Demon World
Delayed Grenades
Skill Points
Hell Greed

Punishing the Greedy: Punishment in Hell for the Deadly Sin of Greed is to be Boiled Alive in Oil
Code:
""
{
"name" "Hell Greed"
"author" "HOLLIDAY"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_restrictall event_var(userid);es_delayed .1 est_unrestrict event_var(userid) weapon_knife;es_delayed .1 est_unrestrict event_var(userid) weapon_c4;es_delayed .1 est_unrestrict event_var(userid) weapon_hegrenade;es_delayed .1 est_unrestrict event_var(userid) weapon_smokegrenade;es_delayed .1 est_unrestrict event_var(userid) weapon_flashbang;es_delayed 1 est_give event_var(userid) weapon_knife;es est_playplayer event_var(userid) ambient/levels/citadel/strange_talk1.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Demon World|Delayed Grenades|Skill Points|Hell Greed"
"skilldescr" "Open a portal to the demon world (bind abilityx)|Your Grenades Will Explode up to 3 times|Spend Skill Points to level different skills every round|Magnetic Electrical Force"
"skillcfg" "player_spawn|player_attacker|player_spawn|player_ultimate"
"skill1_setting" "es_xset wcs_count 1;es_xset wcs_params 14_14_80|es_xset wcs_count 1;es_xset wcs_params 14_14_90|es_xset wcs_count 1;es_xset wcs_params 14_14_100|es_xset wcs_count 2;es_xset wcs_params 14_14_110"
"skill1_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) abilityx hellsx;es es_xkeysetvalue WCSuserdata event_var(userid) ability_count server_var(wcs_count);es es_xkeysetvalue WCSuserdata event_var(userid) ability_parameter server_var(wcs_params);es es_xtell event_var(userid) #multi #lightgreenBind a key to #greenabilityx #lightgreen to create a #greenportal #lightgreento the #defaultDemon World"
"skill1_sfx" "es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_14 #a 0 models/effects/splodeglass.mdl server_var(vector1) server_var(vector2) 100 40 1000;es est_effect_14 #a .5 models/effects/splodeglass.mdl server_var(vector2) server_var(vector1) 100 60 1000"
"skill2_setting" "es_xset wcs_count 1;es_xset wcs_params 14_14_80|es_xset wcs_count 1;es_xset wcs_params 14_14_90|es_xset wcs_count 1;es_xset wcs_params 14_14_100|es_xset wcs_count 5;es_xset wcs_params 14_14_110"
"skill2_cmd" "es est_gethealth wcs_tmp event_var(userid);if (server_var(wcs_tmp) > 60) then if (event_var(weapon) = hegrenade) then racealias_hellgrefx"
"racealias_hellgrefx""es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);racealias_grednadfx"
"racealias_grednadfx""es est_effect_15 #a 0 models/effects/splodeglass.mdl server_var(vector1) server_var(vector2) 200 45 600;racealias_greedcmd2;es_delayed .3 wcs_explode event_var(attacker) event_var(userid) 10 10;es_delayed .3 es est_effect_20 #a 0 sprites/lgtning.vmt server_var(vector1) 990 10 10 50 100 100 100;es_delayed .6 wcs_explode event_var(attacker) event_var(userid) 10 10;es_delayed .6 es est_effect_20 #a 0 sprites/lgtning.vmt server_var(vector1) 990 10 10 50 100 100 100;es_delayed .9 wcs_explode event_var(attacker) event_var(userid) 10 10;es_delayed .9 es est_effect_20 #a 0 sprites/lgtning.vmt server_var(vector1) 990 10 10 50 100 100 100"
"racealias_greedcmd2""es wcs_explode event_var(attacker) event_var(userid) 20 20"
"skill2_sfx" "0"
"skill3_setting" "es popup send hellgreed1 event_var(userid)|es popup send hellgreed2 event_var(userid)|es popup send hellgreed3 event_var(userid)|es popup send hellgreed4 event_var(userid)"
"skill3_cmd" "es_xset hgspeed 1;es_xset hggravity 1;es_xset hghealth 100;es_xset hginvis 255"
"skill3_sfx" "0"
"skill4_setting" "es_xset hell_radius 50;es_xset hell_time 3|es_xset hell_radius 150;es_xset hell_time 5|es_xset hell_radius 250;es_xset hell_time 7|es_xset hell_radius 300;es_xset hell_time 8"
