Paralyze
Struck
From Hell
Teleporter

Punishing the Slothful: Punishment in Hell for the Deadly Sin of Sloth is to be Thrown into a Snake Pit
Code:
""
{
"name" "Hell Sloth"
"author" "HOLLIDAY"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_removeweapon event_var(userid) 2;es est_give event_var(userid) weapon_sg552;es_delayed 1 est_give event_var(userid) weapon_fiveseven;es est_speed event_var(userid) .5"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Paralyze|Struck|From Hell|Teleporter"
"skilldescr" "Paralyze your enemy for a short time|Strike your enemy and do Extra Damage|Pull your enemy torward hell Causing damage apon Death|Teleporting is your Main Source of Transpertation"
"skillcfg" "player_attacker|player_attacker|player_death|player_ultimate"
"skill1_setting" "es_xset wcs_chance 15|es_xset wcs_chance 18|es_xset wcs_chance 22|es_xset wcs_chance 38"
"racealias_hellsloth""es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 960;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);racealias_he11sloth"
"racealias_he11sloth""es est_Effect_06 #a 0 sprites/hydraspinalcord.vmt server_var(vector1) server_var(vector2) 100 3 15 1 10 10 228 228 228 255 100;es est_effect_14 #a 0 models/airboat/airboat_blur02.vmt server_var(vector2) server_var(vector2) 200 309 90;es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 66;es es_xdelayed 1.5 es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 0;es es_xtell event_var(userid) #multi #lightgreen You have been paralyzed by event_var(es_attackername);es es_xtell event_var(attacker) #multi #lightgreenYou have paralyzed #green event_var(es_username)"
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_hellsloth"
"skill1_sfx" "0"
"skill2_setting" "es_xset wcs_chance 15|es_xset wcs_chance 18|es_xset wcs_chance 22|es_xset wcs_chance 38"
"racealias_slothstck""es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es est_getviewcoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_Effect_06 #a 0 sprites/hydraspinalcord.vmt server_var(vector1) server_var(vector2) 100 1 15 1 10 10 228 228 228 255 100;es wcs_dealdamage event_var(attacker) event_var(userid) 6;es es_xtell event_var(userid) #multi #lightgreen You got 6 extra damage from #green event_var(es_attackername);es es_xtell event_var(attacker) #multi #lightgreenyou Struck #green event_var(es_username) #lightgreenand caused extra damage"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_slothstck"
"skill2_sfx" "0"
"skill3_setting" "es_xset wcs_chance 15|es_xset wcs_chance 18|es_xset wcs_chance 22|es_xset wcs_chance 38"
"racealias_slothdeth""es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 1600;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_Effect_06 #a 0 sprites/hydraspinalcord.vmt server_var(vector1) server_var(vector2) 100 .3 15 1 10 10 228 228 228 255 100;es est_teleport event_var(attacker) event_var(userid);es wcs_dealdamage event_var(userid) event_var(attacker) 6;es est_shake event_var(attacker) 10 10 10;es es_xtell event_var(attacker) #multi #lightgreen You have been Struck From #default HELL;es es_xtell event_var(userid) #multi #lightgreen you have struck event_var(es_attackername) from #default HELL"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_slothdeth"
"skill3_sfx" "0"
"skill4_setting" "es_xset wcs_range 250;es_xset wcs_fadetimer 0;es_xset hsloth 40;sloth_tele_speed 1;es_xset sloth_speed 0.3|es_xset wcs_range 320;es_xset wcs_fadetimer 0;es_xset hsloth 80;sloth_tele_speed 1.1;es_xset sloth_speed 0.4|es_xset wcs_range 400;es_xset wcs_fadetimer 0;es_xset hsloth 100;sloth_tele_speed 1.4;es_xset sloth_speed 0.5|es_xset wcs_range 500;es_xset wcs_fadetimer 0;es_xset hsloth 150;es_xset sloth_tele_speed 1.7;es_xset sloth_speed 0.5"
