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Author Topic: Hell Sloth  (Read 1351 times)
HOLLIDAY
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« on: July 04, 2008, 03:10:10 PM »

Hell Sloth                    4 / 7         

Paralyze
Struck
From Hell
Teleporter




Punishing the Slothful: Punishment in Hell for the Deadly Sin of Sloth is to be Thrown into a Snake Pit

Code:
""
  {
    "name"               "Hell Sloth"
    "author"             "HOLLIDAY"
    "required_level"     "0"
    "maximum_level"      "0"
    "allow_only"         "0"
    "teamlimit"          "0"
    "preloadcmd"         "0"
    "player_spawn_cmd"   "es est_removeweapon event_var(userid) 2;es est_give event_var(userid) weapon_sg552;es_delayed 1 est_give event_var(userid) weapon_fiveseven;es est_speed event_var(userid) .5"
    "round_start_cmd"    "0"
    "round_end_cmd"      "0"
    "numberofskills"     "4"
    "numberoflevels"     "4"
    "skillnames"         "Paralyze|Struck|From Hell|Teleporter"
    "skilldescr"         "Paralyze your enemy for a short time|Strike your enemy and do Extra Damage|Pull your enemy torward hell Causing damage apon Death|Teleporting is your Main Source of Transpertation"
    "skillcfg"           "player_attacker|player_attacker|player_death|player_ultimate"

    "skill1_setting"     "es_xset wcs_chance 15|es_xset wcs_chance 18|es_xset wcs_chance 22|es_xset wcs_chance 38"
    "racealias_hellsloth""es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 960;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);racealias_he11sloth"
    "racealias_he11sloth""es est_Effect_06 #a 0 sprites/hydraspinalcord.vmt server_var(vector1) server_var(vector2) 100 3 15 1 10 10 228 228 228 255 100;es est_effect_14 #a 0 models/airboat/airboat_blur02.vmt server_var(vector2) server_var(vector2) 200 309 90;es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 66;es es_xdelayed 1.5 es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 0;es es_xtell event_var(userid) #multi #lightgreen You have been paralyzed by event_var(es_attackername);es es_xtell event_var(attacker) #multi #lightgreenYou have paralyzed #green event_var(es_username)"
    "skill1_cmd"         "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_hellsloth"
    "skill1_sfx"         "0"
   
    "skill2_setting"     "es_xset wcs_chance 15|es_xset wcs_chance 18|es_xset wcs_chance 22|es_xset wcs_chance 38"
    "racealias_slothstck""es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es est_getviewcoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_Effect_06 #a 0 sprites/hydraspinalcord.vmt server_var(vector1) server_var(vector2) 100 1 15 1 10 10 228 228 228 255 100;es wcs_dealdamage event_var(attacker) event_var(userid) 6;es es_xtell event_var(userid) #multi #lightgreen You got 6 extra damage from #green event_var(es_attackername);es es_xtell event_var(attacker) #multi #lightgreenyou Struck #green event_var(es_username) #lightgreenand caused extra damage"
    "skill2_cmd"         "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_slothstck"
    "skill2_sfx"         "0"

    "skill3_setting"     "es_xset wcs_chance 15|es_xset wcs_chance 18|es_xset wcs_chance 22|es_xset wcs_chance 38"
    "racealias_slothdeth""es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 1600;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_Effect_06 #a 0 sprites/hydraspinalcord.vmt server_var(vector1) server_var(vector2) 100 .3 15 1 10 10 228 228 228 255 100;es est_teleport event_var(attacker) event_var(userid);es wcs_dealdamage event_var(userid) event_var(attacker) 6;es est_shake event_var(attacker) 10 10 10;es es_xtell event_var(attacker) #multi #lightgreen You have been Struck From #default HELL;es es_xtell event_var(userid) #multi #lightgreen you have struck event_var(es_attackername) from #default HELL"
    "skill3_cmd"         "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_slothdeth"
    "skill3_sfx"         "0"