"skill4_cmd" "es_xsetinfo hellg 0;es es_xexists wcs_exists userid server_var(hellg);es_getcmduserid hellg;repeat start bells .1;es_delayed server_var(hell_time) repeat stop bells"
"skill4_sfx" "0"
"ultimate_cooldown" "20"
}
{
"name" "Hell Greed"
"author" "HOLLIDAY"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_restrictall event_var(userid);es_delayed .1 est_unrestrict event_var(userid) weapon_knife;es_delayed .1 est_unrestrict event_var(userid) weapon_c4;es_delayed .1 est_unrestrict event_var(userid) weapon_hegrenade;es_delayed .1 est_unrestrict event_var(userid) weapon_smokegrenade;es_delayed .1 est_unrestrict event_var(userid) weapon_flashbang;es_delayed 1 est_give event_var(userid) weapon_knife;es est_playplayer event_var(userid) ambient/levels/citadel/strange_talk1.wav"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Demon World|Delayed Grenades|Skill Points|Hell Greed"
"skilldescr" "Open a portal to the demon world (bind abilityx)|Your Grenades Will Explode up to 3 times|Spend Skill Points to level different skills every round|Magnetic Electrical Force"
"skillcfg" "player_spawn|player_attacker|player_spawn|player_ultimate"
"skill1_setting" "es_xset wcs_count 1;es_xset wcs_params 14_14_80|es_xset wcs_count 1;es_xset wcs_params 14_14_90|es_xset wcs_count 1;es_xset wcs_params 14_14_100|es_xset wcs_count 2;es_xset wcs_params 14_14_110"
"skill1_cmd" "es es_xkeysetvalue WCSuserdata event_var(userid) abilityx hellsx;es es_xkeysetvalue WCSuserdata event_var(userid) ability_count server_var(wcs_count);es es_xkeysetvalue WCSuserdata event_var(userid) ability_parameter server_var(wcs_params);es es_xtell event_var(userid) #multi #lightgreenBind a key to #greenabilityx #lightgreen to create a #greenportal #lightgreento the #defaultDemon World"
"skill1_sfx" "es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_14 #a 0 models/effects/splodeglass.mdl server_var(vector1) server_var(vector2) 100 40 1000;es est_effect_14 #a .5 models/effects/splodeglass.mdl server_var(vector2) server_var(vector1) 100 60 1000"
"skill2_setting" "es_xset wcs_count 1;es_xset wcs_params 14_14_80|es_xset wcs_count 1;es_xset wcs_params 14_14_90|es_xset wcs_count 1;es_xset wcs_params 14_14_100|es_xset wcs_count 5;es_xset wcs_params 14_14_110"
"skill2_cmd" "es est_gethealth wcs_tmp event_var(userid);if (server_var(wcs_tmp) > 60) then if (event_var(weapon) = hegrenade) then racealias_hellgrefx"
"racealias_hellgrefx""es_xset vector1 wcs_z1;es_xset vector2 wcs_z2;es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(attacker);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);racealias_grednadfx"
"racealias_grednadfx""es est_effect_15 #a 0 models/effects/splodeglass.mdl server_var(vector1) server_var(vector2) 200 45 600;racealias_greedcmd2;es_delayed .3 wcs_explode event_var(attacker) event_var(userid) 10 10;es_delayed .3 es est_effect_20 #a 0 sprites/lgtning.vmt server_var(vector1) 990 10 10 50 100 100 100;es_delayed .6 wcs_explode event_var(attacker) event_var(userid) 10 10;es_delayed .6 es est_effect_20 #a 0 sprites/lgtning.vmt server_var(vector1) 990 10 10 50 100 100 100;es_delayed .9 wcs_explode event_var(attacker) event_var(userid) 10 10;es_delayed .9 es est_effect_20 #a 0 sprites/lgtning.vmt server_var(vector1) 990 10 10 50 100 100 100"
"racealias_greedcmd2""es wcs_explode event_var(attacker) event_var(userid) 20 20"
"skill2_sfx" "0"
"skill3_setting" "es popup send hellgreed1 event_var(userid)|es popup send hellgreed2 event_var(userid)|es popup send hellgreed3 event_var(userid)|es popup send hellgreed4 event_var(userid)"
