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Topic: Koshy's Ultimate Server [NORESETS][90Races][Stats][100TIC][NYNJ] (Read 8193 times)
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Koshy
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« Reply #330 on: April 05, 2009, 07:05:16 PM » |
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and so far server stability looks great with well over 1,000 minutes uptime.
Sorry to say this, but 1000 minutes stability is almost nothing... Rasmus' server has been running for more than 3800 minutes (just checked), and mine for more than 12500 minutes... You say this as if it was an awesome stat.. but it isn't lol. You are probably restarting your server often to put some new stuff, so that could be why... but don't try to make us believe 1000 minutes is awesome  The intention was never to say that it was awesome? I know what awesome is. Also note and please don't take offense to this as it isn't meant to be offensive it is meant to be a legitimate statement. With ESS and WCS especially, the more people you have on playing at any given time, then factoring in playing in general the less uptime you will see out of a server or the more instability you will see... Also having no people on means very unlikely for a server to crash. Now I'm sure part of this problem in my case is a leak somewhere (one day I will find you Mr. Leak!), but I think my overall statement stands true. This is why SM = God, because if you mess up it will crash, but if you code it properly it will run like a dream! But ofc then the question becomes is it worth the investment (time) for a game that has been out for about 8 years. Thanks, - Koshy P.S. I made statement because server was not having very good uptime for awhile there, I think partly because of rushed coding on TC's part, and possibly because of models (on my part). I haven't updated changelog in awhile because I wanted to do one big update with all TC's races once they were recoded.... I was just stating server is back on its way to stability 
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[Oddity]TeacherCreature
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« Reply #331 on: April 06, 2009, 01:29:29 AM » |
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I can see in the siganture that the server is peaking with 40 players !!!!
That IS awesome!
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Koshy
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« Reply #332 on: April 06, 2009, 03:49:54 AM » |
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I can see in the siganture that the server is peaking with 40 players !!!!
That IS awesome!
Yea, I'm getting excited too, all these hours of toiling away is FINALLY beginning to pay off. I only have to do Nightmare now, since you didn't really have any direction for it, me and Peacealien went our own direction with it, hope you will like it. Thanks, - Koshy
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Koshy
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« Reply #333 on: April 06, 2009, 07:30:27 AM » |
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Raised thresh hold for Solar Flare skills by 1 second(nerf). Fixed and recoded Electric Eagle, Alien, Spirit, Bot, Apparition, Poltergeist, Adventurer, Santa. Fixed and recoded RPG, Predator, Confusion, Lieutenant, Antlion, Antlion Guard, Donkey Kong, Cupid. Fixed and recoded Giant, Samurai, Mario Brothers, Vampire, Nightmare, Teachercreature, TCs Wife. Added custom skin for The Mummy. Fixed RestedXP text. Fixed Alien facehugger skill and text. Fixed lots of other text showing up that shouldnt. Fixed playerinfo menu going to non existant page. Fixed and improved Anti-Spam blocker. No more spam for SM killing players at end of round.
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WCA | Berettonawak [FR]
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« Reply #334 on: April 06, 2009, 07:41:08 AM » |
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My intention was never to offense you, and i never was offensed. I just felt you were showing this as an awesome stat. Also, having a lot of players with ES and WCS doesn't mean anything, except if you keep them in a temp database  .
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Koshy
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« Reply #335 on: April 06, 2009, 05:11:21 PM » |
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My intention was never to offense you, and i never was offensed. I just felt you were showing this as an awesome stat. Also, having a lot of players with ES and WCS doesn't mean anything, except if you keep them in a temp database  . I don't know I kinda think having over 8,000 different players play your server is an accomplishment... it means your doing something right? But its true a temp database and keeping players is quite a feat  It's actually the original way my server was run, temp database for 1-2 months then a wipe, but people kept coming back!  Now thats a thing of the past though I don't even delete my DB (although I may delete ppl who haven't played in a year, sometime in future). Thanks, - Koshy
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WCA | Berettonawak [FR]
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Big Berettonawak is watching you...
BifkidsmyServer 81.93.251.44:27015(Warning: click connects through Steam)
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« Reply #336 on: April 06, 2009, 05:12:39 PM » |
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My intention was never to offense you, and i never was offensed. I just felt you were showing this as an awesome stat. Also, having a lot of players with ES and WCS doesn't mean anything, except if you keep them in a temp database  . I don't know I kinda think having over 8,000 different players play your server is an accomplishment... it means your doing something right? But its true a temp database and keeping players is quite a feat  It's actually the original way my server was run, temp database for 1-2 months then a wipe, but people kept coming back!  Now thats a thing of the past though I don't even delete my DB (although I may delete ppl who haven't played in a year, sometime in future). Thanks, - Koshy This is still not to offense you, but do you even know what a temporary database is?
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Koshy
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« Reply #337 on: April 07, 2009, 01:23:17 AM » |
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My intention was never to offense you, and i never was offensed. I just felt you were showing this as an awesome stat. Also, having a lot of players with ES and WCS doesn't mean anything, except if you keep them in a temp database  . I don't know I kinda think having over 8,000 different players play your server is an accomplishment... it means your doing something right? But its true a temp database and keeping players is quite a feat  It's actually the original way my server was run, temp database for 1-2 months then a wipe, but people kept coming back!  Now thats a thing of the past though I don't even delete my DB (although I may delete ppl who haven't played in a year, sometime in future). Thanks, - Koshy This is still not to offense you, but do you even know what a temporary database is? A database that doesn't stay for more then map  But my definition of temporary database is one that is deleted after x time  You should really shrink your signature... Thanks, - Koshy
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[Oddity]TeacherCreature
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« Reply #338 on: April 07, 2009, 03:03:51 AM » |
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I had direction for nightmare but I didnt share it.
