Go invisible when shot
for that code will what player_ will it be
player_spawn ??
Imunity to headshots
what will this be ?? player_
Code: [Select]
"skill4_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 70"
"racealias_frzw3" "es est_setplayercolor event_var(userid) 15 0 255 0 1;es es_delayed 0.5 est_setplayercolor event_var(userid) 15 0 255 10 1;es es_delayed 1 est_setplayercolor event_var(userid) 15 0 255 25 1;es es_delayed 1.5 est_setplayercolor event_var(userid) 15 0 255 35 1;es es_delayed 2 est_setplayercolor event_var(userid) 15 0 255 60 1;es es_delayed 2.5 est_setplayercolor event_var(userid) 15 0 255 80 1;es es_delayed 3 est_setplayercolor event_var(userid) 15 0 255 115 1;es es_delayed 3.5 est_setplayercolor event_var(userid) 15 0 255 135 1;es es_delayed 4 est_setplayercolor event_var(userid) 15 0 255 165 1;es es_delayed 4.5 est_setplayercolor event_var(userid) 15 0 255 185 1;es es_delayed 5 est_setplayercolor event_var(userid) 155 155 255 200 1;es es_delayed 5.5 est_setplayercolor event_var(userid) 105 105 255 225 1;es es_delayed 6 est_setplayercolor event_var(userid) 255 255 255 225 1"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_playplayer event_var(userid) weapons/physcannon/energy_sing_flyby2.wav;es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_frzw3"
"skill4_sfx" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es est_effect 4 #a 0 sprites/tp_beam001.vmt event_var(userid) 2 10 20 5 100 155 255 255"
for that code will what player_ will it be
player_spawn ?? Imunity to headshots
Code: [Select]
"skill5_setting" "es_xsetinfo wcs_chance 50|es_xsetinfo wcs_chance 55|es_xsetinfo wcs_chance 60|es_xsetinfo wcs_chance 65|es_xsetinfo wcs_chance 99"
"skill5_cmd" "es es_xif (event_var(hitgroup) = 1) then est_health event_var(userid) + event_var(dmg_health);es es_xif (event_var(hitgroup) = 1) then wcs_getlanguage wcs_lng wcs_lng_s_helmea;es es_xif (event_var(hitgroup) = 1) then es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill5_sfx" "es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 15) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 13 16 155 5 155 255"
what will this be ?? player_

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