    "skill4_setting"     "es_xset wcs_range 250;es_xset wcs_fadetimer 0;es_xset hsloth 40;sloth_tele_speed 1;es_xset sloth_speed 0.3|es_xset wcs_range 320;es_xset wcs_fadetimer 0;es_xset hsloth 80;sloth_tele_speed 1.1;es_xset sloth_speed 0.4|es_xset wcs_range 400;es_xset wcs_fadetimer 0;es_xset hsloth 100;sloth_tele_speed 1.4;es_xset sloth_speed 0.5|es_xset wcs_range 500;es_xset wcs_fadetimer 0;es_xset hsloth 150;es_xset sloth_tele_speed 1.7;es_xset sloth_speed 0.5"
    "racealias_slothuit" "es es_xkeysetvalue WCSuserdata server_var(wcs_userid) hell_sloth 1;es_xdoblock wcs/WCSultimates/hell_sloth_teleport;es est_playplayer server_var(wcs_userid) npc/strider/strider_legstretch1.wav;es_delayed .2 est_restrictall server_var(wcs_userid);es est_stripplayer server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_delayed .3 est_speed server_var(wcs_userid) server_var(sloth_tele_speed);racealias_slothyui"
    "racealias_slothyui" "es_xset wcs_z1 0;es_xset wcs_z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_GetViewCoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_14 #a 0 Models\MANHACK\Blur01.vmt server_var(vector1) server_var(vector1) 900 25 900;es est_effect_18 #a 0 server_var(vector1) 255 2 2 500 40 1 1"
    "racealias_hellslth" "es es_xkeysetvalue WCSuserdata server_var(wcs_userid) hell_sloth 0;es_xdoblock wcs/WCSultimates/hell_sloth_teleport;es est_playplayer server_var(wcs_userid) npc/strider/strider_legstretch3.wav;es est_unrestrictall server_var(wcs_userid);es_delayed .3 est_give server_var(wcs_userid) weapon_sg552;es_delayed .3 est_give server_var(wcs_userid) weapon_fiveseven;es_delayed .3 est_give server_var(wcs_userid) weapon_knife;es est_setplayercolor server_var(wcs_userid) 128 128 255 255 1;es est_speed server_Var(wcs_userid) server_var(sloth_speed);racealias_slothvui"
    "racealias_slothvui" "es_xset wcs_z1 0;es_xset wcs_z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_GetViewCoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_18 #a 0 server_var(vector1) 255 2 2 500 server_var(hsloth) 1 100;es est_effect_14 #a 0 Models\MANHACK\Blur01.vmt server_var(vector1) server_var(vector1) 900 25 900"
    "skill4_cmd"         "es_xset hell_sloth 0;es es_xkeygetvalue hell_sloth WCSuserdata server_var(wcs_userid) hell_sloth;es es_xif (server_var(hell_sloth) = 0) then racealias_slothuit;es es_xif (server_var(hell_sloth) = 1) then racealias_hellslth"
    "skill4_sfx"         "0"
    "ultimate_cooldown"  ".1"
    }