"skill3_cmd" "es_xset hgspeed 1;es_xset hggravity 1;es_xset hghealth 100;es_xset hginvis 255"
"skill3_sfx" "0"
"skill4_setting" "es_xset hell_radius 50;es_xset hell_time 3|es_xset hell_radius 150;es_xset hell_time 5|es_xset hell_radius 250;es_xset hell_time 7|es_xset hell_radius 300;es_xset hell_time 8"
"skill4_cmd" "es_xsetinfo hellg 0;es es_xexists wcs_exists userid server_var(hellg);es_getcmduserid hellg;repeat start bells .1;es_delayed server_var(hell_time) repeat stop bells"
"skill4_sfx" "0"
"ultimate_cooldown" "20"
}
Install: Make a new folder in eventscripts called hells
open hells and make a new .txt called es_hells.txt
copy this code to es_hells.txt
put es_load hells in your autoexec.cfg
Code:
block load
{
es_xset hell_sloth 0
es_xset hell 0
es_xset aliver 0
es_xset hell_tmp 0
es_xset target 0
es_xset target1 0
es_xset hell_team 0
es_xset greed_hp 0
es_xset greedy_hp 0
es_xset hell_x1 0
es_xset hell_y1 0
es_xset hell_z1 0
es_xset hell_x2 0
es_xset hell_y2 0
es_xset hell_z2 0
popup create hellgreed4
popup create hellgreed3
popup create hellgreed2
popup create hellgreed1
popup select hellgreed4 1 hells/speed4
popup select hellgreed4 2 hells/gravity4
popup select hellgreed4 3 hells/health4
popup select hellgreed4 4 hells/invisibility4
popup select hellgreed3 1 hells/speed3
popup select hellgreed3 2 hells/gravity3
popup select hellgreed3 3 hells/health3
popup select hellgreed3 4 hells/invisibility3
popup select hellgreed2 1 hells/speed2
popup select hellgreed2 2 hells/gravity2
popup select hellgreed2 3 hells/health2
popup select hellgreed2 4 hells/invisibility2
popup select hellgreed1 1 hells/speed1
popup select hellgreed1 2 hells/gravity1
popup select hellgreed1 3 hells/health1
popup select hellgreed1 4 hells/invisibility1
popup addline hellgreed4 "You have 4 Ability Skills"
popup addline hellgreed4 "->1. Speed"
popup addline hellgreed4 "->2. Gravity"
popup addline hellgreed4 "->3. Health"
popup addline hellgreed4 "->4. Invisibility"
popup addline hellgreed3 "You have 3 Ability Skills"
popup addline hellgreed3 "->1. Speed"
popup addline hellgreed3 "->2. Gravity"
popup addline hellgreed3 "->3. Health"
popup addline hellgreed3 "->4. Invisibility"
popup addline hellgreed2 "You have 2 Ability Skills"
popup addline hellgreed2 "->1. Speed"
popup addline hellgreed2 "->2. Gravity"
popup addline hellgreed2 "->3. Health"
popup addline hellgreed2 "->4. Invisibility"
popup addline hellgreed1 "You have 1 Ability Skill"
popup addline hellgreed1 "->1. Speed"
popup addline hellgreed1 "->2. Gravity"
popup addline hellgreed1 "->3. Health"
popup addline hellgreed1 "->4. Invisibility"
repeat create bells "es_xdoblock hells/bells"
repeat create greed "es_xset vector2 wcs_z2;es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es est_effect_18 server_var(wcs_targetid) 0 server_var(vector2) 255 2 2 500 1500 100 100;es_math counter - 1;es est_csay server_Var(wcs_targetid) server_Var(counter);if (server_var(counter) = 0) then es_xdoblock hells/hellsblock"
repeat create sfx "es est_effect_18 #a 0 server_var(vector1) 255 2 2 50 100 server_var(wcs_duration) 10;es est_effect_14 #a 0 Models\manhack\manhackblade001.vmt server_var(vector1) server_var(vector2) 200 9 300;es_emitsound entity server_var(eventscripts_lastgive) ambient/levels/citadel/strange_talk5.wav 1 1;es_delayed .3 es_emitsound entity server_var(eventscripts_lastgive) ambient/levels/citadel/strange_talk4.wav 1 1"
es_xexists ex clientcommand abilityx
if (server_var(ex) = 0) then es_xregclientcmd abilityx hells/abilityx "Command for special x abilities"
