_xrand wcs_rand 1 23|es_xrand wcs_rand 1 05"
"skill3_cmd" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_spawn event_var(userid);if (server_var(wcs_rand) <= 10) then es_xdelayed 3.5 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);if (server_var(wcs_rand) <= 10) then es_xdelayed 3 es_xtell event_var(userid) : You just respawned."
"skill3_sfx" "if (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_Fade event_var(userid) 1 6 3 155 0 0 240;if (server_var(wcs_rand) <= 10) then es_xdelayed 3 est_effect 11 #a 0 sprites/purpleglow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 1 3.5 150"
"skill4_setting" "es_xset wcs_chance 13|es_xset wcs_chance 20|es_xset wcs_chance 37|es_xset wcs_chance 76"
"racealias_rm4" "es ma_blind event_var(userid) ;es ma_burn event_var(userid) 255;wcs_getlanguage wcs_lng wcs_lng_r_stun;es_format wcs_lng server_var(wcs_lng) event_var(es_attackername) event_var(es_username);es_tell event_var(attacker) BURN!;es_tell event_var(userid)burn!"
"skill4_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then est_isalive wcs_alive event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then racealias_rm4"
"skill4_sfx" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);if (server_var(wcs_dice) <= server_var(wcs_chance)) then es_xif (server_var(wcs_alive) = 1) then est_effect 11 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"
"skill5_setting" "es_xset wcs_speed 1.20;es_xset wcs_alpha 50|es_xset wcs_speed 1.22;es_xset wcs_alpha 70|es_xset wcs_speed 1.24;es_xset wcs_alpha 90|es_xset wcs_speed 1.26;es_xset wcs_alpha 110|es_xset wcs_speed 1.28;es_xset wcs_alpha 130|es_xset wcs_speed 1.32;es_xset wcs_alpha 150|es_xset wcs_speed 1.40;es_xset wcs_alpha 170|es_xset wcs_speed 1.50;es_xset wcs_alpha 190"
"skill5_cmd" "es_keygetvalue wcs_tmp WCSuserdata event_var(userid) speed;if (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);if (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);if (server_var(wcs_rand) <= 10) then es_xtell event_var(userid) #lightgreen You have activated you speed hack"
"skill5_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_effect 10 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 60 1 4 2 0 255 100 0 255 0"
"skill6_setting" "es_xset wcs_multiplier 3.3|es_xset wcs_multiplier 3.4|es_xset wcs_multiplier 3.5|es_xset wcs_multiplier 3.6|es_xset wcs_multiplier 3.7"
"skill6_cmd" "es_keysetvalue WCSuserdata event_var(userid) longjump server_var(wcs_multiplier);wcs_getlanguage wcs_lng wcs_lng_r_longjump;es_tell event_var(userid) #multi server_var(wcs_lng)"
"skill6_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 60 80 3 60 100 0.8 155 20 10 155 1"
"skill7_setting" "es_xset wcs_hb 50|es_xset wcs_hb 80|es_xset wcs_hb 45|es_xset wcs_hb 60|es_xset wcs_hb 75|es_xset wcs_hb 500"
"skill7_cmd" "es est_Health event_var(userid) + server_var(wcs_hb);es_delayed 0.5 es_xtell event_var(userid) #multi #Lightgreen : You gained #Green server_var(wcs_hb) #Lightgreen extra HP"
"skill7_sfx" "0"
"skill8_setting" "es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1"
"skill8_cmd" "es_tell event_var(userid) #multi #lightgreen: #greenBlur #lightgreenactivated;es_tell event_var(userid) #multi #lightgreen Your #greenBLUR #lightgreenability will make your #greenSCOUT #lightgreenand #greenGRENADE VANISH #lightgreenfrom sight when #green25ft away #lightgreenfrom your enemy..."
"skill8_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 50;es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 50 3 10 0 0 0 20 25 255 0"
"skill9_setting" "es_xset wcs_range 1600;es_xset wcs_fadetimer 0"
"skill9_cmd" "es_xdoblock wcs/WCSultimates/wcs_ulti_teleport"
"skill9_sfx" "es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 171 255 107 255 10"
}
also is there a ulitmate block for a head crab
help if you can u guys dont really have to but if you can plz help






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