es_WCSultimtes.txt
copy this block your es_WCSultimates.txt
Code:
block hell_sloth_teleport
{
wcs_debuglog hell_sloth_teleport start
  es_xset wcs_ok 1
  es est_GetViewCoord server_var(wcs_userid) wcs_x1 wcs_y1 wcs_z1
  es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid)
  es_xcopy wcs_x wcs_x1
  es_xcopy wcs_y wcs_y1
  es_xcopy wcs_z wcs_z1
  es_math wcs_x - server_var(wcs_x2)
  es_math wcs_y - server_var(wcs_y2)
  es_math wcs_z - server_var(wcs_z2)
  if (server_var(wcs_x) < 0) then es_xmath wcs_x * -1
  if (server_var(wcs_y) < 0) then es_xmath wcs_y * -1
  if (server_var(wcs_z) < 0) then es_xmath wcs_z * -1
  ifx parse("(wcs_range < wcs_x) or (wcs_range < wcs_y) or (wcs_range < wcs_z)") do
  {
    es_xset wcs_ok 0
  }
  ifx true(wcs_ok) do
  {
    ifx false(wcs_noskywalking) do
    {
      es_exists ex command "ma_teleport"
      if (server_var(ex) = 1) then ma_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
      if (server_var(ex) != 1) then est_Teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
    }
    if (server_var(wcs_noskywalking) = "1") then est_PushTo server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) "2"
  }
  es_xelse do
  {
    if (server_var(wcs_range) < server_var(wcs_x)) do
    {
      if (server_var(wcs_x2) >= 0) do
      {
        if (server_var(wcs_x1) >= 0) do
        {
          if (server_var(wcs_x2) <= server_var(wcs_x1)) then es_xmath wcs_x2 + server_var(wcs_range)
          if (server_var(wcs_x2) > server_var(wcs_x1)) then es_xmath wcs_x2 - server_var(wcs_range)
        }
        es_xelse do
        {
          es_math wcs_x2 - server_var(wcs_range)
        }
      }
      es_xelse do
      {
        if (server_var(wcs_x1) < 0) do
        {
          if (server_var(wcs_x2) <= server_var(wcs_x1)) then es_xmath wcs_x2 + server_var(wcs_range)
          if (server_var(wcs_x2) > server_var(wcs_x1)) then es_xmath wcs_x2 - server_var(wcs_range)
        }
        es_xelse do
        {
          es_math wcs_x2 + server_var(wcs_range)
        }       
      }
      es_xcopy wcs_x1 wcs_x2
    }
    if (server_var(wcs_range) < server_var(wcs_y)) do
    {
      if (server_var(wcs_y2) >= 0) do
      {
        if (server_var(wcs_y1) >= 0) do
        {
          if (server_var(wcs_y2) <= server_var(wcs_y1)) then es_xmath wcs_y2 + server_var(wcs_range)
          if (server_var(wcs_y2) > server_var(wcs_y1)) then es_xmath wcs_y2 - server_var(wcs_range)
        }
        es_xelse do
        {
          es_math wcs_y2 - server_var(wcs_range)
        }
      }
      es_xelse do
      {
        if (server_var(wcs_y1) < 0) do
        {
          if (server_var(wcs_y2) <= server_var(wcs_y1)) then es_xmath wcs_y2 + server_var(wcs_range)
          if (server_var(wcs_y2) > server_var(wcs_y1)) then es_xmath wcs_y2 - server_var(wcs_range)
        }
        es_xelse do
        {
          es_math wcs_y2 + server_var(wcs_range)
        }       
      }
      es_xcopy wcs_y1 wcs_y2
    }
    if (server_var(wcs_range) < server_var(wcs_z)) do
    {
      if (server_var(wcs_z2) >= 0) do
      {
        if (server_var(wcs_z1) >= 0) do
        {
          if (server_var(wcs_z2) <= server_var(wcs_z1)) then es_xmath wcs_z2 + server_var(wcs_range)
          if (server_var(wcs_z2) > server_var(wcs_z1)) then es_xmath wcs_z2 - server_var(wcs_range)
        }
        es_xelse do
        {
          es_math wcs_z2 - server_var(wcs_range)
        }
      }
      es_xelse do
      {
        if (server_var(wcs_z1) < 0) do
        {
          if (server_var(wcs_z2) <= server_var(wcs_z1)) then es_xmath wcs_z2 + server_var(wcs_range)
          if (server_var(wcs_z2) > server_var(wcs_z1)) then es_xmath wcs_z2 - server_var(wcs_range)
        }
        es_xelse do
        {
          es_math wcs_z2 + server_var(wcs_range)
        }       
      }
      es_xcopy wcs_z1 wcs_z2
    }
    ifx false(wcs_noskywalking) do
    {
      es_exists ex command "ma_teleport"
      if (server_var(ex) = 1) then ma_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
      if (server_var(ex) != 1) then est_Teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
    }
    if (server_var(wcs_noskywalking) = "1") then est_PushTo server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) "1"
  }
wcs_debuglog hell_sloth_teleport end
}

Install :
Download the .zip
copy the folder "hells" to your eventscripts folder
put es_load hells in your autoexec.cfg

 hells.zip (0.51 KB - downloaded 85 times.)

 cs_bloodstrike_s_th0039.jpg (90.64 KB, 800x600 - viewed 86 times.)

 cs_bloodstrike_s_th0061.jpg (79.91 KB, 800x600 - viewed 72 times.)

 de_dust20622.jpg (107.04 KB, 800x600 - viewed 70 times.)

 de_dust20689.jpg (95.28 KB, 800x600 - viewed 74 times.)

 de_dust20302.jpg (126.05 KB, 800x600 - viewed 78 times.)

 de_dust20504.jpg (117.71 KB, 800x600 - viewed 82 times.)

 de_dust20325.jpg (62.17 KB, 800x600 - viewed 77 times.)
« Last Edit: July 04, 2008, 03:14:23 PM by HOLLIDAY » Logged


demolosse
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« Reply #1 on: July 04, 2008, 03:39:43 PM »

Always great job.
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mikgod
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« Reply #2 on: July 04, 2008, 04:48:49 PM »