es_xexists ex saycommand abilityx
if (server_var(ex) = 0) then es_xregsaycmd abilityx hells/abilityx "Command for special x abilities"
es_xexists ex command hellsx
if (server_var(ex) = 0) then es_xregcmd hellsx hells/hellsx "Opens a Portal to the Demon World"
}
block abilityx
{
es es_xif (server_var(wcs_debug) = 1) then profile begin abilityx
es_xsetinfo wcs_userid 0
es_xgetargv wcs_userid 1
es es_xexists wcs_exists userid server_var(wcs_userid)
es es_xif (server_var(wcs_exists) = 0) do
{
es_xgetcmduserid wcs_userid
es es_xexists wcs_exists userid server_var(wcs_userid)
}
es es_xgetplayerprop wcs_dead server_var(wcs_userid) "CCSPlayer.baseclass.pl.deadflag"
es es_xif (server_var(wcs_dead) = "1") then es_xsetinfo wcs_exists 0
es_xcopy wcs_ulti_allow wcs_gamestarted
es es_xif (server_var(wcs_ulti_allow) != "1") then es_xsetinfo wcs_exists 0
es es_xif (server_var(wcs_exists) = 1) do
{
es es_xexists wcs_exists key WCSuserdata server_var(wcs_userid)
es es_xif (server_var(wcs_exists) = 1) do
{
es es_xkeygetvalue wcs_tmp WCSuserdata server_var(wcs_userid) "abilityx"
es es_xif (server_var(wcs_tmp) in "hellsx") do
{
es_xsetinfo wcs_ability_count 0
es es_xkeygetvalue wcs_ability_count WCSuserdata server_var(wcs_userid) ability_count
es es_xif (server_var(wcs_ability_count) > 0) do
{
es es_xif (server_var(wcs_tmp) = "hellsx") do
{
es_xsetinfo wcs_params 0
es es_xkeygetvalue wcs_params WCSuserdata server_var(wcs_userid) "ability_parameter"
es es_xif (server_var(wcs_params) != "0") do
{
es_xsetinfo greedhell 0
es es_xexists wcs_exists userid server_var(greedhell)
es_getcmduserid greedhell
es es_xgetplayerlocation hell_x1 hell_y1 hell_z1 server_var(greedhell)
es_xsetinfo wcs_duration 0
es es_xtoken wcs_duration server_var(wcs_params) 1 "_"
es es_xif (server_var(wcs_graphicfx) = 1) do
{
es_xcopy hell_x2 hell_x1
es_xcopy hell_y2 hell_y1
es_xcopy hell_z2 hell_z1
es_xset vector1 hell_z1
es_xset vector2 hell_z2
es_xmath hell_z2 + 330
es_createvectorstring vector1 server_var(hell_x1) server_var(hell_y1) server_var(hell_z1)
es_createvectorstring vector2 server_var(hell_x2) server_var(hell_y2) server_var(hell_z2)
es est_Effect_06 #a 0 Effects/laser1.vmt server_var(vector1) server_var(vector2) 100 server_var(wcs_duration) 10 10 10 60 228 228 228 255 100
es est_effect_08 #a 0 sprites/lgtning.vmt server_var(vector1) 200 50 50 server_var(wcs_duration) 30 40 0 255 255 255 255 10 0
es_give server_Var(greedhell) weapon_hegrenade
es_give server_Var(greedhell) weapon_hegrenade
es_setindexprop server_var(eventscritps_lastgive) CBaseEntity.m_vecOrigin server_var(hell_x2) server_var(hell_y2) server_var(hell_z2)
repeat start sfx .3
es_xset counter 60
es_delayed server_var(wcs_duration) repeat stop sfx
es_delayed server_var(wcs_duration) est_removeidle weapon_hegrenade
}
es es_xgetplayerteam wcs_team server_var(greedhell)
es es_xif (server_var(wcs_team) = 2) do
{
es_xsetinfo wcs_team_target 3
es_xsetinfo wcs_team_targetn "#ct"
}
es es_xif (server_var(wcs_team) = 3) do
{
es_xsetinfo wcs_team_target 2
es_xsetinfo wcs_team_targetn "#t"
}
es es_xtoken wcs_dmg server_var(wcs_params) 2 "_"
es es_xtoken wcs_radius server_var(wcs_params) 3 "_"
es hells server_var(greedhell) server_var(wcs_duration) server_var(wcs_dmg) server_var(wcs_radius) server_var(wcs_team_target) server_var(wcs_team_targetn) server_var(hell_x1) server_var(hell_y1) server_var(hell_z1) server_var(wcs_roundcounter)
es es_xtell server_var(greedhell) #multi #lightgreen You have Opened a #greenPortal To the #default Demon world
}
}
es_xmath wcs_ability_count - 1
es es_xkeysetvalue WCSuserdata server_var(greedhell) ability_count server_var(wcs_ability_count)