"racealias_slothuit" "es es_xkeysetvalue WCSuserdata server_var(wcs_userid) hell_sloth 1;es_xdoblock wcs/WCSultimates/hell_sloth_teleport;es est_playplayer server_var(wcs_userid) npc/strider/strider_legstretch1.wav;es_delayed .2 est_restrictall server_var(wcs_userid);es est_stripplayer server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_delayed .3 est_speed server_var(wcs_userid) server_var(sloth_tele_speed);racealias_slothyui"
"racealias_slothyui" "es_xset wcs_z1 0;es_xset wcs_z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_GetViewCoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_14 #a 0 Models\MANHACK\Blur01.vmt server_var(vector1) server_var(vector1) 900 25 900;es est_effect_18 #a 0 server_var(vector1) 255 2 2 500 40 1 1"
"racealias_hellslth" "es es_xkeysetvalue WCSuserdata server_var(wcs_userid) hell_sloth 0;es_xdoblock wcs/WCSultimates/hell_sloth_teleport;es est_playplayer server_var(wcs_userid) npc/strider/strider_legstretch3.wav;es est_unrestrictall server_var(wcs_userid);es_delayed .3 est_give server_var(wcs_userid) weapon_sg552;es_delayed .3 est_give server_var(wcs_userid) weapon_fiveseven;es_delayed .3 est_give server_var(wcs_userid) weapon_knife;es est_setplayercolor server_var(wcs_userid) 128 128 255 255 1;es est_speed server_Var(wcs_userid) server_var(sloth_speed);racealias_slothvui"
"racealias_slothvui" "es_xset wcs_z1 0;es_xset wcs_z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_GetViewCoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_18 #a 0 server_var(vector1) 255 2 2 500 server_var(hsloth) 1 100;es est_effect_14 #a 0 Models\MANHACK\Blur01.vmt server_var(vector1) server_var(vector1) 900 25 900"
"skill4_cmd" "es_xset hell_sloth 0;es es_xkeygetvalue hell_sloth WCSuserdata server_var(wcs_userid) hell_sloth;es es_xif (server_var(hell_sloth) = 0) then racealias_slothuit;es es_xif (server_var(hell_sloth) = 1) then racealias_hellslth"
"skill4_sfx" "0"
"ultimate_cooldown" ".1"
}
{
"name" "Hell Sloth"
"author" "HOLLIDAY"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_removeweapon event_var(userid) 2;es est_give event_var(userid) weapon_sg552;es_delayed 1 est_give event_var(userid) weapon_fiveseven;es est_speed event_var(userid) .5"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Paralyze|Struck|From Hell|Teleporter"
"skilldescr" "Paralyze your enemy for a short time|Strike your enemy and do Extra Damage|Pull your enemy torward hell Causing damage apon Death|Teleporting is your Main Source of Transpertation"
"skillcfg" "player_attacker|player_attacker|player_death|player_ultimate"
"skill1_setting" "es_xset wcs_chance 15|es_xset wcs_chance 18|es_xset wcs_chance 22|es_xset wcs_chance 38"
"racealias_hellsloth""es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 960;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);racealias_he11sloth"
"racealias_he11sloth""es est_Effect_06 #a 0 sprites/hydraspinalcord.vmt server_var(vector1) server_var(vector2) 100 3 15 1 10 10 228 228 228 255 100;es est_effect_14 #a 0 models/airboat/airboat_blur02.vmt server_var(vector2) server_var(vector2) 200 309 90;es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 66;es es_xdelayed 1.5 es es_xsetplayerprop event_var(userid) CBasePlayer.m_fFlags 0;es es_xtell event_var(userid) #multi #lightgreen You have been paralyzed by event_var(es_attackername);es es_xtell event_var(attacker) #multi #lightgreenYou have paralyzed #green event_var(es_username)"
"skill1_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_hellsloth"
"skill1_sfx" "0"
"skill2_setting" "es_xset wcs_chance 15|es_xset wcs_chance 18|es_xset wcs_chance 22|es_xset wcs_chance 38"