Slow moving but skill 1 helps move around.
Dreamy - Victim skill each bullet brings you semi closer to your attacker along with a slight black flash to their screen as if you jumped closer to them as they blinked.
Nightmare - If knife attacks you flash colorvision flame and drugged in rapid succession.
Sleepy - SPAWN AOE Darkness making nearby enemies screen darken as if heavy eye lids - closer = darker (compliments skill 1 and 2 nicely)
OMG - Chance secondary knife attack permananently eats a random body part... and multiple procs STACK EFFECTS leg = half speed for rest of round arm = pull your aim to the side when you fire weapon head = bloody death.
Not Real - Health or victim heal so skill 1 can proc a few times.
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« Last Edit: April 07, 2009, 03:05:43 AM by [Oddity]TeacherCreature »
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Koshy
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« Reply #339 on: April 07, 2009, 08:26:31 AM » |
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I had direction for nightmare but I didnt share it.
Slow moving but skill 1 helps move around.
Dreamy - Victim skill each bullet brings you semi closer to your attacker along with a slight black flash to their screen as if you jumped closer to them as they blinked.
Nightmare - If knife attacks you flash colorvision flame and drugged in rapid succession.
Sleepy - SPAWN AOE Darkness making nearby enemies screen darken as if heavy eye lids - closer = darker (compliments skill 1 and 2 nicely)
OMG - Chance secondary knife attack permananently eats a random body part... and multiple procs STACK EFFECTS leg = half speed for rest of round arm = pull your aim to the side when you fire weapon head = bloody death.
Not Real - Health or victim heal so skill 1 can proc a few times.
Well I didn't know direction so I did my own, I think you will be pleased. I like that OMG concept though, like arm shot will drop gun or headshot will fuck with vision or leg shot would slow them, we should definitely consider this for future race ideas  Anyway here is another update: Fixed Shadow Destruction not dealing damage (Shadow Race). Templar only unmelds on shooting now. Made respawn protection to turn off if you shoot. Races that have invulnrability are now totally protected from skill damage. Also had an idea for another feature on the server so updated main page. Thanks, - Koshy
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WCA | Berettonawak [FR]
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BifkidsmyServer 81.93.251.44:27015(Warning: click connects through Steam)
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« Reply #340 on: April 07, 2009, 12:35:11 PM » |
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A database that doesn't stay for more then map  But my definition of temporary database is one that is deleted after x time  You should really shrink your signature... Thanks, - Koshy Yes, I thought so about the database  . And I'd also like to shrink my signature, but doing this exceed the char limit for signature... I miss like 10 chars... trust me i tried... but if any admin wants to allow more chars, i may reduce the size easily.
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Stinkyfax
I <3 WCS
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 XrushiovmyServer 84.55.62.45:27016(Warning: click connects through Steam)
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« Reply #341 on: April 07, 2009, 03:18:14 PM » |
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A database that doesn't stay for more then map  But my definition of temporary database is one that is deleted after x time  You should really shrink your signature... Thanks, - Koshy Yes, I thought so about the database  . And I'd also like to shrink my signature, but doing this exceed the char limit for signature... I miss like 10 chars... trust me i tried... but if any admin wants to allow more chars, i may reduce the size easily. try fully removing it.
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Koshy
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« Reply #342 on: April 07, 2009, 05:49:45 PM » |
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A database that doesn't stay for more then map  But my definition of temporary database is one that is deleted after x time  You should really shrink your signature... Thanks, - Koshy Yes, I thought so about the database  . And I'd also like to shrink my signature, but doing this exceed the char limit for signature... I miss like 10 chars... trust me i tried... but if any admin wants to allow more chars, i may reduce the size easily. try fully removing it. Sure would save a lot of trees 
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Koshy
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« Reply #343 on: April 07, 2009, 11:04:08 PM » |
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Large update! Since this update is done will begin coding some new races!  Fixed Shadow Destruction not dealing damage (Shadow Race). Templar only unmelds on shooting now. Made respawn protection to turn off if you shoot. Races that have invulnerability are now totally protected from skill damage. Fixed spawn commands to check if player is alive. Fixed gain speed for x seconds to not mess up speed in new round. Made Templar not be able to hold bomb while melded. If you are currently invulnrable you are unable to defuse bomb. Made Santa's Helper skill drop bomb if person switched has bomb. If you are teamswitched mid round you won't be slayed just because your team is changed back and that was losing team. Made it so that Bot and Santa get XP if teamswitched/res'd player gets a kill. Buffed Hunters Serpent Sting proc chance. Buffed Hunters Arcane Shot proc chance. Buffed Hunters Marked Target proc chance. Buffed Hunters Concussive Shot proc chance. Increased healing of Death Coil by 20% on Warlock. Fixed Dwarven Rifleman's Blackpowder giving more damage further away rather then other way around. Buffed Templars Psi Blades by 100%. Buffed Templars Refraction proc chance. Thanks, - Koshy
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Koshy
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« Reply #344 on: April 09, 2009, 07:14:05 PM » |
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Added Succubus Hunter Model. Added Adventurer Model. Added Teacher Creature Model. Added Cupid Model. Added Lieutenant Model. Updated Samurai Model. Added Warden Model. Added Pro Cooker Model. Added Assassin Model. Added Undead Scourge Model. Zombie Bite Targets now have 4 Different Models. Added Confusion Model. Added Undead Lord Model. Added BM Hunter Model. Added Orcish Horde Model. Added Shadow Hunter Model. Changed Vampire Model. Added Chimera Model. Changed Thor Model. Added Paladin Model. Added map de_office Fixed some other maps that had player limit. Now have 50+ models players can use on the server Thanks, - Koshy
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