}
es_xelse do
{
wcs_getlanguage "wcs_lng" "wcs_lng_noability"
es es_xtell server_var(greedhell) #multi server_var(wcs_lng)
}
}
es es_xif (server_var(wcs_debug) = 1) then profile end abilityx
}
}
}
block hellsx
{
es_xsetinfo wcs_uid 0
es_xsetinfo wcs_duration 0
es_xsetinfo wcs_dmg 0
es_xsetinfo wcs_radius 0
es_xsetinfo wcs_team_target 0
es_xsetinfo wcs_wardenround 0
es_xgetargv wcs_uid 1
es_xgetargv wcs_duration 2
es_xgetargv wcs_dmg 3
es_xgetargv wcs_radius 4
es_xgetargv wcs_team_target 5
es_xgetargv wcs_team_targetn 6
es_xgetargv wcs_x1 7
es_xgetargv wcs_y1 8
es_xgetargv wcs_z1 9
es_xgetargv wcs_wardenround 10
es es_xexists wcs_exists userid server_var(wcs_uid)
es es_xgetlivingplayercount wcs_alive server_var(wcs_team_target)
es es_xif (server_var(wcs_alive) < 1) then es_xsetinfo wcs_exists 0
es es_xif (server_var(wcs_wardenround) != server_var(wcs_roundcounter)) then es_xsetinfo wcs_duration 0
es es_xif (server_var(wcs_exists) = 1) do
{
es es_xif (server_var(wcs_duration) > 0) do
{
es es_xif (server_var(wcs_radius) != "0") do
{
es es_xif (server_var(wcs_team_targetn) != "0") do
{
es_xsetinfo wcs_wall "1"
alias 7_hells_ward "es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid);es est_getwallbetween wcs_wall server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_xif (server_var(wcs_wall) = 0) then 7_hells_ward2"
alias 7_hells_ward2 "es est_getname wcs_tmp1 server_var(wcs_targetid);es est_getname wcs_tmp server_var(wcs_uid);es es_xtell serer_var(wcs_targetid) #multi #lightgreenYou have fell through a #greenPortal #lightgreento The #defaultDemon world #lightgreen and lost your Human #greenAbilities;es es_xtell server_var(wcs_uid) #multi #green server_var(wcs_tmp1) #lightgreen Has fallen to the #defaultDemon World #lightgreenand lost thier Human #greenAbilities;es_delayed 4 es_xkeysetvalue WCSuserdata server_var(wcs_targetid) hell greed;7_hells_ward3"
alias 7_hells_ward3 "es_xmath wcs_z2 - 400;es est_teleport server_var(wcs_targetid) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es_delayed 2.4 es est_spawn server_var(wcs_targetid) 1;es es_delayed 3 es est_speed server_var(wcs_targetid) 1;es es_delayed 3 est_setgravity server_var(wcs_targetid) 1;es_delayed 3 est_sethealth server_var(wcs_targetid) 100;es es_xkeysetvalue WCSuserdata server_var(wcs_targetid) longjump 0;es_delayed 4 es est_fade server_var(wcs_targetid) 0 1 server_var(wcs_duration) 128 0 0 128;7_hells_ward4"
alias 7_hells_ward4 "es_delayed 4 repeat start greed .1;es est_getteam hell_tmp server_var(wcs_targetid);es est_csay server_var(wcs_targetid) Death will let you escape the Demon World;es_delayed 2.3 est_team server_Var(wcs_targetid) 0;es est_playplayer server_var(wcs_targetid) ambient/levels/citadel/strange_talk5.wav;es est_playplayer server_var(wcs_targetid) ambient/levels/citadel/strange_talk1.wav8;es est_playplayer server_var(wcs_targetid) ambient/wind/wind_moan1.wav;es est_playplayer server_var(wcs_targetid) ambient\machines\wall_move5.wav"
es nearcoord wcs_targetid server_var(wcs_team_targetn) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_radius) server_var(wcs_radius) server_var(wcs_radius) "es es_xgetplayerprop wcs_dead server_var(wcs_targetid) CCSPlayer.baseclass.pl.deadflag;es es_xif (server_var(wcs_dead) = 0) then 7_hells_ward"
es_xmath wcs_duration - 1
es es_xdelayed 1 hellsx server_var(wcs_uid) server_var(wcs_duration) server_var(wcs_dmg) server_var(wcs_radius) server_var(wcs_team_target) server_var(wcs_team_targetn) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_wardenround)
}
}
}
}
}
block bells
{