"racealias_slothstck""es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es est_getviewcoord event_var(attacker) wcs_x2 wcs_y2 wcs_z2;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_Effect_06 #a 0 sprites/hydraspinalcord.vmt server_var(vector1) server_var(vector2) 100 1 15 1 10 10 228 228 228 255 100;es wcs_dealdamage event_var(attacker) event_var(userid) 6;es es_xtell event_var(userid) #multi #lightgreen You got 6 extra damage from #green event_var(es_attackername);es es_xtell event_var(attacker) #multi #lightgreenyou Struck #green event_var(es_username) #lightgreenand caused extra damage"
"skill2_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_slothstck"
"skill2_sfx" "0"
"skill3_setting" "es_xset wcs_chance 15|es_xset wcs_chance 18|es_xset wcs_chance 22|es_xset wcs_chance 38"
"racealias_slothdeth""es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 1600;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_Effect_06 #a 0 sprites/hydraspinalcord.vmt server_var(vector1) server_var(vector2) 100 .3 15 1 10 10 228 228 228 255 100;es est_teleport event_var(attacker) event_var(userid);es wcs_dealdamage event_var(userid) event_var(attacker) 6;es est_shake event_var(attacker) 10 10 10;es es_xtell event_var(attacker) #multi #lightgreen You have been Struck From #default HELL;es es_xtell event_var(userid) #multi #lightgreen you have struck event_var(es_attackername) from #default HELL"
"skill3_cmd" "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_slothdeth"
"skill3_sfx" "0"
"skill4_setting" "es_xset wcs_range 250;es_xset wcs_fadetimer 0;es_xset hsloth 40;sloth_tele_speed 1;es_xset sloth_speed 0.3|es_xset wcs_range 320;es_xset wcs_fadetimer 0;es_xset hsloth 80;sloth_tele_speed 1.1;es_xset sloth_speed 0.4|es_xset wcs_range 400;es_xset wcs_fadetimer 0;es_xset hsloth 100;sloth_tele_speed 1.4;es_xset sloth_speed 0.5|es_xset wcs_range 500;es_xset wcs_fadetimer 0;es_xset hsloth 150;es_xset sloth_tele_speed 1.7;es_xset sloth_speed 0.5"
"racealias_slothuit" "es es_xkeysetvalue WCSuserdata server_var(wcs_userid) hell_sloth 1;es_xdoblock wcs/WCSultimates/hell_sloth_teleport;es est_playplayer server_var(wcs_userid) npc/strider/strider_legstretch1.wav;es_delayed .2 est_restrictall server_var(wcs_userid);es est_stripplayer server_var(wcs_userid) 1;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_delayed .3 est_speed server_var(wcs_userid) server_var(sloth_tele_speed);racealias_slothyui"
"racealias_slothyui" "es_xset wcs_z1 0;es_xset wcs_z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_GetViewCoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_14 #a 0 Models\MANHACK\Blur01.vmt server_var(vector1) server_var(vector1) 900 25 900;es est_effect_18 #a 0 server_var(vector1) 255 2 2 500 40 1 1"
"racealias_hellslth" "es es_xkeysetvalue WCSuserdata server_var(wcs_userid) hell_sloth 0;es_xdoblock wcs/WCSultimates/hell_sloth_teleport;es est_playplayer server_var(wcs_userid) npc/strider/strider_legstretch3.wav;es est_unrestrictall server_var(wcs_userid);es_delayed .3 est_give server_var(wcs_userid) weapon_sg552;es_delayed .3 est_give server_var(wcs_userid) weapon_fiveseven;es_delayed .3 est_give server_var(wcs_userid) weapon_knife;es est_setplayercolor server_var(wcs_userid) 128 128 255 255 1;es est_speed server_Var(wcs_userid) server_var(sloth_speed);racealias_slothvui"
"racealias_slothvui" "es_xset wcs_z1 0;es_xset wcs_z2 0;es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es est_GetViewCoord server_var(wcs_userid) wcs_x2 wcs_y2 wcs_z2;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_18 #a 0 server_var(vector1) 255 2 2 500 server_var(hsloth) 1 100;es est_effect_14 #a 0 Models\MANHACK\Blur01.vmt server_var(vector1) server_var(vector1) 900 25 900"