Man , You're a machine !!!How many race do you do per week??!!?
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My real name is : The Hell<br />
HOLLIDAY
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« Reply #3 on: July 06, 2008, 03:54:20 AM »

not sure, ive done 4 this week but i dont ususally do so many
i just had an idea do to 7 races, i still need some ideas for the next 3
the next Hell will be Hell Greed
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[Oddity]TeacherCreature
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« Reply #4 on: July 06, 2008, 05:49:24 AM »

need to restrict other guns or why they are using ultiamte they can pick up other guns and stay in fast mode !
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Harley_Teh_Super_Nub
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« Reply #5 on: July 07, 2008, 06:32:49 PM »

not sure, ive done 4 this week but i dont ususally do so many
i just had an idea do to 7 races, i still need some ideas for the next 3
the next Hell will be Hell Greed
Punishment for greed: Extra damage---?
Revenge: Steal Money, Guns, Health?

thats all i got.....
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HOLLIDAY
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« Reply #6 on: July 07, 2008, 07:13:43 PM »

Quote
need to restrict other guns or why they are using ultiamte they can pick up other guns and stay in fast mode !

no they cant, all weapons are resticted,while ultimate is active
if your able to pic up weapons you need to put est_enable_weapon_restrctions 1
in your es_tools.cfg


i really didnt give a good description of this race
the ultimate makes you %100 invisible and allows you to move at a faster speed.
the only thing that can be seen is a black shadow that follows you,
the higher you level, the bigger that shadow gets so your able to hide better while moving.all weapons are restricted while your invisible
and pressing ultimate again will teleport you,giving you a sg552,fivesevenn and a knife
so you cant walk up to someone while invisible and suprise them with a headshot..
its a real kreepy race,  lol as you walk the floor and walls turn black and all props,npc's and players turn red.fun playing style,...when you get your weapons and turn visible, you teleport and loos half your speed.. so its like once you get your gun its slow motion....pretty fun..


Quote
Punishment for greed: Extra damage---?
Revenge: Steal Money, Guns, Health?

........i was thinking about making a new type of ward for the next one..
ive come up with some crazy effects for a new ward...
Hell Greed just might be a Knife only race... not sure yet..
« Last Edit: July 07, 2008, 07:19:54 PM by HOLLIDAY » Logged


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« Reply #7 on: July 07, 2008, 10:03:00 PM »

Um I am not guessing..
I loaded the race and tried it and I have restrictions enabled and I can pick up guns.
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HOLLIDAY
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« Reply #8 on: July 08, 2008, 01:43:42 AM »

if you can pic up guns then you must have default es_tools setting
est_enable_weapon_restrictions 0



est_enable_weapon_restrictions 0
restricts all weapons from being bought from the buy menu

est_enable_weapon_restrictions 1
restricts use of weapons

"es_delayed .2 est_restrictall server_var(wcs_userid)"
restricts use of all weapons

there is a mani seting that allows players to pic up restricted weapons but not use them,either way the way this race is coded all weapons are restricted while in teleport/fast mod...
if the ultimate is not active then nothing is restricted but an sg552,fiveseven and a knife are asigned
« Last Edit: July 08, 2008, 01:49:27 AM by HOLLIDAY » Logged


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« Reply #9 on: July 08, 2008, 02:49:30 AM »

Ok  that is why I thought it was supposed to be sg and fiveseven only !! and I dropped sg and picked an mp5 up and thought it was a boo boo
Smiley

Anyway cool sfx on ulti
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nivek3
« Reply #10 on: July 08, 2008, 05:45:11 AM »

dude that is one cool ultimate .1 of a sec thats awesome
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xF |:. Evil Genuix |A|
« Reply #11 on: August 11, 2008, 04:56:03 PM »

Hi Holliday,

I found an error with this race, it is not that noticeable but on the ultimate you have missed out the es_xset on the sloth tele speed for the first 3 levels, which means that someone cannot move whilst in the invisible form until they reach the last level.

Not sure if this was intended?

Evil Genuix
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« Reply #12 on: August 11, 2008, 06:30:24 PM »

I had mentioned that in the other post... The ultimate freezes you or sets your speed to 0 so you cant move

It says
;sloth_tele_speed 1.1;

instead of

es_xset sloth_tele_speed 1.1
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EvilGenuix
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xF |:. Evil Genuix |A|
« Reply #13 on: August 11, 2008, 09:20:31 PM »

Thanks Oddity I hadnt noticed it,

Evil Genuix
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Skorpi007
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« Reply #14 on: May 10, 2009, 08:12:11 PM »

Hi,
some people just reportet that bug at my forum, so it's still not fixed?
They cant move till they reach lvl 12 with that race.

Can anyone explain me what exactly i have to do, in order to fix it ?

and the race still picks up other weapons, so the enemy can see hell sloth while he is invisible because of the weapon, even though he cant use the weapon.
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