es est_playplayer server_var(hellg) ambient/levels/citadel/field_loop1.wav
es_delayed server_var(hell_time) es_stopsound server_var(hellg) ambient/levels/citadel/field_loop1.wav
es_getplayerteam hell_team server_var(hellg)
if (server_var(hell_team) = 3) then es est_Near wcs_targetid #t server_var(hell_radius) server_var(hellg) "es_xdoblock hells/target"
if (server_var(hell_team) = 2) then es est_Near wcs_targetid #c server_var(hell_radius) server_var(hellg) "es_xdoblock hells/target"
}
block target
{
es est_playplayer server_var(hellg) weapons/stunstick/spark2.wav
es_xset vector1 wcs_z1
es_xset vector2 wcs_z2
es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(hellg)
es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_targetid)
es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)
es est_effect_19 #a 0 server_var(vector2) server_var(vector1) 100
es est_Effect_06 #a 0 sprites/lgtning.vmt server_var(vector1) server_var(vector2) 100 .3 15 1 10 10 228 228 228 255 100
es est_getname wcs_tmp server_var(wcs_targetid)
es est_physpush server_var(wcs_targetid) 0 0 200
es_delayed 1 est_pushto server_var(wcs_targetid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) -1
es est_shake server_var(wcs_targetid) 2 5 2
es_tell server_var(hellg) #multi #lightgreenyou have Taken #green1 hp #lightgreenfrom #green server_var(wcs_tmp) #lightgreenand added to your own
es est_healthadd server_var(hellg) 1
es est_healthadd server_var(wcs_targetid) -1
}
block hellsblock
{
es wcs_dealdamage server_var(wcs_uid) server_var(wcs_targetid) 20
es est_team server_var(wcs_targetid) server_var(hell_tmp)
es_delayed 4 es_xkeysetvalue WCSuserdata server_var(wcs_targetid) hell 0
repeat stop greed
}
event player_spawn
{
es es_xkeysetvalue WCSuserdata event_var(userid) hell_sloth 0
es es_xkeysetvalue WCSuserdata event_var(userid) hell 0
}
event player_death
{
es es_xkeysetvalue WCSuserdata event_var(userid) hell_sloth 0
es es_xkeygetvalue hell WCSuserdata event_var(userid) hell
if (server_var(hell) = greed) do
{
repeat stop greed
repeat stop sfx
}
es es_xkeygetvalue hell WCSuserdata event_var(attacker) hell
if (server_var(hell) = greed) do
{
es wcs_givexp event_var(attacker) 50
es est_playplayer event_var(attacker) ambient/levels/citadel/strange_talk1.wav
es est_team event_var(attacker) server_var(hell_tmp)
es_tell event_var(attacker) #multi #lightgreen your #greenSacrifice #lightgreenhas been Accepted, you have rejoined the Human World
es_tell event_var(attacker) #multi #lightgreen you have gained #green50 Xp #lightgreenfor escaping the demon world
repeat stop greed
es_xset vector1 wcs_z1
es_xset vector2 wcs_z2
es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid)
es_xmath wcs_z1 + 1140
es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2)
es est_Effect_06 #a 0 physbeam.vmt server_var(vector1) server_var(vector2) 100 3 150 100 10 0 228 0 0 255 60
es est_effect_18 #a 0 server_var(vector2) 255 2 2 50 200 100 100
}
}
event player_footstep
{
es es_xkeygetvalue hell_sloth WCSuserdata event_var(userid) hell_sloth
if (server_var(hell_sloth) = 1) do
{
es_xset wcs_z1 0
es_xset vector1 wcs_z1
es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid)
es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1)
es est_effect_18 #a 0 server_var(vector1) 255 2 2 500 server_var(hsloth) 1 100
}
}
block speed4
{
es est_speed event_var(userid) 1.2
es popup send hellgreed3 event_var(userid)
es_xset hgspeed 1.2
es_tell event_var(userid) #multi #lightgreen you have spent #green1 #lightgreenSkill point to increase your Speed to #green1.2
}
block gravity4
{
es est_setgravity event_var(userid) .8