"skill4_cmd" "es_xset hell_sloth 0;es es_xkeygetvalue hell_sloth WCSuserdata server_var(wcs_userid) hell_sloth;es es_xif (server_var(hell_sloth) = 0) then racealias_slothuit;es es_xif (server_var(hell_sloth) = 1) then racealias_hellslth"
"skill4_sfx" "0"
"ultimate_cooldown" ".1"
}
es_WCSultimtes.txt
copy this block your es_WCSultimates.txt
Code:
block hell_sloth_teleport
{
wcs_debuglog hell_sloth_teleport start
es_xset wcs_ok 1
es est_GetViewCoord server_var(wcs_userid) wcs_x1 wcs_y1 wcs_z1
es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid)
es_xcopy wcs_x wcs_x1
es_xcopy wcs_y wcs_y1
es_xcopy wcs_z wcs_z1
es_math wcs_x - server_var(wcs_x2)
es_math wcs_y - server_var(wcs_y2)
es_math wcs_z - server_var(wcs_z2)
if (server_var(wcs_x) < 0) then es_xmath wcs_x * -1
if (server_var(wcs_y) < 0) then es_xmath wcs_y * -1
if (server_var(wcs_z) < 0) then es_xmath wcs_z * -1
ifx parse("(wcs_range < wcs_x) or (wcs_range < wcs_y) or (wcs_range < wcs_z)") do
{
es_xset wcs_ok 0
}
ifx true(wcs_ok) do
{
ifx false(wcs_noskywalking) do
{
es_exists ex command "ma_teleport"
if (server_var(ex) = 1) then ma_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
if (server_var(ex) != 1) then est_Teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
}
if (server_var(wcs_noskywalking) = "1") then est_PushTo server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) "2"
}
es_xelse do
{
if (server_var(wcs_range) < server_var(wcs_x)) do
{
if (server_var(wcs_x2) >= 0) do
{
if (server_var(wcs_x1) >= 0) do
{
if (server_var(wcs_x2) <= server_var(wcs_x1)) then es_xmath wcs_x2 + server_var(wcs_range)
if (server_var(wcs_x2) > server_var(wcs_x1)) then es_xmath wcs_x2 - server_var(wcs_range)
}
es_xelse do
{
es_math wcs_x2 - server_var(wcs_range)
}
}
es_xelse do
{
if (server_var(wcs_x1) < 0) do
{
if (server_var(wcs_x2) <= server_var(wcs_x1)) then es_xmath wcs_x2 + server_var(wcs_range)
if (server_var(wcs_x2) > server_var(wcs_x1)) then es_xmath wcs_x2 - server_var(wcs_range)
}
es_xelse do
{
es_math wcs_x2 + server_var(wcs_range)
}
}
es_xcopy wcs_x1 wcs_x2
}
if (server_var(wcs_range) < server_var(wcs_y)) do
{
if (server_var(wcs_y2) >= 0) do
{
if (server_var(wcs_y1) >= 0) do
{
if (server_var(wcs_y2) <= server_var(wcs_y1)) then es_xmath wcs_y2 + server_var(wcs_range)
if (server_var(wcs_y2) > server_var(wcs_y1)) then es_xmath wcs_y2 - server_var(wcs_range)
}
es_xelse do
{
es_math wcs_y2 - server_var(wcs_range)
}
}
es_xelse do
{
if (server_var(wcs_y1) < 0) do
{
if (server_var(wcs_y2) <= server_var(wcs_y1)) then es_xmath wcs_y2 + server_var(wcs_range)
if (server_var(wcs_y2) > server_var(wcs_y1)) then es_xmath wcs_y2 - server_var(wcs_range)
}
es_xelse do
{
es_math wcs_y2 + server_var(wcs_range)
}
}
es_xcopy wcs_y1 wcs_y2
}
if (server_var(wcs_range) < server_var(wcs_z)) do
{
if (server_var(wcs_z2) >= 0) do
{
if (server_var(wcs_z1) >= 0) do
{
if (server_var(wcs_z2) <= server_var(wcs_z1)) then es_xmath wcs_z2 + server_var(wcs_range)
if (server_var(wcs_z2) > server_var(wcs_z1)) then es_xmath wcs_z2 - server_var(wcs_range)
}
es_xelse do
{
es_math wcs_z2 - server_var(wcs_range)
}
}
es_xelse do
{
if (server_var(wcs_z1) < 0) do
{
if (server_var(wcs_z2) <= server_var(wcs_z1)) then es_xmath wcs_z2 + server_var(wcs_range)
if (server_var(wcs_z2) > server_var(wcs_z1)) then es_xmath wcs_z2 - server_var(wcs_range)
}
es_xelse do
{
es_math wcs_z2 + server_var(wcs_range)
}
}
es_xcopy wcs_z1 wcs_z2
}
ifx false(wcs_noskywalking) do
{
es_exists ex command "ma_teleport"
if (server_var(ex) = 1) then ma_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
if (server_var(ex) != 1) then est_Teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
}
if (server_var(wcs_noskywalking) = "1") then est_PushTo server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) "1"
