Code
GeSHi (python):"#"
{
"name" "Poultrygeist"
"author" "Dark Phoenix"
"shortdescription" "A chicken ghost!!!"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "0"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "6"
"numberoflevels" "5"
"skillnames" "Ghosts revenge|Chicken run|Ghost|Peck|I dont wanna fight u!|True chicken"
"skilldescr" "Get revenge on enemy!!... As a chicken|Ur scared so u run faster|You become lighter.|Ow it pecks hard|Switch places so you wouldnt get hit|Escape by going spectator"
"skillcfg" "player_death|player_spawn|player_spawn|player_attacker|player_victim|player_ultimate"
"skill4_setting" "es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 18|es_xsetinfo wcs_chance 25|es_xsetinfo wcs_chance 35"
"racealias_death" "es est_playplayer event_var(userid) npc/crow/alert3.wav;es est_playplayer event_var(userid) ambient/atmosphere/hole_amb3.wav;es est_spawn event_var(userid) 100;es es_delayed .5 est_setmodel event_var(userid) crow;es es_xdelayed .6 es est_Jetpack event_var(userid) 1;es es_delayed 0.1 est_stripplayer event_var(userid) 1;es es_delayed 0.3 est_give event_var(userid) weapon_hegrenade;es es_delayed 0.4 est_modplayerweapon event_var(userid) hegrenade 100;es es_delayed 0.5 est_sethealth event_var(userid) 50"
"skill4_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_death"
"skill4_sfx" "0"
"skill2_setting" "es_xsetinfo wcs_speed 1.4|es_xsetinfo wcs_speed 1.5|es_xsetinfo wcs_speed 1.55|es_xsetinfo wcs_speed 1.60|es_xsetinfo wcs_speed 1.70"
"skill2_cmd" "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es est_Speed event_var(userid) server_var(wcs_speed);es es_xif (server_var(wcs_speed) > server_var(wcs_tmp)) then es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);wcs_getlanguage wcs_lng wcs_lng_r_unholyact;es es_xtell event_var(userid) #multi #Lightgreen : RUN GAY FAGGOT RUN!!"
"skill2_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 10 255"
"skill3_setting" "es_xsetinfo wcs_gravity 0.70|es_xsetinfo wcs_gravity 0.65|es_xsetinfo wcs_gravity 0.55|es_xsetinfo wcs_gravity 0.40|es_xsetinfo wcs_gravity 35 "
"skill3_cmd" "es es_xdelayed 2 est_SetGravity event_var(userid) server_var(wcs_gravity);es es_xkeysetvalue WCSuserdata event_var(userid) gravity server_var(wcs_gravity);wcs_getlanguage wcs_lng wcs_lng_r_levitation;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
"skill3_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/640_logo.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 250 190 3 150 100 0 155 115 100 200 1"
"skill2_setting" "es_xsetinfo wcs_multiplier 1.2|es_xsetinfo wcs_multiplier 1.4|es_xsetinfo wcs_multiplier 1.6|es_xsetinfo wcs_multiplier 1.8|es_xsetinfo wcs_multiplier 2.0"
"racealias_dan2" "es es_xsetinfo wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es es_xmath wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"skill2_cmd" "es es_xif (server_var(wcs_dice) <= 50) then est_IsAlive wcs_alive event_var(userid);es es_xif (server_var(wcs_dice) <= 15) then es_xif (server_var(wcs_alive) = 1) then racealias_dan2"
"skill2_sfx" "es es_xif (server_var(wcs_dice) <= 50) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xif (server_var(wcs_dice) <= 35) then es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xif (server_var(wcs_dice) <= 35) then es_xif (server_var(wcs_alive) = 1) then est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255"
"skill4_setting" "es_xsetinfo wcs_chance 10;es_xrand wcs_dmg 5 15|es_xsetinfo wcs_chance 12;es_xrand wcs_dmg 7 18|es_xsetinfo wcs_chance 15;es_xrand wcs_dmg 8 19|es_xsetinfo wcs_chance 18;es_xrand wcs_dmg 10 21|es_xsetinfo wcs_chance 20;es_xrand wcs_dmg 10 21"
"racealias_ftw4" "es est_playplayer server_var(wcs_userid) ambient/atmosphere/cave_hit5.wav;es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_player);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es es_delayed 3 est_teleport server_var(wcs_player) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_delayed 3 est_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xtell server_var(wcs_userid) #multi #lightgreenYou will trade places with #green server_var(wcs_name) #lightgreenin one second;es es_xgetplayername wcs_name server_var(wcs_player);es es_xtell server_var(wcs_player) :you will tarade places with server_var(wcs_name) in one second"
"skill4_cmd" "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_ftw4"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 effects/ar2_altfire1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 1 150 100 0 155 115 100 200 1;es est_effect 10 #a 0 cs_havana/pupil_l.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 1 150 100 0 155 115 100 200 1"
"skill4_setting" "es_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 4|es_xsetinfo wcs_duration 5|es_xsetinfo wcs_duration 6|es_xsetinfo wcs_duration 8"
"racealias_ctalias3""es est_setmodel server_var(wcs_userid) player/t_phoenix;es est_team server_var(wcs_userid) 1;es es_delayed server_Var(wcs_duration) es est_team server_var(wcs_userid) 3;es es_delayed server_Var(wcs_duration) es est_SetModel server_var(wcs_userid) player/ct_urban;es es_xtell server_Var(wcs_userid) #multi #lightgreenYou have become a #greenTerrorist #lightgreenfor server_Var(wcs_duration) seconds;es es_delayed server_var(wcs_duration) es_xtell server_Var(wcs_userid) #multi #lightgreenYou are no longer a Terrorist"
"racealias_talias23""es est_SetModel server_var(wcs_userid) player/ct_urban;es est_team server_var(wcs_userid) 1;es es_delayed server_Var(wcs_duration) es est_team server_var(wcs_userid) 2;es es_delayed server_Var(wcs_duration) es est_setmodel server_var(wcs_userid) player/t_phoenix;es es_xtell server_Var(wcs_userid) #multi #lightgreenYou have become a #greenCounter Terrorist #lightgreenfor server_Var(wcs_duration) seconds;es es_delayed server_var(wcs_duration) es_xtell server_Var(wcs_userid) #multi #lightgreenYou are no longer a Counter Terrorist"
"skill4_cmd" "es es_xif (server_var(wcs_team) = 3) then racealias_ctalias3;es es_xif (server_var(wcs_team) = 2) then racealias_talias23"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 sprites/640hud9.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 450 190 0.2 150 100 0 155 115 100 200 1"
"ultimatecooldown" "15"
}
I came up with the idea from this browser based game called Kingdom of loathing!! it shouldnt be bad plz yest it and check if its right ty
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