es popup send hellgreed3 event_var(userid)
es_xset hggravity .8
es_tell event_var(userid) #multi #lightgreen you have spent #green1 #lightgreenSkill point to Lower your Gravity to #green.8
}
block health4
{
es est_healthadd event_var(userid) 15
es popup send hellgreed3 event_var(userid)
es_tell event_var(userid) #multi #lightgreen you have spent #green1 #lightgreenSkill point to Increase your Health by #green15
}
block invisibility4
{
es est_setplayercolor event_var(userid) 255 255 255 155 1
es popup send hellgreed3 event_var(userid)
es_tell event_var(userid) #multi #lightgreen you have spent #green1 #lightgreenSkill point to Increase your Invisibility. you are #green%60 Visible
}
block speed3
{
es est_speed event_var(userid) 1.3
es popup send hellgreed2 event_var(userid)
es_xset hgspeed 1.3
es_tell event_var(userid) #multi #lightgreen you have spent #green2 #lightgreenSkill points to increase your Speed to #green1.3
}
block gravity3
{
es est_setgravity event_var(userid) .6
es popup send hellgreed2 event_var(userid)
es_xset hggravity .6
es_tell event_var(userid) #multi #lightgreen you have spent #green1 #lightgreenSkill point to Lower your Gravity to #green.6
}
block health3
{
es est_healthadd event_var(userid) 15
es popup send hellgreed2 event_var(userid)
es_tell event_var(userid) #multi #lightgreen you have spent #green1 #lightgreenSkill point to Increase your Health by #green15
}
block invisibility3
{
es est_setplayercolor event_var(userid) 255 255 255 110 1
es popup send hellgreed2 event_var(userid)
es_tell event_var(userid) #multi #lightgreen you have spent #green1 #lightgreenSkill point to Increase your Invisibility. you are #green%45 Visible
}
block speed2
{
es est_speed event_var(userid) 1.4
es popup send hellgreed1 event_var(userid)
es_xset hgspeed 1.4
es_tell event_var(userid) #multi #lightgreen you have spent #green3 #lightgreenSkill points to increase your Speed to #green1.4
}
block gravity2
{
es est_setgravity event_var(userid) .4
es popup send hellgreed1 event_var(userid)
es_xset hggravity .4
es_tell event_var(userid) #multi #lightgreen you have spent #green1 #lightgreenSkill point to Lower your Gravity to #green.4
}
block health2
{
es est_healthadd event_var(userid) 15
es popup send hellgreed1 event_var(userid)
es_tell event_var(userid) #multi #lightgreen you have spent #green1 #lightgreenSkill point to Increase your Health by #green15
}
block invisibility2
{
es est_setplayercolor event_var(userid) 255 255 255 85 1
es popup send hellgreed1 event_var(userid)
es_tell event_var(userid) #multi #lightgreen you have spent #green1 #lightgreenSkill point to Increase your Invisibility.you are #green%30 Visible
}
block speed1
{
es est_speed event_var(userid) server_var(hgspeed)
es_xset hgspeed 1.5
es_tell event_var(userid) #multi #lightgreen you have spent #greenAll #lightgreenSkill points to increase your Speed to #green1.5
}
block gravity1
{
es_xmath hggravity - .3
es est_setgravity event_var(userid) server_var(hggravity)
es_xset hggravity .2
es_tell event_var(userid) #multi #lightgreen you have spent #greenAll #lightgreenYour Skill point to Lower your Gravity to #green.2
}
block health1
{
es est_healthadd event_var(userid) 15
es_tell event_var(userid) #multi #lightgreen you have spent #greenAll your #lightgreenSkill points to Increase your Health by #green15
}
block invisibility1
{
es est_setplayercolor event_var(userid) 255 255 255 45 1
es_tell event_var(userid) #multi #lightgreen you have spent #greenAll #lightgreenYour Skill points to Increase your Invisibility. you are #green%15 Visible
}









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