}
wcs_debuglog hell_sloth_teleport end
}
{
wcs_debuglog hell_sloth_teleport start
es_xset wcs_ok 1
es est_GetViewCoord server_var(wcs_userid) wcs_x1 wcs_y1 wcs_z1
es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid)
es_xcopy wcs_x wcs_x1
es_xcopy wcs_y wcs_y1
es_xcopy wcs_z wcs_z1
es_math wcs_x - server_var(wcs_x2)
es_math wcs_y - server_var(wcs_y2)
es_math wcs_z - server_var(wcs_z2)
if (server_var(wcs_x) < 0) then es_xmath wcs_x * -1
if (server_var(wcs_y) < 0) then es_xmath wcs_y * -1
if (server_var(wcs_z) < 0) then es_xmath wcs_z * -1
ifx parse("(wcs_range < wcs_x) or (wcs_range < wcs_y) or (wcs_range < wcs_z)") do
{
es_xset wcs_ok 0
}
ifx true(wcs_ok) do
{
ifx false(wcs_noskywalking) do
{
es_exists ex command "ma_teleport"
if (server_var(ex) = 1) then ma_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
if (server_var(ex) != 1) then est_Teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
}
if (server_var(wcs_noskywalking) = "1") then est_PushTo server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) "2"
}
es_xelse do
{
if (server_var(wcs_range) < server_var(wcs_x)) do
{
if (server_var(wcs_x2) >= 0) do
{
if (server_var(wcs_x1) >= 0) do
{
if (server_var(wcs_x2) <= server_var(wcs_x1)) then es_xmath wcs_x2 + server_var(wcs_range)
if (server_var(wcs_x2) > server_var(wcs_x1)) then es_xmath wcs_x2 - server_var(wcs_range)
}
es_xelse do
{
es_math wcs_x2 - server_var(wcs_range)
}
}
es_xelse do
{
if (server_var(wcs_x1) < 0) do
{
if (server_var(wcs_x2) <= server_var(wcs_x1)) then es_xmath wcs_x2 + server_var(wcs_range)
if (server_var(wcs_x2) > server_var(wcs_x1)) then es_xmath wcs_x2 - server_var(wcs_range)
}
es_xelse do
{
es_math wcs_x2 + server_var(wcs_range)
}
}
es_xcopy wcs_x1 wcs_x2
}
if (server_var(wcs_range) < server_var(wcs_y)) do
{
if (server_var(wcs_y2) >= 0) do
{
if (server_var(wcs_y1) >= 0) do
{
if (server_var(wcs_y2) <= server_var(wcs_y1)) then es_xmath wcs_y2 + server_var(wcs_range)
if (server_var(wcs_y2) > server_var(wcs_y1)) then es_xmath wcs_y2 - server_var(wcs_range)
}
es_xelse do
{
es_math wcs_y2 - server_var(wcs_range)
}
}
es_xelse do
{
if (server_var(wcs_y1) < 0) do
{
if (server_var(wcs_y2) <= server_var(wcs_y1)) then es_xmath wcs_y2 + server_var(wcs_range)
if (server_var(wcs_y2) > server_var(wcs_y1)) then es_xmath wcs_y2 - server_var(wcs_range)
}
es_xelse do
{
es_math wcs_y2 + server_var(wcs_range)
}
}
es_xcopy wcs_y1 wcs_y2
}
if (server_var(wcs_range) < server_var(wcs_z)) do
{
if (server_var(wcs_z2) >= 0) do
{
if (server_var(wcs_z1) >= 0) do
{
if (server_var(wcs_z2) <= server_var(wcs_z1)) then es_xmath wcs_z2 + server_var(wcs_range)
if (server_var(wcs_z2) > server_var(wcs_z1)) then es_xmath wcs_z2 - server_var(wcs_range)
}
es_xelse do
{
es_math wcs_z2 - server_var(wcs_range)
}
}
es_xelse do
{
if (server_var(wcs_z1) < 0) do
{
if (server_var(wcs_z2) <= server_var(wcs_z1)) then es_xmath wcs_z2 + server_var(wcs_range)
if (server_var(wcs_z2) > server_var(wcs_z1)) then es_xmath wcs_z2 - server_var(wcs_range)
}
es_xelse do
{
es_math wcs_z2 + server_var(wcs_range)
}
}
es_xcopy wcs_z1 wcs_z2
}
ifx false(wcs_noskywalking) do
{
es_exists ex command "ma_teleport"
if (server_var(ex) = 1) then ma_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
if (server_var(ex) != 1) then est_Teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
}
if (server_var(wcs_noskywalking) = "1") then est_PushTo server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) "1"
}
wcs_debuglog hell_sloth_teleport end
}
Install :
Download the .zip
copy the folder "hells" to your eventscripts folder
put es_load hells in your autoexec.cfg









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